107 hero.gear = AddHog(hero.name, 0, heroHealth, "war_desertgrenadier1") |
107 hero.gear = AddHog(hero.name, 0, heroHealth, "war_desertgrenadier1") |
108 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
108 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
109 HogTurnLeft(hero.gear, true) |
109 HogTurnLeft(hero.gear, true) |
110 -- PAotH undercover scientist and chief Sandologist |
110 -- PAotH undercover scientist and chief Sandologist |
111 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
111 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
112 ally.gear = AddHog(ally.name, 0, 100, "war_desertgrenadier1") |
112 ally.gear = AddHog(ally.name, 0, 100, "Cowboy") |
113 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
113 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
114 -- Smugglers |
114 -- Smugglers |
115 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
115 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
116 smuggler1.gear = AddHog(smuggler1.name, 1, 100, "tophats") |
116 smuggler1.gear = AddHog(smuggler1.name, 1, 100, "hair_orange") |
117 AnimSetGearPosition(smuggler1.gear, smuggler1.x, smuggler1.y) |
117 AnimSetGearPosition(smuggler1.gear, smuggler1.x, smuggler1.y) |
118 smuggler2.gear = AddHog(smuggler2.name, 1, 100, "tophats") |
118 smuggler2.gear = AddHog(smuggler2.name, 1, 100, "lambda") |
119 AnimSetGearPosition(smuggler2.gear, smuggler2.x, smuggler2.y) |
119 AnimSetGearPosition(smuggler2.gear, smuggler2.x, smuggler2.y) |
120 smuggler3.gear = AddHog(smuggler3.name, 1, 100, "tophats") |
120 smuggler3.gear = AddHog(smuggler3.name, 1, 100, "beefeater") |
121 AnimSetGearPosition(smuggler3.gear, smuggler3.x, smuggler3.y) |
121 AnimSetGearPosition(smuggler3.gear, smuggler3.x, smuggler3.y) |
122 |
122 |
123 if checkPointReached == 1 then |
123 if checkPointReached == 1 then |
124 -- Start of the game |
124 -- Start of the game |
125 elseif checkPointReached == 2 then |
125 elseif checkPointReached == 2 then |