CMakeLists.txt
author sheepluva
Fri, 06 Dec 2013 23:53:35 +0100
changeset 9760 395ca7fe6362
parent 9673 5be4de0eb4b0
child 9677 71626318f80e
child 9843 7918943c0ff1
permissions -rw-r--r--
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution, as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time) Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)! the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true

project(hedgewars)

#initialise cmake environment
cmake_minimum_required(VERSION 2.6.4)
foreach(hwpolicy CMP0003 CMP0012 CMP0017 CMP0018)
    if(POLICY ${hwpolicy})
        cmake_policy(SET ${hwpolicy} NEW)
    endif()
endforeach()

set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules")
include(${CMAKE_MODULE_PATH}/utils.cmake)

#possible cmake configuration
option(NOSERVER "Disable gameServer build (off)]" OFF)
option(NOPNG "Disable screenshoot compression (off)" OFF)
option(NOVIDEOREC "Disable video recording (off)" OFF)

#libraries are built shared unless explicitly added as a static
option(BUILD_SHARED_LIBS "Build libraries as shared modules (on)" ON)
#set this to ON when 2.1.0 becomes more widespread (and only for linux)
option(PHYSFS_SYSTEM "Use system physfs (off)" OFF)

if(WIN32 OR APPLE)
    option(LUA_SYSTEM "Use system lua (off)" OFF)
else()
    option(LUA_SYSTEM "Use system lua (on)" ON)
endif()

option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF)
option(ANDROID "Enable Android build (off)" OFF)

option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF)
option(NOAUTOUPDATE "Disable OS X Sparkle update checking (off)" OFF)

set(GHFLAGS "" CACHE STRING "Additional Haskell flags")
if(UNIX AND NOT APPLE)
    set(DATA_INSTALL_DIR "share/hedgewars" CACHE STRING "Resource folder path")
endif()


#versioning
set(CPACK_PACKAGE_VERSION_MAJOR 0)
set(CPACK_PACKAGE_VERSION_MINOR 9)
set(CPACK_PACKAGE_VERSION_PATCH 20)
set(HEDGEWARS_PROTO_VER 46)
set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
include(${CMAKE_MODULE_PATH}/revinfo.cmake)

message(STATUS "Building ${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION} (${HEDGEWARS_HASH})")

#general utilities
include(${CMAKE_MODULE_PATH}/utils.cmake)
#platform specific init code
include(${CMAKE_MODULE_PATH}/platform.cmake)
include(${CMAKE_MODULE_PATH}/paths.cmake)


#when build type is not specified, assume Debug/Release according to build version information
if (CMAKE_BUILD_TYPE)
    string (TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
    if ( NOT( (CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "DEBUG") ) )
        set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release)" FORCE)
        message (STATUS "Unknown build type, using default (${default_build_type})")
    endif ()
else (CMAKE_BUILD_TYPE)
    set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release)" FORCE)
endif (CMAKE_BUILD_TYPE)


#perform safe check that enable/disable compilation features
include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)

#set default compiler flags
add_flag_append(CMAKE_C_FLAGS "-Wall -pipe")
add_flag_append(CMAKE_C_FLAGS_RELEASE "-Os")
add_flag_append(CMAKE_C_FLAGS_DEBUG "-Wextra -O0")
add_flag_append(CMAKE_CXX_FLAGS "-Wall -pipe")
add_flag_append(CMAKE_CXX_FLAGS_RELEASE "-Os")
add_flag_append(CMAKE_CXX_FLAGS_DEBUG "-Wextra -O0")
add_flag_append(CMAKE_Pascal_FLAGS "-Cs2000000")
add_flag_append(CMAKE_Pascal_FLAGS_DEBUG "-O- -gv")
add_flag_append(CMAKE_Pascal_FLAGS_RELEASE "-Os -Xs")

#CMake adds a lot of additional configuration flags, so let's clear them up
if(${MINIMAL_FLAGS})
    unset(CMAKE_C_FLAGS_RELEASE)
    unset(CMAKE_C_FLAGS_DEBUG)
    unset(CMAKE_CXX_FLAGS_RELEASE)
    unset(CMAKE_CXX_FLAGS_DEBUG)
endif()


#parse additional parameters
if(GHFLAGS)
    if(${CMAKE_VERSION} VERSION_GREATER 2.6)
        separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
    else()
        message(${WARNING} "GHFLAGS are available only when using CMake >= 2.8")
    endif()
endif()

list(APPEND haskell_flags ${ghflags_parsed} "-O2")

#get BUILD_TYPE and enable/disable optimisation
message(STATUS "Using ${CMAKE_BUILD_TYPE} configuration")
if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
    list(APPEND haskell_flags "-Wall"       # all warnings
                              "-debug"      # debug mode
                              "-dcore-lint" # internal sanity check
                              )
else()
    list(APPEND haskell_flags "-w" # no warnings
                              )
endif()


#lua discovery
if (${LUA_SYSTEM})
    if (NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
        find_package(Lua)
    endif()

    if (LUA_LIBRARY AND LUA_INCLUDE_DIR)
        set(LUA_FOUND TRUE)
        #use an IMPORTED tharget so that we can just use 'lua' to link
        add_library(lua UNKNOWN IMPORTED)
        set_target_properties(lua PROPERTIES IMPORTED_LOCATION ${LUA_LIBRARY})
    else()
        message(FATAL_ERROR "Missing Lua! Rerun cmake with -DLUA_SYSTEM=off to build the internal version")
    endif()
else()
    if (NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
        message(STATUS "LUA will be provided by the bundled sources")
    endif()
    set(lua_output_name "hwlua")
    add_subdirectory(misc/liblua)
endif()


#physfs discovery
if (${PHYSFS_SYSTEM})
    if (NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
        find_package(PhysFS)
    endif()

    find_file(physfs_h physfs.h ${PHYSFS_INCLUDE_DIR})
    if(physfs_h)
        file(STRINGS ${physfs_h} physfs_majorversion REGEX "PHYSFS_VER_MAJOR[\t' ']+[0-9]+")
        file(STRINGS ${physfs_h} physfs_minorversion REGEX "PHYSFS_VER_MINOR[\t' ']+[0-9]+")
        file(STRINGS ${physfs_h} physfs_patchversion REGEX "PHYSFS_VER_PATCH[\t' ']+[0-9]+")
        string(REGEX MATCH "([0-9]+)" physfs_majorversion "${physfs_majorversion}")
        string(REGEX MATCH "([0-9]+)" physfs_minorversion "${physfs_minorversion}")
        string(REGEX MATCH "([0-9]+)" physfs_patchversion "${physfs_patchversion}")
        set(physfs_detected_ver "${physfs_majorversion}.${physfs_minorversion}.${physfs_patchversion}")

        if (physfs_detected_ver VERSION_LESS "2.1.0")
            message(FATAL_ERROR "PhysFS version is too old (dected ${physfs_detected_ver}, required 2.1.0)")
            set(physfs_too_old true)
        endif()
    endif()

    if (NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
        message(FATAL_ERROR "Missing PhysFS! Rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version")
    else()
        #use an IMPORTED tharget so that we can just use 'physfs' to link
        add_library(physfs UNKNOWN IMPORTED)
        set_target_properties(physfs PROPERTIES IMPORTED_LOCATION ${PHYSFS_LIBRARY})
    endif()
else()
    if (NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
        message(STATUS "PhysFS will be provided by the bundled sources")
    endif()
    set(physfs_output_name "hwphysfs")
    add_subdirectory(misc/libphysfs)
endif()

find_package_or_disable_msg(FFMPEG NOVIDEOREC "Video recording will not be built")

#physfs helper library
add_subdirectory(misc/libphyslayer)

#server
if(NOT NOSERVER)
    add_subdirectory(gameServer)
endif()

#main engine
add_subdirectory(hedgewars)

#Android related build scripts
if(ANDROID)
    #run cmake -DANDROID=1 to enable this
    add_subdirectory(project_files/Android-build)
endif()

#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
if(NOT ANDROID)
    add_subdirectory(bin)
    add_subdirectory(QTfrontend)
    add_subdirectory(share)
    add_subdirectory(tools)
endif()


include(${CMAKE_MODULE_PATH}/cpackvars.cmake)