equal
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inserted
replaced
1445 |
1445 |
1446 ==== <tt>!GetClanColor(clan)</tt> ==== |
1446 ==== <tt>!GetClanColor(clan)</tt> ==== |
1447 Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaAPI#Color]. |
1447 Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaAPI#Color]. |
1448 |
1448 |
1449 ==== <tt>!SetClanColor(clan, color)</tt> ==== |
1449 ==== <tt>!SetClanColor(clan, color)</tt> ==== |
1450 Sets the RGBA color of the chosen clan by its number. The color data type is described in [LuaAPI#Color]. The new clan color *must* be different from the color of all clans. |
1450 Sets the RGBA color of the chosen clan by its number. The color data type is described in [LuaAPI#Color]. The new clan color *must* be different from the color of all clans (you can't use this function to change clan memberships of teams). |
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1451 |
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1452 Note: The stats graph does not support changing clan colors. If the clan colors change in mid-game, the graph might get confused and shows weird stuff. You may want to turn off the graph with if this is the case (see `SendHealthStatsOff`). |
1451 |
1453 |
1452 === Campaign management === |
1454 === Campaign management === |
1453 ==== <tt>!SaveCampaignVar(varname, value)</tt> ==== |
1455 ==== <tt>!SaveCampaignVar(varname, value)</tt> ==== |
1454 Stores the value `value` (a string) into the campaign variable `varname` (also a string). Campaign variables allow you to save progress of a team in a certain campaign. Campaign variables are saved on a per-team per-campaign basis. They are written into the team file (see [ConfigurationFiles#TeamName.hwt]). |
1456 Stores the value `value` (a string) into the campaign variable `varname` (also a string). Campaign variables allow you to save progress of a team in a certain campaign. Campaign variables are saved on a per-team per-campaign basis. They are written into the team file (see [ConfigurationFiles#TeamName.hwt]). |
1455 |
1457 |