branch | hedgeroid |
changeset 5725 | e27100a0e2d0 |
parent 5619 | 2ec22ebeb6f5 |
parent 5684 | bc3d2a58921c |
child 5824 | 2e5835130d9a |
5671:ba4c3a4c8b09 | 5725:e27100a0e2d0 |
---|---|
30 procedure DrawWorld(Lag: LongInt); |
30 procedure DrawWorld(Lag: LongInt); |
31 procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode); |
31 procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode); |
32 procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt); |
32 procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt); |
33 procedure HideMission; |
33 procedure HideMission; |
34 procedure ShakeCamera(amount: LongWord); |
34 procedure ShakeCamera(amount: LongWord); |
35 procedure InitCameraBorders; |
|
35 procedure MoveCamera; |
36 procedure MoveCamera; |
36 procedure onFocusStateChanged; |
37 procedure onFocusStateChanged; |
37 |
38 |
38 implementation |
39 implementation |
39 uses |
40 uses |
173 |
174 |
174 cWaveWidth:= SpritesData[sprWater].Width; |
175 cWaveWidth:= SpritesData[sprWater].Width; |
175 //cWaveHeight:= SpritesData[sprWater].Height; |
176 //cWaveHeight:= SpritesData[sprWater].Height; |
176 cWaveHeight:= 32; |
177 cWaveHeight:= 32; |
177 |
178 |
178 cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
179 InitCameraBorders(); |
179 uCursor.init(); |
180 uCursor.init(); |
180 prevPoint.X:= 0; |
181 prevPoint.X:= 0; |
181 prevPoint.Y:= cScreenHeight div 2; |
182 prevPoint.Y:= cScreenHeight div 2; |
182 WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
183 WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
183 WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
184 WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
194 AMxShift:= AMWidth; |
195 AMxShift:= AMWidth; |
195 SkyOffset:= 0; |
196 SkyOffset:= 0; |
196 HorizontOffset:= 0; |
197 HorizontOffset:= 0; |
197 end; |
198 end; |
198 |
199 |
200 procedure InitCameraBorders; |
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201 begin |
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202 cGearScrEdgesDist:= min(2 * cScreenHeight div 5, 2 * cScreenWidth div 5); |
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203 end; |
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199 |
204 |
200 procedure ShowAmmoMenu; |
205 procedure ShowAmmoMenu; |
201 const MENUSPEED = 15; |
206 const MENUSPEED = 15; |
202 const BORDERSIZE = 2; |
207 const BORDERSIZE = 2; |
203 var x, y, i, t, g: LongInt; |
208 var x, y, i, t, g: LongInt; |
1162 if not bShowAmmoMenu then |
1167 if not bShowAmmoMenu then |
1163 begin |
1168 begin |
1164 with CurrentHedgehog^ do |
1169 with CurrentHedgehog^ do |
1165 if (Gear <> nil) and ((Gear^.State and gstHHChooseTarget) <> 0) then |
1170 if (Gear <> nil) and ((Gear^.State and gstHHChooseTarget) <> 0) then |
1166 begin |
1171 begin |
1167 if CurAmmoType = amNapalm then |
1172 if (CurAmmoType = amNapalm) or (CurAmmoType = amMineStrike) then |
1168 DrawLine(-3000, topY-300, 7000, topY-300, 3.0, (Team^.Clan^.Color shr 16), (Team^.Clan^.Color shr 8) and $FF, Team^.Clan^.Color and $FF, $FF); |
1173 DrawLine(-3000, topY-300, 7000, topY-300, 3.0, (Team^.Clan^.Color shr 16), (Team^.Clan^.Color shr 8) and $FF, Team^.Clan^.Color and $FF, $FF); |
1169 i:= GetAmmoEntry(CurrentHedgehog^)^.Pos; |
1174 i:= GetAmmoEntry(CurrentHedgehog^)^.Pos; |
1170 with Ammoz[CurAmmoType] do |
1175 with Ammoz[CurAmmoType] do |
1171 if PosCount > 1 then |
1176 if PosCount > 1 then |
1172 DrawSprite(PosSprite, CursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - CursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i); |
1177 DrawSprite(PosSprite, CursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - CursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i); |