# HG changeset patch # User Wuzzy # Date 1536105201 -7200 # Node ID 3d2a7c563d8e5783f1ea45efc0462480922d7909 # Parent c46998ecd8fa88f26db79b18e5e9f500c8027dbf Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie diff -r c46998ecd8fa -r 3d2a7c563d8e hedgewars/uStats.pas --- a/hedgewars/uStats.pas Tue Sep 04 22:59:08 2018 +0200 +++ b/hedgewars/uStats.pas Wed Sep 05 01:53:21 2018 +0200 @@ -417,12 +417,12 @@ for t:= 0 to Pred(TeamsCount) do if TeamsArray[t]^.Clan^.ClanIndex = deathEntry^.KilledClans[c]^.ClanIndex then begin - inc(i); SendStat(siTeamRank, IntToStr(currentRank)); SendStat(siPlayerKills, IntToStr(deathEntry^.killedClans[c]^.Color) + ' ' + IntToStr(TeamsArray[t]^.stats.Kills) + ' ' + TeamsArray[t]^.TeamName); end; deathEntry^.KilledClans[c]^.StatsHandled:= true; + inc(i); end; if i > 0 then inc(currentRank, i);