QTfrontend/ui/widget/chatwidget.h
author nemo
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permissions -rw-r--r--
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _CHAT_WIDGET_INCLUDED
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#define _CHAT_WIDGET_INCLUDED
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#include <QWidget>
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#include <QListWidget>
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#include <QString>
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#include <QGridLayout>
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#include <QList>
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#include <QPair>
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#include <QRegExp>
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#include "SDLInteraction.h"
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#include "SmartLineEdit.h"
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class ListWidgetNickItem;
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class QTextBrowser;
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class QLineEdit;
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class QListWidget;
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class QSettings;
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/// Class for custom nickname sorting
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class ListWidgetNickItem : public QListWidgetItem
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{
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public:
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  ListWidgetNickItem(const QString& nick, bool isFriend, bool isIgnored);
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  bool operator<(const QListWidgetItem & other) const;
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  void setFriend(bool isFriend);
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  void setIgnored(bool isIgnored);
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  bool isFriend();
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  bool ignored();
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private:
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  bool aFriend;
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  bool isIgnored;
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};
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/**
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 * @brief Chat widget.
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 *
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 * By default uses :res/css/chat.css as style sheet for chat.
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 * See \repo{res/css/chat.css} for a more detailed description.
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 *
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 * @see http://doc.qt.nokia.com/4.5/richtext-html-subset.html#css-properties
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 */
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class HWChatWidget : public QWidget
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{
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  Q_OBJECT
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  HWChatWidget(QWidget* parent, QSettings * gameSettings, bool notify);
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  void loadLists(const QString & nick);
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  void saveLists(const QString & nick);
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  void setShowReady(bool s);
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  void setShowFollow(bool enabled);
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  QStringList ignoreList, friendsList;
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  static const QString & styleSheet();
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  void displayError(const QString & message);
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  void displayNotice(const QString & message);
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  void displayWarning(const QString & message);
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  void setUser(const QString & nickname);
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protected:
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    virtual void dragEnterEvent(QDragEnterEvent * event);
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    virtual void dropEvent(QDropEvent * event);
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private:
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  static QString * s_styleSheet;
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  static QStringList * s_displayNone;
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  static bool s_isTimeStamped;
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  static QString s_tsFormat;
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  static const QRegExp URLREGEXP;
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  static void setStyleSheet(const QString & styleSheet = "");
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  void loadList(QStringList & list, const QString & file);
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  void saveList(QStringList & list, const QString & file);
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  void updateNickItem(QListWidgetItem *item);
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  void updateNickItems();
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  void addLine(const QString & cssClass, QString line, bool isHighlight = false);
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  bool parseCommand(const QString & line);
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  void discardStyleSheet();
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  void saveStyleSheet();
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  QString linkedNick(const QString & nickname);
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  void onChatString(const QString& str);
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  void onChatString(const QString& nick, const QString& str);
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  void onServerMessage(const QString& str);
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  void nickAdded(const QString& nick, bool notifyNick);
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  void nickRemoved(const QString& nick);
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  void clear();
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  void setReadyStatus(const QString & nick, bool isReady);
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  void adminAccess(bool);
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  void chatLine(const QString& str);
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  void kick(const QString & str);
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  void ban(const QString & str);
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  void info(const QString & str);
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  void follow(const QString &);
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  void nickCountUpdate(int cnt);
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  QGridLayout mainLayout;
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  QTextBrowser* chatText;
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  QStringList chatStrings;
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  QListWidget* chatNicks;
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  SmartLineEdit* chatEditLine;
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  QAction * acInfo;
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  QAction * acKick;
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  QAction * acBan;
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  QAction * acFollow;
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  QAction * acIgnore;
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  QAction * acFriend;
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  QSettings * gameSettings;
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  QString m_helloSound;
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  QString m_hilightSound;
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  QString m_userNick;
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  QString m_clickedNick;
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  QList<QRegExp> m_highlights; ///< regular expressions used for highlighting
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  bool notify;
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  bool showReady;
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  void returnPressed();
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  void onBan();
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  void onKick();
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  void onInfo();
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  void onFollow();
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  void onIgnore();
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  void onFriend();
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  void chatNickDoubleClicked(QListWidgetItem * item);
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  void chatNickSelected(int index);
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  void linkClicked(const QUrl & link);
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};
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#endif // _CHAT_WIDGET_INCLUDED