# HG changeset patch # User nemo # Date 1350873770 14400 # Node ID 23a075cf4837762e5e5de360331434b2009ebec0 # Parent 9b5dceaea9769ebe769f8fb0da79b21db7520d73 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later diff -r 9b5dceaea976 -r 23a075cf4837 hedgewars/uGearsHedgehog.pas --- a/hedgewars/uGearsHedgehog.pas Sun Oct 21 22:34:20 2012 -0400 +++ b/hedgewars/uGearsHedgehog.pas Sun Oct 21 22:42:50 2012 -0400 @@ -992,12 +992,12 @@ Hedgehog: PHedgehog; begin Hedgehog:= HHGear^.Hedgehog; -(* -if isInMultiShoot then HHGear^.Message:= 0; +if isInMultiShoot then + HHGear^.Message:= 0; if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then AllInactive:= true -else if not isInMultiShoot then*) +else if not isInMultiShoot then AllInactive:= false; if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then @@ -1079,7 +1079,7 @@ exit end; -//if not isInMultiShoot then +if not isInMultiShoot then HedgehogChAngle(HHGear); if (HHGear^.State and gstMoving) <> 0 then @@ -1115,8 +1115,7 @@ exit end; - //if not isInMultiShoot and (Hedgehog^.Gear <> nil) then - if Hedgehog^.Gear <> nil then + if not isInMultiShoot and (Hedgehog^.Gear <> nil) then begin if GHStepTicks > 0 then dec(GHStepTicks);