# HG changeset patch # User nemo # Date 1320509449 14400 # Node ID 95ffd59d0f4aabc6af56f91e948c5927772ca1b1 # Parent fcc50b96d20a5b0a3ffdd137a7bf727d4715ea9a Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far. diff -r fcc50b96d20a -r 95ffd59d0f4a hedgewars/uVisualGears.pas --- a/hedgewars/uVisualGears.pas Sat Nov 05 11:41:56 2011 -0400 +++ b/hedgewars/uVisualGears.pas Sat Nov 05 12:10:49 2011 -0400 @@ -338,9 +338,9 @@ case Gear^.Kind of vgtFlake: if cFlattenFlakes then gear^.Layer:= 0 - else if random(2) = 0 then gear^.Layer:= 0 // 50% - else if random(2) = 0 then gear^.Layer:= 1 // 25% - else gear^.Layer:= random(2)+2; // 12.5% each + else if random(3) <> 0 then gear^.Layer:= 0 // 66% + else if random(3) <> 0 then gear^.Layer:= 1 // 22% + else gear^.Layer:= random(2)+2; // 6% each // 0: this layer is very distant in the background when stereo vgtTeamHealthSorter, diff -r fcc50b96d20a -r 95ffd59d0f4a hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Sat Nov 05 11:41:56 2011 -0400 +++ b/hedgewars/uWorld.pas Sat Nov 05 12:10:49 2011 -0400 @@ -77,7 +77,7 @@ cStereo_Water_distant = 0.0125; cStereo_Land = 0.0075; cStereo_Water_near = 0.0025; - cStereo_Outside = 0.0400; + cStereo_Outside = -0.0400; procedure InitWorld; var i, t: LongInt;