213 cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729); |
213 cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729); |
214 {$WARNINGS ON} |
214 {$WARNINGS ON} |
215 |
215 |
216 // reducedquality flags |
216 // reducedquality flags |
217 rqNone = $00000000; // don't reduce quality |
217 rqNone = $00000000; // don't reduce quality |
218 rqBlurryLand = $00000001; // downscaled terrain |
218 rqLowRes = $00000001; // use half land array |
219 rqLowRes = $00000002; // use half land array |
219 rqBlurryLand = $00000002; // downscaled terrain |
220 rqNoBackground= $00000004; // don't draw background |
220 rqNoBackground= $00000004; // don't draw background |
221 rqSimpleRope = $00000008; // avoid drawing rope |
221 rqSimpleRope = $00000008; // avoid drawing rope |
222 rq2DWater = $00000010; // disabe 3D water effect |
222 rq2DWater = $00000010; // disabe 3D water effect |
223 rqFancyBoom = $00000020; // no fancy explosion effects |
223 rqFancyBoom = $00000020; // no fancy explosion effects |
224 rqKillFlakes = $00000040; // no flakes |
224 rqKillFlakes = $00000040; // no flakes |
225 rqSlowMenu = $00000080; // ammomenu appears with no animation |
225 rqSlowMenu = $00000080; // ammomenu appears with no animation |
226 rqPlainSplash = $00000100; // no droplets |
226 rqPlainSplash = $00000100; // no droplets |
227 rqClampLess = $00000200; // don't clamp textures |
227 rqClampLess = $00000200; // don't clamp textures |
|
228 rqTooltipsOff = $00000400; // tooltips are not drawn |
228 |
229 |
229 // image flags (for LoadImage()) |
230 // image flags (for LoadImage()) |
230 ifNone = $00000000; // nothing special |
231 ifNone = $00000000; // nothing special |
231 ifAlpha = $00000001; // use alpha channel (unused right now?) |
232 ifAlpha = $00000001; // use alpha channel (unused right now?) |
232 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
233 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |