--- a/QTfrontend/pagenetgame.cpp Mon Sep 26 21:45:33 2011 +0400
+++ b/QTfrontend/pagenetgame.cpp Tue Sep 27 00:38:39 2011 +0200
@@ -27,16 +27,16 @@
#include "teamselect.h"
#include "chatwidget.h"
-PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent)
+QLayout * PageNetGame::bodyLayoutDefinition()
{
- QGridLayout * pageLayout = new QGridLayout(this);
+ QGridLayout * pageLayout = new QGridLayout();
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
//pageLayout->setSpacing(1);
pageLayout->setColumnStretch(0, 50);
pageLayout->setColumnStretch(1, 50);
// chatwidget
- pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
+ pChatWidget = new HWChatWidget(this, m_gameSettings, m_sdli, true);
pChatWidget->setShowReady(true); // show status bulbs by default
pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus
pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
@@ -46,30 +46,25 @@
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
- QPushButton * btnSetup = new QPushButton(this);
+ btnSetup = new QPushButton(this);
btnSetup->setText(QPushButton::tr("Setup"));
- connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
pageLayout->addWidget(btnSetup, 1, 0);
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
-
- QHBoxLayout * bottomLayout = new QHBoxLayout;
- pageLayout->addLayout(bottomLayout, 4, 0, 1, 2);
+ return pageLayout;
+}
-
- BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
- connect(BtnBack, SIGNAL(clicked()), this, SIGNAL(goBack()));
-
+QLayout * PageNetGame::footerLayoutDefinition()
+{
+ QHBoxLayout * bottomLayout = new QHBoxLayout;
leRoomName = new QLineEdit(this);
leRoomName->setMaxLength(60);
leRoomName->setMinimumWidth(200);
leRoomName->setMaximumWidth(400);
- bottomLayout->addWidget(leRoomName, 8,0);
- BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1, false);
BtnGo = new QPushButton(this);
BtnGo->setToolTip(QPushButton::tr("Ready"));
@@ -77,11 +72,36 @@
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setMinimumWidth(50);
BtnGo->setMinimumHeight(50);
- bottomLayout->addWidget(BtnGo, 4);
- BtnMaster = addButton(tr("Control"), bottomLayout, 2);
+ bottomLayout->addWidget(leRoomName);
+ BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1, false);
+ bottomLayout->addWidget(BtnGo);
+
+ BtnMaster = addButton(tr("Control"), bottomLayout, 3);
+ bottomLayout->insertStretch(3, 100);
+
+ BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
+
+ return bottomLayout;
+}
+
+void PageNetGame::connectSignals()
+{
+ connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
+
+ connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
+}
+
+PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent)
+{
+ m_gameSettings = gameSettings;
+ m_sdli = sdli;
+
+ initPage();
+
QMenu * menu = new QMenu(BtnMaster);
+
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
@@ -92,11 +112,6 @@
BtnMaster->setMenu(menu);
- BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
-
- bottomLayout->insertStretch(3, 100);
-
- connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
}
void PageNetGame::setReadyStatus(bool isReady)