cocoaTouch/otherSrc/CGPointUtils.c
author nemo
Sun, 14 Mar 2010 20:46:29 +0000
changeset 2994 7ae3067546f2
parent 2725 89908847b155
child 3385 361bd29293f4
permissions -rw-r--r--
Palewolf adds bubbles and splashes when firing bullets into the water
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/*
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 *  CGPointUtils.c
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 *  PinchMe
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 *
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 *  Created by Jeff LaMarche on 8/2/08.
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 *  Copyright 2008 __MyCompanyName__. All rights reserved.
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 *
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 */
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#include "CGPointUtils.h"
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#include <math.h>
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#define degreesToRadian(x) (M_PI * x / 180.0)
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#define radiansToDegrees(x) (180.0 * x / M_PI)
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CGFloat distanceBetweenPoints (CGPoint first, CGPoint second) {
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	CGFloat deltaX = second.x - first.x;
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	CGFloat deltaY = second.y - first.y;
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	return sqrt(deltaX*deltaX + deltaY*deltaY );
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}
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CGFloat angleBetweenPoints(CGPoint first, CGPoint second) {
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	CGFloat height = second.y - first.y;
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	CGFloat width = first.x - second.x;
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	CGFloat rads = atan(height/width);
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	return radiansToDegrees(rads);
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}
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CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
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	CGFloat a = line1End.x - line1Start.x;
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	CGFloat b = line1End.y - line1Start.y;
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	CGFloat c = line2End.x - line2Start.x;
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	CGFloat d = line2End.y - line2Start.y;
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	CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
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	return radiansToDegrees(rads);
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}