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1 #ifdef GL_ES |
1 precision mediump float; |
2 precision mediump float; |
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3 #endif |
2 |
4 |
3 uniform sampler2D tex0; |
5 uniform sampler2D tex0; |
4 uniform vec4 tint; |
6 uniform vec4 tint; |
5 uniform bool enableTexture; |
7 uniform bool enableTexture; |
6 |
8 |