equal
deleted
inserted
replaced
34 local time_goal = 0 |
34 local time_goal = 0 |
35 |
35 |
36 local target = nil |
36 local target = nil |
37 |
37 |
38 local last_hit_time = 0 |
38 local last_hit_time = 0 |
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39 |
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40 local cinematic = false |
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41 |
39 -- This is a custom function to make it easier to |
42 -- This is a custom function to make it easier to |
40 -- spawn more targets with just one line of code |
43 -- spawn more targets with just one line of code |
41 -- You may define as many custom functions as you |
44 -- You may define as many custom functions as you |
42 -- like. |
45 -- like. |
43 function spawnTarget(x, y) |
46 function spawnTarget(x, y) |
46 -- have the camera move to the target so the player knows where it is |
49 -- have the camera move to the target so the player knows where it is |
47 FollowGear(target) |
50 FollowGear(target) |
48 end |
51 end |
49 |
52 |
50 function blowUp(x, y) |
53 function blowUp(x, y) |
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54 if cinematic == false then |
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55 cinematic = true |
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56 SetCinematicMode(true) |
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57 end |
51 -- adds some TNT |
58 -- adds some TNT |
52 gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0) |
59 gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0) |
53 end |
60 end |
54 |
61 |
55 function onNewTurn() |
62 function onNewTurn() |
176 end |
183 end |
177 |
184 |
178 -- This function is called before a gear is destroyed. |
185 -- This function is called before a gear is destroyed. |
179 -- We use it to count the number of targets destroyed. |
186 -- We use it to count the number of targets destroyed. |
180 function onGearDelete(gear) |
187 function onGearDelete(gear) |
181 |
188 local gt = GetGearType(gear) |
182 if GetGearType(gear) == gtCase then |
189 |
|
190 if gt == gtCase then |
183 game_lost = true |
191 game_lost = true |
184 return |
192 return |
185 end |
193 end |
186 |
194 |
187 if (GetGearType(gear) == gtTarget) then |
195 if (gt == gtDynamite) and cinematic then |
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196 cinematic = false |
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197 SetCinematicMode(false) |
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198 return |
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199 end |
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200 |
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201 if gt == gtTarget then |
188 -- remember when the target was hit for adjusting the camera |
202 -- remember when the target was hit for adjusting the camera |
189 last_hit_time = TurnTimeLeft |
203 last_hit_time = TurnTimeLeft |
190 -- Add one point to our score/counter |
204 -- Add one point to our score/counter |
191 score = score + 1 |
205 score = score + 1 |
192 -- If we haven't reached the goal ... |
206 -- If we haven't reached the goal ... |