ChangeLog.txt
changeset 12599 d8adae379d3c
parent 12588 da2bdc34bb1c
child 12614 12d4886de2b1
equal deleted inserted replaced
12595:b4b5484be651 12599:d8adae379d3c
   206  + All missions: Improve displaying behaviour of mission panel
   206  + All missions: Improve displaying behaviour of mission panel
   207  + All missions: Change team colors
   207  + All missions: Change team colors
   208  + Side missions: Remove or shorten intro sequences
   208  + Side missions: Remove or shorten intro sequences
   209  + Side missions: Generous ready time to give more time to read the mission panel
   209  + Side missions: Generous ready time to give more time to read the mission panel
   210  + Getting to the device: Put device part in a real crate, improve some dialogues
   210  + Getting to the device: Put device part in a real crate, improve some dialogues
       
   211  + Final mission: Add outro sequence instead of instantly quitting
   211  * Spacetrip: Fix various bugs and logic flaws in the initial mission
   212  * Spacetrip: Fix various bugs and logic flaws in the initial mission
   212  * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
   213  * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
   213  * A frozen adventure: Fix and improve poorly written messages
   214  * A frozen adventure: Fix and improve poorly written messages
   214  * Getting to the device: Add real crate and correct message for collecting device part
   215  * Getting to the device: Add real crate and correct message for collecting device part
   215  * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
   216  * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
   305  + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
   306  + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
   306  + New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
   307  + New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
   307  + New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
   308  + New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
   308  + Locale library: loc_noop -- Mark string for translation but don't translate it
   309  + Locale library: loc_noop -- Mark string for translation but don't translate it
   309  + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
   310  + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
       
   311  + Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
   310  * Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
   312  * Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
   311  * Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
   313  * Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
   312  * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used
   314  * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used
   313 
   315 
   314 0.9.21 -> 0.9.22
   316 0.9.21 -> 0.9.22