ClimbHome: Change misleading Seed assignment to nil value
This was "Seed = ClimbHome", but ClimbHome was a nil value.
This code still worked as the engine interpreted the nil value as empty string.
But it can be very misleading.
This changeset makes the Seed assignment more explicit by assigning the empty string directly.
The compability has been tested.
# Find GLEW
#
# Once done this will define
# GLEW_FOUND - system has GLEW
# GLEW_INCLUDE_DIR - the GLEW include directory
# GLEW_LIBRARY - The library needed to use GLEW
# Copyright (c) 2013, Vittorio Giovara <vittorio.giovara@gmail.com>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
include(FindPackageHandleStandardArgs)
find_path( GLEW_INCLUDE_DIR GL/glew.h
/usr/include
/usr/local/include
/sw/include
/opt/local/include
$ENV{PROGRAMFILES}/GLEW/include
DOC "The directory where GL/glew.h resides")
find_library( GLEW_LIBRARY
NAMES GLEW glew glew32 glew32s
PATHS
/usr/lib64
/usr/lib
/usr/local/lib64
/usr/local/lib
/sw/lib
/opt/local/lib
$ENV{PROGRAMFILES}/GLEW/lib
DOC "The GLEW library")
if(BUILD_ENGINE_JS)
set(GLEW_INCLUDE_DIR "${EMSCRIPTEN_ROOT_PATH}/system/include")
SET(GLEW_LIBRARY "glew_emscripten_internal")
endif()
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_LIBRARY GLEW_INCLUDE_DIR)
mark_as_advanced(GLEW_LIBRARY GLEW_INCLUDE_DIR)