# HG changeset patch # User nemo # Date 1350868473 14400 # Node ID ad238b677572d42c1b54da57f0ef1a5a57f7a726 # Parent a611da4d166755e5172dd66fdb9b1544bd927303 Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :) diff -r a611da4d1667 -r ad238b677572 hedgewars/uGearsHedgehog.pas --- a/hedgewars/uGearsHedgehog.pas Mon Oct 22 00:44:52 2012 +0400 +++ b/hedgewars/uGearsHedgehog.pas Sun Oct 21 21:14:33 2012 -0400 @@ -992,12 +992,12 @@ Hedgehog: PHedgehog; begin Hedgehog:= HHGear^.Hedgehog; -if isInMultiShoot then - HHGear^.Message:= 0; +(* +if isInMultiShoot then HHGear^.Message:= 0; if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then AllInactive:= true -else if not isInMultiShoot then +else if not isInMultiShoot then*) AllInactive:= false; if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then @@ -1079,7 +1079,7 @@ exit end; -if not isInMultiShoot then +//if not isInMultiShoot then HedgehogChAngle(HHGear); if (HHGear^.State and gstMoving) <> 0 then @@ -1115,7 +1115,8 @@ exit end; - if not isInMultiShoot and (Hedgehog^.Gear <> nil) then + //if not isInMultiShoot and (Hedgehog^.Gear <> nil) then + if Hedgehog^.Gear <> nil then begin if GHStepTicks > 0 then dec(GHStepTicks);