qmlfrontend/Page1Form.ui.qml
author Wuzzy <Wuzzy2@mail.ru>
Mon, 28 Oct 2019 18:58:13 +0100
changeset 15494 3c0a3c824c49
parent 14920 a3ad06ac390e
permissions -rw-r--r--
Racer: Force-enable solid land Otherwise, the land could degrade after each round, making the game progressively easier for later players

import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3

import Hedgewars.Engine 1.0

Item {
  id: element
  property alias button1: button1
  property alias previewImage: previewImage
  property alias gameButton: gameButton
  width: 1024
  height: 800
  property alias netButton: netButton
  property alias tickButton: tickButton
  property alias gameView: gameView

  ColumnLayout {
    anchors.fill: parent

    RowLayout {
      Layout.alignment: Qt.AlignHCenter

      Button {
        id: button1
        text: qsTr("Preview")
      }

      Button {
        id: gameButton
        text: qsTr("Game")
      }

      Button {
        id: tickButton
        text: qsTr("Tick")
      }
    }

    Rectangle {
      border.color: "orange"
      border.width: 5
      radius: 5

      Layout.minimumHeight: 256
      Layout.fillWidth: true

      gradient: Gradient {
        GradientStop {
          position: 0
          color: "lightblue"
        }
        GradientStop {
          position: 0.9
          color: "blue"
        }
        GradientStop {
          position: 0.9
          color: "darkblue"
        }
        GradientStop {
          position: 1.0
          color: "darkblue"
        }
      }

      Image {
        id: previewImage

        anchors.fill: parent
        anchors.margins: parent.radius
        source: "qrc:/res/iconTime.png"
        fillMode: Image.PreserveAspectFit
        cache: false
      }
    }

    GameView {
      id: gameView

      Layout.fillWidth: true
      Layout.fillHeight: true
    }
  }

  Button {
    id: netButton
    text: qsTr("Net")
    anchors.bottom: parent.bottom
    anchors.bottomMargin: 8
    anchors.left: parent.left
    anchors.leftMargin: 8
  }
}