hedgewars/uGearsList.pas
author nemo
Wed, 23 Oct 2019 17:45:28 -0400
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permissions -rw-r--r--
forgot this commit.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes, SDLh;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer, newUid: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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var curHandledGear: PGear;
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils, uDebug;
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const
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    GearKindAmmoTypeMap : array [TGearType] of TAmmoType = (
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(*          gtFlame *)   amNothing
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(*       gtHedgehog *) , amNothing
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(*           gtMine *) , amMine
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(*           gtCase *) , amNothing
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(*        gtAirMine *) , amAirMine
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(*     gtExplosives *) , amNothing
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(*        gtGrenade *) , amGrenade
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(*          gtShell *) , amBazooka
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(*          gtGrave *) , amNothing
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(*            gtBee *) , amBee
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(*    gtShotgunShot *) , amShotgun
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(*     gtPickHammer *) , amPickHammer
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(*           gtRope *) , amRope
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(*     gtDEagleShot *) , amDEagle
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(*       gtDynamite *) , amDynamite
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(*    gtClusterBomb *) , amClusterBomb
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(*        gtCluster *) , amClusterBomb
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(*         gtShover *) , amBaseballBat  // Shover is only used for baseball bat right now
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(*      gtFirePunch *) , amFirePunch
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(*    gtATStartGame *) , amNothing
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(*   gtATFinishGame *) , amNothing
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(*      gtParachute *) , amParachute
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(*      gtAirAttack *) , amAirAttack
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(*        gtAirBomb *) , amAirAttack
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(*      gtBlowTorch *) , amBlowTorch
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(*         gtGirder *) , amGirder
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(*       gtTeleport *) , amTeleport
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(*       gtSwitcher *) , amSwitch
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(*         gtTarget *) , amNothing
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(*         gtMortar *) , amMortar
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(*           gtWhip *) , amWhip
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(*       gtKamikaze *) , amKamikaze
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(*           gtCake *) , amCake
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(*      gtSeduction *) , amSeduction
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(*     gtWatermelon *) , amWatermelon
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(*     gtMelonPiece *) , amWatermelon
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(*    gtHellishBomb *) , amHellishBomb
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(*        gtWaterUp *) , amNothing
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(*          gtDrill *) , amDrill
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(*        gtBallGun *) , amBallgun
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(*           gtBall *) , amBallgun
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(*        gtRCPlane *) , amRCPlane
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(*gtSniperRifleShot *) , amSniperRifle
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(*        gtJetpack *) , amJetpack
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(*        gtMolotov *) , amMolotov
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(*          gtBirdy *) , amBirdy
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(*            gtEgg *) , amBirdy
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(*         gtPortal *) , amPortalGun
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(*          gtPiano *) , amPiano
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(*        gtGasBomb *) , amGasBomb
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(*    gtSineGunShot *) , amSineGun
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(*   gtFlamethrower *) , amFlamethrower
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(*          gtSMine *) , amSMine
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(*    gtPoisonCloud *) , amNothing
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(*         gtHammer *) , amHammer
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(*      gtHammerHit *) , amHammer
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(*    gtResurrector *) , amResurrector
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(*    gtPoisonCloud *) , amNothing
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(*       gtSnowball *) , amSnowball
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(*          gtFlake *) , amNothing
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(*        gtLandGun *) , amLandGun
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(*         gtTardis *) , amTardis
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(*         gtIceGun *) , amIceGun
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(*        gtAddAmmo *) , amNothing
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(*  gtGenericFaller *) , amNothing
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(*          gtKnife *) , amKnife
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(*        gtCreeper *) , amCreeper
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(*        gtMinigun *) , amMinigun
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(*  gtMinigunBullet *) , amMinigun
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    );
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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const
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    cUsualZ = 500;
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    cOnHHZ = 2000;
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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if (Gear <> GearsList) and (Gear <> nil) and (Gear^.NextGear = nil) and (Gear^.PrevGear = nil) then
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    begin
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    AddFileLog('Attempted to remove Gear #'+inttostr(Gear^.uid)+' from the list twice.');
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    exit
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    end;
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checkFails((Gear = nil) or (curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear;
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Gear^.NextGear:= nil;
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Gear^.PrevGear:= nil
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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begin
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AddGear:= AddGear(X, Y, Kind, State, dX, dY, Timer, 0);
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer, newUid: LongWord): PGear;
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var gear: PGear;
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    //c: byte;
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    cakeData: PCakeData;
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begin
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if newUid = 0 then
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    inc(GCounter);
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AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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gear^.Timer:= Timer;
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if newUid = 0 then
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     gear^.uid:= GCounter
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else gear^.uid:= newUid;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= lfAll;
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gear^.Tint:= $FFFFFFFF;
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gear^.Data:= nil;
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gear^.Sticky:= false;
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b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
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if CurrentHedgehog <> nil then
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    begin
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    gear^.Hedgehog:= CurrentHedgehog;
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    if (CurrentHedgehog^.Gear <> nil) and (hwRound(CurrentHedgehog^.Gear^.X) = X) and (hwRound(CurrentHedgehog^.Gear^.Y) = Y) then
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   215
        gear^.CollisionMask:= lfNotCurHogCrate
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    end;
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ee87ad50e18d Draw bombs behind plane
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if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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   221
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// set gstInBounceEdge if gear spawned inside the bounce world edge
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   223
if WorldEdge = weBounce then
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   224
    if (hwRound(gear^.X) - Gear^.Radius < leftX) or (hwRound(gear^.X) + Gear^.Radius > rightX) then
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   225
        case gear^.Kind of
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            // list all gears here that could collide with the bounce world edge
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   227
            gtHedgehog,
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ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
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            gtFlame,
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            gtMine,
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            gtAirBomb,
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            gtDrill,
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            gtNapalmBomb,
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            gtCase,
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   234
            gtAirMine,
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            gtExplosives,
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   236
            gtGrenade,
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            gtShell,
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parents: 15227
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   238
            gtBee,
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parents: 15227
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   239
            gtDynamite,
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   240
            gtClusterBomb,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   241
            gtMelonPiece,
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parents: 15227
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   242
            gtCluster,
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parents: 15227
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   243
            gtMortar,
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parents: 15227
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   244
            gtKamikaze,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   245
            gtCake,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   246
            gtWatermelon,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   247
            gtGasBomb,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   248
            gtHellishBomb,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   249
            gtBall,
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parents: 15227
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   250
            gtRCPlane,
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parents: 15227
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   251
            gtSniperRifleShot,
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parents: 15227
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   252
            gtShotgunShot,
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parents: 15227
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   253
            gtDEagleShot,
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parents: 15227
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   254
            gtSineGunShot,
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parents: 15227
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   255
            gtMinigunBullet,
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parents: 15227
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   256
            gtEgg,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   257
            gtPiano,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   258
            gtSMine,
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parents: 15227
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   259
            gtSnowball,
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parents: 15227
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   260
            gtKnife,
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parents: 15227
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   261
            gtCreeper,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   262
            gtMolotov,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   263
            gtFlake,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15227
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   264
            gtGrave,
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parents: 15227
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   265
            gtPortal,
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   266
            gtTarget:
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   267
            gear^.State := gear^.State or gstInBounceEdge;
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   268
        end;
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parents: 15227
diff changeset
   269
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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parents: 11207
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   270
case Kind of
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parents: 11207
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   271
          gtFlame: Gear^.Boom := 2;  // some additional expl in there are x3, x4 this
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   272
       gtHedgehog: Gear^.Boom := 30;
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parents: 11207
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   273
           gtMine: Gear^.Boom := 50;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
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   274
           gtCase: Gear^.Boom := 25;
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
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parents: 13362
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   275
        gtAirMine: Gear^.Boom := 30;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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parents: 11207
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   276
     gtExplosives: Gear^.Boom := 75;
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parents: 11207
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   277
        gtGrenade: Gear^.Boom := 50;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
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   278
          gtShell: Gear^.Boom := 50;
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nemo
parents: 11207
diff changeset
   279
            gtBee: Gear^.Boom := 50;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   280
    gtShotgunShot: Gear^.Boom := 25;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   281
     gtPickHammer: Gear^.Boom := 6;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   282
//           gtRope: Gear^.Boom := 2; could be funny to have rope attaching to hog deal small amount of dmg?
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   283
     gtDEagleShot: Gear^.Boom := 7;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   284
       gtDynamite: Gear^.Boom := 75;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   285
    gtClusterBomb: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   286
     gtMelonPiece,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   287
        gtCluster: Gear^.Boom := Timer;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   288
         gtShover: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   289
      gtFirePunch: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   290
        gtAirBomb: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   291
      gtBlowTorch: Gear^.Boom := 2;
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nemo
parents: 11207
diff changeset
   292
         gtMortar: Gear^.Boom := 20;
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nemo
parents: 11207
diff changeset
   293
           gtWhip: Gear^.Boom := 30;
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nemo
parents: 11207
diff changeset
   294
       gtKamikaze: Gear^.Boom := 30; // both shove and explosion
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nemo
parents: 11207
diff changeset
   295
           gtCake: Gear^.Boom := cakeDmg; // why is cake damage a global constant
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   296
     gtWatermelon: Gear^.Boom := 75;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   297
    gtHellishBomb: Gear^.Boom := 90;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   298
          gtDrill: if Gear^.State and gsttmpFlag = 0 then
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   299
                        Gear^.Boom := 50
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nemo
parents: 11207
diff changeset
   300
                   else Gear^.Boom := 30;
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nemo
parents: 11207
diff changeset
   301
           gtBall: Gear^.Boom := 40;
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nemo
parents: 11207
diff changeset
   302
        gtRCPlane: Gear^.Boom := 25;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   303
// sniper rifle is distance linked, this Boom is just an arbitrary scaling factor applied to timer-based-damage
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   304
// because, eh, why not..
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nemo
parents: 11207
diff changeset
   305
gtSniperRifleShot: Gear^.Boom := 100000;
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nemo
parents: 11207
diff changeset
   306
            gtEgg: Gear^.Boom := 10;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   307
          gtPiano: Gear^.Boom := 80;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   308
        gtGasBomb: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   309
    gtSineGunShot: Gear^.Boom := 35;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   310
          gtSMine: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   311
    gtSnowball: Gear^.Boom := 200000; // arbitrary scaling for the shove
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   312
         gtHammer: if cDamageModifier > _1 then // scale it based on cDamageModifier?
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   313
                         Gear^.Boom := 2
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   314
                    else Gear^.Boom := 3;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   315
    gtPoisonCloud: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   316
          gtKnife: Gear^.Boom := 40000; // arbitrary scaling factor since impact-based
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13855
diff changeset
   317
        gtCreeper: Gear^.Boom := 100;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12833
diff changeset
   318
    gtMinigunBullet: Gear^.Boom := 2;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11207
diff changeset
   319
    end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   320
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nemo
parents: 6580
diff changeset
   321
case Kind of
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nemo
parents: 6580
diff changeset
   322
     gtGrenade,
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nemo
parents: 6580
diff changeset
   323
     gtClusterBomb,
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nemo
parents: 6580
diff changeset
   324
     gtGasBomb: begin
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nemo
parents: 6580
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   325
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   326
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   327
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
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   328
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   329
                gear^.Elasticity:= _0_8;
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nemo
parents: 6580
diff changeset
   330
                gear^.Friction:= _0_8;
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nemo
parents: 6580
diff changeset
   331
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   332
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   333
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   334
                    gear^.Timer:= 3000
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nemo
parents: 6580
diff changeset
   335
                end;
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nemo
parents: 6580
diff changeset
   336
  gtWatermelon: begin
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nemo
parents: 6580
diff changeset
   337
                gear^.ImpactSound:= sndMelonImpact;
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nemo
parents: 6580
diff changeset
   338
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   339
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   340
                gear^.Radius:= 6;
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nemo
parents: 6580
diff changeset
   341
                gear^.Elasticity:= _0_8;
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nemo
parents: 6580
diff changeset
   342
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   343
                gear^.Density:= _2;
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nemo
parents: 6580
diff changeset
   344
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   345
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   346
                    gear^.Timer:= 3000
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nemo
parents: 6580
diff changeset
   347
                end;
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nemo
parents: 6580
diff changeset
   348
  gtMelonPiece: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   349
                gear^.AdvBounce:= 1;
10889
f7200e614295 give melon pieces a radius. is why they weren't bouncing.
nemo
parents: 10875
diff changeset
   350
                gear^.Density:= _2;
11036
6e866be63b1d oops. melon pieces need friction and elasticity to bounce right.
nemo
parents: 11002
diff changeset
   351
                gear^.Elasticity:= _0_8;
6e866be63b1d oops. melon pieces need friction and elasticity to bounce right.
nemo
parents: 11002
diff changeset
   352
                gear^.Friction:= _0_995;
10889
f7200e614295 give melon pieces a radius. is why they weren't bouncing.
nemo
parents: 10875
diff changeset
   353
                gear^.Radius:= 4
6581
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nemo
parents: 6580
diff changeset
   354
                end;
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nemo
parents: 6580
diff changeset
   355
    gtHedgehog: begin
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nemo
parents: 6580
diff changeset
   356
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   357
                gear^.Radius:= cHHRadius;
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nemo
parents: 6580
diff changeset
   358
                gear^.Elasticity:= _0_35;
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nemo
parents: 6580
diff changeset
   359
                gear^.Friction:= _0_999;
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nemo
parents: 6580
diff changeset
   360
                gear^.Angle:= cMaxAngle div 2;
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nemo
parents: 6580
diff changeset
   361
                gear^.Density:= _3;
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nemo
parents: 6580
diff changeset
   362
                gear^.Z:= cHHZ;
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nemo
parents: 6580
diff changeset
   363
                if (GameFlags and gfAISurvival) <> 0 then
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nemo
parents: 6580
diff changeset
   364
                    if gear^.Hedgehog^.BotLevel > 0 then
7077
nemo
parents: 7069
diff changeset
   365
                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
   366
                if (GameFlags and gfArtillery) <> 0 then
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
   367
                    gear^.Hedgehog^.Effects[heArtillery] := 1;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   368
                // this would presumably be set in the frontend
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   369
                // if we weren't going to do that yet, would need to reinit GetRandom
10040
koda
parents: 10015 10032
diff changeset
   370
                // oh, and, randomising slightly R and B might be nice too.
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   371
                //gear^.Tint:= $fa00efff or ((random(80)+128) shl 16)
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   372
                //gear^.Tint:= $faa4efff
10040
koda
parents: 10015 10032
diff changeset
   373
                //gear^.Tint:= (($e0+random(32)) shl 24) or
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   374
                //             ((random(80)+128) shl 16) or
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   375
                //             (($d5+random(32)) shl 8) or $ff
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   376
                {c:= GetRandom(32);
10040
koda
parents: 10015 10032
diff changeset
   377
                gear^.Tint:= (($e0+c) shl 24) or
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   378
                             ((GetRandom(90)+128) shl 16) or
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   379
                             (($d5+c) shl 8) or $ff}
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nemo
parents: 6580
diff changeset
   380
                end;
15151
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15113
diff changeset
   381
   gtParachute: begin
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15113
diff changeset
   382
                gear^.Tag:= 1; // hog face dir. 1 = right, -1 = left
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15113
diff changeset
   383
                gear^.Z:= cCurrHHZ;
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15113
diff changeset
   384
                end;
6581
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nemo
parents: 6580
diff changeset
   385
       gtShell: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   386
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   387
                gear^.Friction:= _0_8;
6581
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nemo
parents: 6580
diff changeset
   388
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   389
                gear^.Density:= _1;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   390
                gear^.AdvBounce:= 1;
6581
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nemo
parents: 6580
diff changeset
   391
                end;
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nemo
parents: 6580
diff changeset
   392
       gtSnowball: begin
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nemo
parents: 6580
diff changeset
   393
                gear^.ImpactSound:= sndMudballImpact;
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nemo
parents: 6580
diff changeset
   394
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   395
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   396
                gear^.Density:= _0_5;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   397
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   398
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   399
                gear^.Friction:= _0_8;
6581
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nemo
parents: 6580
diff changeset
   400
                end;
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nemo
parents: 6580
diff changeset
   401
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
     gtFlake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                with Gear^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                    Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                    Radius:= 1;
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
   407
                    DirAngle:= random(360);
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   408
                    Sticky:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                    if State and gstTmpFlag = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                        dx.isNegative:= GetRandom(2) = 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   412
                        dx.QWordValue:= QWord($40DA) * GetRandom(10000) * 8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                        dy.isNegative:= false;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   414
                        dy.QWordValue:= QWord($3AD3) * GetRandom(7000) * 8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                        if GetRandom(2) = 0 then
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   416
                            dx := -dx;
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   417
                        Tint:= $FFFFFFFF
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   418
                        end
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   419
                    else
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   420
                        Tint:= (ExplosionBorderColor shr RShift and $FF shl 24) or
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   421
                               (ExplosionBorderColor shr GShift and $FF shl 16) or
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   422
                               (ExplosionBorderColor shr BShift and $FF shl 8) or $FF;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                    State:= State or gstInvisible;
10625
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   424
                    // use health field to store current frameticks
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   425
                    if vobFrameTicks > 0 then
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   426
                        Health:= random(vobFrameTicks)
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   427
                    else
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   428
                        Health:= 0;
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   429
                    // use timer to store currently displayed frame index
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   430
                    if gear^.Timer = 0 then Timer:= random(vobFramesCount);
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   431
                    Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
       gtGrave: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                gear^.ImpactSound:= sndGraveImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                gear^.Elasticity:= _0_6;
11546
34a0181d5be5 Put graves behind other stuff.
nemo
parents: 11544
diff changeset
   439
                gear^.Z:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
         gtBee: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                gear^.Radius:= 5;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   443
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                gear^.RenderTimer:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                gear^.Elasticity:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                gear^.Tag:= 0;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9195
diff changeset
   447
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
   gtSeduction: begin
15101
eff1a080cf40 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   450
                gear^.Radius:= cSeductionDist;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
 gtShotgunShot: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   453
                if gear^.Timer = 0 then gear^.Timer:= 900;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                gear^.Radius:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
  gtPickHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                gear^.Radius:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   458
                if gear^.Timer = 0 then gear^.Timer:= 4000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
   gtHammerHit: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                gear^.Radius:= 8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   462
                if gear^.Timer = 0 then gear^.Timer:= 125
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
        gtRope: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
                gear^.Friction:= _450 * _0_01 * cRopePercent;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
                RopePoints.Count:= 0;
10848
231d3e3d3267 Allow rope tinting
nemo
parents: 10829
diff changeset
   468
                gear^.Tint:= $D8D8D8FF;
231d3e3d3267 Allow rope tinting
nemo
parents: 10829
diff changeset
   469
                gear^.Tag:= 0; // normal rope render
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   470
                gear^.CollisionMask:= lfNotCurHogCrate //lfNotObjMask or lfNotHHObjMask;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
        gtMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
                gear^.ImpactSound:= sndMineImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   480
                gear^.Density:= _1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   481
                if gear^.Timer = 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   482
                    begin
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   483
                    if cMinesTime < 0 then
14757
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   484
                        begin
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   485
                        gear^.Timer:= getrandom(51)*100;
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   486
                        gear^.Karma:= 1;
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   487
                        end
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   488
                    else
14757
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   489
                        gear^.Timer:= cMinesTime;
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   490
                    end;
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   491
                gear^.RenderTimer:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
                end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   493
     gtAirMine: begin
13352
e7b89e87a1b3 Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
nemo
parents: 13159
diff changeset
   494
                gear^.AdvBounce:= 1;
11770
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11594
diff changeset
   495
                gear^.ImpactSound:= sndAirMineImpact;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   496
                gear^.nImpactSounds:= 1;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   497
                gear^.Health:= 30;
10827
2b717f687c72 make mines submersible
nemo
parents: 10805
diff changeset
   498
                gear^.State:= gear^.State or gstMoving or gstNoGravity or gstSubmersible;
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
   499
                gear^.Radius:= 8;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   500
                gear^.Elasticity:= _0_55;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   501
                gear^.Friction:= _0_995;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   502
                gear^.Density:= _1;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
   503
                gear^.Angle:= 175; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped.
10800
3c71e5158519 more tweakery
nemo
parents: 10794
diff changeset
   504
                gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range.
10828
9867dd60a66a bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
nemo
parents: 10827
diff changeset
   505
                gear^.Pos:= cMaxWindSpeed.QWordValue * 3 div 2; // air friction. slows it down when not hitting stuff
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
   506
                gear^.Tag:= 0;
10805
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   507
                if gear^.Timer = 0 then
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   508
                    begin
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   509
                    if cMinesTime < 0 then
14757
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   510
                        begin
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   511
                        gear^.Timer:= getrandom(13)*100;
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   512
                        gear^.Karma:= 1;
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   513
                        end
10805
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   514
                    else
14757
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   515
                        gear^.Timer:= cMinesTime div 4;
10805
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   516
                    end;
14757
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   517
                gear^.RenderTimer:= true;
10805
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   518
                gear^.WDTimer:= gear^.Timer
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   519
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
       gtSMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   526
                gear^.Density:= _1_6;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   527
                gear^.AdvBounce:= 1;
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   528
                gear^.Sticky:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   529
                if gear^.Timer = 0 then gear^.Timer:= 500;
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   530
                gear^.RenderTimer:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
                end;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   532
       gtKnife: begin
11770
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11594
diff changeset
   533
                gear^.ImpactSound:= sndKnifeImpact;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   534
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   535
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   536
                gear^.Friction:= _0_8;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   537
                gear^.Density:= _4;
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   538
                gear^.Radius:= 7;
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   539
                gear^.Sticky:= true;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   540
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
        gtCase: begin
13993
c28a4f76d37d Add separate sound symbols for case impact and extra damage
Wuzzy <Wuzzy2@mail.ru>
parents: 13989
diff changeset
   542
                gear^.ImpactSound:= sndCaseImpact;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   545
                gear^.Elasticity:= _0_3;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   546
                if gear^.Timer = 0 then gear^.Timer:= 500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
  gtExplosives: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   549
                gear^.AdvBounce:= 1;
14758
168be33c099a Don't render barrel health after loading savegame
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   550
                if GameType in [gmtDemo, gmtRecord] then
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14739
diff changeset
   551
                    gear^.RenderHealth:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
                gear^.Radius:= 16;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                gear^.Elasticity:= _0_4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
                gear^.Density:= _6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
                gear^.Health:= cBarrelHealth;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
                gear^.Z:= cHHZ-1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
  gtDEagleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
  gtSniperRifleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
    gtDynamite: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
                gear^.Friction:= _0_03;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
                gear^.Density:= _2;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   574
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
     gtCluster: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   577
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   578
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   579
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
                gear^.RenderTimer:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
                end;
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
   584
      gtShover: begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
   585
                gear^.Radius:= 20;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
   586
                gear^.Tag:= 0;
12833
948eae885eac animation tweak
alfadur
parents: 12669
diff changeset
   587
                gear^.Timer:= 50;
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
   588
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
       gtFlame: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
                gear^.Tag:= GetRandom(32);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
                gear^.Health:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
                gear^.Density:= _1;
10589
98ea597e5cd9 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo
parents: 10518
diff changeset
   594
                gear^.FlightTime:= 9999999; // determines whether in-air flames do damage. disabled by default
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   597
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   598
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
   gtFirePunch: begin
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9809
diff changeset
   602
                if gear^.Timer = 0 then gear^.Timer:= 3000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
                gear^.Radius:= 15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
                gear^.Tag:= Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
                end;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   606
   gtAirAttack: begin
11175
546e75fdb879 Oups. 6, not 12 - was testing
nemo
parents: 11174
diff changeset
   607
                gear^.Health:= 6;
11174
22d8835beb4d Allow for arbitrary number of airstrike bombs and spacing.
nemo
parents: 11173
diff changeset
   608
                gear^.Damage:= 30;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   609
                gear^.Z:= cHHZ+2;
15235
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
   610
                gear^.Karma:= 0; // for sound effect: 0 = normal, 1 = underwater
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
   611
                gear^.Radius:= 150;
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15235
diff changeset
   612
                gear^.FlightTime:= 0; // for timeout in weWrap
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15235
diff changeset
   613
                gear^.Power:= 0; // count number of wraps in weWrap
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15235
diff changeset
   614
                gear^.WDTimer:= 0; // number of required wraps
15235
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
   615
                gear^.Density:= _19;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   616
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   617
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
     gtAirBomb: begin
10891
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   619
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
                gear^.Density:= _2;
10891
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   622
                gear^.Elasticity:= _0_55;
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   623
                gear^.Friction:= _0_995
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
   gtBlowTorch: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
                gear^.Radius:= cHHRadius + cBlowTorchC;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   627
                if gear^.Timer = 0 then gear^.Timer:= 7500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
    gtSwitcher: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
                gear^.Z:= cCurrHHZ
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
      gtTarget: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
                gear^.Elasticity:= _0_3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
      gtTardis: begin
15227
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15215
diff changeset
   639
                gear^.Pos:= 1; // tardis phase
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15215
diff changeset
   640
                gear^.Tag:= 0; // 1 = hedgehog died, disappeared, took damage or moved
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
                gear^.Z:= cCurrHHZ+1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
      gtMortar: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   644
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   646
                gear^.Elasticity:= _0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
                gear^.Friction:= _0_08;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
        gtWhip: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
      gtHammer: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
    gtKamikaze: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
                gear^.Radius:= 20
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
        gtCake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
                gear^.Radius:= 7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
                gear^.Z:= cOnHHZ;
10875
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
   660
                gear^.RenderTimer:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
   662
                gear^.FlightTime:= 100; // (roughly) ticks spent dropping, used to skip getting up anim when stuck.
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
   663
                                        // Initially set to a high value so cake has at least one getting up anim.
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
                if not dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
                    gear^.Angle:= 1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
                else
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   667
                    gear^.Angle:= 3;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   668
                New(cakeData);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   669
                gear^.Data:= Pointer(cakeData);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
 gtHellishBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
                gear^.ImpactSound:= sndHellishImpact1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
                gear^.nImpactSounds:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
                gear^.Elasticity:= _0_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
                gear^.RenderTimer:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   680
                if gear^.Timer = 0 then gear^.Timer:= 5000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
       gtDrill: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   683
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   684
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   685
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
                    gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
                // Tag for drill strike. if 1 then first impact occured already
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
                gear^.Tag := 0;
15043
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 14974
diff changeset
   690
                // Pos for state. If 1, drill is drilling
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 14974
diff changeset
   691
                gear^.Pos := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
        gtBall: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
                gear^.Tag:= random(8);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   701
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
                gear^.Elasticity:= _0_7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   703
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
     gtBallgun: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   707
                if gear^.Timer = 0 then gear^.Timer:= 5001;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
     gtRCPlane: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   710
                if gear^.Timer = 0 then gear^.Timer:= 15000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
                gear^.Health:= 3;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   712
                gear^.Radius:= 8;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   713
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
                gear^.Health:= 2000;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8795
diff changeset
   717
                gear^.Damage:= 100;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   718
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
     gtMolotov: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   721
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
                gear^.Radius:= 6;
12669
943b258d5443 Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
   723
                gear^.Elasticity:= _0_8;
943b258d5443 Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
   724
                gear^.Friction:= _0_8;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   725
                gear^.Density:= _2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
                gear^.Health := 2000;
14925
06af4f0a92bd Fix Birdy being drawn behind hogs and other gears (bug 453)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
   730
                gear^.FlightTime := 2;
14974
65be598c64b9 Fix Birdy stopping turn after dropping 1st egg
Wuzzy <Wuzzy2@mail.ru>
parents: 14925
diff changeset
   731
                gear^.Z:= cCurrHHZ;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
         gtEgg: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   734
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   741
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   749
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
                gear^.Health:= 100;
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   751
                gear^.Sticky:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   757
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   758
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   759
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   761
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   762
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   763
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   765
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   766
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   767
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   768
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   769
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   770
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   771
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   772
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   773
 gtPoisonCloud: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   774
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   776
                gear^.Tint:= $C0C000C0
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   777
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   778
 gtResurrector: begin
15101
eff1a080cf40 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   779
                gear^.Radius := cResurrectorDist;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   780
                gear^.Tag := 0;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   781
                gear^.Tint:= $F5DB35FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   783
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   785
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
  gtNapalmBomb: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   787
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   788
                gear^.Friction:= _0_8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   789
                if gear^.Timer = 0 then gear^.Timer:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
                end;
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   793
      gtIceGun: begin
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   794
                gear^.Health:= 1000;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   795
                gear^.Radius:= 8;
13577
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
   796
                gear^.Density:= _0;
13989
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13856
diff changeset
   797
                gear^.Tag:= 0; // sound state: 0 = no sound, 1 = ice beam sound, 2 = idle sound
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   798
                end;
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13855
diff changeset
   799
     gtCreeper: begin
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13855
diff changeset
   800
                // TODO: Finish creeper initialization implementation
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   801
                gear^.Radius:= cHHRadius;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   802
                gear^.Elasticity:= _0_35;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   803
                gear^.Friction:= _0_93;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   804
                gear^.Density:= _5;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   805
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   806
                gear^.AdvBounce:= 1;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   807
                gear^.ImpactSound:= sndAirMineImpact;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   808
                gear^.nImpactSounds:= 1;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   809
                gear^.Health:= 30;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   810
                gear^.Radius:= 8;
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13855
diff changeset
   811
                gear^.Angle:= 175; // Radius at which it will start "seeking". $FFFFFFFF = unlimited. check is skipped.
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   812
                gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range.
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   813
                gear^.Pos:= cMaxWindSpeed.QWordValue * 3 div 2; // air friction. slows it down when not hitting stuff
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   814
                if gear^.Timer = 0 then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   815
                    gear^.Timer:= 5000;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13577
diff changeset
   816
                gear^.WDTimer:= gear^.Timer
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
   817
                end;
13159
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   818
     gtMinigun: begin
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   819
                // Timer. First, it's the timer before shooting. Then it will become the shooting timer and is set to Karma
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   820
                if gear^.Timer = 0 then
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   821
                    gear^.Timer:= 601;
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   822
                // minigun shooting time. 1 bullet is fired every 50ms
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   823
                gear^.Karma:= 3451;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12833
diff changeset
   824
                end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12833
diff changeset
   825
 gtMinigunBullet: begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12833
diff changeset
   826
                gear^.Radius:= 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12833
diff changeset
   827
                gear^.Health:= 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12833
diff changeset
   828
                end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   829
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   830
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   831
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   832
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   833
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   834
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   835
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   839
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   844
procedure DeleteGear(Gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
    t,i: Longword;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   847
    cakeData: PCakeData;
11043
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   848
    iterator: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
DeleteCI(Gear);
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 13993
diff changeset
   854
RemoveFromProximityCache(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   856
FreeAndNilTexture(Gear^.Tex);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
11043
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   858
// remove potential links to this gear
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   859
// currently relevant to: gears linked by hammer
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   860
if (Gear^.Kind = gtHedgehog) or (Gear^.Kind = gtMine) or (Gear^.Kind = gtExplosives) then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   861
    begin
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   862
    // check all gears for stuff to port through
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   863
    iterator := nil;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   864
    while true do
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   865
        begin
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   866
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   867
        // iterate through GearsList
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   868
        if iterator = nil then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   869
            iterator := GearsList
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   870
        else
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   871
            iterator := iterator^.NextGear;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   872
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   873
        // end of list?
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   874
        if iterator = nil then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   875
            break;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   876
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   877
        if iterator^.LinkedGear = Gear then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   878
            iterator^.LinkedGear:= nil;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   879
        end;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   880
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   881
    end;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   882
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   883
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   885
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   886
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   887
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   888
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
    end
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   890
else if Gear^.Kind = gtCake then
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   891
    begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   892
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   893
        Dispose(cakeData);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   894
        cakeData:= nil;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   895
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   897
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   900
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   903
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   905
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   906
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   907
        begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   908
        if ((CurrentHedgehog = nil) or (Gear <> CurrentHedgehog^.Gear)) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   909
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
10663
9bbb29d2bd68 remove a not that somehow magically appeared in a prior commit.
nemo
parents: 10646
diff changeset
   910
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   911
            begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   912
            t:= max(Gear^.Damage, Gear^.Health);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   913
            Gear^.Damage:= t;
13742
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   914
            // Display hedgehog damage in water
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   915
            spawnHealthTagForHH(Gear, t);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   916
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   917
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   918
        team:= Gear^.Hedgehog^.Team;
10636
aba9ae27ead0 meh. will persevere. DeleteGear can't call that much stuff...
nemo
parents: 10634
diff changeset
   919
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear = Gear) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   921
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   927
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
        Gear^.Hedgehog^.Gear:= nil;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   929
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
        if Gear^.Hedgehog^.King then
15215
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15151
diff changeset
   931
            // If king died, kill the rest of the team
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   932
            begin
15215
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15151
diff changeset
   933
            with Gear^.Hedgehog^.Team^ do
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15151
diff changeset
   934
                begin
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15151
diff changeset
   935
                Gear^.Hedgehog^.Team^.hasKing:= false;
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15151
diff changeset
   936
                for t:= 0 to cMaxHHIndex do
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15151
diff changeset
   937
                    if Hedgehogs[t].Gear <> nil then
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15151
diff changeset
   938
                        Hedgehogs[t].Gear^.Health:= 0
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15151
diff changeset
   939
                    else if (Hedgehogs[t].GearHidden <> nil) then
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15151
diff changeset
   940
                        Hedgehogs[t].GearHidden^.Health:= 0  // Hog is still hidden. If tardis should return though, Lua, eh ...
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15151
diff changeset
   941
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
            end;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   943
14621
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   944
        // Update passive status of clan
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   945
        if (not Gear^.Hedgehog^.Team^.Clan^.Passive) then
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   946
            begin
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   947
            Gear^.Hedgehog^.Team^.Clan^.Passive:= true;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   948
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   949
                begin
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   950
                with team^.Clan^.Teams[i]^ do
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   951
                    if (not Passive) then
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   952
                        for t:= 0 to cMaxHHIndex do
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   953
                            if (Hedgehogs[t].Gear <> nil) or (Hedgehogs[t].GearHidden <> nil) then
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   954
                                begin
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   955
                                Gear^.Hedgehog^.Team^.Clan^.Passive:= false;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   956
                                break;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   957
                                end;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   958
                if (not Gear^.Hedgehog^.Team^.Clan^.Passive) then
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   959
                    break;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   960
                end;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   961
            end;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   962
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   963
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   964
        // same stand for CheckHHDamage
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   965
        if (Gear^.LastDamage <> nil) and (CurrentHedgehog <> nil) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   966
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   967
        else if CurrentHedgehog <> nil then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   968
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   969
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   970
        inc(KilledHHs);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   971
        RecountTeamHealth(team);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   972
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   973
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   974
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   975
            with CurrentHedgehog^ do
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   976
                begin
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   977
                inc(Team^.stats.AIKills);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   978
                FreeAndNilTexture(Team^.AIKillsTex);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   979
                Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   980
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   981
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   982
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   983
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   984
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   985
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   986
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   987
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   989
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
    lastGearByUID := nil;
10638
99975e1860d2 oh, probably need nil checks here too
nemo
parents: 10636
diff changeset
   993
if (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.GearHidden <> Gear) then // hidden hedgehogs shouldn't be in the list
10639
992863acb2b7 sheepluva is right
nemo
parents: 10638
diff changeset
   994
     RemoveGearFromList(Gear)
992863acb2b7 sheepluva is right
nemo
parents: 10638
diff changeset
   995
else Gear^.Hedgehog^.GearHidden:= nil;
10638
99975e1860d2 oh, probably need nil checks here too
nemo
parents: 10636
diff changeset
   996
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1000
end.