project_files/HedgewarsMobile/Classes/MapPreviewButtonView.m
changeset 3910 dd47efbdec46
child 4082 bfe14b38dad1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/MapPreviewButtonView.m	Sun Sep 26 23:48:03 2010 +0200
@@ -0,0 +1,246 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 26/09/2010.
+ */
+
+
+#import "MapPreviewButtonView.h"
+#import "MapConfigViewController.h"
+#import "UIImageExtra.h"
+#import <pthread.h>
+
+#define INDICATOR_TAG 7654
+
+@implementation MapPreviewButtonView
+@synthesize delegate;
+
+-(id) initWithFrame:(CGRect)frame {
+    if ((self = [super initWithFrame:frame])) {
+        delegate = nil;
+        [self setBackgroundImageRounded:[UIImage whiteImage:frame.size] forState:UIControlStateNormal];
+    }
+    return self;
+}
+
+-(id) initWithCoder:(NSCoder *)aDecoder {
+    if ((self = [super initWithCoder:aDecoder])) {
+        delegate = nil;
+        [self setBackgroundImageRounded:[UIImage whiteImage:self.frame.size] forState:UIControlStateNormal];
+    }
+    return self;
+}
+
+-(void) dealloc {
+    self.delegate = nil;
+    [super dealloc];
+}
+
+#pragma mark -
+#pragma mark image wrappers
+-(void) setBackgroundImageRounded:(UIImage *)image forState:(UIControlState)state {
+    [self setBackgroundImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:UIControlStateNormal];    
+}
+
+-(void) setImageRounded:(UIImage *)image forState:(UIControlState)state {
+    [self setImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:UIControlStateNormal];    
+}
+
+-(void) setImageRoundedForNormalState:(UIImage *)image {
+    [self setImageRounded:image forState:UIControlStateNormal];
+}
+
+#pragma mark -
+#pragma mark preview 
+-(int) sendToEngine:(NSString *)string {
+    unsigned char length = [string length];
+
+    SDLNet_TCP_Send(csd, &length, 1);
+    return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+-(const uint8_t *)engineProtocol {
+    IPaddress ip;
+    BOOL serverQuit = NO;
+    static uint8_t map[128*32];
+    int port = randomPort();
+
+    if (SDLNet_Init() < 0) {
+        DLog(@"SDLNet_Init: %s", SDLNet_GetError());
+        serverQuit = YES;
+    }
+
+    // Resolving the host using NULL make network interface to listen
+    if (SDLNet_ResolveHost(&ip, NULL, port) < 0) {
+        DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+        serverQuit = YES;
+    }
+
+    // Open a connection with the IP provided (listen on the host's port)
+    if (!(sd = SDLNet_TCP_Open(&ip))) {
+        DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), port);
+        serverQuit = YES;
+    }
+
+    // launch the preview here so that we're sure the tcp channel is open
+    pthread_t thread_id;
+    pthread_create(&thread_id, NULL, (void *)GenLandPreview, (void *)port);
+    pthread_detach(thread_id);
+
+    DLog(@"Waiting for a client on port %d", port);
+    while (!serverQuit) {
+        /* This check the sd if there is a pending connection.
+         * If there is one, accept that, and open a new socket for communicating */
+        csd = SDLNet_TCP_Accept(sd);
+        if (NULL != csd) {
+            DLog(@"Client found");
+
+            NSDictionary *dictForEngine = [self getDataForEngine];
+            [self sendToEngine:[dictForEngine objectForKey:@"seedCommand"]];
+            [self sendToEngine:[dictForEngine objectForKey:@"templateFilterCommand"]];
+            [self sendToEngine:[dictForEngine objectForKey:@"mapGenCommand"]];
+            [self sendToEngine:[dictForEngine objectForKey:@"mazeSizeCommand"]];
+            [self sendToEngine:@"!"];
+
+            memset(map, 0, 128*32);
+            SDLNet_TCP_Recv(csd, map, 128*32);
+            SDLNet_TCP_Recv(csd, &maxHogs, sizeof(uint8_t));
+
+            SDLNet_TCP_Close(csd);
+            serverQuit = YES;
+        }
+    }
+
+    SDLNet_TCP_Close(sd);
+    SDLNet_Quit();
+    return map;
+}
+
+-(void) drawingThread {
+    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+    const uint8_t *map = [self engineProtocol];
+    uint8_t mapExp[128*32*8];
+
+    // draw the buffer (1 pixel per component, 0= transparent 1= color)
+    int k = 0;
+    for (int i = 0; i < 32*128; i++) {
+        unsigned char byte = map[i];
+        for (int j = 0; j < 8; j++) {
+            // select the color based on the leftmost bit
+            if ((byte & 0x80) != 0)
+                mapExp[k] = 100;
+            else
+                mapExp[k] = 255;
+            // shift to next bit
+            byte <<= 1;
+            k++;
+        }
+    }
+    CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceGray();
+    CGContextRef bitmapImage = CGBitmapContextCreate(mapExp, 256, 128, 8, 256, colorspace, kCGImageAlphaNone);
+    CGColorSpaceRelease(colorspace);
+
+    CGImageRef previewCGImage = CGBitmapContextCreateImage(bitmapImage);
+    CGContextRelease(bitmapImage);
+    UIImage *previewImage = [[UIImage alloc] initWithCGImage:previewCGImage];
+    CGImageRelease(previewCGImage);
+    previewCGImage = nil;
+
+    // all these are performed on the main thread to prevent a leak
+    [self performSelectorOnMainThread:@selector(setImageRoundedForNormalState:)
+                           withObject:previewImage
+                        waitUntilDone:NO];
+    [previewImage release];
+    [self performSelectorOnMainThread:@selector(setLabelText:)
+                           withObject:[NSString stringWithFormat:@"%d", maxHogs]
+                        waitUntilDone:NO];
+    [self performSelectorOnMainThread:@selector(turnOnWidgets)
+                           withObject:nil
+                        waitUntilDone:NO];
+    [self performSelectorOnMainThread:@selector(removeIndicator)
+                           withObject:nil
+                        waitUntilDone:NO];
+    
+    [pool release];
+
+    /*
+    // http://developer.apple.com/mac/library/qa/qa2001/qa1037.html
+    UIGraphicsBeginImageContext(CGSizeMake(256,128));
+    CGContextRef context = UIGraphicsGetCurrentContext();
+    UIGraphicsPushContext(context);
+    CGContextSetRGBFillColor(context, 0.5, 0.5, 0.7, 1.0);
+    CGContextFillRect(context,CGRectMake(xc,yc,1,1));
+    UIGraphicsPopContext();
+    UIImage *previewImage = UIGraphicsGetImageFromCurrentImageContext();
+    UIGraphicsEndImageContext();
+    */
+}
+
+-(void) updatePreviewWithSeed:(NSString *)seed {
+    // remove the current preview and title
+    [self setImage:nil forState:UIControlStateNormal];
+    [self setTitle:nil forState:UIControlStateNormal];
+    
+    // don't display preview on slower device, too slow and memory hog
+    NSString *modelId = modelType();
+    if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) {
+        //self.delegate.busy = NO;
+        [self setTitle:NSLocalizedString(@"Preview not available",@"") forState:UIControlStateNormal];
+    } else {        
+        // add a very nice spinning wheel
+        UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc]
+                                              initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
+        indicator.center = CGPointMake(self.bounds.size.width / 2, self.bounds.size.height / 2);
+        indicator.tag = INDICATOR_TAG;
+        [indicator startAnimating];
+        [self addSubview:indicator];
+        [indicator release];
+        
+        // let's draw in a separate thread so the gui can work; at the end it restore other widgets
+        [NSThread detachNewThreadSelector:@selector(drawingThread) toTarget:self withObject:nil];
+    }
+}
+
+-(void) updatePreviewWithFile:(NSString *)filePath {
+    UIImage *image = [[UIImage alloc] initWithContentsOfFile:filePath];
+    [self setImageRounded:image forState:UIControlStateNormal];
+    [image release];
+}
+
+-(void) removeIndicator {
+    UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[self viewWithTag:INDICATOR_TAG];
+    if (indicator) {
+        [indicator stopAnimating];
+        [indicator removeFromSuperview];
+    }
+}
+
+#pragma mark -
+#pragma mark delegate
+-(void) turnOnWidgets {
+    [self.delegate turnOnWidgets];
+}
+
+-(void) setLabelText:(NSString *)string {
+    [self.delegate setLabelText:string];
+}
+
+-(NSDictionary *)getDataForEngine {
+    return [self.delegate getDataForEngine];
+}
+
+@end