project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 5451 e359a79e3d08
child 5664 dfc574d7f49e
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 08/01/2010.
 */


#import "GeneralSettingsViewController.h"
#import "CommodityFunctions.h"

@implementation GeneralSettingsViewController


-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View Lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];
}

-(void) viewWillAppear:(BOOL)animated {
    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
    [super viewWillAppear:animated];
}

-(void) viewWillDisappear:(BOOL)animated {
    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
    [userDefaults synchronize];
    if ([[userDefaults objectForKey:@"music"] boolValue] == NO)
        [HedgewarsAppDelegate stopBackgroundMusic];

    [super viewWillDisappear:animated];
}

#pragma mark -
-(void) switchValueChanged:(id) sender {
    UISwitch *theSwitch = (UISwitch *)sender;
    UISwitch *theOtherSwitch = nil;
    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];

    switch (theSwitch.tag) {
        case 10:    //soundSwitch
            // setting this off will turn off also the switch below (music)
            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sound"];
            [settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
            theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView;
            [theOtherSwitch setOn:NO animated:YES];

            if (theOtherSwitch.on)
                [HedgewarsAppDelegate pauseBackgroundMusic];
            break;
        case 20:    //musicSwitch
            // if switch above (sound) is off, never turn on
            if (NO == [[settings objectForKey:@"sound"] boolValue]) {
                [settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
                theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView;
                [theOtherSwitch setOn:NO animated:YES];
            } else
                [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"music"];

            if (theSwitch.on)
                [HedgewarsAppDelegate playBackgroundMusic];
            else
                [HedgewarsAppDelegate pauseBackgroundMusic];

            break;
        case 30:    //alternateSwitch
            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"alternate"];
            break;
        case 90:    //synched weapons/scheme
            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sync_ws"];
            break;
        case 70:    //enhanced graphics
            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"enhanced"];
            break;
        case 60:    //classic menu
            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"classic_menu"];
            break;
        default:
            DLog(@"Wrong tag");
            break;
    }
}

-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];

    if (tagValue == 40)
        [settings setObject:textString forKey:@"username"];
    else
        [settings setObject:[textString MD5hash] forKey:@"password"];
}

#pragma mark -
#pragma mark TableView Methods
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 3;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger )section {
    switch (section) {
        case 0:     // user and pass
            return 1;   // set 2 here to show the password field
            break;
        case 1:     // audio
            return 2;
            break;
        case 2:     // other options
            return 5;
            break;
        default:
            DLog(@"Nope");
            break;
    }
    return 0;
}

-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
    NSString *sectionTitle = nil;
    switch (section) {
        case 0:
            sectionTitle = NSLocalizedString(@"Main Configuration", @"");
            break;
        case 1:
            sectionTitle = NSLocalizedString(@"Audio Preferences", @"");
            break;
        case 2:
            sectionTitle = NSLocalizedString(@"Other Settings", @"");
            break;
        default:
            DLog(@"Nope");
            break;
    }
    return sectionTitle;
}

-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *cellIdentifier0 = @"Cell0";
    static NSString *cellIdentifier1 = @"Cell1";
    static NSString *cellIdentifier2 = @"Cell2";
    NSInteger row = [indexPath row];
    NSInteger section = [indexPath section];
    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];

    UITableViewCell *cell = nil;
    EditableCellView *editableCell = nil;
    UISwitch *switchContent = nil;
    switch(section) {
        case 0:
            editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:cellIdentifier0];
            if (nil == editableCell) {
                editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier0] autorelease];
                editableCell.minimumCharacters = 0;
                editableCell.delegate = self;
                editableCell.textField.font = [UIFont systemFontOfSize:[UIFont systemFontSize]];
                editableCell.textField.textColor = [UIColor blackColor];
            }
            
            if (row == 0) {
                editableCell.titleLabel.text = NSLocalizedString(@"Nickname","from the settings table");
                editableCell.textField.placeholder = NSLocalizedString(@"Insert your username (if you have one)",@"");
                editableCell.textField.text = [settings objectForKey:@"username"];
                editableCell.textField.secureTextEntry = NO;
                editableCell.tag = 40;
            } else {
                editableCell.titleLabel.text = NSLocalizedString(@"Password","from the settings table");
                editableCell.textField.placeholder = NSLocalizedString(@"Insert your password",@"");
                editableCell.textField.text = [settings objectForKey:@"password"];
                editableCell.textField.secureTextEntry = YES;
                editableCell.tag = 50;
            }
            
            editableCell.accessoryView = nil;
            cell = editableCell;
            break;
        case 1:
            cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier1];
            if (nil == cell) {
                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier1] autorelease];
                UISwitch *theSwitch = [[UISwitch alloc] init];
                [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
                cell.accessoryView = theSwitch;
                [theSwitch release];
            }
            
            switchContent = (UISwitch *)cell.accessoryView;
            if (row == 0) {
                cell.textLabel.text = NSLocalizedString(@"Sound", @"");
                switchContent.on = [[settings objectForKey:@"sound"] boolValue];
                switchContent.tag = 10;
            } else {
                cell.textLabel.text = NSLocalizedString(@"Music", @"");
                switchContent.on = [[settings objectForKey:@"music"] boolValue];
                switchContent.tag = 20;
            }
            break;
        case 2:
            cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier2];
            if (nil == cell) {
                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier2] autorelease];
                UISwitch *theSwitch = [[UISwitch alloc] init];
                [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
                cell.accessoryView = theSwitch;
                [theSwitch release];
            }
            
            switchContent = (UISwitch *)cell.accessoryView;
            cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
            switch (row) {
                case 0:
                    cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"");
                    cell.detailTextLabel.text = NSLocalizedString(@"Damage popups will notify you on every single hit", @"");
                    switchContent.on = [[settings objectForKey:@"alternate"] boolValue];
                    switchContent.tag = 30;
                    break;
                case 1:
                    cell.textLabel.text = NSLocalizedString(@"Sync Schemes and Weapons", @"");
                    cell.detailTextLabel.text = NSLocalizedString(@"Choosing a Scheme will select its associated Weapon", @"");
                    switchContent.on = [[settings objectForKey:@"sync_ws"] boolValue];
                    switchContent.tag = 90;
                    break;
                case 2:
                    cell.textLabel.text = NSLocalizedString(@"Enanched Graphics", @"");
                    cell.detailTextLabel.text = NSLocalizedString(@"Beware that the game will consume more memory", @"");
                    switchContent.on = [[settings objectForKey:@"enhanced"] boolValue];
                    switchContent.tag = 70;
                    // prevent the oldest devices to even think about enabling it
                    if (IS_NOT_POWERFUL(getModelType()))
                        switchContent.enabled = NO;
                    break;
                case 3:
                    cell.textLabel.text = NSLocalizedString(@"Classic Ammo Menu", @"");
                    cell.detailTextLabel.text = NSLocalizedString(@"Select which style of ammo menu you prefer",@"");
                    switchContent.on = [[settings objectForKey:@"classic_menu"] boolValue];
                    switchContent.tag = 60;
                    // remove this when classic ammomenu works on iphone as well
                    if (IS_IPAD() == NO)
                        switchContent.enabled = NO;
                    break;
                default:
                    DLog(@"Nope");
                    break;
            }
            break;
        default:
            break;
    }
    
    cell.accessoryType = UITableViewCellAccessoryNone;
    cell.selectionStyle = UITableViewCellSelectionStyleNone;
    cell.imageView.image = nil;

    return cell;
}

#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    if (0 == [indexPath section]) {
        EditableCellView *cell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
        [cell replyKeyboard];
    }
}


#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload {
    [super viewDidUnload];
}

-(void) dealloc {
    [super dealloc];
}

@end