equal
deleted
inserted
replaced
696 |
696 |
697 // splash sound animation and droplets |
697 // splash sound animation and droplets |
698 if isImpact or isSkip then |
698 if isImpact or isSkip then |
699 addSplashForGear(Gear, isSkip); |
699 addSplashForGear(Gear, isSkip); |
700 |
700 |
|
701 if isSkip then |
|
702 ScriptCall('onGearWaterSkip', Gear^.uid); |
701 end |
703 end |
702 else |
704 else |
703 begin |
705 begin |
704 if (not ((Gear^.Kind = gtJetpack) or (Gear^.Kind = gtBee))) then |
706 if (not ((Gear^.Kind = gtJetpack) or (Gear^.Kind = gtBee))) then |
705 Gear^.State:= (Gear^.State and (not gstSubmersible)); // making it temporary for most gears is more attractive I think |
707 Gear^.State:= (Gear^.State and (not gstSubmersible)); // making it temporary for most gears is more attractive I think |