gameServer/hedgewars-server.hs
author koda
Fri, 13 Aug 2010 02:13:18 +0200
changeset 3737 2ba6ac8a114b
parent 3500 af8390d807d6
child 3947 709fdb89f76c
permissions -rw-r--r--
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons

{-# LANGUAGE CPP, ScopedTypeVariables #-}

module Main where

import Network
import Control.Concurrent.STM
import Control.Concurrent.Chan
import qualified Control.Exception as Exception
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import ServerCore


#if !defined(mingw32_HOST_OS)
import System.Posix
#endif


setupLoggers :: IO ()
setupLoggers =
    updateGlobalLogger "Clients"
        (setLevel DEBUG)

main :: IO ()
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    installHandler sigPIPE Ignore Nothing;
    installHandler sigCHLD Ignore Nothing;
#endif

    setupLoggers

    stats' <- atomically $ newTMVar (StatisticsInfo 0 0)
    dbQueriesChan <- newChan
    coreChan' <- newChan
    serverInfo' <- getOpts $ newServerInfo stats' coreChan' dbQueriesChan

#if defined(OFFICIAL_SERVER)
    dbHost' <- askFromConsole "DB host: "
    dbLogin' <- askFromConsole "login: "
    dbPassword' <- askFromConsole "password: "
    let serverInfo = serverInfo'{dbHost = dbHost', dbLogin = dbLogin', dbPassword = dbPassword'}
#else
    let serverInfo = serverInfo'
#endif

    Exception.bracket
        (Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
        sClose
        (startServer serverInfo)