cocoaTouch/SDLOverrides/SDL_uikitview.m
author nemo
Sun, 14 Mar 2010 20:46:29 +0000
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child 3006 da6023c2745b
permissions -rw-r--r--
Palewolf adds bubbles and splashes when firing bullets into the water
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/*
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 SDL - Simple DirectMedia Layer
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 Copyright (C) 1997-2009 Sam Lantinga
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 This library is free software; you can redistribute it and/or
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 modify it under the terms of the GNU Lesser General Public
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 License as published by the Free Software Foundation; either
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 version 2.1 of the License, or (at your option) any later version.
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 This library is distributed in the hope that it will be useful,
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 but WITHOUT ANY WARRANTY; without even the implied warranty of
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 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 Lesser General Public License for more details.
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 You should have received a copy of the GNU Lesser General Public
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 License along with this library; if not, write to the Free Software
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 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 Sam Lantinga, mods for Hedgewars by Vittorio Giovara
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 slouken@libsdl.org, vittorio.giovara@gmail.com
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 */
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#import "PascalImports.h"
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#import "CGPointUtils.h"
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#import "SDL_uikitview.h"
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#import "SDL_uikitappdelegate.h"
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#if SDL_IPHONE_KEYBOARD
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#import "SDL_keyboard_c.h"
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#import "keyinfotable.h"
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#import "SDL_uikitwindow.h"
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#endif
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@implementation SDL_uikitview
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// they have to be global variables to allow showControls() to use them
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//UIButton *attackButton, *menuButton;
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UIView *menuView;
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-(void) dealloc {
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#if SDL_IPHONE_KEYBOARD
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	SDL_DelKeyboard(0);
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	[textField release];
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#endif
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	if (menuView) [menuView release];
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	//[menuButton release];
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	//[attackButton release];
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	[super dealloc];
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}
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- (id)initWithFrame:(CGRect)frame {
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	// the addTarget parameter for the buttons below is set like that because
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	// this object is inherited by SDL_openglesview.m which is the one allocated by SDL.
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	// We select this class with [self superclass] and call the selectors with "+" because
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	// they are superclass methods 
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	self = [super initWithFrame:frame];
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#if SDL_IPHONE_KEYBOARD
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	[self initializeKeyboard];
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#endif	
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	int i;
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	for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
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        mice[i].id = i;
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		mice[i].driverdata = NULL;
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		SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1);
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	}
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	self.multipleTouchEnabled = YES;
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	self.exclusiveTouch = YES;
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	/*
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	// custom code
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	// the coordinate system is still like in Portrait even though everything is rotated
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	attackButton = [[UIButton alloc] initWithFrame:CGRectMake(30, 480, 260, 50)];
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	[attackButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateNormal];
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	[attackButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateHighlighted];
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	[attackButton addTarget:[self superclass] action:@selector(attackButtonPressed) forControlEvents:UIControlEventTouchDown];
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	[attackButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	//[self addSubview:attackButton];
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	menuButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 480, 30, 50)];
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	[menuButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateNormal];
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	[menuButton addTarget:[self superclass] action:@selector(attackButtonPressed) forControlEvents:UIControlEventTouchUpInside];
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	[menuButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	//[self addSubview:menuButton];
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	UIButton *walkLeftButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 320, 100)];
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	[walkLeftButton addTarget:[self superclass] action:@selector(walkingLeft) forControlEvents:UIControlEventTouchDown];
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	[walkLeftButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:walkLeftButton atIndex:0];
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	[walkLeftButton release];
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	UIButton *walkRightButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 380, 320, 100)];
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	[walkRightButton addTarget:[self superclass] action:@selector(walkingRight) forControlEvents:UIControlEventTouchDown];
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	[walkRightButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:walkRightButton atIndex:0];
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	[walkRightButton release];
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	UIButton *moveDownButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 100, 70, 280)];
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	[moveDownButton addTarget:[self superclass] action:@selector(movingDown) forControlEvents:UIControlEventTouchDown];
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	[moveDownButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:moveDownButton atIndex:0];
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	[moveDownButton release];
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	UIButton *moveUpButton = [[UIButton alloc] initWithFrame:CGRectMake(250, 100, 70, 280)];
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	[moveUpButton addTarget:[self superclass] action:@selector(movingUp) forControlEvents:UIControlEventTouchDown];
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	[moveUpButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:moveUpButton atIndex:0];
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	[moveUpButton release];
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	//dummy button used to test chat
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	UIButton *chatButton = [[UIButton alloc] initWithFrame:CGRectMake(70, 100, 250, 280)];
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	[chatButton addTarget:[self superclass] action:@selector(chatBegin) forControlEvents:UIControlEventTouchDown];
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	[self insertSubview:chatButton atIndex:0];
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	[chatButton release];
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	*/
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//(0,0) is the lower left corner
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//x:[0-320]
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//y:[0-480]
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	UIButton *menuButton = [[UIButton alloc] initWithFrame:CGRectMake(256, 416, 64, 64)];
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	[menuButton addTarget:[self superclass] action:@selector(showMenu) forControlEvents:UIControlEventTouchDown];
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	[menuButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateNormal];
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	[self insertSubview:menuButton atIndex:0];
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	[menuButton release];
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	menuView = [[UIView alloc] initWithFrame:CGRectMake(320, 480, 150, 100)];
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	menuView.backgroundColor = [UIColor lightGrayColor];
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	[self insertSubview:menuView atIndex:1];
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	return self;
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}
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+(void) showMenu {
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	HW_pause();
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	[UIView beginAnimations:@"show menu" context:NULL];
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	[UIView setAnimationDuration:1];
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	menuView.frame = CGRectMake(170, 380, 150, 100);
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	[UIView commitAnimations];
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}
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+(void) hideMenu {
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	[UIView beginAnimations:@"hide menu" context:NULL];
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	[UIView setAnimationDuration:1];
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	menuView.frame = CGRectMake(480, -70, 150, 100);
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	[UIView commitAnimations];
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	HW_pause();
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}
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#pragma mark -
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#pragma mark Exported functions for FreePascal
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const char* IPH_getDocumentsPath() {
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	NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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	NSString *documentsDirectory = [paths objectAtIndex: 0];
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	return [documentsDirectory UTF8String];
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}
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void IPH_showControls (void) {
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	NSLog(@"Showing controls");
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	/*
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	[UIView beginAnimations:nil context:NULL];
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	[UIView setAnimationDuration:0.5];
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	attackButton.frame = CGRectMake(30, 430, 260, 50);
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	menuButton.frame = CGRectMake(0, 430, 30, 50);
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	[UIView commitAnimations];
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	 */
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}
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#pragma mark -
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#pragma mark Superclass methods to call Pascal code
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+(void) attackButtonPressed {
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	HW_shoot();
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}
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+(void) buttonsReleased {
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	HW_allKeysUp();
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}
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+(void) walkingLeft {
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	HW_walkLeft();
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}
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+(void) walkingRight {
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	HW_walkRight();
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}
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+(void) movingUp {
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	HW_aimUp();
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}
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+(void) movingDown {
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	HW_aimDown();
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}
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+(void) chatBegin {
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	//TODO: implement a UITextScroll and put received chat lines in there
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}
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+(void) pauseGame {
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	HW_pause();
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}
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#pragma mark -
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#pragma mark Custom SDL_UIView input handling
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#define kMinimumPinchDelta	50
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#define kMinimumGestureLength	10
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#define kMaximumVariance	3
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// we override default touch input to implement our own gestures
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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	NSArray *twoTouches;
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	UITouch *touch = [touches anyObject];
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	switch ([touches count]) {
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		case 1:
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			gestureStartPoint = [touch locationInView:self];
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			initialDistanceForPinching = 0;
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			switch ([touch tapCount]) {
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				case 1:
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					NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
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					SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
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							      (int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
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					HW_click();
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					break;
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   235
				case 2:
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					HW_ammoMenu();
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					break;
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				default:
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					break;
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			}
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			break;
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   242
		case 2:
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			if (2 == [touch tapCount]) {
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				HW_zoomReset();
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			}
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   246
			
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			// pinching
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			twoTouches = [touches allObjects];
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			UITouch *first = [twoTouches objectAtIndex:0];
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			UITouch *second = [twoTouches objectAtIndex:1];
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			initialDistanceForPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
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			break;
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   253
		default:
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			break;
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	}
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   256
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}
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   258
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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	initialDistanceForPinching = 0;
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   261
	gestureStartPoint.x = 0;
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   262
	gestureStartPoint.y = 0;
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	HW_allKeysUp();
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   264
}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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	// this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances.
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   268
	// Usually (it seems) all active touches are canceled.
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	[self touchesEnded:touches withEvent:event];
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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	NSArray *twoTouches;
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   274
	CGPoint currentPosition;
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	UITouch *touch = [touches anyObject];
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   276
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   277
	switch ([touches count]) {
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   278
		case 1:
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			currentPosition = [touch locationInView:self];
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			// panning
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   281
			SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
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   282
							(int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
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   283
			// remember that we have x and y inverted
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   284
			/* temporarily disabling hog movements for camera panning testing
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   285
			CGFloat vertDiff = gestureStartPoint.x - currentPosition.x;
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   286
			CGFloat horizDiff = gestureStartPoint.y - currentPosition.y;
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   287
			CGFloat deltaX = fabsf(vertDiff);
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   288
			CGFloat deltaY = fabsf(horizDiff);
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   289
			
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   290
			if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance) {
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   291
				NSLog(@"Horizontal swipe detected, begX:%f curX:%f", gestureStartPoint.x, currentPosition.x);
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   292
				if (horizDiff > 0) HW_walkLeft();
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   293
				else HW_walkRight();
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   294
			} else if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance){
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				NSLog(@"Vertical swipe detected, begY:%f curY:%f", gestureStartPoint.y, currentPosition.y);
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   296
				if (vertDiff < 0) HW_aimUp();
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   297
				else HW_aimDown();
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   298
			}
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   299
			*/
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   300
			break;
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   301
		case 2:
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   302
			twoTouches = [touches allObjects];
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   303
			UITouch *first = [twoTouches objectAtIndex:0];
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   304
			UITouch *second = [twoTouches objectAtIndex:1];
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   305
			CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
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   306
			
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   307
			if (0 == initialDistanceForPinching) 
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   308
				initialDistanceForPinching = currentDistanceOfPinching;
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   309
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   310
			if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta)
2725
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   311
				HW_zoomOut();
2738
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   312
			else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta)
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   313
				HW_zoomIn();
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   314
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   315
			currentDistanceOfPinching = initialDistanceForPinching;
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   316
			break;
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   317
		default:
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   318
			break;
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   319
	}
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diff changeset
   320
}
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   321
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   322
/*
2688
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   323
#pragma mark -
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1965eba10be6 some code cleanup for the ifrontend
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   324
#pragma mark Keyboard related functionality
2688
174c94b8ea72 move all sdl source files in a proper directory
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   325
#if SDL_IPHONE_KEYBOARD
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1965eba10be6 some code cleanup for the ifrontend
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   326
// Is the iPhone virtual keyboard visible onscreen? 
2688
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   327
- (BOOL)keyboardVisible {
174c94b8ea72 move all sdl source files in a proper directory
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diff changeset
   328
	return keyboardVisible;
174c94b8ea72 move all sdl source files in a proper directory
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diff changeset
   329
}
174c94b8ea72 move all sdl source files in a proper directory
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diff changeset
   330
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   331
// Set ourselves up as a UITextFieldDelegate
2688
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parents:
diff changeset
   332
- (void)initializeKeyboard {
174c94b8ea72 move all sdl source files in a proper directory
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parents:
diff changeset
   333
		
174c94b8ea72 move all sdl source files in a proper directory
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   334
	textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease];
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koda
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   335
	textField.delegate = self;
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1965eba10be6 some code cleanup for the ifrontend
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   336
	// placeholder so there is something to delete!
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
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   337
	textField.text = @" ";	
174c94b8ea72 move all sdl source files in a proper directory
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parents:
diff changeset
   338
	
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   339
	// set UITextInputTrait properties, mostly to defaults
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174c94b8ea72 move all sdl source files in a proper directory
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   340
	textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
174c94b8ea72 move all sdl source files in a proper directory
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parents:
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   341
	textField.autocorrectionType = UITextAutocorrectionTypeNo;
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koda
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   342
	textField.enablesReturnKeyAutomatically = NO;
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   343
	textField.keyboardAppearance = UIKeyboardAppearanceDefault;
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   344
	textField.keyboardType = UIKeyboardTypeDefault;
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   345
	textField.returnKeyType = UIReturnKeyDefault;
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koda
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   346
	textField.secureTextEntry = NO;	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   347
	
174c94b8ea72 move all sdl source files in a proper directory
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   348
	textField.hidden = YES;
174c94b8ea72 move all sdl source files in a proper directory
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   349
	keyboardVisible = NO;
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   350
	// add the UITextField (hidden) to our view
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   351
	[self addSubview: textField];
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   352
	
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   353
	// create our SDL_Keyboard
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   354
	SDL_Keyboard keyboard;
174c94b8ea72 move all sdl source files in a proper directory
koda
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   355
	SDL_zero(keyboard);
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   356
	SDL_AddKeyboard(&keyboard, 0);
174c94b8ea72 move all sdl source files in a proper directory
koda
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   357
	SDLKey keymap[SDL_NUM_SCANCODES];
174c94b8ea72 move all sdl source files in a proper directory
koda
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   358
	SDL_GetDefaultKeymap(keymap);
174c94b8ea72 move all sdl source files in a proper directory
koda
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   359
	SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
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   360
	
174c94b8ea72 move all sdl source files in a proper directory
koda
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   361
}
174c94b8ea72 move all sdl source files in a proper directory
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   362
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   363
// reveal onscreen virtual keyboard
2688
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koda
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   364
- (void)showKeyboard {
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   365
	keyboardVisible = YES;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
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   366
	[textField becomeFirstResponder];
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   367
}
174c94b8ea72 move all sdl source files in a proper directory
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   368
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   369
// hide onscreen virtual keyboard
2688
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   370
- (void)hideKeyboard {
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   371
	keyboardVisible = NO;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   372
	[textField resignFirstResponder];
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   373
}
174c94b8ea72 move all sdl source files in a proper directory
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   374
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   375
// UITextFieldDelegate method.  Invoked when user types something.
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koda
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   376
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
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koda
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   377
	
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   378
	if ([string length] == 0) {
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1965eba10be6 some code cleanup for the ifrontend
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   379
		// it wants to replace text with nothing, ie a delete
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
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   380
		SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   381
		SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   382
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
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   383
	else {
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1965eba10be6 some code cleanup for the ifrontend
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diff changeset
   384
		// go through all the characters in the string we've been sent and convert them to key presses
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
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   385
		int i;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   386
		for (i=0; i<[string length]; i++) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
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   387
			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
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   388
			unichar c = [string characterAtIndex: i];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   389
			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   390
			Uint16 mod = 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   391
			SDL_scancode code;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   392
			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   393
			if (c < 127) {
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1965eba10be6 some code cleanup for the ifrontend
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parents: 2754
diff changeset
   394
				// figure out the SDL_scancode and SDL_keymod for this unichar
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   395
				code = unicharToUIKeyInfoTable[c].code;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   396
				mod  = unicharToUIKeyInfoTable[c].mod;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   397
			}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   398
			else {
2772
1965eba10be6 some code cleanup for the ifrontend
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parents: 2754
diff changeset
   399
				// we only deal with ASCII right now
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   400
				code = SDL_SCANCODE_UNKNOWN;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   401
				mod = 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   402
			}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   403
			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   404
			if (mod & KMOD_SHIFT) {
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2754
diff changeset
   405
				// If character uses shift, press shift down
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   406
				SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   407
			}
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2754
diff changeset
   408
			// send a keydown and keyup even for the character
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   409
			SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   410
			SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   411
			if (mod & KMOD_SHIFT) {
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2754
diff changeset
   412
				// If character uses shift, press shift back up
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   413
				SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   414
			}			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   415
		}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   416
	}
2772
1965eba10be6 some code cleanup for the ifrontend
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parents: 2754
diff changeset
   417
	return NO; // don't allow the edit! (keep placeholder text there)
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   418
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   419
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2754
diff changeset
   420
// Terminates the editing session
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   421
- (BOOL)textFieldShouldReturn:(UITextField*)_textField {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   422
	[self hideKeyboard];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   423
	return YES;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   424
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   425
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   426
#endif
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2754
diff changeset
   427
*/
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   428
@end
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2754
diff changeset
   429
/*
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2754
diff changeset
   430
// iPhone keyboard addition functions
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   431
#if SDL_IPHONE_KEYBOARD
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   432
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c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   433
int SDL_iPhoneKeyboardShow(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   434
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   435
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   436
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   437
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   438
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   439
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   440
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   441
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   442
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   443
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   444
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   445
	if (nil == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   446
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   447
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   448
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   449
	else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   450
		[view showKeyboard];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   451
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   452
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   453
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   454
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   455
int SDL_iPhoneKeyboardHide(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   456
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   457
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   458
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   459
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   460
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   461
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   462
	}	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   463
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   464
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   465
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   466
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   467
	if (NULL == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   468
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   469
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   470
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   471
	else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   472
		[view hideKeyboard];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   473
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   474
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   475
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   476
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   477
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   478
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   479
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   480
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   481
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   482
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   483
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   484
	}	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   485
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   486
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   487
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   488
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   489
	if (NULL == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   490
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   491
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   492
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   493
	else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   494
		return view.keyboardVisible;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   495
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   496
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   497
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   498
int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   499
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   500
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   501
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   502
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   503
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   504
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   505
	}	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   506
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   507
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   508
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   509
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   510
	if (NULL == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   511
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   512
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   513
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   514
	else {
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   515
		if (SDL_iPhoneKeyboardIsShown(window)) {
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   516
			SDL_iPhoneKeyboardHide(window);
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   517
		}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   518
		else {
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   519
			SDL_iPhoneKeyboardShow(window);
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   520
		}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   521
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   522
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   523
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   524
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   525
#else
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   526
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2754
diff changeset
   527
// stubs, used if compiled without keyboard support
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   528
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   529
int SDL_iPhoneKeyboardShow(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   530
	SDL_SetError("Not compiled with keyboard support");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   531
	return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   532
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   533
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   534
int SDL_iPhoneKeyboardHide(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   535
	SDL_SetError("Not compiled with keyboard support");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   536
	return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   537
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   538
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   539
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   540
	return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   541
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   542
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   543
int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   544
	SDL_SetError("Not compiled with keyboard support");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   545
	return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   546
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   547
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   548
#endif /* SDL_IPHONE_KEYBOARD */