hedgewars/uConsts.pas
changeset 3634 93d260c96635
parent 3612 b50215a8a43d
child 3637 0db298524c3d
equal deleted inserted replaced
3632:8e1bd8b5780e 3634:93d260c96635
   213     cBombsSpeed   : hwFloat = (isNegative: false; QWordValue:    429496729);
   213     cBombsSpeed   : hwFloat = (isNegative: false; QWordValue:    429496729);
   214 {$WARNINGS ON}
   214 {$WARNINGS ON}
   215 
   215 
   216     // reducedquality flags
   216     // reducedquality flags
   217     rqNone        = $00000000;  // don't reduce quality
   217     rqNone        = $00000000;  // don't reduce quality
   218     rqBlurryLand  = $00000001;  // downscaled terrain
   218     rqLowRes      = $00000001;  // use half land array
   219     rqLowRes      = $00000002;  // use half land array
   219     rqBlurryLand  = $00000002;  // downscaled terrain
   220     rqNoBackground= $00000004;  // don't draw background
   220     rqNoBackground= $00000004;  // don't draw background
   221     rqSimpleRope  = $00000008;  // avoid drawing rope
   221     rqSimpleRope  = $00000008;  // avoid drawing rope
   222     rq2DWater     = $00000010;  // disabe 3D water effect
   222     rq2DWater     = $00000010;  // disabe 3D water effect
   223     rqFancyBoom   = $00000020;  // no fancy explosion effects
   223     rqFancyBoom   = $00000020;  // no fancy explosion effects
   224     rqKillFlakes  = $00000040;  // no flakes
   224     rqKillFlakes  = $00000040;  // no flakes
   225     rqSlowMenu    = $00000080;  // ammomenu appears with no animation
   225     rqSlowMenu    = $00000080;  // ammomenu appears with no animation
   226     rqPlainSplash = $00000100;  // no droplets
   226     rqPlainSplash = $00000100;  // no droplets
   227     rqClampLess   = $00000200;  // don't clamp textures
   227     rqClampLess   = $00000200;  // don't clamp textures
       
   228     rqTooltipsOff = $00000400;  // tooltips are not drawn
   228 
   229 
   229     // image flags (for LoadImage())
   230     // image flags (for LoadImage())
   230     ifNone        = $00000000;  // nothing special
   231     ifNone        = $00000000;  // nothing special
   231     ifAlpha       = $00000001;  // use alpha channel (unused right now?)
   232     ifAlpha       = $00000001;  // use alpha channel (unused right now?)
   232     ifCritical    = $00000002;  // image is critical for gameplay (exit game if unable to load)
   233     ifCritical    = $00000002;  // image is critical for gameplay (exit game if unable to load)