hedgewars/uGearsHandlersMess.pas
Thu, 10 Sep 2015 18:50:39 +0200 sheepluva stop rc plane prop/engine sound when out of fuel
Thu, 03 Sep 2015 11:51:08 -0400 nemo Add some HHGear nil checks to teleport. google bug #974
Tue, 01 Sep 2015 23:54:13 +0200 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 09 Aug 2015 05:19:56 +0200 sheepluva this should prevent hogs from hovering in air after using hammer
Sun, 09 Aug 2015 04:02:23 +0200 sheepluva fix the fix
Sun, 09 Aug 2015 00:25:35 +0200 sheepluva tweak prev commit
Sun, 09 Aug 2015 00:19:33 +0200 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
Sat, 18 Jul 2015 19:10:57 +0200 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
Fri, 12 Jun 2015 17:28:20 -0400 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
Tue, 26 May 2015 11:59:46 +0300 unC0Rr Make sure to have gstMoving flag cleared
Fri, 22 May 2015 13:39:12 -0400 nemo don't decrement 0 timer for air mines...
Fri, 10 Apr 2015 11:14:53 -0400 nemo bouncy/noportal check after spawn
Wed, 08 Apr 2015 15:04:48 -0400 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
Sun, 05 Apr 2015 16:41:39 -0400 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
Fri, 03 Apr 2015 15:20:08 -0400 nemo Make FP tunnel 2px wider.
Wed, 25 Mar 2015 21:30:04 +0100 sheepluva only display cake timer if it is low
Wed, 25 Mar 2015 20:30:52 +0100 sheepluva allow gear specific data (with gear type specific type). applied to cake
Tue, 17 Feb 2015 16:05:54 -0500 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
Mon, 16 Feb 2015 13:58:32 -0500 nemo make mines submersible
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 07 Feb 2015 11:53:08 +0300 unc0rr Fix pas2c?
Sat, 24 Jan 2015 13:49:57 -0500 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
Wed, 21 Jan 2015 16:00:08 -0500 nemo more turn-based-y
Sun, 18 Jan 2015 16:57:32 -0500 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
Sun, 18 Jan 2015 16:01:09 -0500 nemo more tweakery
Sun, 18 Jan 2015 15:12:54 -0500 nemo initialise trackSpeed, add nil check before resetting seek timer
Sun, 18 Jan 2015 15:03:35 -0500 nemo er... didn't mean to leave this line in
Sun, 18 Jan 2015 20:59:37 +0100 sheepluva begin/end
Sun, 18 Jan 2015 14:48:23 -0500 nemo merge
Sun, 18 Jan 2015 15:36:36 +0100 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
Sun, 18 Jan 2015 14:47:25 -0500 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
Sat, 17 Jan 2015 10:07:12 -0500 nemo tweak a few params. still something wtf going on when on rope
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Thu, 01 Jan 2015 12:43:00 -0500 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
Tue, 16 Dec 2014 08:04:18 -0500 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
Mon, 15 Dec 2014 19:37:44 +0100 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
Thu, 11 Dec 2014 21:32:24 -0500 nemo remove a not that somehow magically appeared in a prior commit.
Thu, 11 Dec 2014 15:20:23 +0100 sheepluva pas2c doesn't like semi-colons after repeat
Thu, 11 Dec 2014 13:35:35 +0100 sheepluva let sinegun bounce on weBounce
Thu, 11 Dec 2014 09:50:31 +0100 sheepluva wrap sinegun
Thu, 11 Dec 2014 01:24:27 +0100 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
Tue, 09 Dec 2014 22:56:34 -0500 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
Mon, 08 Dec 2014 23:00:13 +0300 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Mon, 01 Dec 2014 13:07:42 +0300 unC0Rr oops
Sun, 30 Nov 2014 23:36:22 +0300 unc0rr Limit fire particles speed to 2
Sun, 30 Nov 2014 15:30:51 -0500 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sun, 30 Nov 2014 15:07:01 -0500 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Sun, 30 Nov 2014 02:41:49 +0100 sheepluva give sea world edges some icegun love
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Sat, 29 Nov 2014 14:57:07 -0500 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 14:00:40 -0500 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
Mon, 24 Nov 2014 20:44:45 +0100 sheepluva fix for Issue 828: Manual placement animation is drawn twice
Sun, 23 Nov 2014 18:25:11 -0500 nemo make seduction thaw a frozen hog.
Sun, 23 Nov 2014 18:10:15 -0500 nemo prevent seduction of frozen hogs
Mon, 17 Nov 2014 23:23:10 +0100 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sun, 16 Nov 2014 17:56:27 +0100 sheepluva add bounce effect to bouncy world edges
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