share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/united.lua
author Wuzzy <almikes@aol.com>
Wed, 27 Sep 2017 06:38:51 +0200
changeset 12559 194b00c4ba07
parent 12517 b1c2b0a8a43e
child 12560 d51ea6ac1ca1
permissions -rw-r--r--
ACF: Use skull grave for cannibal teams (for real) There was a typo. “Skull” is invalid, it must be “skull”
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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-----------------------------Constants---------------------------------
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choiceAccept = 1
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choiceRefuse = 2
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choiceAttack = 3
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leaksPos = {2067, 509}
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densePos = {1882, 503}
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waterPos = {3100, 930}
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buffaloPos = {2609, 494}
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chiefPos = {2538, 617}
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cannibalPos = {{2219, 1339}, {2322, 1357}, {805, 784}, {3876, 1048},
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              {1101, 916}, {2854, 1408}, {1974, 486}, {1103, 961}}
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HogNames = {loc("Olive"), loc("Brain Stu"), loc("Brainila"), loc("Salivaslurper"),
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            loc("Spleenlover"), loc("Thighlicker"), loc("NomNom"), loc("Mindy")}
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natives = {}
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-----------------------------Variables---------------------------------
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cannibals = {}
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cannibalDead = {}
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cannibalHidden = {}
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cratesSpawned = {}
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healthCratesSpawned = {}
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sdrmv = 0
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denseDead = false
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leaksDead = false
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waterDead = false
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buffaloDead = false
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chiefDead = false
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nativesDead = {}
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m2Choice = 0
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m2DenseDead = 0
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startAnim = {}
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wave2Anim = {}
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finalAnim = {}
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--------------------------Anim skip functions--------------------------
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function AfterHogDeadAnim()
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  freshDead = nil
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  TurnTimeLeft = TurnTime
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end
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function AfterStartAnim()
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  local goal = loc("Defeat the cannibals!|")
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  local chiefgoal = loc("Try to protect the chief! You won't lose if he dies, but it is advised that he survives.")
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  TurnTimeLeft = TurnTime
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  ShowMission(loc("United We Stand"), loc("Invasion"), goal .. chiefgoal, 1, 6000)
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end
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function SkipStartAnim()
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  AnimSetGearPosition(water, 2467, 754)
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  if cratesSpawned[1] ~= true then
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    SpawnCrates(1)
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  end
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  if healthCratesSpawned[1] ~= true then
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    SpawnHealthCrates(1)
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  end
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  if cannibalHidden[1] == true then
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    RestoreWave(1)
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  end
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  AnimSwitchHog(leaks)
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end
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function SkipWave2Anim()
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  if cratesSpawned[2] ~= true then
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    SpawnCrates(2)
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  end
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  if healthCratesSpawned[2] ~= true then
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    SpawnHealthCrates(2)
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  end
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  if cannibalHidden[5] == true then
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    RestoreWave(2)
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  end
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  AnimSwitchHog(cannibals[5])
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end
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function AfterWave2Anim()
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  TurnTimeLeft = 0
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end
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function AfterFinalAnim()
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  if leaksDead == true then
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    SaveCampaignVar("M4LeaksDead", "1")
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  else
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    SaveCampaignVar("M4LeaksDead", "0")
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  end
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  if chiefDead == true then
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    SaveCampaignVar("M4ChiefDead", "1")
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  else
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    SaveCampaignVar("M4ChiefDead", "0")
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  end
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  if buffaloDead == true then
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    SaveCampaignVar("M4BuffaloDead", "1")
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  else
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    SaveCampaignVar("M4BuffaloDead", "0")
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  end
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  if waterDead == true then
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    SaveCampaignVar("M4WaterDead", "1")
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  else
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    SaveCampaignVar("M4WaterDead", "0")
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  end
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  if denseDead == true then
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    SaveCampaignVar("M4DenseDead", "1")
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  else
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    SaveCampaignVar("M4DenseDead", "0")
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  end
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  if progress and progress<4 then
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    SaveCampaignVar("Progress", "4")
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  end
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  DismissTeam(loc("011101001"))
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  TurnTimeLeft = 0
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end
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-----------------------------Animations--------------------------------
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function Wave2Reaction()
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  local i = 1
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  local gearr = nil
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  while nativesDead[i] == true do
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    i = i + 1
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  end
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  gearr = natives[i]
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  if denseDead ~= true and band(GetState(dense), gstDrowning) == 0 then
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    AnimInsertStepNext({func = AnimSay, args = {dense, loc("I'm so scared!"), SAY_SAY, 3000}})
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    AnimInsertStepNext({func = AnimCustomFunction, args = {dense, EmitDenseClouds, {"Left"}}})
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    AnimInsertStepNext({func = AnimTurn, args = {dense, "Left"}})
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  end
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  AnimInsertStepNext({func = AnimSay, args = {gearr, loc("There's more of them? When did they become so hungry?"), SAY_SHOUT, 8000}}) 
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end
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function EmitDenseClouds(dir)
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  local dif
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  if dir == "Left" then
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    dif = 10
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  else
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    dif = -10
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  end
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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  AnimInsertStepNext({func = AnimWait, args = {dense, 800}})
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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  AnimInsertStepNext({func = AnimWait, args = {dense, 800}})
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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end
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function AnimationSetup()
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  table.insert(startAnim, {func = AnimWait, args = {leaks, 4000}})
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  table.insert(startAnim, {func = AnimCaption, args = {leaks, loc("Back in the village, after telling the villagers about the threat..."), 5000}})
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  table.insert(startAnim, {func = AnimCaption, args = {leaks, loc("Their buildings were very primitive back then, even for an uncivilised island."), 7000}})
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  table.insert(startAnim, {func = AnimSay, args = {chief, loc("Young one, you are telling us that they can instantly change location without a shaman?"), SAY_SAY, 8000}})
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  table.insert(startAnim, {func = AnimSay, args = {chief, loc("That is, indeed, very weird..."), SAY_SAY, 3500}})
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  table.insert(startAnim, {func = AnimSay, args = {buffalo, loc("If they try coming here, they can have a taste of my delicious knuckles!"), SAY_SHOUT, 8000}})
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  table.insert(startAnim, {func = AnimSay, args = {buffalo, loc("Haha!"), SAY_SHOUT, 2000}})
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  if denseDead == false then
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    table.insert(startAnim, {func = AnimSay, args = {dense, loc("I'm not sure about that!"), SAY_SAY, 3400}})
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    table.insert(startAnim, {func = AnimSay, args = {dense, loc("They have weapons we've never seen before!"), SAY_SAY, 5000}})
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    table.insert(startAnim, {func = AnimSay, args = {dense, loc("Luckily, I've managed to snatch some of them."), SAY_SAY, 5000}})
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    table.insert(startAnim, {func = AnimCustomFunction, args = {dense, SpawnCrates, {1}}})
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    table.insert(startAnim, {func = AnimSay, args = {dense, loc("Oops...I dropped them."), SAY_SAY, 3000}})
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  else
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    table.insert(startAnim, {func = AnimSay, args = {leaks, loc("I'm not sure about that!"), SAY_SAY, 3400}})
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    table.insert(startAnim, {func = AnimSay, args = {leaks, loc("They have weapons we've never seen before!"), SAY_SAY, 5000}})
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    table.insert(startAnim, {func = AnimCustomFunction, args = {leaks, SpawnCrates, {1}}})
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    table.insert(startAnim, {func = AnimWait, args = {leaks, 1000}})
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    table.insert(startAnim, {func = AnimSay, args = {leaks, loc("They keep appearing like this. It's weird!"), SAY_SAY, 5000}})
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  end
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  table.insert(startAnim, {func = AnimSay, args = {chief, loc("Did anyone follow you?"), SAY_SAY, 3000}})
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  table.insert(startAnim, {func = AnimSay, args = {leaks, loc("No, we made sure of that!"), SAY_SAY, 3500}})
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  table.insert(startAnim, {func = AnimCustomFunction, args = {leaks, SpawnHealthCrates, {1}}})
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  table.insert(startAnim, {func = AnimWait, args = {leaks, 1000}})
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  table.insert(startAnim, {func = AnimSay, args = {chief, loc("First aid kits?!"), SAY_SAY, 3000}})
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  table.insert(startAnim, {func = AnimSay, args = {leaks, loc("I've seen this before. They just appear out of thin air."), SAY_SAY, 7000}})
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  table.insert(startAnim, {func = AnimMove, args = {water, "Left", 3000, 0}})
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  table.insert(startAnim, {func = AnimJump, args = {water, "long"}})
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  table.insert(startAnim, {func = AnimMove, args = {water, "Left", 2655, 0}})
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  table.insert(startAnim, {func = AnimTurn, args = {water, "Right"}})
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  table.insert(startAnim, {func = AnimJump, args = {water, "back"}})
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  table.insert(startAnim, {func = AnimJump, args = {water, "back"}})
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  table.insert(startAnim, {func = AnimTurn, args = {water, "Left"}})
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  table.insert(startAnim, {func = AnimMove, args = {water, "Left", 2467, 754}})
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  table.insert(startAnim, {func = AnimSay, args = {water, loc("Hey guys!"), SAY_SAY, 2500}})
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  table.insert(startAnim, {func = AnimSay, args = {chief, loc("..."), SAY_THINK, 1500}})
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  table.insert(startAnim, {func = AnimSay, args = {chief, loc("Where have you been?"), SAY_SAY, 4000}})
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  table.insert(startAnim, {func = AnimSay, args = {water, loc("Just on a walk."), SAY_SAY, 3000}})
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  table.insert(startAnim, {func = AnimSay, args = {chief, loc("You have chosen the perfect moment to leave."), SAY_SAY, 6000}})
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  table.insert(startAnim, {func = AnimCustomFunction, args = {chief, RestoreWave, {1}}})
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  for i = 1, 4 do
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    table.insert(startAnim, {func = AnimOutOfNowhere, args = {cannibals[i], unpack(cannibalPos[i])}})
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   194
  end
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  table.insert(startAnim, {func = AnimWait, args = {chief, 1500}})
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   196
  table.insert(startAnim, {func = AnimSay, args = {leaks, loc("HOW DO THEY KNOW WHERE WE ARE?"), SAY_SHOUT, 5000}})
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   197
  table.insert(startAnim, {func = AnimSay, args = {chief, loc("We have to protect the village!"), SAY_SAY, 5000}})
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   198
  table.insert(startAnim, {func = AnimSwitchHog, args = {leaks}})
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   199
  AddSkipFunction(startAnim, SkipStartAnim, {})
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   200
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   201
  table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, RestoreWave, {2}}, swh = false})
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   202
  for i = 5, 8 do
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   203
    table.insert(wave2Anim, {func = AnimOutOfNowhere, args = {cannibals[i], unpack(cannibalPos[i])}})
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   204
  end
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   205
  table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, Wave2Reaction, {}}, swh = false})
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  table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, SpawnCrates, {2}}, swh = false})
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   207
  table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, SpawnHealthCrates, {2}}, swh = false})
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   208
  table.insert(wave2Anim, {func = AnimSwitchHog, args = {cannibals[5]}})
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   209
  AddSkipFunction(wave2Anim, SkipWave2Anim, {})
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   210
end
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   211
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   212
function SetupHogDeadAnim(gear)
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  hogDeadAnim = {}
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   214
  if nativesNum == 0 then
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   215
    return
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   216
  end
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   217
  local hogDeadStrings = {string.format(loc("They killed %s! You bastards!"), gear), 
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                          string.format(loc("%s! Why?!"), gear), 
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   219
                          loc("That was just mean!"), 
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   220
                          string.format(loc("Oh no, not %s!"), gear)}
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   221
  table.insert(hogDeadAnim, {func = AnimSay, args = {CurrentHedgehog, hogDeadStrings[nativesNum], SAY_SHOUT, 4000}})
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   222
end
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diff changeset
   223
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   224
function SetupFinalAnim()
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   225
  local found = 0
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   226
  local hogs = {}
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   227
  local i = 1
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   228
  if nativesNum >= 2 then
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   229
    while found < 2 do
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   230
      if  nativesDead[i] ~= true then
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   231
        found = found + 1
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        hogs[found] = natives[i]
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      end
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      i = i + 1
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   235
    end
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    if chiefDead ~= true then
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      hogs[2] = chief
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   238
    end
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    table.insert(finalAnim, {func = AnimCustomFunction, args = {hogs[1], CondNeedToTurn, {hogs[1], hogs[2]}}})
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    table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("We can't hold them up much longer!"), SAY_SAY, 5000}})
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   241
    table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("We need to move!"), SAY_SAY, 3000}})
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   242
    table.insert(finalAnim, {func = AnimSay, args = {hogs[2], loc("But where can we go?"), SAY_SAY, 3000}})
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   243
    table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("To the caves..."), SAY_SAY, 2500}})
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   244
    table.insert(finalAnim, {func = AnimSay, args = {hogs[2], loc("Good idea, they'll never find us there!"), SAY_SAY, 5000}})
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  else
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    for i = 1, 5 do
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   247
      if nativesDead[i] ~= true then
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   248
        hogs[1] = natives[i]
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      end
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    end
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   251
    table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("I need to move the tribe!"), SAY_THINK, 4000}})
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    table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("The caves are well hidden, they won't find us there!"), SAY_THINK, 7000}})
7222
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  end
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end
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-----------------------------Misc--------------------------------------
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function RestoreWave(index)
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   257
  for i = (index - 1) * 4 + 1, index * 4 do
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   258
    RestoreHog(cannibals[i])
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    cannibalHidden[i] = false
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  end
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   261
end
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function GetVariables()
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  m2DenseDead = tonumber(GetCampaignVar("M2DenseDead"))
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   265
  if m2DenseDead == 1 then
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   266
    denseDead = true
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   267
  end
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  m2Choice = tonumber(GetCampaignVar("M2Choice"))
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   269
end
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function SetupPlace()
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   272
  if m2DenseDead == 1 then
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    sdrmv = 1
7222
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   274
    DeleteGear(dense)
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   275
  end
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  for i = 1, 8 do
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   277
    HideHog(cannibals[i])
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   278
    cannibalHidden[i] = true
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   279
  end
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  HideHog(cyborg)
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   281
end
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   282
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   283
function SetupEvents()
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   284
  AddEvent(CheckWaveDead, {1}, DoWaveDead, {1}, 0)
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parents:
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   285
  AddEvent(CheckWaveDead, {2}, DoWaveDead, {2}, 0)
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   286
end
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   287
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   288
function SetupAmmo()
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   289
  AddAmmo(cannibals[1], amGrenade, 4)
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parents:
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   290
  AddAmmo(cannibals[1], amBazooka, 4)
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parents:
diff changeset
   291
  AddAmmo(cannibals[1], amShotgun, 4)
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parents:
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   292
  AddAmmo(cannibals[1], amMine, 2)
7251
cba4960b426f Fixed a bug where certain ammo types were added to the wrong hogs.
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parents: 7249
diff changeset
   293
  AddAmmo(cannibals[5], amGrenade, 4)
cba4960b426f Fixed a bug where certain ammo types were added to the wrong hogs.
belphegorr <szabibibi@gmail.com>
parents: 7249
diff changeset
   294
  AddAmmo(cannibals[5], amBazooka, 4)
cba4960b426f Fixed a bug where certain ammo types were added to the wrong hogs.
belphegorr <szabibibi@gmail.com>
parents: 7249
diff changeset
   295
  AddAmmo(cannibals[5], amShotgun, 4)
cba4960b426f Fixed a bug where certain ammo types were added to the wrong hogs.
belphegorr <szabibibi@gmail.com>
parents: 7249
diff changeset
   296
  AddAmmo(cannibals[5], amMine, 2)
cba4960b426f Fixed a bug where certain ammo types were added to the wrong hogs.
belphegorr <szabibibi@gmail.com>
parents: 7249
diff changeset
   297
  AddAmmo(cannibals[5], amMolotov, 2)
cba4960b426f Fixed a bug where certain ammo types were added to the wrong hogs.
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parents: 7249
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   298
  AddAmmo(cannibals[5], amFlamethrower, 3)
7222
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   299
end
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   300
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   301
function AddHogs()
7225
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   302
	AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
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parents: 7222
diff changeset
   303
	leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
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parents: 7222
diff changeset
   304
  dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood")
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parents: 7222
diff changeset
   305
  water = AddHog(loc("Fiery Water"), 0, 100, "pirate_jack")
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parents: 7222
diff changeset
   306
  buffalo = AddHog(loc("Raging Buffalo"), 0, 100, "zoo_Bunny")
e3f2280d9000 Added localization and changed primary team color.
belphegorr <szabibibi@gmail.com>
parents: 7222
diff changeset
   307
  chief = AddHog(loc("Righteous Beard"), 0, 100, "IndianChief")
7222
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parents:
diff changeset
   308
  natives = {leaks, dense, water, buffalo, chief}
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parents:
diff changeset
   309
  nativesNum = 5
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parents:
diff changeset
   310
12559
194b00c4ba07 ACF: Use skull grave for cannibal teams (for real)
Wuzzy <almikes@aol.com>
parents: 12517
diff changeset
   311
  AddTeam(loc("Light Cannfantry"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
7222
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parents:
diff changeset
   312
  for i = 1, 4 do
7249
79b399c04410 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com>
parents: 7247
diff changeset
   313
    cannibals[i] = AddHog(HogNames[i], 2, 40, "Zombi")
7222
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diff changeset
   314
  end
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diff changeset
   315
12559
194b00c4ba07 ACF: Use skull grave for cannibal teams (for real)
Wuzzy <almikes@aol.com>
parents: 12517
diff changeset
   316
  AddTeam(loc("Heavy Cannfantry"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
7222
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parents:
diff changeset
   317
  for i = 5, 8 do
7249
79b399c04410 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com>
parents: 7247
diff changeset
   318
    cannibals[i] = AddHog(HogNames[i], 2, 55, "vampirichog")
7222
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parents:
diff changeset
   319
  end
4a17a921ec93 Added Mission 4: United We Stand
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parents:
diff changeset
   320
12054
030464f34d47 Tweak flags used in all missions to fit more to the theme
Wuzzy <almikes@aol.com>
parents: 10290
diff changeset
   321
  AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_binary")
7225
e3f2280d9000 Added localization and changed primary team color.
belphegorr <szabibibi@gmail.com>
parents: 7222
diff changeset
   322
  cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
7222
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parents:
diff changeset
   323
7448
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7253
diff changeset
   324
  AnimSetGearPosition(leaks,   unpack(leaksPos))
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7253
diff changeset
   325
  AnimSetGearPosition(dense,   unpack(densePos))
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7253
diff changeset
   326
  AnimSetGearPosition(water,   unpack(waterPos))
7222
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parents:
diff changeset
   327
  HogTurnLeft(water, true)
7448
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7253
diff changeset
   328
  AnimSetGearPosition(buffalo, unpack(buffaloPos))
7222
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parents:
diff changeset
   329
  HogTurnLeft(buffalo, true)
7448
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7253
diff changeset
   330
  AnimSetGearPosition(chief,   unpack(chiefPos))
7222
4a17a921ec93 Added Mission 4: United We Stand
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parents:
diff changeset
   331
  HogTurnLeft(chief, true)
7448
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7253
diff changeset
   332
  AnimSetGearPosition(cyborg, 0, 0)
7222
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parents:
diff changeset
   333
  for i = 1, 8 do
7448
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7253
diff changeset
   334
    AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i]))
7222
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parents:
diff changeset
   335
  end
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diff changeset
   336
end
4a17a921ec93 Added Mission 4: United We Stand
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parents:
diff changeset
   337
4a17a921ec93 Added Mission 4: United We Stand
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parents:
diff changeset
   338
function CondNeedToTurn(hog1, hog2)
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parents:
diff changeset
   339
  xl, xd = GetX(hog1), GetX(hog2)
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parents:
diff changeset
   340
  if xl > xd then
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parents:
diff changeset
   341
    AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}})
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parents:
diff changeset
   342
    AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}})
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belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   343
  elseif xl < xd then
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parents:
diff changeset
   344
    AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}})
4a17a921ec93 Added Mission 4: United We Stand
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parents:
diff changeset
   345
    AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}})
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parents:
diff changeset
   346
  end
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parents:
diff changeset
   347
end
4a17a921ec93 Added Mission 4: United We Stand
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parents:
diff changeset
   348
4a17a921ec93 Added Mission 4: United We Stand
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parents:
diff changeset
   349
function SpawnHealthCrates(index)
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parents:
diff changeset
   350
  SetHealth(SpawnHealthCrate(0, 0), 25)
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parents:
diff changeset
   351
  SetHealth(SpawnHealthCrate(0, 0), 25)
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parents:
diff changeset
   352
  SetHealth(SpawnHealthCrate(0, 0), 25)
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parents:
diff changeset
   353
  healthCratesSpawned[index] = true
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parents:
diff changeset
   354
end
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parents:
diff changeset
   355
4a17a921ec93 Added Mission 4: United We Stand
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parents:
diff changeset
   356
function SpawnCrates(index)
4a17a921ec93 Added Mission 4: United We Stand
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parents:
diff changeset
   357
  if index == 1 then
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belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   358
    SpawnAmmoCrate(1943, 408, amBazooka)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   359
    SpawnAmmoCrate(1981, 464, amGrenade)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   360
    SpawnAmmoCrate(1957, 459, amShotgun)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   361
    SpawnAmmoCrate(1902, 450, amDynamite)
12517
b1c2b0a8a43e Fix crate types (weapon/utility) in A Classic Fairytale missions
Wuzzy <almikes@aol.com>
parents: 12368
diff changeset
   362
    SpawnAmmoCrate(1982, 405, amPickHammer)
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   363
    SpawnUtilityCrate(2028, 455, amRope)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   364
    SpawnUtilityCrate(2025, 464, amTeleport)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   365
  else
12517
b1c2b0a8a43e Fix crate types (weapon/utility) in A Classic Fairytale missions
Wuzzy <almikes@aol.com>
parents: 12368
diff changeset
   366
    SpawnAmmoCrate(1982, 405, amBlowTorch)
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   367
    SpawnAmmoCrate(2171, 428, amMolotov)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   368
    SpawnAmmoCrate(2364, 346, amFlamethrower)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   369
    SpawnAmmoCrate(2521, 303, amBazooka)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   370
    SpawnAmmoCrate(2223, 967, amGrenade)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   371
    SpawnAmmoCrate(1437, 371, amShotgun)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   372
 end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   373
  cratesSpawned[index] = true
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   374
end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   375
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   376
-----------------------------Events------------------------------------
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   377
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   378
function CheckWaveDead(index)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   379
  for i = (index - 1) * 4 + 1, index * 4 do
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   380
    if cannibalDead[i] ~= true then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   381
      return false
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   382
    end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   383
  end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   384
  return true
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   385
end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   386
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   387
function DoWaveDead(index)
7253
86814ed9feab Added fifth mission and fixed minor control bug with mission 4
belphegorr <szabibibi@gmail.com>
parents: 7251
diff changeset
   388
  SetGearMessage(CurrentHedgehog, 0)
86814ed9feab Added fifth mission and fixed minor control bug with mission 4
belphegorr <szabibibi@gmail.com>
parents: 7251
diff changeset
   389
  SetState(CurrentHedgehog, 0)
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   390
  if index == 1 then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   391
    AddAnim(wave2Anim)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   392
    AddFunction({func = AfterWave2Anim, args = {}})
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   393
  elseif index == 2 then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   394
    SetupFinalAnim()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   395
    AddAnim(finalAnim)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   396
    AddFunction({func = AfterFinalAnim, args = {}})
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   397
  end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   398
end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   399
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   400
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   401
-----------------------------Main Functions----------------------------
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   402
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   403
function onGameInit()
7243
9ae9178c525e Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
belphegorr <szabibibi@gmail.com>
parents: 7241
diff changeset
   404
	Seed = 1
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   405
	GameFlags = 0
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   406
	TurnTime = 60000 
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   407
	CaseFreq = 0
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   408
	MinesNum = 0
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   409
	MinesTime = 3000
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   410
	Explosives = 2
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   411
	Delay = 10 
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   412
  Map = "Hogville"
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   413
	Theme = "Nature"
12229
d62d6f8ebef1 Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com>
parents: 12054
diff changeset
   414
	-- Disable Sudden Death
d62d6f8ebef1 Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com>
parents: 12054
diff changeset
   415
	HealthDecrease = 0
d62d6f8ebef1 Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com>
parents: 12054
diff changeset
   416
	WaterRise = 0
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   417
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   418
  AddHogs()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   419
  AnimInit()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   420
end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   421
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   422
function onGameStart()
8944
ed2509832311 fix bug that locked unlocked campaign missions, see issue 452
Periklis Ntanasis <pntanasis@gmail.com>
parents: 8043
diff changeset
   423
  progress = tonumber(GetCampaignVar("Progress"))
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   424
  GetVariables()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   425
  SetupAmmo()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   426
  SetupPlace()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   427
  AnimationSetup()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   428
  SetupEvents()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   429
  AddAnim(startAnim)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   430
  AddFunction({func = AfterStartAnim, args = {}})
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   431
end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   432
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   433
function onGameTick()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   434
  AnimUnWait()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   435
  if ShowAnimation() == false then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   436
    return
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   437
  end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   438
  ExecuteAfterAnimations()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   439
  CheckEvents()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   440
end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   441
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   442
function onGearDelete(gear)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   443
  if gear == dense then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   444
    denseDead = true
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   445
    nativesNum = nativesNum - 1
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   446
    nativesDead[2] = true
7249
79b399c04410 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com>
parents: 7247
diff changeset
   447
    if sdrmv == 1 then
79b399c04410 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com>
parents: 7247
diff changeset
   448
      freshDead = nil
79b399c04410 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com>
parents: 7247
diff changeset
   449
    else
79b399c04410 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com>
parents: 7247
diff changeset
   450
      freshDead = loc("Dense Cloud")
79b399c04410 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com>
parents: 7247
diff changeset
   451
    end
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   452
  elseif gear == leaks then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   453
    leaksDead = true
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   454
    nativesNum = nativesNum - 1
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   455
    nativesDead[1] = true
7241
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   456
    freshDead = loc("Leaks A Lot")
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   457
  elseif gear == chief then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   458
    chiefDead = true
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   459
    nativesNum = nativesNum - 1
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   460
    nativesDead[5] = true
7241
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   461
    freshDead = loc("Righteous Beard")
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   462
  elseif gear == water then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   463
    waterDead = true
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   464
    nativesNum = nativesNum - 1
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   465
    nativesDead[3] = true
7241
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   466
    freshDead = loc("Fiery Water")
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   467
  elseif gear == buffalo then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   468
    buffaloDead = true
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   469
    nativesNum = nativesNum - 1
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   470
    nativesDead[4] = true
7241
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   471
    freshDead = loc("Raging Buffalo")
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   472
  else
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   473
    for i = 1, 8 do
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   474
      if gear == cannibals[i] then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   475
        cannibalDead[i] = true
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   476
      end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   477
    end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   478
  end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   479
end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   480
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   481
function onAmmoStoreInit()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   482
  SetAmmo(amDEagle, 9, 0, 0, 0)
7241
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   483
  SetAmmo(amSniperRifle, 4, 0, 0, 0)
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   484
  SetAmmo(amFirePunch, 9, 0, 0, 0)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   485
  SetAmmo(amWhip, 9, 0, 0, 0)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   486
  SetAmmo(amBaseballBat, 9, 0, 0, 0)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   487
  SetAmmo(amHammer, 9, 0, 0, 0)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   488
  SetAmmo(amLandGun, 9, 0, 0, 0)
7241
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   489
  SetAmmo(amSnowball, 8, 0, 0, 0)
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   490
  SetAmmo(amGirder, 4, 0, 0, 2)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   491
  SetAmmo(amParachute, 4, 0, 0, 2)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   492
  SetAmmo(amSwitch, 8, 0, 0, 2)
12368
6ad1f86e0c81 Set infinite skip in ACF: United We Stand
Wuzzy <almikes@aol.com>
parents: 12268
diff changeset
   493
  SetAmmo(amSkip, 9, 0, 0, 0)
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   494
  SetAmmo(amRope, 5, 0, 0, 3)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   495
  SetAmmo(amBlowTorch, 3, 0, 0, 3)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   496
  SetAmmo(amPickHammer, 0, 0, 0, 3)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   497
  SetAmmo(amLowGravity, 0, 0, 0, 2)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   498
  SetAmmo(amDynamite, 0, 0, 0, 3)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   499
  SetAmmo(amBazooka, 0, 0, 0, 4)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   500
  SetAmmo(amGrenade, 0, 0, 0, 5)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   501
  SetAmmo(amMine, 0, 0, 0, 2)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   502
  SetAmmo(amMolotov, 0, 0, 0, 3)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   503
  SetAmmo(amFlamethrower, 0, 0, 0, 3)
7241
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   504
  SetAmmo(amShotgun, 0, 0, 0, 3)
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   505
  SetAmmo(amTeleport, 0, 0, 0, 2)
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   506
  SetAmmo(amFlamethrower, 0, 0, 0, 3)
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   507
end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   508
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   509
function onNewTurn()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   510
  if AnimInProgress() then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   511
    TurnTimeLeft = -1
7241
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   512
    return
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   513
  end
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   514
  if freshDead ~= nil and GetHogTeamName(CurrentHedgehog) == loc("Natives") then
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   515
    SetupHogDeadAnim(freshDead)
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   516
    AddAnim(hogDeadAnim)
7fda4d886c5e Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com>
parents: 7225
diff changeset
   517
    AddFunction({func = AfterHogDeadAnim, args = {}})
7222
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   518
  end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   519
end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   520
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   521
function onPrecise()
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   522
  if GameTime > 2500 then
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   523
    SetAnimSkip(true)
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   524
  end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   525
end
4a17a921ec93 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   526