# HG changeset patch # User Wuzzy # Date 1451690117 0 # Node ID 0cbb8f5f12460a5467106e6577d37392cb101da9 # Parent 5b7de589719c911358097c6b7430e4c5e4deb042 Distinction between sticky and non-sticky flames diff -r 5b7de589719c -r 0cbb8f5f1246 GearTypes.wiki --- a/GearTypes.wiki Fri Jan 01 22:47:26 2016 +0000 +++ b/GearTypes.wiki Fri Jan 01 23:15:17 2016 +0000 @@ -124,11 +124,13 @@ ==== `gtFlame` ==== A single flame. +In the main game, there are two kinds of flames: Sticky ones and non-sticky ones. Non-sticky ones will quickly burn through land and are guaranteed to be destroyed at the end of a turn. Sticky flames may live through multiple turns and burn very slowly through land. Sticky flames die based on time. -TODO: Flame size. +Sticky flames have the gear state flag `gsttmpFlag` set, non-sticky ones haven't. - * `Pos`: Some unknown value between 0-32 (TODO) - * `FlightTime`: If set to `0`, this flame can hurt hedgehogs even in mid-air. By default, the `FlightTime` is a non-zero value. + * `Tag`: Current animation frame (0-32) + * `Health`: Size of the flame. Non-sticky flames starts at 5 (largest) and become smaller as they destroy land and damage gears. All flames die when they reach a health of 0. + * `FlightTime`: If set to `0`, this flame can damage hedgehogs and other gears even in mid-air. Otherwise, flames don't do damage while they are still falling. By default, the `FlightTime` is a huge non-zero value. * `Boom`: Damage and size of destroyed land (default: 2). Larger flames can cause more damage and destroy more land (three or four times as much) ==== `gtGrave` ====