# HG changeset patch # User Wuzzy # Date 1493172935 -3600 # Node ID 587e1b18132de7eac6811253057b35f4532780d5 # Parent dc572809f874a272386c368a1ae74e39f050a7fa HWPFormat: Explain Ammos image overwrite diff -r dc572809f874 -r 587e1b18132d HWPFormat.wiki --- a/HWPFormat.wiki Tue Apr 25 22:14:15 2017 +0100 +++ b/HWPFormat.wiki Wed Apr 26 03:15:35 2017 +0100 @@ -34,6 +34,12 @@ It is a special case when you have multiple HWPs activated, when some of them try to include a file with identical name. This is a conflict, see the conflict section for more information about this. +==== Custom ammo icons ==== +Normally, all files in an HWP can overwrite/replace existing files found in `Data`. + +But in 0.9.23, there is an unique exception: `Graphics/AmmoMenu/Ammos.png` and `Graphics/AmmoMenu/Ammos_bw.png` will be overlayed over the original images `Graphics/AmmoMenu/Ammos_base.png` and `Graphics/AmmoMenu/Ammos_bw_base.png`, respectively. This is useful if you only need to replace a few certain ammo icons, and not the entire set of ammo icons. This is especially important to ensure forwards-compability of your sidecar HWPs for your scripts (see below). + +For example, if you want to replace the “Air Attack” icon with a crosshair icon, but leave everything else alone, just draw the cross hair icon on the correct position and make all other frames fully transparent. == Possible locations for HWPs ==