10406
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unit uFLGameConfig;
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interface
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10426
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procedure resetGameConfig; cdecl; export;
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procedure runQuickGame; cdecl; export;
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procedure getPreview; cdecl; export;
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10406
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implementation
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10426
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const
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MAXCONFIGS = 5;
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MAXARGS = 32;
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type
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TGameType = (gtPreview, gtLocal);
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THedgehog = record
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name: shortstring;
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hat: shortstring;
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end;
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TTeam = record
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teamName: shortstring;
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flag: shortstring;
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graveName: shortstring;
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fortName: shortstring;
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owner: shortstring;
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extDriven: boolean;
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botLevel: Longword;
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hedgehogs: array[0..7] of THedgehog;
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hogsNumber: Longword;
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end;
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TGameConfig = record
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seed: shortstring;
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theme: shortstring;
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script: shortstring;
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gameType: TGameType;
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teams: array[0..7] of TTeam;
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arguments: array[0..Pred(MAXARGS)] of shortstring;
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argv: array[0..Pred(MAXARGS)] of PChar;
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argumentsNumber: Longword;
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end;
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PGameConfig = ^TGameConfig;
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var currentConfig: TGameConfig;
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procedure queueExecution;
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var pConfig: PGameConfig;
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i: Longword;
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begin
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new(pConfig);
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pConfig^:= currentConfig;
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with pConfig^ do
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for i:= 0 to Pred(MAXARGS) do
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begin
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if arguments[i][0] = #255 then
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arguments[i][255] = #0
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else
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arguments[i][byte(arguments[i][0]) + 1] = #0;
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argv[i]:= @arguments[i][1]
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end;
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RunEngine(pConfig^.argumentsNumber, @pConfig^.argv);
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end;
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procedure resetGameConfig; cdecl;
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10406
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begin
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end;
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10426
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procedure runQuickGame; cdecl; export;
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begin
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end;
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procedure getPreview; cdecl; export;
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begin
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with currentConfig do
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begin
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gameType:= gtPreview;
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arguments[0]:= '';
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arguments[1]:= '--internal';
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arguments[2]:= '--landpreview';
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argumentsNumber:= 3;
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end;
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queueExecution
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end;
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10406
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end.
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