Sun, 13 Jan 2019 15:47:14 +0100 Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 15:47:14 +0100] rev 14568
Bounce off gears at bouncy world edge only if they move towards it
Sun, 13 Jan 2019 05:00:14 +0100 Frontend: Tweak button padding once more
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 05:00:14 +0100] rev 14567
Frontend: Tweak button padding once more
Sat, 12 Jan 2019 23:38:34 +0100 Mention zoom key in movement training
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 23:38:34 +0100] rev 14566
Mention zoom key in movement training
Sat, 12 Jan 2019 23:26:33 +0100 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 23:26:33 +0100] rev 14565
Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug #718)
Sat, 12 Jan 2019 06:38:20 +0100 Frontend: More button padding tweaking
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 06:38:20 +0100] rev 14564
Frontend: More button padding tweaking
Sat, 12 Jan 2019 06:19:16 +0100 TS: Restore 2 of the "specialist" letters
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 06:19:16 +0100] rev 14563
TS: Restore 2 of the "specialist" letters
Fri, 11 Jan 2019 08:51:11 -0500 merge release branch
nemo [Fri, 11 Jan 2019 08:51:11 -0500] rev 14562
merge release branch
Fri, 11 Jan 2019 08:45:11 -0500 tabs to spaces 0.9.25
nemo [Fri, 11 Jan 2019 08:45:11 -0500] rev 14561
tabs to spaces
Fri, 11 Jan 2019 08:42:15 -0500 deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already 0.9.25
nemo [Fri, 11 Jan 2019 08:42:15 -0500] rev 14560
deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already
Fri, 11 Jan 2019 08:08:28 -0500 couple more use after frees for gear deletion.
nemo [Fri, 11 Jan 2019 08:08:28 -0500] rev 14559
couple more use after frees for gear deletion. also rearranged lines a bit and added a redundant exit to try to proof things a bit. more evidence we need rust.
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