SVGImport.wiki
changeset 749 db0eeafa0cdf
parent 385 6f4ad8faeaff
child 1422 a6f2064e67a5
equal deleted inserted replaced
748:2051f403ddac 749:db0eeafa0cdf
     1 #summary Importing an SVG into Hedgewars
     1 #summary Importing an SVG into Hedgewars
     2 
     2 
     3 = Introduction =
     3 = Importing from SVG files =
       
     4 == Introduction ==
     4 
     5 
     5 This is a quick and dirty description of converting an SVG into hedgewars HWMAP format.  It is not at all pretty. Hopefully someone will make a prettier process.  It currently makes use of Inkscape, vim, perl, g++ and a bit of manual labour.  It looks best in 0.9.18+ which makes use of the variable brush size (the examples below use the second smallest size, 16px wide)
     6 This is a quick and dirty description of converting an SVG into hedgewars HWMAP format.  It is not at all pretty. Hopefully someone will make a prettier process.  It currently makes use of Inkscape, vim, perl, g++ and a bit of manual labour.  It looks best in 0.9.18+ which makes use of the variable brush size (the examples below use the second smallest size, 16px wide)
     6 
     7 
     7 
     8 
     8 = Details =
     9 == Details ==
     9 
    10 
    10 Open Inkscape.
    11 Open Inkscape.
    11 Go to File->Inkscape Preferences and make sure that
    12 Go to File->Inkscape Preferences and make sure that
    12     * SVG Output->Allow relative coordinates is unchecked
    13     * SVG Output->Allow relative coordinates is unchecked
    13     * Transforms->Store transformation  is set to Optimized
    14     * Transforms->Store transformation  is set to Optimized