hedgewars/uAIAmmoTests.pas
author Wuzzy <Wuzzy2@mail.ru>
Sun, 19 Jul 2020 23:28:45 +0200
changeset 15753 26247a74d823
parent 15752 680dc787408c
child 15762 0a172cfe8840
permissions -rw-r--r--
Fix piano spawning vgtNote if slot key without sound was pressed
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses uConsts, uFloat, uTypes, uAIMisc;
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const
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    amtest_Rare            = $00000001; // check only several positions
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    amtest_NoTarget        = $00000002; // each pos, but no targetting
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    amtest_MultipleAttacks = $00000004; // test could result in multiple attacks, set AttacksNum
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    amtest_NoTrackFall     = $00000008; // skip fall tracing.  
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    amtest_LaserSight      = $00000010; // supports laser sighting
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    amtest_NoVampiric      = $00000020; // don't use vampirism with this ammo
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    amtest_NoInvulnerable  = $00000040; // don't use invulnerable with this with ammo
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    amtest_NoLowGravity    = $00000080; // don't use low gravity with this with ammo
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var aiWindSpeed: real;
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    aiGravity: hwFloat;
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    aiGravityf: real;
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    aiLaserSighting: boolean;
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type TAttackParams = record
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        Time, Bounce, AttacksNum: Longword;
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        Angle, Power: LongInt;
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        ExplX, ExplY, ExplR: LongInt;
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        AttackPutX, AttackPutY: LongInt;
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        end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSineGun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestResurrector(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMinigun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: @TestBee;         flags: amtest_Rare), // amBee
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            (proc: @TestShotgun;     flags: amtest_LaserSight), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: @TestMine;        flags: amtest_NoTarget), // amMine
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            (proc: @TestDesertEagle; flags: amtest_MultipleAttacks or amtest_LaserSight), // amDEagle
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            (proc: @TestDynamite;    flags: amtest_NoTarget), // amDynamite
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            (proc: @TestFirePunch;   flags: amtest_NoTarget), // amFirePunch
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            (proc: @TestWhip;        flags: amtest_NoTarget or amtest_NoInvulnerable), // amWhip
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            (proc: @TestBaseballBat; flags: amtest_NoTarget or amtest_NoInvulnerable), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_Rare), // amAirAttack
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            (proc: @TestMineStrike;  flags: amtest_Rare), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: @TestKamikaze;    flags: amtest_LaserSight or amtest_NoInvulnerable or amtest_NoVampiric), // amKamikaze
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            (proc: @TestCake;        flags: amtest_Rare or amtest_NoTarget), // amCake
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            (proc: @TestSeduction;   flags: amtest_NoTarget), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: @TestDrillRocket; flags: 0), // amDrill
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   119
            (proc: nil;              flags: 0), // amBallgun
15658
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Wuzzy <Wuzzy2@mail.ru>
parents: 15656
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   120
            (proc: @TestRCPlane;     flags: amtest_LaserSight), // amRCPlane
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   121
            (proc: nil;              flags: 0), // amLowGravity
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unc0rr
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   122
            (proc: nil;              flags: 0), // amExtraDamage
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   123
            (proc: nil;              flags: 0), // amInvulnerable
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unc0rr
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   124
            (proc: nil;              flags: 0), // amExtraTime
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   125
            (proc: nil;              flags: 0), // amLaserSight
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   126
            (proc: nil;              flags: 0), // amVampiric
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
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   127
            (proc: @TestSniperRifle; flags: 0), // amSniperRifle
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3236
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   128
            (proc: nil;              flags: 0), // amJetpack
3066
5c0efa437728 Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
nemo
parents: 3022
diff changeset
   129
            (proc: @TestMolotov;     flags: 0), // amMolotov
3350
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smxx
parents: 3342
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   130
            (proc: nil;              flags: 0), // amBirdy
5cd02aafc612 Engine:
smxx
parents: 3342
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   131
            (proc: nil;              flags: 0), // amPortalGun
15659
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Wuzzy <Wuzzy2@mail.ru>
parents: 15658
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   132
            (proc: @TestPiano;       flags: amtest_Rare or amtest_NoInvulnerable or amtest_NoVampiric), // amPiano
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nemo
parents: 15387
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   133
            (proc: @TestGrenade;     flags: amtest_NoTrackFall), // amGasBomb
15752
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
   134
            (proc: @TestSineGun;     flags: amtest_NoVampiric), // amSineGun
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
diff changeset
   135
            (proc: nil;              flags: 0), // amFlamethrower
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
   136
            (proc: @TestSMine;       flags: 0), // amSMine
15659
fd1a580a35d6 AI: Don't use vamp/invuln for kamikaze, piano and other weapons
Wuzzy <Wuzzy2@mail.ru>
parents: 15658
diff changeset
   137
            (proc: @TestHammer;      flags: amtest_NoTarget or amtest_NoInvulnerable), // amHammer
15713
c6675acd3c82 AI: Teach AI to use low gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15712
diff changeset
   138
            (proc: @TestResurrector; flags: amtest_NoTarget or amtest_NoInvulnerable or amtest_NoVampiric or amtest_NoLowGravity), // amResurrector
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
   139
            (proc: @TestDrillStrike; flags: amtest_Rare), // amDrillStrike
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
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   140
            (proc: @TestSnowball;    flags: amtest_NoInvulnerable or amtest_NoVampiric), // amSnowball
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
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   141
            (proc: nil;              flags: 0), // amTardis
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
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   142
            (proc: nil;              flags: 0), // amLandGun
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
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   143
            (proc: nil;              flags: 0), // amIceGun
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
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   144
            (proc: @TestKnife;       flags: 0), // amKnife
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10637
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   145
            (proc: nil;              flags: 0), // amRubber
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
   146
            (proc: @TestAirMine;     flags: amtest_LaserSight), // amAirMine
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13671
diff changeset
   147
            (proc: nil;              flags: 0), // amCreeper
15661
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15659
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   148
            (proc: @TestMinigun;     flags: amtest_LaserSight),  // amMinigun
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15659
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   149
            (proc: nil;              flags: 0)  // amSentry
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   150
            );
4
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   151
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implementation
8959
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uses uVariables, uUtils, uGearsHandlers;
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
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   154
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
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   155
function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
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begin
370
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Metric:= abs(x1 - x2) + abs(y1 - y2)
4
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   158
end;
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   159
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   160
function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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const cExtraTime = 300;
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
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   162
var Vx, Vy, r, mX, mY: real;
498
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    rTime: LongInt;
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   164
    EX, EY: LongInt;
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    valueResult: LongInt;
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    targXWrap, x, y, dX, dY: real;
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    t: LongInt;
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    value: LongInt;
4
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begin
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nemo
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Flags:= Flags; // avoid compiler hint
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nemo
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mX:= hwFloat2Float(Me^.X);
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nemo
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mY:= hwFloat2Float(Me^.Y);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
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   173
ap.Time:= 0;
375
18012da67681 AI works properly
unc0rr
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   174
rTime:= 350;
543
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   175
ap.ExplR:= 0;
13669
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if (WorldEdge = weWrap) then
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    if (Targ.Point.X < mX) then
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         targXWrap:= Targ.Point.X + (RightX-LeftX)
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    else targXWrap:= Targ.Point.X - (RightX-LeftX);
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valueResult:= BadTurn;
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repeat
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lovelacer
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    rTime:= rTime + 300 + Level * 50 + random(300);
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   183
    if (WorldEdge = weWrap) and (random(2)=0) then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
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         Vx:= - aiWindSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime
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parents: 15709
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   185
    else Vx:= - aiWindSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime;
15712
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Wuzzy <Wuzzy2@mail.ru>
parents: 15711
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   186
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - mY) / rTime;
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    r:= sqr(Vx) + sqr(Vy);
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lovelacer
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   188
    if not (r > 1) then
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lovelacer
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   189
        begin
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        x:= mX;
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   191
        y:= mY;
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        dX:= Vx;
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        dY:= -Vy;
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        t:= rTime;
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        repeat
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   196
            x:= CheckWrap(x);
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lovelacer
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   197
            x:= x + dX;
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nemo
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   198
6580
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lovelacer
parents: 6474
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   199
            y:= y + dY;
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
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   200
            dX:= dX + aiWindSpeed;
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nemo
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   201
            //dX:= CheckBounce(x,dX);
15712
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Wuzzy <Wuzzy2@mail.ru>
parents: 15711
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   202
            dY:= dY + aiGravityf;
6580
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lovelacer
parents: 6474
diff changeset
   203
            dec(t)
8924
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koda
parents: 8903
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   204
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
14247
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unc0rr
parents: 14241
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   205
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -cExtraTime);
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koda
parents: 8903
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   206
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        EX:= trunc(x);
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   208
        EY:= trunc(y);
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   209
        if t >= -cExtraTime then
545b85c0f2e3 AI is bazooka genius
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   210
            begin
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   211
                if Level = 1 then
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   212
                    value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
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   213
                else
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   214
                    value:= RateExplosion(Me, EX, EY, 101);
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   215
            end else
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   216
                value:= BadTurn;
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diff changeset
   217
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   218
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   219
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   220
                 value := 1024 - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   221
            else value := BadTurn;
14247
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unc0rr
parents: 14241
diff changeset
   222
14248
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nemo
parents: 14247
diff changeset
   223
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6775
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nemo
parents: 6774
diff changeset
   224
            begin
6894
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unc0rr
parents: 6888
diff changeset
   225
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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parents: 6774
diff changeset
   226
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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parents: 6774
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   227
            ap.ExplR:= 100;
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   228
            ap.ExplX:= EX;
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   229
            ap.ExplY:= EY;
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   230
            valueResult:= value
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   231
            end;
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   232
        end
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unc0rr
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   233
until rTime > 5050 - Level * 800;
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   234
TestBazooka:= valueResult
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 37
diff changeset
   235
end;
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   236
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unC0Rr
parents: 11046
diff changeset
   237
function calcBeeFlight(Me: PGear; x, y, dx, dy, tX, tY: real; var eX, eY: LongInt): LongInt;
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   238
var t: Longword;
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unC0Rr
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   239
    f: boolean;
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   240
    speed, d: real;
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unC0Rr
parents: 11046
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   241
begin
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   242
    // parabola flight before activation
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unC0Rr
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   243
    t:= 500;
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unC0Rr
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   244
    repeat
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unC0Rr
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diff changeset
   245
        x:= x + dx;
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unC0Rr
parents: 11046
diff changeset
   246
        y:= y + dy;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
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parents: 15711
diff changeset
   247
        dy:= dy + aiGravityf;
11474
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unC0Rr
parents: 11046
diff changeset
   248
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   249
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
parents: 11046
diff changeset
   250
        dec(t)
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unC0Rr
parents: 11046
diff changeset
   251
    until (t = 0) or (y >= cWaterLine) or f;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   252
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   253
    if f then
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unC0Rr
parents: 11046
diff changeset
   254
    begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   255
        eX:= trunc(x);
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unC0Rr
parents: 11046
diff changeset
   256
        eY:= trunc(y);
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unC0Rr
parents: 11046
diff changeset
   257
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   258
    end;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   259
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unc0rr
parents: 11474
diff changeset
   260
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parents: 11046
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   261
    // activated
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   262
    t:= 5000;
11475
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unc0rr
parents: 11474
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   263
    speed:= sqrt(sqr(dx) + sqr(dy));
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   264
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parents: 11046
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   265
    repeat
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parents: 11046
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   266
        if (t and $F) = 0 then
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parents: 11046
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   267
        begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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   268
            dx:= dx + 0.000064 * (tX - x);
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unc0rr
parents: 11474
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   269
            dy:= dy + 0.000064 * (tY - y);
11474
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parents: 11046
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   270
            d := speed / sqrt(sqr(dx) + sqr(dy));
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parents: 11046
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   271
            dx:= dx * d;
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parents: 11046
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   272
            dy:= dy * d;
11475
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unc0rr
parents: 11474
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   273
        end;
11474
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parents: 11046
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   274
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   275
        x:= x + dx;
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parents: 11046
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   276
        y:= y + dy;
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parents: 11046
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   277
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   278
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
parents: 11046
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   279
        dec(t)
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parents: 11046
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   280
    until (t = 0) or f;
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   281
67ae276ba229 Some WIP for bee
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parents: 11046
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   282
    if f then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   283
    begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   284
        eX:= trunc(x);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   285
        eY:= trunc(y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   286
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   287
    end
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unC0Rr
parents: 11046
diff changeset
   288
    else
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unC0Rr
parents: 11046
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   289
        calcBeeFlight:= BadTurn
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   290
end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   291
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   292
function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
11474
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unC0Rr
parents: 11046
diff changeset
   293
var i, j: LongInt;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
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   294
    valueResult, v, a, p: LongInt;
12621
d972b31f8881 fix some fpc hints
sheepluva
parents: 12193
diff changeset
   295
    mX, mY: real;
11474
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unC0Rr
parents: 11046
diff changeset
   296
    eX, eY: LongInt;
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   297
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   298
Flags:= Flags; // avoid compiler hint
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   299
    if Level > 1 then
11474
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unC0Rr
parents: 11046
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   300
        exit(BadTurn);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   301
11474
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unC0Rr
parents: 11046
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   302
    eX:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   303
    eY:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
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   304
    mX:= hwFloat2Float(Me^.X);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   305
    mY:= hwFloat2Float(Me^.Y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   306
    valueResult:= BadTurn;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   307
    for i:= 0 to 8 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   308
        for j:= 0 to 1 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   309
            begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
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parents: 11474
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   310
            a:= i * 120;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   311
            p:= random(cMaxPower - 200) + 180;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   312
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   313
            if j = 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   314
                a:= -a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   315
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   316
            v:= calcBeeFlight(Me
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   317
                    , mX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   318
                    , mY
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   319
                    , sin(a * pi / 2048) * p / cPowerDivisor
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   320
                    , -cos(a * pi / 2048) * p / cPowerDivisor
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   321
                    , Targ.Point.X
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   322
                    , Targ.Point.Y
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   323
                    , eX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   324
                    , eY);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   325
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   326
            if v > valueResult then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   327
                begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   328
                ap.ExplR:= 100;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   329
                ap.ExplX:= eX;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   330
                ap.ExplY:= eY;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   331
                ap.Angle:= a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   332
                ap.Power:= p;
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   333
                valueResult:= v
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   334
                end
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   335
            end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   336
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   337
    ap.AttackPutX:= Targ.Point.X;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   338
    ap.AttackPutY:= Targ.Point.Y;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   339
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   340
    if valueResult > 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   341
        TestBee:= valueResult - 5000
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   342
    else
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   343
        TestBee:= BadTurn // no digging
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   344
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   345
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   346
function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   347
var Vx, Vy, r, mX, mY: real;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   348
    rTime: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   349
    EX, EY: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   350
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   351
    targXWrap, x, y, dX, dY: real;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   352
    t: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   353
    value: LongInt;
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   354
    t2: real;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   355
    timer: Longint;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   356
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   357
Flags:= Flags; // avoid compiler hint
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   358
    if (Level > 3) then exit(BadTurn);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   359
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   360
    mX:= hwFloat2Float(Me^.X);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   361
    mY:= hwFloat2Float(Me^.Y);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   362
    ap.Time:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   363
    rTime:= 350;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   364
    ap.ExplR:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   365
    valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   366
    if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   367
        if (Targ.Point.X < mX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   368
             targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   369
        else targXWrap:= Targ.Point.X - (RightX-LeftX);
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   370
    timer:= 0;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   371
    repeat
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   372
        rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   373
        if (WorldEdge = weWrap) and (random(2)=0) then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   374
             Vx:= - aiWindSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) - mX) / rTime
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   375
        else Vx:= - aiWindSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) - mX) / rTime;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   376
        Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y - 35 - mY) / rTime;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   377
        r:= sqr(Vx) + sqr(Vy);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   378
        if not (r > 1) then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   379
            begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   380
            x:= mX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   381
            y:= mY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   382
            dX:= Vx;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   383
            dY:= -Vy;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   384
            t:= rTime;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   385
            repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   386
                x:= CheckWrap(x);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   387
                x:= x + dX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   388
                y:= y + dY;
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   389
                dX:= dX + aiWindSpeed;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   390
                dY:= dY + aiGravityf;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   391
                dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   392
            until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   393
                   ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (y > cWaterLine);
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   394
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   395
            if TestCollExcludingObjects(trunc(x), trunc(y), 5) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   396
                begin
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   397
                timer := 500;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   398
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   399
                dX := dX * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   400
                dY := dY * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   401
                repeat
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   402
                    x:= x + dX;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   403
                    y:= y + dY;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   404
                    dec(timer);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   405
                until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 22)
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   406
                    or (x < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   407
                    or (y < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   408
                    or (trunc(x) > LAND_WIDTH)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   409
                    or (trunc(y) > LAND_HEIGHT)
9136
78f087fd3e5b parsing ok, stops at uGears
koda
parents: 9127
diff changeset
   410
                    or (not TestCollExcludingObjects(trunc(x), trunc(y), 5))
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   411
                    or (timer = 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   412
                end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   413
            EX:= trunc(x);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   414
            EY:= trunc(y);
8862
85eb1f4b4a5f drill test tweak based on watching AI play
nemo
parents: 8824
diff changeset
   415
            // Try to prevent AI from thinking firing into water will cause a drowning
15751
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
   416
            if (EY < cWaterLine-5) and (timer > 0) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
   417
                value:= BadTurn
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
   418
            else if Level = 1 then
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   419
                value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
15751
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
   420
            else
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
   421
                value:= RateExplosion(Me, EX, EY, 101);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   422
            if valueResult <= value then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   423
                begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   424
                ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   425
                ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   426
                ap.ExplR:= 100;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   427
                ap.ExplX:= EX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   428
                ap.ExplY:= EY;
8824
fe9eacd390f2 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo
parents: 8822
diff changeset
   429
                valueResult:= value-2500 // trying to make it slightly less attractive than a bazooka, to prevent waste.  AI could use awareness of weapon count
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   430
                end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   431
            end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   432
    until rTime > 5050 - Level * 800;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   433
    TestDrillRocket:= valueResult
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   434
end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   435
15634
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   436
function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   437
const
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   438
    MIN_RANGE =  200;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   439
var Vx, Vy, meX, meY, x, y: real;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   440
    rx, ry, valueResult: LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   441
    range, maxRange: integer;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   442
begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   443
// This is a very simple test to let a RC plane fly in a straight line, without dropping any bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   444
// TODO: Teach AI how to steer
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   445
// TODO: Teach AI how to drop bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   446
// TODO: Teach AI how to predict fire behavior
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   447
Flags:= Flags; // avoid compiler hint
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   448
if Level = 5 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   449
    exit(BadTurn)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   450
else if Level = 4 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   451
    maxRange:= 2200
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   452
else if Level = 3 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   453
    maxRange:= 2900
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   454
else if Level = 2 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   455
    maxRange:= 3500
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   456
else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   457
    maxRange:= 3900;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   458
TestRCPlane:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   459
ap.ExplR:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   460
ap.Time:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   461
ap.Power:= 1;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   462
meX:= hwFloat2Float(Me^.X);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   463
meY:= hwFloat2Float(Me^.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   464
x:= meX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   465
y:= meY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   466
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   467
if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   468
    exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   469
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   470
Vx:= (Targ.Point.X - x) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   471
Vy:= (Targ.Point.Y - y) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   472
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   473
repeat
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   474
    x:= x + vX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   475
    y:= y + vY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   476
    rx:= trunc(x);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   477
    ry:= trunc(y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   478
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   479
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   480
        begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   481
        x:= x + vX * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   482
        y:= y + vY * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   483
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   484
        // Intentionally low rating to discourage use
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   485
        if Level = 1 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   486
            valueResult:= RateExplosion(Me, rx, ry, 26, afTrackFall or afErasesLand)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   487
        else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   488
            valueResult:= RateExplosion(Me, rx, ry, 26);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   489
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   490
        // Check range again in case the plane collided before target
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   491
        range:= Metric(trunc(meX), trunc(meY), rx, ry);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   492
        if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   493
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   494
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   495
        // If impact location is close, above us and wind blows in our direction,
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   496
        // there's a risk of fire flying towards us, so fail in this case.
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   497
        if (Level < 3) and (range <= 600) and (meY >= ry) and
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   498
            (((ap.Angle < 0) and (aiWindSpeed > 0)) or ((ap.Angle > 0) and (aiWindSpeed < 0))) then
15634
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   499
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   500
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
   501
        // Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
   502
        if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
   503
            inc(ap.Angle, AIrndSign(random((Level - 1) * 9)));
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
   504
15634
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   505
        if (valueResult <= 0) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   506
            valueResult:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   507
        exit(valueResult)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   508
        end
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   509
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   510
    or (x < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   511
    or (y < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   512
    or (trunc(x) > LAND_WIDTH)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   513
    or (trunc(y) > LAND_HEIGHT);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   514
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   515
TestRCPlane:= BadTurn
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   516
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   517
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   518
function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   519
const timeLimit = 5000;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   520
      Density : real = 0.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   521
var Vx, Vy, r: real;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   522
    rTime: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   523
    EX, EY: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   524
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   525
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   526
    t: LongInt;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   527
    value: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   528
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   529
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   530
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   531
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   532
meY:= hwFloat2Float(Me^.Y);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   533
ap.Time:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   534
rTime:= 350;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   535
ap.ExplR:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   536
valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   537
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   538
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   539
         targXWrap:= Targ.Point.X + (RightX-LeftX)
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   540
    else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   541
         targXWrap:= Targ.Point.X - (RightX-LeftX);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   542
repeat
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   543
    rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   544
    if (WorldEdge = weWrap) and (random(2)=0) then
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   545
         Vx:= (targXWrap - meX) / rTime
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   546
    else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   547
         Vx:= (Targ.Point.X - meX) / rTime;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   548
    if (GameFlags and gfMoreWind) <> 0 then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   549
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   550
    else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   551
         Vx:= -aiWindSpeed * rTime * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   552
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   553
    r:= sqr(Vx) + sqr(Vy);
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   554
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   555
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   556
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   557
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   558
        y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   559
        dX:= Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   560
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   561
        t:= rTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   562
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   563
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   564
            x:= x + dX;
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   565
            if (GameFlags and gfMoreWind) <> 0 then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   566
                dX:= dX + aiWindSpeed / Density
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   567
            else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   568
                dX:= dX + aiWindSpeed;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   569
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   570
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   571
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   572
            dec(t)
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   573
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 4)) or
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   574
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 4))) or (trunc(y) > cWaterLine) or (t < -timeLimit);
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   575
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   576
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   577
        EY:= trunc(y);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   578
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   579
        // Sanity check: Make sure we're not too close to impact location
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   580
        if (Metric(trunc(meX), trunc(meY), EX, EY) <= 40) then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   581
            value:= BadTurn
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   582
        // Rate attack
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   583
        else if (t >= -timeLimit) and (EY <= cWaterLine) then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   584
            // radius intentionally set to 16 for shove because lower values don't work reliably
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   585
            value:= RateShove(Me, EX, EY, 16, 0, trunc((abs(dX)+abs(dY))*20), dX, dY, afTrackFall)
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   586
        else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   587
            value:= BadTurn;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   588
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   589
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   590
            value := BadTurn;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   591
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   592
        if (valueResult < value) or ((valueResult = value) and (Level = 1)) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   593
            begin
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   594
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 12));
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   595
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 22 + 1);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   596
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   597
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   598
            valueResult:= value
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   599
            end;
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   600
        end
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   601
until rTime > 5050 - Level * 800;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   602
TestSnowball:= valueResult
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   603
end;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   604
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   605
function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   606
const timeLimit = 50;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   607
      Density : real = 2.0;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   608
var Vx, Vy, r, meX, meY: real;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   609
    rTime: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   610
    EX, EY: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   611
    valueResult: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   612
    targXWrap, x, y, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   613
    t: LongInt;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   614
    value, range: LongInt;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   615
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   616
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   617
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   618
meY:= hwFloat2Float(Me^.Y);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   619
ap.Time:= 0;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   620
rTime:= 350;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   621
ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   622
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   623
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   624
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   625
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   626
valueResult:= BadTurn;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   627
repeat
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   628
    rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   629
    if (WorldEdge = weWrap) and (random(2)=0) then
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   630
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   631
    else
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   632
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   633
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   634
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   635
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   636
    r:= sqr(Vx) + sqr(Vy);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   637
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   638
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   639
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   640
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   641
        y:= meY;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   642
        dX:= Vx;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   643
        dY:= -Vy;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   644
        t:= rTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   645
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   646
            x:= CheckWrap(x);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   647
            x:= x + dX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   648
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   649
                dX:= dX + aiWindSpeed / Density;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   650
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   651
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   652
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   653
            dec(t)
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   654
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   655
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -timeLimit);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   656
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   657
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   658
        EY:= trunc(y);
15750
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   659
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   660
15750
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   661
        // Sanity check 1: Make sure we've hit a hedgehog or object
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   662
        if not TestCollHogsOrObjects(EX, EY, 5) then
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   663
            value:= BadTurn
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   664
        // Sanity check 2: Make sure we're not too close to impact location
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   665
        else if (range < 150) and (Level < 5) then
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   666
            value:= BadTurn
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   667
        // Sanity check 3: If impact location is close, above us and wind blows
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   668
        // towards us, there's a risk of fire flying towards us, so fail in this case.
15750
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   669
        else if (Level < 3) and (range <= 600) and (trunc(meY) >= EX) and
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   670
            (((ap.Angle < 0) and (aiWindSpeed > 0)) or ((ap.Angle > 0) and (aiWindSpeed < 0))) then
15750
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   671
            value:= BadTurn
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   672
        // Timeout
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   673
        else if t < -timeLimit then
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   674
            value:= BadTurn
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   675
        else
15750
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   676
        // Valid hit!
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   677
            // Weapon does not actually explode, so this rating is an approximation
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   678
            value:= RateExplosion(Me, EX, EY, 97); // average of 17 attempts, most good, but some failing spectacularly
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   679
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   680
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   681
            value := BadTurn;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   682
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   683
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   684
            begin
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   685
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   686
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   687
            ap.ExplR:= 100;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   688
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   689
            ap.ExplY:= EY;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   690
            valueResult:= value
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   691
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   692
        end
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   693
until rTime > 5050 - Level * 800;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   694
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   695
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   696
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   697
function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   698
const tDelta = 24;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   699
      Density : real = 1.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   700
var Vx, Vy, r: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   701
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   702
    TestTime: LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   703
    targXWrap, x, y, meX, meY, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   704
    t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   705
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   706
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   707
TestTime:= 0;
15625
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
   708
ap.Bounce:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   709
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   710
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   711
meY:= hwFloat2Float(Me^.Y);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   712
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   713
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   714
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   715
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   716
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   717
    inc(TestTime, 1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   718
    if (WorldEdge = weWrap) and (random(2)=0) then
14233
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14217
diff changeset
   719
         Vx:= (targXWrap + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta)
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   720
    else
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   721
         Vx:= (Targ.Point.X + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta);
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   722
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   723
         Vx:= -(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   724
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - (Targ.Point.Y - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   725
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   726
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   727
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   728
        x:= meX;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   729
        y:= meY;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   730
        dX:= Vx;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   731
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   732
        t:= TestTime;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   733
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   734
            x:= CheckWrap(x);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   735
            x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   736
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   737
                dX:= dX + aiWindSpeed / Density;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   738
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   739
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   740
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   741
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   742
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   743
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   744
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   745
    if t < 50 then
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   746
        if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
7161
21a9c70b2070 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo
parents: 7154
diff changeset
   747
            Score:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   748
        else Score:= RateExplosion(Me, EX, EY, 101)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   749
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   750
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   751
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   752
    if (valueResult < Score) and (Score > 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   753
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   754
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 3));
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   755
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 20);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   756
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   757
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   758
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   759
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   760
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   761
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   762
    end
6772
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   763
//until (Score > 204800) or (TestTime > 4000);
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   764
until TestTime > 4500 - Level * 512;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   765
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   766
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   767
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   768
function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   769
const tDelta = 24;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   770
      Density : real = 1.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   771
var Vx, Vy, r: real;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   772
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   773
    TestTime: Longword;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   774
    x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   775
    t: LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   776
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   777
Flags:= Flags; // avoid compiler hint
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   778
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   779
TestTime:= 500;
15625
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
   780
ap.Bounce:= 0;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   781
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   782
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   783
meY:= hwFloat2Float(Me^.Y);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   784
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   785
    inc(TestTime, 900);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   786
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   787
        Vx:= (-(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5) + ((Targ.Point.X - meX) / (TestTime + tDelta))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   788
    // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   789
    else if meX<Targ.Point.X then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   790
        Vx:= ((Targ.Point.X+10) - meX) / (TestTime + tDelta)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   791
    else
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   792
        Vx:= ((Targ.Point.X-10) - meX) / (TestTime + tDelta);
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   793
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   794
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   795
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   796
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   797
        x:= meX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   798
        dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   799
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   800
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   801
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   802
    repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   803
        x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   804
        if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   805
            dX:= dX + aiWindSpeed / Density;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   806
        y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   807
        dY:= dY + aiGravityf;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   808
        dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   809
    until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   810
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   811
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   812
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   813
    if t < 50 then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   814
        Score:= RateExplosion(Me, EX, EY, 41)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   815
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   816
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   817
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   818
     if Score > 0 then
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   819
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   820
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 2));
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   821
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   822
        ap.Time:= TestTime div 1000 * 1000;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   823
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   824
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   825
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   826
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   827
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   828
     end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   829
until (TestTime = 4100);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   830
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   831
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   832
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   833
function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   834
const tDelta = 24;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   835
      Density : real = 2.0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   836
var Vx, Vy, r: real;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   837
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   838
    TestTime: Longword;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   839
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   840
    t: LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   841
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   842
Flags:= Flags; // avoid compiler hint
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   843
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   844
TestTime:= 500;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   845
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   846
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   847
meY:= hwFloat2Float(Me^.Y);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   848
if (WorldEdge = weWrap) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   849
    if (Targ.Point.X < meX) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   850
         targXWrap:= Targ.Point.X + (RightX-LeftX)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   851
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   852
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   853
    inc(TestTime, 900);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   854
    if (WorldEdge = weWrap) and (random(2)=0) then
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   855
        Vx:= (targXWrap - meX) / (TestTime + tDelta)
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   856
    else
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   857
        Vx:= (Targ.Point.X - meX) / (TestTime + tDelta);
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   858
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   859
        Vx:= -(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5 + Vx;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   860
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   861
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   862
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   863
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   864
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   865
        x:= meX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   866
        dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   867
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   868
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   869
        t:= TestTime;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   870
        repeat
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   871
            x:= CheckWrap(x);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   872
            x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   873
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   874
                 dX:= dX + aiWindSpeed / Density;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   875
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   876
            dY:= dY + aiGravityf;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   877
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   878
       until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   879
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   880
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   881
        EX:= trunc(x);
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   882
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   883
        if t < 50 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   884
            Score:= RateExplosion(Me, EX, EY, 200) + RateExplosion(Me, EX, EY + 120, 200)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   885
        else
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   886
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   887
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   888
        if valueResult < Score then
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   889
            begin
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   890
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   891
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   892
            ap.Time:= TestTime div 1000 * 1000;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   893
            ap.ExplR:= 300;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   894
            ap.ExplX:= EX;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   895
            ap.ExplY:= EY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   896
            valueResult:= Score
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   897
            end;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   898
        end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   899
until (TestTime = 4100);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   900
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   901
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   902
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   903
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   904
    function Solve(TX, TY, MX, MY: LongInt): LongWord;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   905
    var A, B, D, T: real;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   906
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   907
    begin
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   908
        A:= sqr(aiGravityf);
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   909
        B:= - aiGravityf * (TY - MY) - 1;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   910
        C:= sqr(TY - MY) + sqr(TX - MX);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   911
        D:= sqr(B) - A * C;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   912
        if D >= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   913
            begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   914
            D:= sqrt(D) - B;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   915
            if D >= 0 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   916
                T:= sqrt(D * 2 / A)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   917
            else
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   918
                T:= 0;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   919
            Solve:= trunc(T)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   920
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   921
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   922
                Solve:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   923
    end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   924
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   925
function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   926
const Density : real = 1.0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   927
var Vx, Vy: real;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   928
    Score, EX, EY: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   929
    TestTime: Longword;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   930
    x, y, dX, dY, meX, meY: real;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   931
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   932
Flags:= Flags; // avoid compiler hint
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   933
    TestMortar:= BadTurn;
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   934
    ap.ExplR:= 0;
7790
040fc517fece - Fix desyncs triggered by AI
unc0rr
parents: 7789
diff changeset
   935
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   936
    meX:= hwFloat2Float(Me^.X);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   937
    meY:= hwFloat2Float(Me^.Y);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   938
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   939
    if (Level > 2) then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   940
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   941
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   942
    TestTime:= Solve(Targ.Point.X, Targ.Point.Y, trunc(meX), trunc(meY));
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   943
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   944
    if TestTime = 0 then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   945
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   946
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   947
    Vx:= (Targ.Point.X - meX) / TestTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   948
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   949
        Vx:= -(aiWindSpeed / Density) * TestTime * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   950
    Vy:= aiGravityf * (TestTime div 2) - (Targ.Point.Y - meY) / TestTime;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   951
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   952
    x:= meX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   953
    dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   954
    y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   955
    dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   956
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   957
    repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   958
        x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   959
        if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   960
            dX:= dX + aiWindSpeed / Density;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   961
        y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   962
        dY:= dY + aiGravityf;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   963
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   964
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   965
    until (((Me = CurrentHedgehog^.Gear) and TestColl(EX, EY, 4)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   966
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, EX, EY, 4))) or (EY > cWaterLine);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   967
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   968
    if (EY < cWaterLine) and (dY >= 0) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   969
        begin
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   970
        Score:= RateExplosion(Me, EX, EY, 91);
9005
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   971
        if (Score = 0) then
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   972
            if (dY > 0.15) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   973
                Score:= - abs(Targ.Point.Y - EY) div 32
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   974
            else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   975
                Score:= BadTurn
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   976
        else if (Score < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   977
            Score:= BadTurn
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   978
        end
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   979
    else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   980
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   981
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   982
    if Score > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   983
        begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   984
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   985
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   986
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   987
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   988
        ap.ExplY:= EY;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   989
        TestMortar:= Score
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   990
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   991
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   992
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   993
function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   994
const
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   995
    MIN_RANGE =  80;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   996
    MAX_RANGE = 400;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   997
var Vx, Vy, x, y: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   998
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   999
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
  1000
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1001
Flags:= Flags; // avoid compiler hint
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1002
TestShotgun:= BadTurn;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1003
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1004
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1005
ap.Power:= 1;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1006
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1007
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1008
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
15728
f2930fe1b6d0 AI: Laser sight removes upper range cap for shotgun
Wuzzy <Wuzzy2@mail.ru>
parents: 15724
diff changeset
  1009
// Range limits (laser sight can remove upper range limit)
f2930fe1b6d0 AI: Laser sight removes upper range cap for shotgun
Wuzzy <Wuzzy2@mail.ru>
parents: 15724
diff changeset
  1010
if (range < MIN_RANGE) or ((range > MAX_RANGE) and (not aiLaserSighting) and (Level >= 4))then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1011
    exit(BadTurn);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1012
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1013
Vx:= (Targ.Point.X - x) * 1 / 1024;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1014
Vy:= (Targ.Point.Y - y) * 1 / 1024;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
  1015
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1016
// Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  1017
if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  1018
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
  1019
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1020
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1021
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1022
    rx:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1023
    ry:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1024
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 2)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
  1025
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 2)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1026
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1027
        x:= x + vX * 8;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1028
        y:= y + vY * 8;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1029
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1030
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
  1031
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1032
            begin
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1033
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1034
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1035
            else valueResult := BadTurn
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1036
            end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1037
        else
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1038
            dec(valueResult, Level * 4000);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1039
        // 27/20 is reuse bonus
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1040
        exit(valueResult * 27 div 20)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1041
    end
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1042
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1043
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1044
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1045
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1046
    or (trunc(y) > LAND_HEIGHT);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
  1047
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
  1048
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
  1049
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1050
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1051
function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1052
var Vx, Vy, x, y, t: real;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1053
    d: Longword;
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1054
    ix, iy, valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1055
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1056
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1057
if (Level > 4) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
  1058
Level:= Level; // avoid compiler hint
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1059
ap.ExplR:= 1;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1060
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1061
ap.Power:= 1;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1062
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1063
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1064
y:= hwFloat2Float(Me^.Y);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1065
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1066
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 20 then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1067
    exit(BadTurn);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1068
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1069
t:= 2 / sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1070
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1071
Vy:= (Targ.Point.Y - y) * t;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1072
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1073
// Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  1074
if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  1075
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1076
d:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1077
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1078
ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1079
iy:= trunc(y);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1080
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1081
if ((ix and LAND_WIDTH_MASK) = 0) and ((iy and LAND_HEIGHT_MASK) = 0) then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1082
    repeat
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1083
        if Land[iy, ix] <> 0 then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1084
            inc(d);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1085
        x:= x + vX;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1086
        y:= y + vY;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1087
        ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1088
        iy:= trunc(y);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1089
    until (Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1090
        or (x < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1091
        or (y < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1092
        or (ix >= LAND_WIDTH)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1093
        or (iy >= LAND_HEIGHT)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1094
        or (d > 48);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1095
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1096
if Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5 then
9495
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1097
    begin
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1098
    ap.AttacksNum:= 1 + (d + 8) div 12;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1099
    valueResult:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, 7, 20, vX*0.125, vY*0.125, afTrackFall) - ap.AttacksNum
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1100
    end
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1101
else
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1102
    valueResult:= BadTurn;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1103
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1104
TestDesertEagle:= valueResult
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1105
end;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1106
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1107
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1108
function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1109
var Vx, Vy, x, y, t, dmg: real;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1110
    d: Longword;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  1111
    //fallDmg: LongInt;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1112
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1113
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1114
if (Level > 3) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1115
Level:= Level; // avoid compiler hint
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1116
ap.ExplR:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1117
ap.Time:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1118
ap.Power:= 1;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1119
x:= hwFloat2Float(Me^.X);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1120
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1121
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 40 then
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1122
    exit(BadTurn);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1123
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1124
dmg:= sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1125
t:= 1.5 / dmg;
7208
62e36dc45098 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo
parents: 7206
diff changeset
  1126
dmg:= dmg * 0.025; // div 40
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1127
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1128
Vy:= (Targ.Point.Y - y) * t;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
  1129
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1130
// Apply inaccuracy
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  1131
inc(ap.Angle, AIrndSign(random((Level - 1) * 5)));
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1132
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1133
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1134
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1135
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1136
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1137
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1138
    if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1139
    and (Land[trunc(y), trunc(x)] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1140
        inc(d);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1141
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1142
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1143
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1144
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1145
    or (trunc(y) > LAND_HEIGHT)
7873
266fe9f1e5a9 Improve TestSniperRifle a bit
unc0rr
parents: 7790
diff changeset
  1146
    or (d > 22);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1147
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1148
if Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4 then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1149
     TestSniperRifle:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, trunc(dmg), 20, vX*0.166, vY*0.166, afTrackFall)
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1150
else TestSniperRifle:= BadTurn;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1151
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1152
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1153
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1154
function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1155
var valueResult, a, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1156
    x, y, trackFall: LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1157
    dx, dy: real;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1158
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1159
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1160
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1161
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1162
    if Level < 3 then trackFall:= afTrackFall
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8013
diff changeset
  1163
        else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1164
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1165
    ap.ExplR:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1166
    ap.Time:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1167
    ap.Power:= 1;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1168
    x:= hwRound(Me^.X);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1169
    y:= hwRound(Me^.Y);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1170
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1171
    a:= cMaxAngle div 2;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1172
    valueResult:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1173
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1174
    while a >= 0 do
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1175
        begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1176
        dx:= sin(a / cMaxAngle * pi) * 0.5;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1177
        dy:= cos(a / cMaxAngle * pi) * 0.5;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1178
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1179
        v1:= RateShove(Me, x - 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1180
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1181
                , -dx, -dy, trackFall);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1182
        v2:= RateShove(Me, x + 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1183
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1184
                , dx, -dy, trackFall);
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1185
        if (v1 > valueResult) or (v2 > valueResult) then
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1186
            if (v2 > v1)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1187
                or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1188
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1189
                ap.Angle:= a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1190
                valueResult:= v2
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1191
                end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1192
            else
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1193
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1194
                ap.Angle:= -a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1195
                valueResult:= v1
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1196
                end;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1197
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1198
        a:= a - 15 - random(cMaxAngle div 16)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1199
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1200
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1201
    if valueResult <= 0 then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1202
        valueResult:= BadTurn;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1203
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1204
    TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1205
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1206
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1207
function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1208
var valueResult, v1, v2, i: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1209
    x, y, trackFall: LongInt;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1210
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1211
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1212
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1213
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1214
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1215
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1216
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1217
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1218
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1219
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1220
    x:= hwRound(Me^.X);
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1221
    y:= hwRound(Me^.Y) + 4;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1222
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1223
    v1:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1224
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1225
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1226
        v1:= v1 + RateShove(Me, x - 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1227
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1228
                , -0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1229
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1230
    v1:= v1 + RateShove(Me, x - 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1231
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1232
            , -0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1233
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1234
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1235
    // now try opposite direction
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1236
    v2:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1237
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1238
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1239
        v2:= v2 + RateShove(Me, x + 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1240
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1241
                , 0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1242
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1243
    v2:= v2 + RateShove(Me, x + 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1244
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1245
            , 0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1246
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1247
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1248
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1249
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1250
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1251
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1252
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1253
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1254
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1255
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1256
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1257
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1258
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1259
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1260
        valueResult:= BadTurn;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1261
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1262
    TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1263
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1264
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1265
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1266
function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1267
var valueResult, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1268
    x, y, trackFall: LongInt;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1269
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1270
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1271
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1272
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1273
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1274
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1275
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1276
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1277
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1278
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1279
    x:= hwRound(Me^.X);
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1280
    y:= hwRound(Me^.Y);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1281
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1282
    // check left direction
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1283
    {first RateShove checks farthermost of two whip's AmmoShove attacks
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1284
    to encourage distant attacks (damaged hog is excluded from view of second
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1285
    RateShove call)}
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1286
    v1:= RateShove(Me, x - 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1287
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1288
            , -1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1289
    v1:= v1 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1290
        RateShove(Me, x - 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1291
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1292
            , -1, -0.8, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1293
    // now try opposite direction
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1294
    v2:= RateShove(Me, x + 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1295
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1296
            , 1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1297
    v2:= v2 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1298
        RateShove(Me, x + 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1299
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1300
            , 1, -0.8, trackFall);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1301
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1302
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1303
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1304
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1305
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1306
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1307
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1308
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1309
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1310
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1311
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1312
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1313
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1314
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1315
        valueResult:= BadTurn
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1316
    else
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1317
        inc(valueResult);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1318
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1319
    TestWhip:= valueResult;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1320
end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1321
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1322
function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1323
const step = 8;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1324
var valueResult, i, v, tx: LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1325
    trackFall: LongInt;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1326
    t, d, x, y, dx, dy, cx: real;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1327
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1328
Flags:= Flags; // avoid compiler hint
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1329
    ap.ExplR:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1330
    ap.Time:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1331
    ap.Power:= 1;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1332
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1333
    if Level = 1 then
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1334
        trackFall:= afTrackFall
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1335
    else if Level = 2 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1336
        trackFall:= 0
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1337
    else
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1338
        exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1339
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1340
    valueResult:= 0;
7486
nemo
parents: 7474
diff changeset
  1341
    v:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1342
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1343
    x:= hwFloat2Float(Me^.X);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1344
    y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1345
    d:= sqrt(sqr(Targ.Point.X - x) + sqr(Targ.Point.Y - y));
7486
nemo
parents: 7474
diff changeset
  1346
    if d < 10 then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1347
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1348
        dx:= 0;
14568
90893b397933 Fix dy hardcoded value in kamikaze test
unc0rr
parents: 14567
diff changeset
  1349
        dy:= step;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1350
        ap.Angle:= 2048
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1351
        end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1352
    else
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1353
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1354
        t:= step / d;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1355
        dx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1356
        dy:= (Targ.Point.Y - y) * t;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1357
15638
5a949495ee29 Add missing semicolon (oops!)
Wuzzy <Wuzzy2@mail.ru>
parents: 15637
diff changeset
  1358
        ap.Angle:= DxDy2AttackAnglef(dx, -dy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1359
        // Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  1360
        if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  1361
            inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1362
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1363
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1364
    if dx >= 0 then cx:= 0.45 else cx:= -0.45;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1365
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1366
    for i:= 1 to 512 div step - 2 do
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1367
        begin
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1368
        x:= x + dx;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1369
        y:= y + dy;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1370
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1371
        valueResult:= valueResult +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1372
            RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1373
                , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1374
                , cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1375
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1376
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1377
    if (d < 10) and (dx = 0) then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1378
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1379
        x:= hwFloat2Float(Me^.X);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1380
        y:= hwFloat2Float(Me^.Y);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1381
        tx:= trunc(x);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1382
        v:= RateShove(Me, tx, trunc(y)
7486
nemo
parents: 7474
diff changeset
  1383
                , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1384
                , -cx, -0.9, trackFall or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1385
        for i:= 1 to 512 div step - 2 do
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1386
            begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1387
            y:= y + dy;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1388
            v:= v +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1389
                RateShove(Me, tx, trunc(y)
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1390
                    , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1391
                    , -cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1392
            end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1393
        end;
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1394
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1395
    if v > valueResult then
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1396
    begin
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1397
        cx:= -cx;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1398
        ap.Angle:= -2048;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1399
        valueResult:= v
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1400
        end;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1401
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1402
    v:= RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1403
            , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1404
            , cx, -0.9, trackFall or afIgnoreMe);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1405
    valueResult:= valueResult + v - KillScore * friendlyfactor div 100 * 1024;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1406
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1407
    if v < 65536 then
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1408
        inc(valueResult, RateExplosion(Me, trunc(x), trunc(y), 30, afIgnoreMe));
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1409
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1410
    TestKamikaze:= valueResult;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1411
end;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1412
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1413
function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1414
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1415
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1416
Flags:= Flags; // avoid compiler hint
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1417
Level:= Level; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1418
Targ:= Targ;
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1419
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1420
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1421
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1422
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1423
ap.Angle:= 0;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1424
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1425
rate:= RateHammer(Me);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1426
if rate = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1427
    rate:= BadTurn;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1428
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1429
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1430
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1431
function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
  1432
const cShift = 4;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1433
      Density : real = 2.0;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1434
var bombsSpeed, X, Y, dX, dY: real;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1435
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1436
    dmg: array[0..9] of LongInt;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1437
    fexit, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1438
    i, t, valueResult, targetY: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1439
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1440
Flags:= Flags; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1441
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1442
ap.Time:= 0;
15724
0436ea41ece5 AI: Don't use airstrikes if negative gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15723
diff changeset
  1443
if (Level > 3) or (aiGravityf <= 0) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1444
    exit(BadTurn);
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
  1445
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
  1446
ap.Angle:= 0;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1447
ap.AttackPutX:= Targ.Point.X;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1448
ap.AttackPutY:= Targ.Point.Y;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1449
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1450
bombsSpeed:= hwFloat2Float(cBombsSpeed);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1451
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1452
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15698
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15697
diff changeset
  1453
Y:= topY - 300;
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1454
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1455
dX:= bombsSpeed;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1456
dY:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1457
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1458
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1459
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1460
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1461
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1462
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1463
valueResult:= 0;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1464
firstHit:= false;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1465
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1466
repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1467
    X:= X + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1468
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  1469
        dX:= dX + aiWindSpeed / Density;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1470
    Y:= Y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1471
    dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1472
    fexit:= true;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1473
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1474
    for i:= 0 to 9 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1475
        if b[i] then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1476
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1477
            fexit:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1478
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1479
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1480
                b[i]:= false;
15702
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1481
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1482
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1483
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1484
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1485
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1486
                if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1487
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1488
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1489
                    // remember Y of first hit, used for target pos
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1490
                    targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1491
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1492
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1493
            end;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1494
until fexit or (Y > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1495
13478
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1496
for i:= 0 to 5 do
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1497
    if dmg[i] <> BadTurn then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1498
        inc(valueResult, dmg[i]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1499
t:= valueResult;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1500
ap.AttackPutX:= Targ.Point.X - 60;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1501
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1502
    // this is not strictly neccessry, it's just to make sure
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1503
    // the X is on the height of the first hit
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1504
    ap.AttackPutY:= targetY;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1505
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1506
for i:= 0 to 3 do
13478
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1507
    if dmg[i] <> BadTurn then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1508
        begin
13478
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1509
        dec(t, dmg[i]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1510
        inc(t, dmg[i + 6]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1511
        if t > valueResult then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1512
            begin
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1513
            valueResult:= t;
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1514
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1515
            end
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1516
        end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1517
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1518
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1519
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1520
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1521
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1522
15707
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1523
function TestResurrector(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1524
var rate, heal: LongInt;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1525
begin
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1526
Flags:= Flags; // avoid compiler hint
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1527
Targ:= Targ;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1528
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1529
if (Level = 5) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1530
    exit(BadTurn);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1531
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1532
if (Me^.Health <= 1) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1533
    exit(BadTurn);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1534
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1535
if (Level <= 2) and (Me^.Hedgehog^.Effects[hePoisoned] > 0) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1536
    // Sacrifice almost all health if poisoned
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1537
    heal:= Me^.Health - 1
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1538
else
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1539
    // Sacrifice up to 10% of own health
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1540
    heal:= (Me^.Health div 10);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1541
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1542
ap.ExplR:= 0;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1543
ap.Time:= 0;
15708
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1544
if (Level >= 4) then
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1545
    // slow resurrect
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1546
    ap.Power:= max(512 * heal - 512, 10)
15707
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1547
else
15708
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1548
    // fast resurrect
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1549
    ap.Power:= max(16 * heal - 16, 10);
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1550
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1551
// Time limit
15709
326b024a24e3 Fix typo
Wuzzy <Wuzzy2@mail.ru>
parents: 15708
diff changeset
  1552
ap.Power:= min(ap.Power, 5000);
15708
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1553
15707
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1554
ap.Angle:= 0;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1555
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1556
rate:= RateResurrector(Me);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1557
if rate <= 0 then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1558
    rate:= BadTurn;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1559
TestResurrector:= rate;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1560
end;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1561
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1562
function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1563
const cShift = 4;
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1564
      Density : real = 1.0;
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1565
var bombsSpeed, X, Y, dX, dY, drillX, drillY: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1566
    t2: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1567
    dmg: array[0..9] of LongInt;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1568
    collided, drilling, timerRuns, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1569
    i, t, value, valueResult, attackTime, drillTimer, targetX, targetY: LongInt;
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1570
begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1571
Flags:= Flags; // avoid compiler hint
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1572
ap.ExplR:= 0;
15724
0436ea41ece5 AI: Don't use airstrikes if negative gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15723
diff changeset
  1573
if (Level > 3) or (aiGravityf <= 0) then
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1574
    exit(BadTurn);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1575
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1576
ap.Angle:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1577
targetX:= Targ.Point.X;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1578
ap.AttackPutY:= Targ.Point.Y;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1579
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1580
bombsSpeed:= hwFloat2Float(cBombsSpeed);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1581
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1582
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15698
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15697
diff changeset
  1583
Y:= topY - 300;
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1584
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1585
valueResult:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1586
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1587
attackTime:= 6000;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1588
while attackTime >= 0 do
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1589
    begin
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1590
    dec(attackTime, 1000);
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1591
    value:= 0;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1592
    firstHit:= false;
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1593
    for i:= 0 to 9 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1594
        begin
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1595
        dmg[i]:= 0;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1596
        drillX:= trunc(X) + LongWord(i * 30);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1597
        drillY:= trunc(Y);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1598
        dX:= bombsSpeed;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1599
        dY:= 0;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1600
        collided:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1601
        drilling:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1602
        timerRuns:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1603
        drillTimer := attackTime;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1604
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1605
        repeat
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1606
            // Simulate in-air movement
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1607
            drillX:= drillX + dX;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1608
            drillY:= drillY + dY;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1609
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  1610
                dX:= dX + aiWindSpeed / Density;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1611
            dY:= dY + aiGravityf;
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1612
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1613
            if timerRuns then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1614
                dec(drillTimer);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1615
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1616
            // Collided with land ... simulate drilling
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1617
            if (drillTimer > 0) and TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) and
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1618
                (Abs(Targ.Point.X - trunc(drillX)) + Abs(Targ.Point.Y - trunc(drillY)) > 21) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1619
                begin
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1620
                drilling := true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1621
                timerRuns := true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1622
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1623
                dX := dX * t2;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1624
                dY := dY * t2;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1625
                repeat
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1626
                    drillX:= drillX + dX;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1627
                    drillY:= drillY + dY;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1628
                    dec(drillTimer, 10);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1629
                    if (Abs(Targ.Point.X - drillX) + Abs(Targ.Point.Y - drillY) < 22)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1630
                        or (drillX < -32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1631
                        or (drillY < -32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1632
                        or (trunc(drillX) > LAND_WIDTH + 32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1633
                        or (trunc(drillY) > cWaterLine)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1634
                        or (drillTimer <= 0) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1635
                        collided:= true
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1636
                    else if not TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1637
                        drilling:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1638
                until (collided or (not drilling));
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1639
                end
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1640
            // Collided with something else ... record collision
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1641
            else if (drillTimer <= 0) or TestColl(trunc(drillX), trunc(drillY), 4) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1642
                collided:= true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1643
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1644
            // Simulate explosion
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1645
            if collided then
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1646
                begin
15702
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1647
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1648
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1649
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1650
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58);
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1651
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1652
                if not firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1653
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1654
                    targetY:= trunc(drillY);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1655
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1656
                    end;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1657
                end;
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1658
        until collided or (drillY > cWaterLine);
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1659
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1660
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1661
    // calculate score
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1662
    for i:= 0 to 5 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1663
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1664
            inc(value, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1665
    t:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1666
    targetX:= Targ.Point.X - 60;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1667
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1668
    for i:= 0 to 3 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1669
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1670
            begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1671
            dec(t, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1672
            inc(t, dmg[i + 6]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1673
            if t > value then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1674
                begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1675
                value:= t;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1676
                targetX:= Targ.Point.X - 30 - cShift + i * 30
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1677
                end
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1678
            end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1679
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1680
    if value > valueResult then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1681
        begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1682
        valueResult:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1683
        ap.AttackPutX:= targetX;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1684
        if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1685
            ap.AttackPutY:= targetY;
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1686
        ap.Time:= attackTime;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1687
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1688
end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1689
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1690
if valueResult <= 0 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1691
    valueResult:= BadTurn
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1692
else
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1693
    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1694
    // Weaker AI has chance to get the time wrong by 1-3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1695
    if Level = 5 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1696
        // +/- 3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1697
        ap.Time:= ap.Time + (3 - random(7)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1698
    else if Level = 4 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1699
        // +/- 2 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1700
        ap.Time:= ap.Time + (2 - random(5)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1701
    else if Level = 3 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1702
        // +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1703
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1704
            ap.Time:= ap.Time + (1 - random(3)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1705
    else if Level = 2 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1706
        // 50% chance for +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1707
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1708
            ap.Time:= ap.Time + (1 - random(3)) * 1000;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1709
    ap.Time:= Min(5000, Max(1000, ap.Time));
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1710
    end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1711
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1712
TestDrillStrike:= valueResult;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1713
end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1714
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1715
function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1716
const cShift = 4;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1717
      Density : real = 1.0;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1718
var minesSpeed, X, Y, dX, dY: real;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1719
    b: array[0..9] of boolean;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1720
    dmg: array[0..9] of LongInt;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1721
    fexit, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1722
    i, t, valueResult, targetY: LongInt;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1723
begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1724
Flags:= Flags; // avoid compiler hint
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1725
ap.ExplR:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1726
ap.Time:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1727
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1728
// AI currently only supports cMinesTime = 0 because it's the most
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1729
// predictable.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1730
// Other cMinesTime values are risky because of bouncy mines;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1731
// so they are unsupported.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1732
// TODO: Implement mine strike for other values of MineTime
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1733
// TODO: Teach AI to avoid hitting their own with mines
15724
0436ea41ece5 AI: Don't use airstrikes if negative gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15723
diff changeset
  1734
if (Level > 3) or (aiGravityf <= 0) or (cMinesTime <> 0) then
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1735
    exit(BadTurn);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1736
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1737
ap.Angle:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1738
ap.AttackPutX:= Targ.Point.X;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1739
ap.AttackPutY:= Targ.Point.Y;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1740
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1741
minesSpeed:= hwFloat2Float(cBombsSpeed);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1742
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1743
X:= X - minesSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15698
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15697
diff changeset
  1744
Y:= topY - 300;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1745
dX:= minesSpeed;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1746
dY:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1747
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1748
for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1749
    begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1750
    b[i]:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1751
    dmg[i]:= 0
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1752
    end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1753
valueResult:= 0;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1754
firstHit:= false;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1755
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1756
repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1757
    X:= X + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1758
    if (GameFlags and (gfMoreWind or gfInfAttack)) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  1759
        dX:= dX + aiWindSpeed / Density;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1760
    Y:= Y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1761
    dY:= dY + aiGravityf;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1762
    fexit:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1763
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1764
    for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1765
        if b[i] then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1766
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1767
            fexit:= false;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1768
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1769
                begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1770
                b[i]:= false;
15702
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1771
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1772
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1773
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1774
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96);
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1775
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1776
                if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1777
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1778
                    targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1779
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1780
                    end;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1781
                end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1782
            end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1783
until fexit or (Y > cWaterLine);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1784
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1785
for i:= 0 to 5 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1786
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1787
        inc(valueResult, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1788
t:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1789
ap.AttackPutX:= Targ.Point.X - 60;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1790
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1791
    ap.AttackPutY:= targetY;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1792
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1793
for i:= 0 to 3 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1794
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1795
        begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1796
        dec(t, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1797
        inc(t, dmg[i + 6]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1798
        if t > valueResult then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1799
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1800
            valueResult:= t;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1801
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1802
            end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1803
        end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1804
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1805
if valueResult <= 0 then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1806
    valueResult:= BadTurn;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1807
TestMineStrike:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1808
end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1809
15752
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1810
function TestSineGun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1811
const
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1812
    MIN_RANGE =  40;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1813
    MAX_RANGE = 400;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1814
var Vx, Vy, x, y: real;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1815
    rx, ry, value, valueResult: LongInt;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1816
    range: integer;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1817
    landStop: boolean;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1818
begin
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1819
// TODO: Also simulate the sine gun's kickback and make sure the attacker
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1820
// doesn't get hurt
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1821
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1822
Flags:= Flags; // avoid compiler hint
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1823
TestSineGun:= BadTurn;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1824
valueResult:= 0;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1825
ap.ExplR:= 0;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1826
ap.Time:= 0;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1827
ap.Power:= 1;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1828
x:= hwFloat2Float(Me^.X);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1829
y:= hwFloat2Float(Me^.Y);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1830
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1831
// Range limits
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1832
if (range < MIN_RANGE) or ((range > MAX_RANGE) and (Level >= 4)) then
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1833
    exit(BadTurn);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1834
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1835
Vx:= (Targ.Point.X - x) * 1 / 1024;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1836
Vy:= (Targ.Point.Y - y) * 1 / 1024;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1837
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1838
// Never shoot downwards or horizontal because it's dangerous
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1839
// and we don't have a proper check for kickback yet
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1840
if Vy >= 0 then
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1841
    exit(BadTurn);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1842
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1843
landStop:= false;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1844
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1845
// Apply inaccuracy
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1846
if (not aiLaserSighting) then
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1847
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1848
repeat
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1849
    x:= x + vX;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1850
    y:= y + vY;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1851
    rx:= trunc(x);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1852
    ry:= trunc(y);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1853
    if (GameFlags and gfSolidLand) <> 0 then
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1854
        // Stop projectile when colliding with indestructible land
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1855
        landStop:= (Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 5);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1856
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1857
    if landStop or
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1858
       ((Me = CurrentHedgehog^.Gear) and TestCollHogsOrObjects(rx, ry, 5)) or
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1859
       ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 5)) then
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1860
    begin
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1861
        x:= x + vX * 8;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1862
        y:= y + vY * 8;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1863
        value:= RateShove(Me, rx, ry, 5, 35, 50, vX, vY, afTrackFall);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1864
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1865
        if (value > 0) then
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1866
            inc(valueResult, value);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1867
    end
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1868
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 5)
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1869
    or (landStop)
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1870
    or (Metric(trunc(x), trunc(y), hwRound(Me^.X), hwRound(Me^.Y)) > MAX_RANGE)
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1871
    or (x < 0)
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1872
    or (y < 0)
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1873
    or (trunc(x) > LAND_WIDTH)
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1874
    or (trunc(y) > LAND_HEIGHT);
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1875
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1876
if valueResult <= 0 then
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1877
    valueResult:= BadTurn;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1878
TestSineGun:= valueResult;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1879
end;
680dc787408c AI: Add new sine gun test (still WIP)
Wuzzy <Wuzzy2@mail.ru>
parents: 15751
diff changeset
  1880
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1881
function TestSMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1882
const timeLimit = 50;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1883
      Density : real = 1.6;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1884
var Vx, Vy, r, meX, meY: real;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1885
    rTime: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1886
    EX, EY: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1887
    valueResult: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1888
    targXWrap, x, y, dX, dY: real;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1889
    t: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1890
    value: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1891
begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1892
Flags:= Flags; // avoid compiler hint
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1893
meX:= hwFloat2Float(Me^.X);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1894
meY:= hwFloat2Float(Me^.Y);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1895
ap.Time:= 0;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1896
rTime:= 350;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1897
ap.ExplR:= 0;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1898
if (WorldEdge = weWrap) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1899
    if (Targ.Point.X < meX) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1900
         targXWrap:= Targ.Point.X + (RightX-LeftX)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1901
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1902
valueResult:= BadTurn;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1903
repeat
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1904
    rTime:= rTime + 300 + Level * 50 + random(300);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1905
    if (WorldEdge = weWrap) and (random(2)=0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1906
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1907
    else
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1908
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1909
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  1910
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1911
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1912
    r:= sqr(Vx) + sqr(Vy);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1913
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1914
    if not (r > 1) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1915
        begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1916
        x:= meX;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1917
        y:= meY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1918
        dX:= Vx;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1919
        dY:= -Vy;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1920
        t:= rTime;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1921
        repeat
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1922
            x:= CheckWrap(x);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1923
            x:= x + dX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1924
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  1925
                dX:= dX + aiWindSpeed / Density;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1926
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1927
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1928
            dY:= dY + aiGravityf;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1929
            dec(t)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1930
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1931
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2))) or (t < -timeLimit);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1932
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1933
        EX:= trunc(x);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1934
        EY:= trunc(y);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1935
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1936
        if t >= -timeLimit then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1937
            if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1938
                value:= RateExplosion(Me, EX, EY, 61, afTrackFall)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1939
            else
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1940
                value:= RateExplosion(Me, EX, EY, 61);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1941
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1942
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1943
            value := BadTurn;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1944
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1945
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1946
            begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1947
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1948
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1949
            ap.ExplR:= 60;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1950
            ap.ExplX:= EX;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1951
            ap.ExplY:= EY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1952
            valueResult:= value
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1953
            end;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1954
        end
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1955
until rTime > 5050 - Level * 800;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1956
TestSMine:= valueResult
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1957
end;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1958
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1959
function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1960
const BOUNCES = 5;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1961
var X, Y: real;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1962
    dmg: array[0..BOUNCES-1] of LongInt;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1963
    i, e, rate, valueResult, targetY: LongInt;
15701
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1964
    firstHit, solidBounce: boolean;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1965
begin
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1966
Flags:= Flags; // avoid compiler hint
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1967
ap.ExplR:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1968
ap.Time:= 0;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1969
if (aiGravityf <= 0) then
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1970
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1971
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1972
if (Level > 2) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1973
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1974
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1975
ap.Angle:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1976
ap.AttackPutX:= Targ.Point.X;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1977
ap.AttackPutY:= Targ.Point.Y;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1978
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1979
X:= Targ.Point.X;
15698
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15697
diff changeset
  1980
Y:= -1024;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1981
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1982
for i:= 0 to BOUNCES-1 do
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1983
    dmg[i]:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1984
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1985
i:= 1;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1986
firstHit:= false;
15701
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1987
solidBounce:= false;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1988
repeat
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1989
    // Piano goes down
15701
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1990
    if (not solidBounce) then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1991
        Y:= Y + 11;
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1992
    if solidBounce or TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(X), trunc(Y), 32) then
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1993
        begin
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1994
        if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1995
            targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1996
        firstHit:= true;
15701
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1997
        if (GameFlags and gfSolidLand) <> 0 then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1998
            // Don't change Y when indestructible land was hit
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1999
            solidBounce:= true;
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  2000
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2001
        for e:= -1 to 1 do
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2002
            begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2003
            rate:= RateExplosion(Me, trunc(X) + 30*e, trunc(Y)+40, 161, afIgnoreMe);
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2004
            if rate <> BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2005
                dmg[i]:= dmg[i] + rate;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2006
            end;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2007
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2008
        if (i > 1) and (dmg[i] > 0) then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2009
            dmg[i]:= dmg[i] div 2;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2010
        inc(i);
15701
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  2011
        if (not solidBounce) then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  2012
            // Skip past the blast hole
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  2013
            Y:= Y + 41
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2014
        end;
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2015
until (i > BOUNCES) or (Y > cWaterLine);
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2016
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2017
if (i = 0) and (Y > cWaterLine) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2018
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2019
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2020
valueResult:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2021
for i:= 0 to BOUNCES do
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2022
    if dmg[i] <= BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2023
        begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2024
        valueResult:= BadTurn;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2025
        break;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2026
        end
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  2027
    else
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2028
        inc(valueResult, dmg[i]);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2029
ap.AttackPutX:= Targ.Point.X;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  2030
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  2031
    ap.AttackPutY:= targetY;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2032
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2033
valueResult:= valueResult - KillScore * friendlyfactor div 100 * 1024;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2034
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2035
if valueResult <= 0 then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2036
    valueResult:= BadTurn;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2037
TestPiano:= valueResult;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2038
end;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  2039
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  2040
function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  2041
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2042
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2043
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  2044
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  2045
Flags:= Flags; // avoid compiler hint
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2046
    TestTeleport := BadTurn;
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  2047
    exit(BadTurn);
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2048
    Level:= Level; // avoid compiler hint
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6879
diff changeset
  2049
    //FillBonuses(true, [gtCase]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2050
    if bonuses.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2051
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2052
        if Me^.Health <= 100  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2053
            begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  2054
            maxTop := Targ.Point.Y - cHHRadius * 2;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  2055
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  2056
            while not TestColl(Targ.Point.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2057
                dec(maxTop, cHHRadius*2);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  2058
            if not TestColl(Targ.Point.X, maxTop + cHHRadius, cHHRadius) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2059
                begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  2060
                ap.AttackPutX := Targ.Point.X;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2061
                ap.AttackPutY := maxTop + cHHRadius;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  2062
                TestTeleport := Targ.Point.Y - maxTop;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2063
                end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2064
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2065
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2066
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2067
        begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2068
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
  2069
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2070
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2071
            inc(failNum);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2072
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2073
        or (failNum = bonuses.Count*2);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  2074
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2075
        if failNum < bonuses.Count*2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2076
            begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2077
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2078
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2079
            TestTeleport := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2080
            end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2081
        end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  2082
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  2083
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2084
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2085
procedure checkCakeWalk(Me, Gear: PGear; var ap: TAttackParams);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2086
var i: Longword;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2087
    v: LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2088
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8161
diff changeset
  2089
while (not TestColl(hwRound(Gear^.X), hwRound(Gear^.Y), 6)) and (Gear^.Y.Round < LongWord(LAND_HEIGHT)) do
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2090
    Gear^.Y:= Gear^.Y + _1;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2091
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2092
for i:= 0 to 2040 do
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2093
    begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2094
    cakeStep(Gear);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2095
    v:= RateExplosion(Me, hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg * 2, afTrackFall);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  2096
    if v > ap.Power then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2097
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2098
        ap.ExplX:= hwRound(Gear^.X);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2099
        ap.ExplY:= hwRound(Gear^.Y);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2100
        ap.Power:= v
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2101
        end
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2102
    end;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2103
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2104
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  2105
function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2106
var valueResult, v1, v2: LongInt;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2107
    cake: TGear;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2108
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  2109
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2110
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2111
7501
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  2112
    if (Level > 2) then
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  2113
        exit(BadTurn);
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2114
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2115
    ap.ExplR:= 0;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2116
    ap.Time:= 0;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2117
    ap.Power:= BadTurn; // use it as max score value in checkCakeWalk
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2118
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  2119
    //FillChar(cake, sizeof(cake), 0);
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2120
    cake.Radius:= 7;
13469
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  2121
    cake.CollisionMask:= lfNotCurHogCrate;
7752
65bacd3ba69e Fix crasher in TestCake
unc0rr
parents: 7730
diff changeset
  2122
    cake.Hedgehog:= Me^.Hedgehog;
15387
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14607
diff changeset
  2123
    cake.Kind:= gtCake;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2124
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2125
    // check left direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2126
    cake.Angle:= 3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2127
    cake.dX.isNegative:= true;
15387
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14607
diff changeset
  2128
    cake.dX.QWordValue:= 0;
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14607
diff changeset
  2129
    cake.dY:= _0;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2130
    cake.X:= Me^.X - _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2131
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2132
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2133
    v1:= ap.Power;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2134
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2135
    // now try opposite direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2136
    cake.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2137
    cake.dX.isNegative:= false;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2138
    cake.X:= Me^.X + _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2139
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2140
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2141
    v2:= ap.Power;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2142
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2143
    ap.Power:= 1;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2144
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2145
    if (v2 > v1) then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2146
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2147
        ap.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2148
        valueResult:= v2
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2149
        end
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2150
    else
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2151
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2152
        ap.Angle:= -1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2153
        valueResult:= v1
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2154
        end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2155
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2156
    if valueResult <= 0 then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2157
        valueResult:= BadTurn;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2158
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2159
    TestCake:= valueResult;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2160
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2161
15640
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2162
function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2163
var rate: LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2164
begin
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2165
Flags:= Flags; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2166
Level:= Level; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2167
Targ:= Targ;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2168
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2169
if (Level = 5) then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2170
    exit(BadTurn);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2171
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2172
ap.ExplR:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2173
ap.Time:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2174
ap.Power:= 1;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2175
ap.Angle:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2176
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2177
rate:= RateSeduction(Me);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2178
if rate <= 0 then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2179
    rate:= BadTurn;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2180
TestSeduction:= rate;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2181
end;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2182
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  2183
function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2184
const Density : real = 2.0;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2185
var valueResult: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2186
    x, y, dx, dy: real;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2187
    EX, EY, t: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2188
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  2189
Flags:= Flags; // avoid compiler hint
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  2190
Targ:= Targ; // avoid compiler hint
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  2191
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2192
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2193
y:= hwFloat2Float(Me^.Y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2194
dx:= hwSign(Me^.dX) * 0.03;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2195
if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2196
    dx:= -(aiWindSpeed / Density) + dx;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2197
dy:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2198
t:= 5000;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2199
repeat
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2200
    dec(t);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2201
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2202
        dx:= dx + aiWindSpeed / Density;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2203
    x:= x + dx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  2204
    dy:= dy + aiGravityf;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2205
    y:= y + dy;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  2206
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2207
    if TestColl(trunc(x), trunc(y), 3) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2208
        t:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2209
until t = 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2210
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2211
EX:= trunc(x);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2212
EY:= trunc(y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2213
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2214
if Level = 1 then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2215
    valueResult:= RateExplosion(Me, EX, EY, 76, afTrackFall or afErasesLand)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  2216
else
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2217
    valueResult:= RateExplosion(Me, EX, EY, 76);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2218
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2219
if (valueResult > 0) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2220
    begin
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2221
    ap.Angle:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2222
    ap.Power:= 1;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2223
    ap.Time:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2224
    ap.ExplR:= 150;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2225
    ap.ExplX:= EX;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2226
    ap.ExplY:= EY
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2227
    end else
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2228
    valueResult:= BadTurn;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2229
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2230
TestDynamite:= valueResult
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2231
end;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2232
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2233
function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2234
const Density : real = 1.0;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2235
var valueResult: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2236
    x, y, dx, dy: real;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2237
    EX, EY, t: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2238
begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2239
Flags:= Flags; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2240
Targ:= Targ; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2241
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2242
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2243
y:= hwFloat2Float(Me^.Y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2244
dx:= hwSign(Me^.dX) * 0.02;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2245
if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2246
    dx:= -(aiWindSpeed / Density) + dx;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2247
dy:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2248
t:= 10000;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2249
repeat
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2250
    dec(t);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2251
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2252
         dx:= dx + aiWindSpeed / Density;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2253
    x:= x + dx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  2254
    dy:= dy + aiGravityf;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2255
    y:= y + dy;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2256
    if ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2257
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2)) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2258
        t:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2259
until t = 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2260
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2261
EX:= trunc(x);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2262
EY:= trunc(y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2263
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2264
if Level = 1 then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2265
    valueResult:= RateExplosion(Me, EX, EY, 51, afTrackFall or afErasesLand)
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2266
else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2267
    valueResult:= RateExplosion(Me, EX, EY, 51);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2268
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2269
if (valueResult > 0) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2270
    begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2271
    ap.Angle:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2272
    ap.Power:= 1;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2273
    ap.Time:= 0;
15625
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2274
    if (Level < 5) then
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2275
        // Set minimum mine bounciness for improved aim
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2276
        ap.Bounce:= 1
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2277
    else
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2278
        ap.Bounce:= 0;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2279
    ap.ExplR:= 100;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2280
    ap.ExplX:= EX;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2281
    ap.ExplY:= EY
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2282
    end else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2283
    valueResult:= BadTurn;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2284
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2285
TestMine:= valueResult
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2286
end;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2287
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2288
function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2289
const timeLimit = 300;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2290
      Density : real = 4.0;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2291
var Vx, Vy, r, meX, meY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2292
    rTime: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2293
    EX, EY: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2294
    valueResult: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2295
    targXWrap, x, y, dX, dY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2296
    t: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2297
    value, range: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2298
begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2299
Flags:= Flags; // avoid compiler hint
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2300
meX:= hwFloat2Float(Me^.X);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2301
meY:= hwFloat2Float(Me^.Y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2302
ap.Time:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2303
rTime:= 350;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2304
ap.ExplR:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2305
if (WorldEdge = weWrap) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2306
    if (Targ.Point.X < meX) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2307
         targXWrap:= Targ.Point.X + (RightX-LeftX)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2308
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2309
         targXWrap:= Targ.Point.X - (RightX-LeftX);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2310
valueResult:= BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2311
repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2312
    rTime:= rTime + 300 + Level * 50 + random(300);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2313
    if (WorldEdge = weWrap) and (random(2)=0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2314
         Vx:= (targXWrap - meX) / rTime
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2315
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2316
         Vx:= (Targ.Point.X - meX) / rTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2317
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2318
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  2319
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2320
    r:= sqr(Vx) + sqr(Vy);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2321
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2322
    if not (r > 1) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2323
        begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2324
        x:= meX;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2325
        y:= meY;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2326
        dX:= Vx;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2327
        dY:= -Vy;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2328
        t:= rTime;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2329
        repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2330
            x:= CheckWrap(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2331
            x:= x + dX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2332
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2333
                dX:= dX + aiWindSpeed / Density;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2334
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2335
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  2336
            dY:= dY + aiGravityf;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2337
            dec(t)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2338
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 7)) or
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2339
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 7))) or (t < -timeLimit);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2340
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2341
        EX:= trunc(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2342
        EY:= trunc(y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2343
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2344
        // Sanity check: Make sure we're not too close to impact location
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2345
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2346
        if (range <= 40) then
15751
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
  2347
            value:= BadTurn
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
  2348
        // Timeout
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
  2349
        else if t < -timeLimit then
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
  2350
            value:= BadTurn
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2351
        else
15751
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
  2352
            value:= RateShove(Me, EX, EY, 16, trunc(sqr((abs(dY)+abs(dX))*40000/10000)), 0, dX, dY, 0);
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2353
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2354
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2355
            value := BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2356
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2357
        if (valueResult < value) or ((valueResult = value) and (Level = 1)) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2358
            begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2359
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 12));
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2360
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 22 + 1);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2361
            valueResult:= value
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2362
            end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2363
        end
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2364
until rTime > 5050 - Level * 800;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2365
TestKnife:= valueResult
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2366
end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2367
15636
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2368
function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2369
const
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2370
    MIN_RANGE = 160;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2371
    MAX_RANGE = 2612;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2372
var Vx, Vy, meX, meY, x, y, r: real;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2373
    rx, ry, valueResult: LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2374
    range, maxRange: integer;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2375
begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2376
Flags:= Flags; // avoid compiler hint
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2377
maxRange:= MAX_RANGE - ((Level - 1) * 300);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2378
TestAirMine:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2379
ap.ExplR:= 60;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2380
ap.Time:= 0;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2381
meX:= hwFloat2Float(Me^.X);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2382
meY:= hwFloat2Float(Me^.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2383
x:= meX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2384
y:= meY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2385
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2386
// Rough first range check
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2387
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2388
if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2389
    exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2390
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2391
Vx:= (Targ.Point.X - x) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2392
Vy:= (Targ.Point.Y - y) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2393
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2394
repeat
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2395
    x:= x + vX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2396
    y:= y + vY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2397
    rx:= trunc(x);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2398
    ry:= trunc(y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2399
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2400
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2401
        begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2402
        x:= x + vX * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2403
        y:= y + vY * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2404
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2405
        if Level = 1 then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2406
            valueResult:= RateExplosion(Me, rx, ry, 61, afTrackFall)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2407
        else
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2408
            valueResult:= RateExplosion(Me, rx, ry, 61);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2409
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2410
        // Precise range calculation required to calculate power;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2411
        // The air mine is very sensitive to small changes in power.
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2412
        r:= sqr(meX - rx) + sqr(meY - ry);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2413
        range:= trunc(sqrt(r));
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2414
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2415
        if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2416
            exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2417
        ap.Power:= ((range + cHHRadius*2) * cMaxPower) div MAX_RANGE;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2418
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2419
        // Apply inaccuracy
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2420
        inc(ap.Power, (random(93*(Level-1)) - 31*(Level-1))); // Level 1 spread: -124 .. 248
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  2421
        if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  2422
            inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
15636
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2423
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2424
        if (valueResult <= 0) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2425
            valueResult:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2426
        exit(valueResult)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2427
        end
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2428
until (abs(Targ.Point.X - trunc(x)) + abs(Targ.Point.Y - trunc(y)) < 4)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2429
    or (x < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2430
    or (y < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2431
    or (trunc(x) > LAND_WIDTH)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2432
    or (trunc(y) > LAND_HEIGHT);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2433
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2434
TestAirMine := BadTurn
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2435
end;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2436
15642
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2437
function TestMinigun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2438
const
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2439
    MAX_RANGE = 400;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2440
var Vx, Vy, x, y: real;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2441
    rx, ry, valueResult: LongInt;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2442
    range: integer;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2443
begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2444
// This code is still very similar to TestShotgun,
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2445
// but it's a good simple estimate.
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2446
// TODO: Simulate random bullets
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2447
// TODO: Replace RateShotgun with something else
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2448
// TODO: Teach AI to move aim during shooting
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2449
Flags:= Flags; // avoid compiler hint
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2450
TestMinigun:= BadTurn;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2451
ap.ExplR:= 0;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2452
ap.Time:= 0;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2453
ap.Power:= 1;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2454
x:= hwFloat2Float(Me^.X);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2455
y:= hwFloat2Float(Me^.Y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2456
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2457
if ( range > MAX_RANGE ) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2458
    exit(BadTurn);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2459
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2460
Vx:= (Targ.Point.X - x) * 1 / 1024;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2461
Vy:= (Targ.Point.Y - y) * 1 / 1024;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2462
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2463
// Minigun angle is limited
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2464
if (ap.Angle < Ammoz[amMinigun].minAngle) or (ap.Angle > Ammoz[amMinigun].maxAngle) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2465
    exit(BadTurn);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2466
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2467
// Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  2468
if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  2469
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
15642
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2470
repeat
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2471
    x:= x + vX;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2472
    y:= y + vY;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2473
    rx:= trunc(x);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2474
    ry:= trunc(y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2475
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 1)) or
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2476
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 1)) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2477
    begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2478
        x:= x + vX * 8;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2479
        y:= y + vY * 8;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2480
        // TODO: Use different rating function
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2481
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2482
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2483
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2484
            begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2485
            if GameFlags and gfSolidLand = 0 then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2486
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2487
            else valueResult := BadTurn
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2488
            end
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2489
        else
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2490
            dec(valueResult, Level * 4000);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2491
        exit(valueResult)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2492
    end
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2493
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2494
    or (x < 0)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2495
    or (y < 0)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2496
    or (trunc(x) > LAND_WIDTH)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2497
    or (trunc(y) > LAND_HEIGHT);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2498
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2499
TestMinigun:= BadTurn
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2500
end;
15636
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2501
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2502
end.