author | nemo |
Sun, 13 Nov 2011 10:34:35 -0500 | |
changeset 6347 | 27931e3ceff8 |
parent 6267 | be5d40bb1e86 |
child 6695 | 32de8965c62c |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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{$INCLUDE "options.inc"} |
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||
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unit uMisc; |
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interface |
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uses SDLh, uConsts, GLunit, uTypes; |
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prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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procedure movecursor(dx, dy: LongInt); |
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function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
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function MakeScreenshot(filename: shortstring): boolean; |
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function GetTeamStatString(p: PTeam): shortstring; |
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procedure initModule; |
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procedure freeModule; |
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implementation |
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based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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uses typinfo, sysutils, uVariables, uUtils; |
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|
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c8c6ac44f51b
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
nemo
parents:
3165
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changeset
|
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procedure movecursor(dx, dy: LongInt); |
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var x, y: LongInt; |
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begin |
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if (dx = 0) and (dy = 0) then exit; |
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smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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SDL_GetMouseState(@x, @y); |
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Inc(x, dx); |
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Inc(y, dy); |
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SDL_WarpMouse(x, y); |
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end; |
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||
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// captures and saves the screen. returns true on success. |
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function MakeScreenshot(filename: shortstring): Boolean; |
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var success: boolean; |
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p: Pointer; |
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size: QWord; |
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f: file; |
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// Windows Bitmap Header |
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head: array[0..53] of Byte = ( |
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$42, $4D, // identifier ("BM") |
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0, 0, 0, 0, // file size |
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parents:
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0, 0, 0, 0, // reserved |
be5d40bb1e86
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parents:
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54, 0, 0, 0, // starting offset |
be5d40bb1e86
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parents:
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40, 0, 0, 0, // header size |
be5d40bb1e86
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parents:
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0, 0, 0, 0, // width |
be5d40bb1e86
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koda
parents:
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0, 0, 0, 0, // height |
be5d40bb1e86
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koda
parents:
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1, 0, // color planes |
be5d40bb1e86
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koda
parents:
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32, 0, // bit depth |
be5d40bb1e86
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koda
parents:
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0, 0, 0, 0, // compression method (uncompressed) |
be5d40bb1e86
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koda
parents:
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0, 0, 0, 0, // image size |
be5d40bb1e86
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koda
parents:
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96, 0, 0, 0, // horizontal resolution |
be5d40bb1e86
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parents:
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96, 0, 0, 0, // vertical resolution |
be5d40bb1e86
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koda
parents:
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0, 0, 0, 0, // number of colors (all) |
be5d40bb1e86
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koda
parents:
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0, 0, 0, 0 // number of important colors |
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); |
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begin |
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// flash |
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ScreenFade:= sfFromWhite; |
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ScreenFadeValue:= sfMax; |
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ScreenFadeSpeed:= 5; |
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||
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parents:
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size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4; |
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p:= GetMem(size); |
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// memory could not be allocated |
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if p = nil then |
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parents:
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begin |
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AddFileLog('Error: Could not allocate memory for screenshot.'); |
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exit(false); |
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end; |
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// update header information and file name |
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filename:= UserPathPrefix + '/Screenshots/' + filename + '.bmp'; |
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head[$02]:= (size + 54) and $ff; |
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head[$03]:= ((size + 54) shr 8) and $ff; |
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head[$04]:= ((size + 54) shr 16) and $ff; |
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head[$05]:= ((size + 54) shr 24) and $ff; |
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head[$12]:= cScreenWidth and $ff; |
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head[$13]:= (cScreenWidth shr 8) and $ff; |
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head[$14]:= (cScreenWidth shr 16) and $ff; |
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head[$15]:= (cScreenWidth shr 24) and $ff; |
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head[$16]:= cScreenHeight and $ff; |
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head[$17]:= (cScreenHeight shr 8) and $ff; |
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head[$18]:= (cScreenHeight shr 16) and $ff; |
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head[$19]:= (cScreenHeight shr 24) and $ff; |
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head[$22]:= size and $ff; |
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head[$23]:= (size shr 8) and $ff; |
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head[$24]:= (size shr 16) and $ff; |
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head[$25]:= (size shr 24) and $ff; |
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koda's patch fixing some iphone port troubles (color, mouse)
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// read pixel from the front buffer |
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glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGRA, GL_UNSIGNED_BYTE, p); |
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{$IOCHECKS OFF} |
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Assign(f, filename); |
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Rewrite(f, 1); |
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if IOResult = 0 then |
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begin |
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BlockWrite(f, head, sizeof(head)); |
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BlockWrite(f, p^, size); |
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Close(f); |
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success:= true; |
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end |
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else |
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begin |
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AddFileLog('Error: Could not write to ' + filename); |
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success:= false; |
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end; |
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{$IOCHECKS ON} |
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FreeMem(p, size); |
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MakeScreenshot:= success; |
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end; |
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||
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koda
parents:
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// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860 |
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function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
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koda
parents:
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var convertedSurf: PSDL_Surface; |
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begin |
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if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or |
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(tmpsurf^.format^.bitsperpixel = 24) then |
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begin |
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convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE); |
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SDL_FreeSurface(tmpsurf); |
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exit(convertedSurf); |
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end; |
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exit(tmpsurf); |
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end; |
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function GetTeamStatString(p: PTeam): shortstring; |
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var s: ansistring; |
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begin |
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s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':'; |
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GetTeamStatString:= s; |
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end; |
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procedure initModule; |
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const SDL_PIXELFORMAT_ABGR8888 = ((1 shl 31) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4); |
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begin |
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conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888); |
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end; |
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procedure freeModule; |
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begin |
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recordFileName:= ''; |
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SDL_FreeFormat(conversionFormat); |
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end; |
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end. |