equal
deleted
inserted
replaced
75 paoth3.y = 1800 |
75 paoth3.y = 1800 |
76 paoth4.name = "Boris" |
76 paoth4.name = "Boris" |
77 paoth4.x = 3860 |
77 paoth4.x = 3860 |
78 paoth4.y = 1800 |
78 paoth4.y = 1800 |
79 professor.name = "Pr.Hogevil" |
79 professor.name = "Pr.Hogevil" |
80 professor.x = 3710 |
80 professor.x = 3800 |
81 professor.y = 1650 |
81 professor.y = 1600 |
82 professor.dead = false |
82 professor.dead = false |
83 professor.health = 100 |
83 professor.health = 100 |
84 minion1.name = "Minion" |
84 minion1.name = "Minion" |
85 minion1.x = 2460 |
85 minion1.x = 2460 |
86 minion1.y = 1450 |
86 minion1.y = 1450 |
112 Delay = 5 |
112 Delay = 5 |
113 Map = "moon01_map" |
113 Map = "moon01_map" |
114 Theme = "Cheese" -- Because ofc moon is made of cheese :) |
114 Theme = "Cheese" -- Because ofc moon is made of cheese :) |
115 -- Hog Solo |
115 -- Hog Solo |
116 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
116 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
117 if GetCampaignVar("HeroHealth") then |
117 if GetCampaignVar("HeroHealth") and string.len(GetCampaignVar("HeroHealth")) > 0 then |
118 hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1") |
118 hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1") |
119 else |
119 else |
120 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
120 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
121 end |
121 end |
122 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
122 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
234 end |
234 end |
235 end |
235 end |
236 |
236 |
237 function onNewTurn() |
237 function onNewTurn() |
238 -- rounds start if hero got his weapons or got near the enemies |
238 -- rounds start if hero got his weapons or got near the enemies |
|
239 WriteLnToConsole(GetX(professor.gear)) |
239 if not weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then |
240 if not weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then |
240 TurnTimeLeft = 0 |
241 TurnTimeLeft = 0 |
241 elseif weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then |
242 elseif weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then |
242 battleZoneReached = true |
243 battleZoneReached = true |
243 AddAnim(dialog04) |
244 AddAnim(dialog04) |