hedgewars/uVariables.pas
changeset 5024 1e332947147c
parent 5016 9347d82a26cc
child 5025 ac1691d35cf2
equal deleted inserted replaced
5023:8c16c0534b3c 5024:1e332947147c
  2078             isDamaging: false;
  2078             isDamaging: false;
  2079             SkipTurns: 0;
  2079             SkipTurns: 0;
  2080             PosCount: 2;
  2080             PosCount: 2;
  2081             PosSprite: sprAmTeleport;
  2081             PosSprite: sprAmTeleport;
  2082             ejectX: 0;
  2082             ejectX: 0;
  2083             ejectY: 0)
  2083             ejectY: 0),
       
  2084 // Land Gun
       
  2085             (NameId: sidLandGun;
       
  2086             NameTex: nil;
       
  2087             Probability: 20;
       
  2088             NumberInCase: 1;
       
  2089             Ammo: (Propz:  ammoprop_ForwMsgs or ammoprop_DontHold;
       
  2090                 Count: 1;
       
  2091                 NumPerTurn: 0;
       
  2092                 Timer: 5001;
       
  2093                 Pos: 0;
       
  2094                 AmmoType: amLandGun;
       
  2095                 AttackVoice: sndNone);
       
  2096             Slot: 2;
       
  2097             TimeAfterTurn: 0;
       
  2098             minAngle: 0;
       
  2099             maxAngle: 0;
       
  2100             isDamaging: true;
       
  2101             SkipTurns: 0;
       
  2102             PosCount: 1;
       
  2103             PosSprite: sprWater;
       
  2104             ejectX: 0; //20;
       
  2105             ejectY: -3)
  2084         );
  2106         );
  2085 
  2107 
  2086 var
  2108 var
  2087     Land: TCollisionArray;
  2109     Land: TCollisionArray;
  2088     LandPixels: TLandArray;
  2110     LandPixels: TLandArray;