author | koda |
Thu, 18 Mar 2010 23:25:32 +0000 | |
changeset 3021 | 1d3302ac371f |
parent 2991 | 142ea64ce8a2 |
child 3028 | d17cf923d7c3 |
permissions | -rw-r--r-- |
393 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com> |
393 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
2630 | 19 |
{$INCLUDE "options.inc"} |
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||
288 | 21 |
unit uAmmos; |
22 |
interface |
|
534 | 23 |
uses uConsts, uTeams; |
288 | 24 |
|
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25 |
procedure init_uAmmos; |
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procedure free_uAmmos; |
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|
288 | 28 |
procedure AddAmmoStore(s: shortstring); |
29 |
procedure AssignStores; |
|
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30 |
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType); |
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31 |
function HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean; |
371 | 32 |
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt); |
534 | 33 |
procedure OnUsedAmmo(var Hedgehog: THedgehog); |
1964 | 34 |
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType); |
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35 |
procedure ApplyAmmoChanges(var Hedgehog: THedgehog); |
1922 | 36 |
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog); |
783 | 37 |
procedure SetWeapon(weap: TAmmoType); |
1784 | 38 |
procedure DisableSomeWeapons; |
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procedure ResetWeapons; |
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Show the ammo menu of the last local non-bot team when not local turn. needs testing
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|
40 |
function GetAmmoByNum(num: Longword): PHHAmmo; |
288 | 41 |
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var shoppa: boolean; |
1966 | 43 |
|
288 | 44 |
implementation |
783 | 45 |
uses uMisc, uGears, uWorld, uLocale, uConsole; |
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46 |
|
295 | 47 |
type TAmmoCounts = array[TAmmoType] of Longword; |
288 | 48 |
var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo; |
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StoreCnt: Longword; |
288 | 50 |
|
295 | 51 |
procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts); |
288 | 52 |
var mi: array[0..cMaxSlotIndex] of byte; |
53 |
a: TAmmoType; |
|
295 | 54 |
begin |
55 |
FillChar(mi, sizeof(mi), 0); |
|
56 |
FillChar(Ammo^, sizeof(Ammo^), 0); |
|
57 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
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2764 | 58 |
begin |
295 | 59 |
if cnts[a] > 0 then |
60 |
begin |
|
61 |
TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true); |
|
351 | 62 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo; |
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63 |
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351 | 64 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= cnts[a]; |
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65 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].InitialCount:= cnts[a]; |
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66 |
|
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|
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if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then |
2764 | 68 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= AMMO_INFINITE; |
295 | 69 |
inc(mi[Ammoz[a].Slot]) |
70 |
end |
|
2764 | 71 |
else if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then |
72 |
begin |
|
73 |
TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true); |
|
74 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo; |
|
75 |
||
2767 | 76 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= AMMO_INFINITE; |
2838 | 77 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].InitialCount:= 0; |
2764 | 78 |
|
79 |
inc(mi[Ammoz[a].Slot]) |
|
80 |
end |
|
81 |
end |
|
295 | 82 |
end; |
83 |
||
84 |
procedure AddAmmoStore(s: shortstring); |
|
2370 | 85 |
const probability: array [0..8] of LongWord = (0,20,30,60,100,150,200,400,600); |
295 | 86 |
var cnt: Longword; |
87 |
a: TAmmoType; |
|
88 |
ammos: TAmmoCounts; |
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substr: shortstring; // TEMPORARY |
288 | 90 |
begin |
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91 |
TryDo(byte(s[0]) = byte(ord(High(TAmmoType))) * 4, 'Invalid ammo scheme (incompatible frontend)', true); |
288 | 92 |
|
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93 |
// FIXME - TEMPORARY hardcoded check on shoppa pending creation of crate *type* probability editor |
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|
94 |
substr:= Copy(s,1,15); |
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if (substr = '000000990000009') or |
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|
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(substr = '000000990000000') then |
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|
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shoppa:= true; |
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98 |
|
288 | 99 |
inc(StoreCnt); |
100 |
TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true); |
|
101 |
||
102 |
new(StoresList[Pred(StoreCnt)]); |
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103 |
||
104 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
|
105 |
begin |
|
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106 |
if a <> amNothing then |
1895 | 107 |
begin |
2370 | 108 |
Ammoz[a].Probability:= probability[byte(s[ord(a) + ord(High(TAmmoType))]) - byte('0')]; |
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109 |
Ammoz[a].SkipTurns:= (byte(s[ord(a) + ord(High(TAmmoType)) + ord(High(TAmmoType))]) - byte('0')); |
13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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|
110 |
Ammoz[a].NumberInCase:= (byte(s[ord(a) + ord(High(TAmmoType)) + ord(High(TAmmoType)) + ord(High(TAmmoType))]) - byte('0')); |
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111 |
if (TrainingFlags and tfIgnoreDelays) <> 0 then Ammoz[a].SkipTurns:= 0; |
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|
112 |
cnt:= byte(s[ord(a)]) - byte('0'); |
2370 | 113 |
// avoid things we already have infinite number |
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|
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if cnt = 9 then |
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115 |
begin |
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116 |
cnt:= AMMO_INFINITE; |
2370 | 117 |
Ammoz[a].Probability:= 0 |
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118 |
end; |
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changeset
|
119 |
if Ammoz[a].NumberInCase = 0 then Ammoz[a].Probability:= 0; |
13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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parents:
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120 |
|
2370 | 121 |
// avoid things we already have by scheme |
2461 | 122 |
// merge this into DisableSomeWeapons ? |
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|
123 |
if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) or |
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Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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|
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((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) or |
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Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) or |
babe1a55e284
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|
126 |
((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) then |
2128 | 127 |
begin |
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128 |
cnt:= 0; |
2370 | 129 |
Ammoz[a].Probability:= 0 |
130 |
end; |
|
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131 |
ammos[a]:= cnt; |
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Remove king invulnerability, disable everything but teleport instead.
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132 |
|
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Some handling of interaction between king mode and place hogs mode.
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|
133 |
if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then |
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Only add turn timeout for weapons that don't already have a timeout
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|
134 |
Ammoz[a].SkipTurns:= 1; |
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|
135 |
|
2fbc8d35eb52
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changeset
|
136 |
if ((GameFlags and gfPlaceHog) <> 0) and |
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changeset
|
137 |
(a <> amTeleport) and (a <> amSkip) and |
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|
138 |
(Ammoz[a].SkipTurns < 10000) then inc(Ammoz[a].SkipTurns,10000) |
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|
139 |
end else |
2370 | 140 |
ammos[a]:= AMMO_INFINITE |
288 | 141 |
end; |
295 | 142 |
|
143 |
FillAmmoStore(StoresList[Pred(StoreCnt)], ammos) |
|
288 | 144 |
end; |
145 |
||
146 |
function GetAmmoByNum(num: Longword): PHHAmmo; |
|
147 |
begin |
|
148 |
TryDo(num < StoreCnt, 'Invalid store number', true); |
|
351 | 149 |
exit(StoresList[num]) |
288 | 150 |
end; |
151 |
||
152 |
procedure AssignStores; |
|
547 | 153 |
var t: LongInt; |
288 | 154 |
i: Longword; |
155 |
begin |
|
547 | 156 |
for t:= 0 to Pred(TeamsCount) do |
157 |
with TeamsArray[t]^ do |
|
288 | 158 |
begin |
159 |
for i:= 0 to cMaxHHIndex do |
|
547 | 160 |
if Hedgehogs[i].Gear <> nil then |
161 |
Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore); |
|
288 | 162 |
end |
163 |
end; |
|
164 |
||
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changeset
|
165 |
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType); |
295 | 166 |
var ammos: TAmmoCounts; |
371 | 167 |
slot, ami: LongInt; |
295 | 168 |
hhammo: PHHAmmo; |
169 |
begin |
|
170 |
FillChar(ammos, sizeof(ammos), 0); |
|
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diff
changeset
|
171 |
hhammo:= Hedgehog.Ammo; |
295 | 172 |
|
173 |
for slot:= 0 to cMaxSlotIndex do |
|
174 |
for ami:= 0 to cMaxSlotAmmoIndex do |
|
351 | 175 |
if hhammo^[slot, ami].Count > 0 then |
176 |
ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count; |
|
295 | 177 |
|
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|
178 |
if ammos[ammo] <> AMMO_INFINITE then |
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|
179 |
begin |
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|
180 |
inc(ammos[ammo], Ammoz[ammo].NumberInCase); |
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|
181 |
if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE |
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|
182 |
end; |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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changeset
|
183 |
|
295 | 184 |
FillAmmoStore(hhammo, ammos) |
185 |
end; |
|
186 |
||
371 | 187 |
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt); |
188 |
var ami: LongInt; |
|
295 | 189 |
b: boolean; |
190 |
begin |
|
191 |
repeat |
|
192 |
b:= false; |
|
193 |
ami:= 0; |
|
194 |
while (not b) and (ami < cMaxSlotAmmoIndex) do |
|
351 | 195 |
if (Ammo^[Slot, ami].Count = 0) |
196 |
and (Ammo^[Slot, ami + 1].Count > 0) then b:= true |
|
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- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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diff
changeset
|
197 |
else inc(ami); |
2221 | 198 |
if b then // there is a free item in ammo stack |
295 | 199 |
begin |
351 | 200 |
Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1]; |
201 |
Ammo^[Slot, ami + 1].Count:= 0 |
|
295 | 202 |
end; |
203 |
until not b; |
|
204 |
end; |
|
205 |
||
534 | 206 |
procedure OnUsedAmmo(var Hedgehog: THedgehog); |
295 | 207 |
begin |
534 | 208 |
with Hedgehog do |
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|
209 |
begin |
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|
210 |
MultiShootAttacks:= 0; |
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changeset
|
211 |
with Ammo^[CurSlot, CurAmmo] do |
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
212 |
if Count <> AMMO_INFINITE then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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changeset
|
213 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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|
214 |
dec(Count); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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changeset
|
215 |
if Count = 0 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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changeset
|
216 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2860
diff
changeset
|
217 |
PackAmmo(Ammo, CurSlot); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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SwitchNotHeldAmmo(Hedgehog) |
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219 |
end |
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220 |
end |
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221 |
end |
295 | 222 |
end; |
223 |
||
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224 |
function HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean; |
371 | 225 |
var slot, ami: LongInt; |
295 | 226 |
begin |
227 |
Slot:= Ammoz[Ammo].Slot; |
|
228 |
ami:= 0; |
|
351 | 229 |
while (ami <= cMaxSlotAmmoIndex) do |
295 | 230 |
begin |
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231 |
with Hedgehog.Ammo^[Slot, ami] do |
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232 |
if (AmmoType = Ammo) then |
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233 |
exit((Count > 0) and (Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns)); |
295 | 234 |
inc(ami) |
351 | 235 |
end; |
236 |
HHHasAmmo:= false |
|
295 | 237 |
end; |
238 |
||
1964 | 239 |
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType); |
1922 | 240 |
begin |
241 |
with Hedgehog do |
|
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242 |
begin |
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243 |
CurMinAngle:= Ammoz[AmmoType].minAngle; |
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244 |
if Ammoz[AmmoType].maxAngle <> 0 then |
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245 |
CurMaxAngle:= Ammoz[AmmoType].maxAngle |
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246 |
else |
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247 |
CurMaxAngle:= cMaxAngle; |
1964 | 248 |
|
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249 |
with Hedgehog.Gear^ do |
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250 |
begin |
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251 |
if Angle < CurMinAngle then Angle:= CurMinAngle; |
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252 |
if Angle > CurMaxAngle then Angle:= CurMaxAngle; |
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253 |
end |
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254 |
end |
1922 | 255 |
end; |
256 |
||
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257 |
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog); |
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258 |
begin |
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|
259 |
with Hedgehog do |
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260 |
begin |
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261 |
CurAmmo:= 0; |
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262 |
CurSlot:= 0; |
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263 |
while (CurSlot <= cMaxSlotIndex) and |
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264 |
((Ammo^[CurSlot, CurAmmo].Count = 0) or |
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265 |
(Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0)) |
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|
266 |
do |
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|
267 |
begin |
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268 |
while (CurAmmo <= cMaxSlotAmmoIndex) and |
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269 |
((Ammo^[CurSlot, CurAmmo].Count = 0) or |
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270 |
(Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0)) |
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|
271 |
do inc(CurAmmo); |
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272 |
|
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273 |
if (CurAmmo > cMaxSlotAmmoIndex) then |
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274 |
begin |
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275 |
CurAmmo:= 0; |
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276 |
inc(CurSlot) |
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|
277 |
end |
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|
278 |
end; |
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|
279 |
TryDo(CurSlot <= cMaxSlotIndex, 'Ammo slot index overflow', true) |
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280 |
end |
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281 |
end; |
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282 |
|
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|
283 |
procedure ApplyAmmoChanges(var Hedgehog: THedgehog); |
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284 |
var s: shortstring; |
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|
285 |
begin |
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|
286 |
TargetPoint.X:= NoPointX; |
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|
287 |
|
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|
288 |
with Hedgehog do |
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289 |
begin |
2991 | 290 |
Gear^.Timer:= 10; |
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|
291 |
|
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|
292 |
if (Ammo^[CurSlot, CurAmmo].Count = 0) then |
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|
293 |
SwitchToFirstLegalAmmo(Hedgehog); |
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|
294 |
|
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|
295 |
//bad things could happen here in case CurSlot is overflowing |
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|
296 |
ApplyAngleBounds(Hedgehog, Ammo^[CurSlot, CurAmmo].AmmoType); |
553
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|
297 |
|
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|
298 |
with Ammo^[CurSlot, CurAmmo] do |
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|
299 |
begin |
2357
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Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
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|
300 |
if AmmoType <> amNothing then |
babe1a55e284
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|
301 |
begin |
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|
302 |
s:= trammo[Ammoz[AmmoType].NameId]; |
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|
303 |
if (Count <> AMMO_INFINITE) and not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0)) then |
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|
304 |
s:= s + ' (' + IntToStr(Count) + ')'; |
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|
305 |
if (Propz and ammoprop_Timerable) <> 0 then |
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|
306 |
s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds]; |
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|
307 |
AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo); |
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
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changeset
|
308 |
end; |
2948
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|
309 |
if (Propz and ammoprop_NeedTarget) <> 0 |
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|
310 |
then begin |
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|
311 |
Gear^.State:= Gear^.State or gstHHChooseTarget; |
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|
312 |
isCursorVisible:= true |
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|
313 |
end else begin |
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|
314 |
Gear^.State:= Gear^.State and not gstHHChooseTarget; |
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|
315 |
isCursorVisible:= false |
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|
316 |
end; |
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|
317 |
ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0 |
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|
318 |
end |
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|
319 |
end |
553
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|
320 |
end; |
5478386d935f
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|
321 |
|
1922 | 322 |
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog); |
553
5478386d935f
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unc0rr
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changeset
|
323 |
begin |
5478386d935f
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changeset
|
324 |
with Hedgehog do |
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|
325 |
if ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_DontHold) <> 0) or |
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|
326 |
(Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then |
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|
327 |
SwitchToFirstLegalAmmo(Hedgehog); |
553
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|
328 |
end; |
5478386d935f
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|
329 |
|
783 | 330 |
procedure SetWeapon(weap: TAmmoType); |
331 |
begin |
|
1850 | 332 |
ParseCommand('/setweap ' + char(weap), true) |
783 | 333 |
end; |
334 |
||
1784 | 335 |
procedure DisableSomeWeapons; |
336 |
var i, slot, a: Longword; |
|
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|
337 |
t: TAmmoType; |
1784 | 338 |
begin |
339 |
for i:= 0 to Pred(StoreCnt) do |
|
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|
340 |
for slot:= 0 to cMaxSlotIndex do |
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|
341 |
begin |
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|
342 |
for a:= 0 to cMaxSlotAmmoIndex do |
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|
343 |
with StoresList[i]^[slot, a] do |
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|
344 |
if (Propz and ammoprop_NotBorder) <> 0 then Count:= 0; |
1784 | 345 |
|
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|
346 |
PackAmmo(StoresList[i], slot) |
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|
347 |
end; |
1784 | 348 |
|
349 |
for t:= Low(TAmmoType) to High(TAmmoType) do |
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|
350 |
if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then Ammoz[t].Probability:= 0 |
1784 | 351 |
end; |
352 |
||
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|
353 |
// Restore indefinitely disabled weapons and initial weapon counts. Only used for hog placement right now |
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|
354 |
procedure ResetWeapons; |
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|
355 |
var i, slot, a: Longword; |
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|
356 |
t: TAmmoType; |
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|
357 |
begin |
2fbc8d35eb52
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|
358 |
for i:= 0 to Pred(StoreCnt) do |
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|
359 |
for slot:= 0 to cMaxSlotIndex do |
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|
360 |
begin |
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|
361 |
for a:= 0 to cMaxSlotAmmoIndex do |
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|
362 |
with StoresList[i]^[slot, a] do |
2818 | 363 |
Count:= InitialCount; |
2762
2fbc8d35eb52
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nemo
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|
364 |
|
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|
365 |
PackAmmo(StoresList[i], slot) |
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366 |
end; |
2762
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367 |
for t:= Low(TAmmoType) to High(TAmmoType) do |
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if Ammoz[t].SkipTurns >= 10000 then dec(Ammoz[t].SkipTurns,10000); |
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369 |
end; |
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370 |
|
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371 |
procedure init_uAmmos; |
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372 |
begin |
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373 |
shoppa:= false; |
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374 |
StoreCnt:= 0 |
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375 |
end; |
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376 |
|
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377 |
procedure free_uAmmos; |
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378 |
var i: LongWord; |
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379 |
begin |
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380 |
if StoreCnt > 0 then |
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381 |
for i:= 0 to Pred(StoreCnt) do Dispose(StoresList[i]); |
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382 |
StoreCnt:= 0 |
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383 |
end; |
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384 |
|
288 | 385 |
end. |