ChangeLog.txt
changeset 13221 95311e220eb6
parent 13217 e9e4cc867b6e
child 13223 d0647647a697
equal deleted inserted replaced
13220:bc95df84395f 13221:95311e220eb6
   114  + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active
   114  + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active
   115  * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog
   115  * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog
   116  * Fix call: SetWeapon(amNothing) now unselects weapon
   116  * Fix call: SetWeapon(amNothing) now unselects weapon
   117  * Fix call: SetWind did not update flake flying direction
   117  * Fix call: SetWind did not update flake flying direction
   118  * Fix global: TotalRounds was stuck at -1 for several turns
   118  * Fix global: TotalRounds was stuck at -1 for several turns
       
   119  * Fix CursorX, CursorY often not being updated when moving cursor at screen border
   119 
   120 
   120 ====================== 0.9.23 ======================
   121 ====================== 0.9.23 ======================
   121 HIGHLIGHTS:
   122 HIGHLIGHTS:
   122  + Battalion style
   123  + Battalion style
   123  + Fort mode is now a map type instead of a scheme setting
   124  + Fort mode is now a map type instead of a scheme setting