hedgewars/uCursor.pas
author nemo
Sun, 13 Nov 2011 10:34:35 -0500
changeset 6347 27931e3ceff8
parent 5199 5eae5da831e1
child 6580 6155187bf599
permissions -rw-r--r--
Make AI avoid barrels the more they are damaged
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unit uCursor;
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interface
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procedure init;
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procedure updatePosition;
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implementation
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uses SDLh, uVariables;
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procedure init;
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begin
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    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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end;
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procedure updatePosition;
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var x, y: LongInt;
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begin
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    SDL_GetMouseState(@x, @y);
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    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
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        begin
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        CursorPoint.X:= CursorPoint.X + x - cScreenWidth div 2;
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        CursorPoint.Y:= CursorPoint.Y - y + cScreenHeight div 2;
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        if cHasFocus then SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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        end
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end;
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end.