equal
deleted
inserted
replaced
114 + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active |
114 + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active |
115 * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog |
115 * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog |
116 * Fix call: SetWeapon(amNothing) now unselects weapon |
116 * Fix call: SetWeapon(amNothing) now unselects weapon |
117 * Fix call: SetWind did not update flake flying direction |
117 * Fix call: SetWind did not update flake flying direction |
118 * Fix global: TotalRounds was stuck at -1 for several turns |
118 * Fix global: TotalRounds was stuck at -1 for several turns |
|
119 * Fix CursorX, CursorY often not being updated when moving cursor at screen border |
119 |
120 |
120 ====================== 0.9.23 ====================== |
121 ====================== 0.9.23 ====================== |
121 HIGHLIGHTS: |
122 HIGHLIGHTS: |
122 + Battalion style |
123 + Battalion style |
123 + Fort mode is now a map type instead of a scheme setting |
124 + Fort mode is now a map type instead of a scheme setting |