QTfrontend/hwconsts.cpp.in
author Wuzzy <Wuzzy2@mail.ru>
Mon, 28 Oct 2019 20:40:07 +0100
changeset 15495 0039baa9895e
parent 14959 f59b7f5cf6e8
permissions -rw-r--r--
Add RopeKnocking library (generalized ropeknock challenges)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/*
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 * PLEASE NOTE: hwconsts.cpp is automatically generated from hwconsts.cpp.in.
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 * Do not edit hwconsts.cpp manually, it will be overwritten when building.
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 * Edit hwconsts.cpp.in to change the code.
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 */
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#include <QStandardItemModel>
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#include "hwconsts.h"
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#include "weapons.h"
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// cDataDir gets 'Data' appended later (in main.cpp)
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QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
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QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
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QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
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QString * cRevisionString = new QString("${HEDGEWARS_REVISION}");
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QString * cHashString = new QString("${HEDGEWARS_HASH}");
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// For disallowing some characters that would screw up file name
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QString * cSafeFileNameRegExp = new QString("[^:/\\\\]*");
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QDir * bindir = new QDir();
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QDir * cfgdir = new QDir();
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QDir * datadir = new QDir();
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bool custom_config = false;
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bool custom_data = false;
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int cMaxTeams = 8;
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int cMaxHHs = HEDGEHOGS_PER_TEAM * cMaxTeams;
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int cMinServerVersion = 3;
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unsigned char cInvertTextColorAt = 64;
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QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
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                                           AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
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QString * cEmptyAmmoStore =   new QString( AMMOLINE_EMPTY_QT AMMOLINE_EMPTY_PROB
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                                           AMMOLINE_EMPTY_DELAY AMMOLINE_EMPTY_CRATE );
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int cAmmoNumber = cDefaultAmmoStore->size() / 4;
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QList< QPair<QString, QString> > cDefaultAmmos =
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        QList< QPair<QString, QString> >()
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        << qMakePair(QString("Default"), *cDefaultAmmoStore)
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        << qMakePair(QString("Crazy"),       QString(
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            AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
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            AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
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        << qMakePair(QString("Pro Mode"),    QString(
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            AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
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            AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
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        << qMakePair(QString("Shoppa"),      QString(
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            AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
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            AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
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        << qMakePair(QString("Clean Slate"), QString(
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            AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
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            AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
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        << qMakePair(QString("Minefield"),   QString(
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            AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
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            AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
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        << qMakePair(QString("Thinking with Portals"), QString(
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            AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
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            AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
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        << qMakePair(QString("One of Everything"), QString(
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            AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB
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            AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE ))
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        << qMakePair(QString("Highlander"), QString(
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            AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB
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            AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE ))
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        << qMakePair(QString("Balanced Random Weapon"), QString(
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            AMMOLINE_BRW_QT AMMOLINE_BRW_PROB
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            AMMOLINE_BRW_DELAY AMMOLINE_BRW_CRATE ))
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        << qMakePair(QString("Construction Mode"),   QString(
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            AMMOLINE_CONSTRUCTION_QT AMMOLINE_CONSTRUCTION_PROB
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            AMMOLINE_CONSTRUCTION_DELAY AMMOLINE_CONSTRUCTION_CRATE ))
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        << qMakePair(QString("Shoppa Pro"), QString(
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            AMMOLINE_SHOPPAPRO_QT AMMOLINE_SHOPPAPRO_PROB
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            AMMOLINE_SHOPPAPRO_DELAY AMMOLINE_SHOPPAPRO_CRATE ))
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        << qMakePair(QString("HedgeEditor"), QString(
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            AMMOLINE_HEDGEEDITOR_QT AMMOLINE_HEDGEEDITOR_PROB
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            AMMOLINE_HEDGEEDITOR_DELAY AMMOLINE_HEDGEEDITOR_CRATE ))
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        ;
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QStringList cQuickGameMaps = QStringList()
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    << "Bamboo"
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    << "Bath"
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    << "Battlefield"
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    << "Blox"
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    << "Bubbleflow"
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    << "Cake"
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    << "Castle"
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    << "Cheese"
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    << "Cogs"
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    << "CrazyMission"
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    << "EarthRise"
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    << "Eyes"
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    << "Hammock"
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    << "HedgeFortress"
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    << "Hedgelove"
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    << "Hedgewars"
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    << "Hydrant"
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    << "Lonely_Island"
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    << "Mushrooms"
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    << "Octorama"
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    << "PirateFlag"
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    << "Plane"
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    << "Sheep"
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    << "Trash"
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    << "Tree";
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unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
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QString * netHost = new QString();
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7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
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quint16 netPort = NETGAME_DEFAULT_PORT;
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6fbfee0e113a Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
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fc52f7c22c9b GCI task: season greetings
valnut
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int season = SEASON_NONE;
fc52f7c22c9b GCI task: season greetings
valnut
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int years_since_foundation = 0;