hedgewars/uCursor.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 21 Aug 2018 17:56:17 +0200
changeset 13680 d3a4cbba060e
parent 13499 424944a835a7
child 14289 a3531b520efb
permissions -rw-r--r--
Consistently rename "team chat" to "clan chat" (except chat command) Only change in strings, no functional change. "Team" and "clan" have defined meanings in HW, but "team chat" oddly broke this convention. This feature allows chat with your clan, not with your team, so is now called "clan chat". /team command unchanged to avoid disruption (for now).

unit uCursor;

interface

procedure init;
procedure resetPosition;
procedure updatePosition;
procedure handlePositionUpdate(x, y: LongInt);

implementation

uses SDLh, uVariables, uTypes;

procedure init;
begin
    resetPosition();
end;

procedure resetPosition;
begin
    if GameType = gmtRecord then
        exit;
    // Move curser by 1px in case it's already centered.
    // The game camera in the Alpha for 0.9.23 screwed up if
    // the game started with the mouse already being centered.
    // This fixes it, but we might have overlooked a related
    // bug somewhere else.
    // No big deal since this function is (so far) only called once.
    SDL_WarpMouse((cScreenWidth div 2) + 1, cScreenHeight div 2);
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    if GameType <> gmtRecord then
        SDL_GetMouseState(@x, @y);

    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
    begin
        handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2);

        if cHasFocus and (GameType <> gmtRecord) then
            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
    end
end;

procedure handlePositionUpdate(x, y: LongInt);
begin
    CursorPoint.X:= CursorPoint.X + x;
    CursorPoint.Y:= CursorPoint.Y - y;
end;

end.