hedgewars/uLand.pas
author unC0Rr
Wed, 18 Sep 2024 14:10:51 +0200
branchtransitional_engine
changeset 16065 7b8d96fc8799
parent 16064 0caa3dfb3ba2
permissions -rw-r--r--
Remove old code
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uConsts, uTypes, uAILandMarks;
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procedure initModule;
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procedure freeModule;
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procedure DrawBottomBorder;
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procedure GenMap;
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procedure GenPreview(out Preview: TPreview);
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procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
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implementation
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uses uConsole, uStore, uRandom, uLandObjects, uIO, uLandTexture,
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     uVariables, uUtils, uCommands, adler32, uDebug, uLandPainted, uTextures,
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     uPhysFSLayer, uScript, uLandGenPerlin,
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     uLandUtils, uRenderUtils;
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var digest: shortstring;
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    maskOnly: boolean;
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procedure PrettifyLandAlpha();
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begin
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    if (cReducedQuality and rqBlurryLand) <> 0 then
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        PrettifyAlpha2D(LAND_HEIGHT div 2, LAND_WIDTH div 2)
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    else
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        PrettifyAlpha2D(LAND_HEIGHT, LAND_WIDTH);
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end;
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procedure DrawBorderFromImage(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    x, yd, yu: LongInt;
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    targetMask: Word;
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'Border', ifCritical or ifIgnoreCaps or ifColorKey);
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    // if mask only, all land gets filled with landtex and therefore needs borders
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    if maskOnly then
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        targetMask:= lfLandMask
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    else
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        targetMask:= lfBasic;
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    for x:= 0 to LAND_WIDTH - 1 do
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    begin
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        yd:= LAND_HEIGHT - 1;
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        repeat
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            while (yd > 0) and ((LandGet(yd, x) and targetMask) = 0) do dec(yd);
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            if (yd < 0) then
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                yd:= 0;
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            while (yd < LAND_HEIGHT) and ((LandGet(yd, x) and targetMask) <> 0) do
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                inc(yd);
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            dec(yd);
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            yu:= yd;
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            while (yu > 0  ) and ((LandGet(yu, x) and targetMask) <> 0) do dec(yu);
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            while (yu < yd ) and ((LandGet(yu, x) and targetMask) =  0) do inc(yu);
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            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
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                copyToXYFromRect(tmpsurf, Surface, x mod tmpsurf^.w, 16, 1, 16, x, yd - 15);
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            if (yu > 0) then
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                copyToXYFromRect(tmpsurf, Surface, x mod tmpsurf^.w, 0, 1, Min(16, yd - yu + 1), x, yu);
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            yd:= yu - 1;
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        until yd < 0;
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    end;
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    SDL_FreeSurface(tmpsurf);
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end;
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procedure DrawShoppaBorder;
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var x, y, s, i: Longword;
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    c1, c2, c: Longword;
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begin
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    c1:= AMask;
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    c2:= AMask or RMask or GMask;
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    // vertical
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    s:= LAND_HEIGHT;
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    for x:= 0 to LAND_WIDTH - 1 do
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        for y:= 0 to LAND_HEIGHT - 1 do
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            if LandGet(y, x) = 0 then
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                if s < y then
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                    begin
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                    for i:= max(s, y - 8) to y - 1 do
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                        begin
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                        if ((x + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixelSet(i, x, c)
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                        else
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                            LandPixelSet(i div 2, x div 2, c)
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                        end;
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                    s:= LAND_HEIGHT
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                    end
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                else
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            else
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                begin
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                if s > y then s:= y;
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                if s + 8 > y then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixelSet(y, x, c)
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                    else
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                        LandPixelSet(y div 2, x div 2, c)
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                    end;
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                end;
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    // horizontal
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    s:= LAND_WIDTH;
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    for y:= 0 to LAND_HEIGHT - 1 do
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        for x:= 0 to LAND_WIDTH - 1 do
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            if LandGet(y, x) = 0 then
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                if s < x then
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                    begin
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                    for i:= max(s, x - 8) to x - 1 do
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                        begin
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                        if ((y + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixelSet(y, i, c)
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                        else
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                            LandPixelSet(y div 2, i div 2, c)
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                        end;
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                    s:= LAND_WIDTH
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                    end
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                else
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            else
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                begin
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                if s > x then s:= x;
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                if s + 8 > x then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixelSet(y, x, c)
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                    else
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                        LandPixelSet(y div 2, x div 2, c)
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                    end;
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                end
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end;
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procedure ColorizeLandFast(mapsurf: PSDL_Surface);
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var ltexsurf: PSDL_Surface;
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    i: LongInt;
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    ltlnp, srcp, dstp, stopp: Pointer;
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    c: SizeInt;
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begin
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    ltexsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    // pointer to current line of ltexsurf pixels. will be moved from line to line
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    ltlnp:= ltexsurf^.pixels;
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    // pointer to mapsurf pixels. will jump forward after every move()
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    dstp:= mapsurf^.pixels;
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    // time to get serious
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    SDL_LockSurface(mapsurf);
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    SDL_LockSurface(ltexsurf);
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    // for now only fill a row with the height of landtex. do vertical copies within mapsurf after
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    // do this loop for each line of ltexsurf (unless we run out of map height first)
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    for i:= 1 to min(ltexsurf^.h, mapsurf^.h) do
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        begin
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        // amount of pixels to write in first move()
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        c:= ltexsurf^.pitch;
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        // protect from odd cases where landtex wider than map
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        if c > mapsurf^.pitch then
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            c:= mapsurf^.pitch;
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        // write line of landtex to mapsurf
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        move(ltlnp^, dstp^, c);
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        // fill the rest of the line by copying left-to-right until full
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        // new src is start of line that we've just written to
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        srcp:= dstp;
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        // set stop pointer to start of next pixel line of mapsurf
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        stopp:= dstp + mapsurf^.pitch;
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        // move dst pointer to after what we've just written
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        inc(dstp, c);
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        // loop until dstp went past end of line
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        while dstp < stopp do
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            begin
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            // copy all from left of dstp to right of it (or just fill the gap if smaller)
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            c:= min(dstp-srcp, stopp-dstp);
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            move(srcp^, dstp^, c);
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            inc(dstp, c);
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            end;
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        // move to next line in ltexsurf
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        inc(ltlnp, ltexsurf^.pitch);
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        end;
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    // we don't need ltexsurf itself anymore -> cleanup
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    ltlnp:= nil;
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    SDL_UnlockSurface(ltexsurf);
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    SDL_FreeSurface(ltexsurf);
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    ltexsurf:= nil;
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    // from now on only copy pixels within mapsurf
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    // copy all the already written lines at once for that get number of written bytes so far
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    // already written pixels are between start and current dstp
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    srcp:= mapsurf^.pixels;
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    // first byte after end of pixels
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    stopp:= srcp + (mapsurf^.pitch * mapsurf^.h);
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    while dstp < stopp do
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        begin
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        // copy all from before dstp to after (or just fill the gap if smaller)
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        c:= min(dstp-srcp, stopp-dstp);
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        // worried about size of c with humongous maps? don't be:
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        //  the OS wouldn't have allowed allocation of object with size > max of SizeInt anyway
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        move(srcp^, dstp^, c);
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        inc(dstp, c);
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        end;
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    // cleanup
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    srcp:= nil;
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    dstp:= nil;
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    stopp:= nil;
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    SDL_UnlockSurface(mapsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifColorKey);
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    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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end;
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r: TSDL_Rect;
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    y: LongInt; // stupid SDL 1.2 uses stupid SmallInt for y which limits us to 32767.  But is even worse if LandTex is large, can overflow on 32767 map.
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    r.y:= 0;
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    y:= 0;
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    while y < LAND_HEIGHT do
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        begin
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        r.x:= 0;
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        while r.x < LAND_WIDTH do
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            begin
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            copyToXY(tmpsurf, Surface, r.x, r.y);
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            inc(r.x, tmpsurf^.w)
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            end;
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        inc(y, tmpsurf^.h);
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        r.y:= y
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        end;
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    SDL_FreeSurface(tmpsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifColorKey);
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    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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end;
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procedure GenDrawnMap;
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var lowerX, upperX, lowerY, upperY, lowerFS, upperFS: LongInt;
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begin
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    if (cFeatureSize <= 6) then
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        MaxHedgehogs:= 6 + (cFeatureSize-1) * 2
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    else if (cFeatureSize < 11) then
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        MaxHedgehogs:= 16 + (cFeatureSize-6) * 4
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    else if (cFeatureSize = 11) then
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        MaxHedgehogs:= 48
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    else if (cFeatureSize = 12) then
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        MaxHedgehogs:= 64
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    else
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        MaxHedgehogs:= cMaxHHs;
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    if GameType = gmtLandPreview then
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        cFeatureSize:= 1;
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parents: 15179
diff changeset
   299
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   300
    // Calculate map size for drawn map, use cFeatureSize to scale.
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   301
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   302
    // We have pre-determined map size for cFeatureSize 1, 6, 12 and 25.
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   303
    // The other values will be interpolated.
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   304
    if cFeatureSize < 6 then
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   305
        begin
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   306
        // reference size for cFeatureSize 1
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   307
        lowerFS:= 1;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   308
        lowerX:= 1024;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   309
        lowerY:= 512;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   310
        upperFS:= 6;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   311
        end
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   312
    else if cFeatureSize < 12 then
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   313
        begin
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   314
        // reference size for cFeatureSize 6
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   315
        lowerFS:= 6;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   316
        lowerX:= 2048;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   317
        lowerY:= 1024;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   318
        upperFS:= 12;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   319
        end
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   320
    else
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   321
        begin
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   322
        // reference size for cFeatureSize 12, size of drawn maps in pre-1.0.0 versions
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   323
        lowerFS:= 12;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   324
        lowerX:= 4096;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   325
        lowerY:= 2048;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   326
        upperFS:= 25;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   327
        end;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   328
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   329
    upperX:= lowerX * 2;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   330
    upperY:= lowerY * 2;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   331
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   332
    if cFeatureSize = 25 then
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   333
        begin
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   334
        // hardcoded size for size level 25
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   335
        playWidth:= 8192;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   336
        playHeight:= 4096;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   337
        end
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   338
    else
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   339
        begin
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   340
        // Interpolation formula
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   341
        playWidth:= lowerX + ((upperX-lowerX) div (upperFS-lowerFS))*(cFeatureSize-lowerFS);
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   342
        playHeight:= lowerY + ((upperY-lowerY) div (upperFS-lowerFS))*(cFeatureSize-lowerFS);
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   343
        end;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   344
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   345
    if GameType <> gmtLandPreview then
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   346
        WriteLnToConsole('Drawn map size: cFeatureSize='+IntToStr(cFeatureSize)+' playWidth='+IntToStr(playWidth)+' playHeight='+IntToStr(playHeight));
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15179
diff changeset
   347
15162
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15160
diff changeset
   348
    ResizeLand(playWidth, playHeight);
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   349
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   350
    hasGirders:= true;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   351
    leftX:= ((LAND_WIDTH - playWidth) div 2);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   352
    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   353
    topY:= LAND_HEIGHT - playHeight;
15162
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15160
diff changeset
   354
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15160
diff changeset
   355
    uLandPainted.Draw;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   356
end;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   357
15934
022ec6b916b7 Split generation and painting phases, paint by old engine, use template filters
unC0Rr
parents: 15933
diff changeset
   358
function SelectTemplate: shortstring;
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   359
var l: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   360
begin
15934
022ec6b916b7 Split generation and painting phases, paint by old engine, use template filters
unC0Rr
parents: 15933
diff changeset
   361
    SelectTemplate:= '';
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   362
    if (cReducedQuality and rqLowRes) <> 0 then
15934
022ec6b916b7 Split generation and painting phases, paint by old engine, use template filters
unC0Rr
parents: 15933
diff changeset
   363
        SelectTemplate:= 'small'
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   364
    else
14439
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   365
        begin
16064
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   366
        if (cTemplateFilter = 0) and (cMapGen <> mgMaze) then
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   367
            begin
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   368
            l:= getRandom(GroupedTemplatesCount);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   369
            repeat
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   370
                inc(cTemplateFilter);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   371
                dec(l, TemplateCounts[cTemplateFilter]);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   372
            until l < 0;
14305
a3531b520efb more uninitialised values
nemo
parents: 14303
diff changeset
   373
            end
14439
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   374
            else getRandom(1);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   375
16064
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   376
            case cMapGen of
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   377
                mgMaze:
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   378
                    case cTemplateFilter of
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   379
                    0: SelectTemplate:= 'small_tunnels';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   380
                    1: SelectTemplate:= 'medium_tunnels';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   381
                    2: SelectTemplate:= 'large_tunnels';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   382
                    3: SelectTemplate:= 'small_islands';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   383
                    4: SelectTemplate:= 'medium_islands';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   384
                    5: SelectTemplate:= 'large_islands';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   385
                    else OutError('Error selecting TemplateFilter', true);
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   386
                    end
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   387
              else              
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   388
                    case cTemplateFilter of
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   389
                    1: SelectTemplate:= 'small';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   390
                    2: SelectTemplate:= 'medium';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   391
                    3: SelectTemplate:= 'large';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   392
                    4: SelectTemplate:= 'cavern';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   393
                    5: SelectTemplate:= 'wacky';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   394
                    // For lua only!
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   395
                    6: begin
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   396
                       SelectTemplate:= 'small';
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   397
                       GetRandom(2) // burn 1
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   398
                       end
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   399
                    else OutError('Error selecting TemplateFilter', true);
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   400
                    end
0caa3dfb3ba2 Add templates for different maze styles
unC0Rr
parents: 16062
diff changeset
   401
              end
14439
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   402
        end;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   403
15934
022ec6b916b7 Split generation and painting phases, paint by old engine, use template filters
unC0Rr
parents: 15933
diff changeset
   404
    WriteLnToConsole('Using template filter '+SelectTemplate);
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   405
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   406
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   407
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   408
var x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   409
    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   410
begin
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   411
if checkFails(Surface <> nil, 'Assert (LandSurface <> nil) failed', true) then exit;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   412
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   413
if SDL_MustLock(Surface) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   414
    if SDLCheck(SDL_LockSurface(Surface) >= 0, 'SDL_LockSurface', true) then exit;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   415
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   416
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   417
for y:= 0 to LAND_HEIGHT - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   418
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   419
    for x:= 0 to LAND_WIDTH - 1 do
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   420
    if LandGet(y, x) <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   421
        if (cReducedQuality and rqBlurryLand) = 0 then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   422
            LandPixelSet(y, x, p^[x])// or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   423
        else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   424
            LandPixelSet(y div 2, x div 2, p^[x]);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   425
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   426
    p:= PLongwordArray(@(p^[Surface^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   427
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   428
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   429
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   430
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   431
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   432
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   433
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   434
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   435
var tmpsurf: PSDL_Surface;
5225
d38211100f4d Experiment in making the land less jagg-y
nemo
parents: 4976
diff changeset
   436
    x,y: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   437
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   438
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   439
11473
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
parents: 11362
diff changeset
   440
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, AMask);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   441
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   442
    if checkFails(tmpsurf <> nil, 'Error creating pre-land surface', true) then exit;
12100
166725555e57 GOTTA GO FAST! - speed up landtex filling
sheepluva
parents: 12087
diff changeset
   443
    ColorizeLandFast(tmpsurf);
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   444
    if gameFlags and gfShoppaBorder = 0 then DrawBorderFromImage(tmpsurf);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   445
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   446
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   447
    LandSurface2LandPixels(tmpsurf);
5227
nemo
parents: 5225
diff changeset
   448
    SDL_FreeSurface(tmpsurf);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   449
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   450
    if gameFlags and gfShoppaBorder <> 0 then DrawShoppaBorder;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   451
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13822
diff changeset
   452
    for x:= LongWord(leftX+2) to LongWord(rightX-2) do
14307
7a7c090f96f6 topY too
nemo
parents: 14305
diff changeset
   453
        for y:= LongWord(topY+2) to LAND_HEIGHT-3 do
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   454
            if (LandGet(y, x) = 0) and
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   455
               (((LandGet(y, x-1) = lfBasic) and ((LandGet(y+1,x) = lfBasic)) or (LandGet(y-1,x) = lfBasic)) or
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   456
               ((LandGet(y, x+1) = lfBasic) and ((LandGet(y-1,x) = lfBasic) or (LandGet(y+1,x) = lfBasic)))) then
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   457
            begin
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   458
                if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   459
                    begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   460
                    if (LandGet(y, x-1) = lfBasic) and (LandPixelGet(y, x-1) and AMask <> 0) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   461
                        LandPixelSet(y, x, LandPixelGet(y, x-1))
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   462
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   463
                    else if (LandGet(y, x+1) = lfBasic) and (LandPixelGet(y, x+1) and AMask <> 0) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   464
                        LandPixelSet(y, x, LandPixelGet(y, x+1))
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   465
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   466
                    else if (LandGet(y-1, x) = lfBasic) and (LandPixelGet(y-1, x) and AMask <> 0) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   467
                        LandPixelSet(y, x, LandPixelGet(y-1, x))
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   468
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   469
                    else if (LandGet(y+1, x) = lfBasic) and (LandPixelGet(y+1, x) and AMask <> 0) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   470
                        LandPixelSet(y, x, LandPixelGet(y+1, x));
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   471
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   472
                    if (((LandPixelGet(y,x) and AMask) shr AShift) > 10) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   473
                        LandPixelSet(y, x, (LandPixelGet(y,x) and (not AMask)) or (128 shl AShift))
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   474
                    end;
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   475
                LandSet(y, x, lfObject)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   476
            end
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   477
            else if (LandGet(y, x) = 0) and
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   478
                    (((LandGet(y, x-1) = lfBasic) and (LandGet(y+1,x-1) = lfBasic) and (LandGet(y+2,x) = lfBasic)) or
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   479
                    ((LandGet(y, x-1) = lfBasic) and (LandGet(y-1,x-1) = lfBasic) and (LandGet(y-2,x) = lfBasic)) or
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   480
                    ((LandGet(y, x+1) = lfBasic) and (LandGet(y+1,x+1) = lfBasic) and (LandGet(y+2,x) = lfBasic)) or
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   481
                    ((LandGet(y, x+1) = lfBasic) and (LandGet(y-1,x+1) = lfBasic) and (LandGet(y-2,x) = lfBasic)) or
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   482
                    ((LandGet(y+1, x) = lfBasic) and (LandGet(y+1,x+1) = lfBasic) and (LandGet(y,x+2) = lfBasic)) or
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   483
                    ((LandGet(y-1, x) = lfBasic) and (LandGet(y-1,x+1) = lfBasic) and (LandGet(y,x+2) = lfBasic)) or
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   484
                    ((LandGet(y+1, x) = lfBasic) and (LandGet(y+1,x-1) = lfBasic) and (LandGet(y,x-2) = lfBasic)) or
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   485
                    ((LandGet(y-1, x) = lfBasic) and (LandGet(y-1,x-1) = lfBasic) and (LandGet(y,x-2) = lfBasic))) then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   486
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   487
                begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   488
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   489
                if (cReducedQuality and rqBlurryLand) = 0 then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   490
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   491
                    begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   492
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   493
                    if (LandGet(y, x-1) = lfBasic) and (LandPixelGet(y,x-1) and AMask <> 0) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   494
                        LandPixelSet(y, x, LandPixelGet(y, x-1))
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   495
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   496
                    else if (LandGet(y, x+1) = lfBasic) and (LandPixelGet(y,x+1) and AMask <> 0) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   497
                        LandPixelSet(y, x, LandPixelGet(y, x+1))
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   498
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   499
                    else if (LandGet(y+1, x) = lfBasic) and (LandPixelGet(y+1,x) and AMask <> 0) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   500
                        LandPixelSet(y, x, LandPixelGet(y+1, x))
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   501
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   502
                    else if (LandGet(y-1, x) = lfBasic) and (LandPixelGet(y-1,x) and AMask <> 0) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   503
                        LandPixelSet(y, x, LandPixelGet(y-1, x));
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   504
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   505
                    if (((LandPixelGet(y,x) and AMask) shr AShift) > 10) then
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   506
                        LandPixelSet(y, x, (LandPixelGet(y,x) and (not AMask)) or (64 shl AShift))
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   507
                    end;
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   508
                LandSet(y, x, lfObject)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   509
            end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   510
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   511
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   512
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   513
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   514
procedure MakeFortsPreview;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   515
var gap: LongInt;
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   516
    h1, h2, w1, w2, x, y, lastX, wbm, bmref: LongWord;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   517
const fortHeight = 960;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   518
      fortWidth  = 704;
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   519
      bmHeight = 53;
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   520
      bmWidth = 64;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   521
begin
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   522
ResizeLand(4096,2048);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   523
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   524
lastX:= LAND_WIDTH-1;
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   525
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   526
gap:= (1024 - fortWidth) + 60 + 20 * cFeatureSize;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   527
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   528
h2:= LAND_HEIGHT-1;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   529
h1:= h2 - fortHeight;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   530
w2:= (LAND_WIDTH - gap) div 2;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   531
w1:= w2 - fortWidth;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   532
wbm:= h1 + bmHeight;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   533
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   534
// generate 2 forts in center
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   535
for y:= h1 to h2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   536
    for x:= w1 to w2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   537
        begin
11746
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   538
        if x mod 4 <> 0 then
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   539
            begin
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   540
            if (y <= wbm) and ((x - w1) mod (bmWidth * 2) >= bmWidth) then
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   541
                continue;
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   542
            LandSet(y, x, lfBasic);
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   543
            LandSet(y, lastX - x, lfBasic);
11746
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   544
            end;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   545
        end;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   546
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   547
w2:= w1 - gap;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   548
w1:= max(0, w2 - fortWidth);
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   549
wbm:= h1 + bmHeight;
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   550
bmref:= w2 + bmWidth;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   551
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   552
for y:= h1 to h2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   553
    for x:= w1 to w2 do
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   554
        begin
11746
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   555
        if ((y - x) mod 2) = 0 then
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   556
            begin
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   557
            // align battlement on inner edge, because real outer edge could be offscreen
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   558
            if (y <= wbm) and ((LAND_WIDTH + x - bmref) mod (bmWidth * 2) >= bmWidth) then
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   559
                continue;
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   560
            LandSet(y, x, lfBasic);
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   561
            LandSet(y, lastX - x, lfBasic);
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   562
            end;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   563
        end;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   564
end;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   565
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   566
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   567
var tmpsurf: PSDL_Surface;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   568
    sectionWidth, i, t, p: integer;
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   569
    mirror: boolean;
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   570
    pc: PClan;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   571
begin
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   572
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   573
// make the gaps between forts adjustable if fort map was selected
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   574
if cMapGen = mgForts then
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   575
    sectionWidth:= 1024 + 60 + 20 * cFeatureSize
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   576
else
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   577
    sectionWidth:= 1024 * 300;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   578
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   579
// mix up spawn/fort order of clans
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   580
for i:= 0 to ClansCount - 1 do
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   581
    begin
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   582
    t:= GetRandom(ClansCount);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   583
    p:= GetRandom(ClansCount);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   584
    if t <> p then
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   585
        begin
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   586
        pc:= SpawnClansArray[t];
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   587
        SpawnClansArray[t]:= SpawnClansArray[p];
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   588
        SpawnClansArray[p]:= pc;
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   589
        end;
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   590
    end;
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   591
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   592
// figure out how much space we need
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   593
playWidth:= sectionWidth * ClansCount;
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   594
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   595
// note: LAND_WIDTH might be bigger than specified below (rounded to next power of 2)
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   596
ResizeLand(playWidth, 2048);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   597
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   598
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   599
playHeight:= 1200;
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   600
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   601
// center playable area in land array
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   602
leftX:= ((LAND_WIDTH - playWidth) div 2);
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   603
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   604
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   605
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   606
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   607
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   608
for i := 0 to ClansCount - 1 do
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   609
    begin
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   610
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   611
    // face in random direction
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   612
    mirror:= (GetRandom(2) = 0);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   613
    // make first/last fort face inwards
11707
ecbf5e6c2c37 also make forts face inwards in wrap mode, if there are only 2 teams
sheepluva
parents: 11706
diff changeset
   614
    if (WorldEdge <> weWrap) or (ClansCount = 2) then
11706
863e1a75ec99 fix last fort not facing left
sheepluva
parents: 11705
diff changeset
   615
        mirror:= (i <> 0) and (mirror or (i = ClansCount - 1));
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   616
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   617
    if mirror then
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   618
        begin
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   619
        // not critical because if no R we can fallback to mirrored L
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12104
diff changeset
   620
        tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'R', ifAlpha or ifColorKey or ifIgnoreCaps);
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   621
        // fallback
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   622
        if tmpsurf = nil then
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   623
            begin
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12104
diff changeset
   624
            tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifColorKey or ifIgnoreCaps);
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   625
            BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf, 0, true);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   626
            end
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   627
        else
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   628
            BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   629
        SDL_FreeSurface(tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   630
        end
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   631
    else
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   632
        begin
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12104
diff changeset
   633
        tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifColorKey or ifIgnoreCaps);
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   634
        BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   635
        SDL_FreeSurface(tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   636
        end;
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   637
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   638
    end;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   639
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   640
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   641
procedure LoadMapConfig;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   642
var f: PFSFile;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   643
    s: shortstring;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   644
begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   645
s:= cPathz[ptMapCurrent] + '/map.cfg';
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   646
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   647
WriteLnToConsole('Fetching map HH limit');
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   648
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   649
f:= pfsOpenRead(s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   650
if f <> nil then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   651
    begin
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   652
    pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   653
    if not pfsEof(f) then
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   654
        begin
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   655
        pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   656
        val(s, MaxHedgehogs)
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   657
        end;
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   658
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   659
    pfsClose(f)
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   660
    end;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   661
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   662
if (MaxHedgehogs = 0) then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   663
    MaxHedgehogs:= 18;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   664
end;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   665
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
   666
// Loads Land[] from an image, allowing overriding standard collision
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   667
procedure LoadMask;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   668
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   669
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   670
    x, y, cpX, cpY: Longword;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   671
    mapName: shortstring;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   672
begin
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12104
diff changeset
   673
tmpsurf:= LoadDataImage(ptMapCurrent, 'mask', ifAlpha or ifColorKey or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   674
if tmpsurf = nil then
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   675
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   676
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12104
diff changeset
   677
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/mask', ifAlpha or ifColorKey or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   678
    end;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   679
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   680
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   681
if (tmpsurf <> nil) and (tmpsurf^.format^.BytesPerPixel = 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   682
    begin
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   683
    if LAND_WIDTH = 0 then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   684
        begin
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   685
        LoadMapConfig;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   686
        ResizeLand(tmpsurf^.w, tmpsurf^.h);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   687
        playHeight:= tmpsurf^.h;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   688
        playWidth:= tmpsurf^.w;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   689
        leftX:= (LAND_WIDTH - playWidth) div 2;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   690
        rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   691
        topY:= LAND_HEIGHT - playHeight;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   692
        end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   693
    disableLandBack:= true;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   694
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   695
    cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   696
    cpY:= LAND_HEIGHT - tmpsurf^.h;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   697
    if SDL_MustLock(tmpsurf) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   698
        SDLCheck(SDL_LockSurface(tmpsurf) >= 0, 'SDL_LockSurface', true);
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   699
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   700
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   701
    begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   702
        p:= tmpsurf^.pixels;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   703
        for y:= 0 to Pred(tmpsurf^.h) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   704
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   705
            for x:= 0 to Pred(tmpsurf^.w) do
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   706
                SetLand(cpY + y, cpX + x, p^[x]);
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   707
            p:= PLongwordArray(@(p^[tmpsurf^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   708
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   709
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   710
        if SDL_MustLock(tmpsurf) then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   711
            SDL_UnlockSurface(tmpsurf);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   712
        if not disableLandBack then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   713
            begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   714
            // freed in freeModule() below
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12104
diff changeset
   715
            LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifColorKey);
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   716
            if (LandBackSurface <> nil) and GrayScale then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   717
                Surface2GrayScale(LandBackSurface)
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   718
            end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   719
    end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   720
end;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   721
if (tmpsurf <> nil) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   722
    SDL_FreeSurface(tmpsurf);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   723
tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   724
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   725
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   726
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   727
var tmpsurf: PSDL_Surface;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   728
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   729
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   730
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   731
AddProgress;
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12104
diff changeset
   732
tmpsurf:= LoadDataImage(ptMapCurrent, 'map', ifAlpha or ifColorKey or ifIgnoreCaps);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
   733
if tmpsurf = nil then
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   734
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   735
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12104
diff changeset
   736
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/map', ifAlpha or ifCritical or ifColorKey or ifIgnoreCaps);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   737
    if not allOK then exit;
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   738
    end;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   739
// (bare) Sanity check. Considering possible LongInt comparisons as well as just how much system memoery it would take
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   740
if checkFails((tmpsurf^.w < $40000000) and (tmpsurf^.h < $40000000) and (QWord(tmpsurf^.w) * tmpsurf^.h < 6*1024*1024*1024), 'Map dimensions too big!', true)
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   741
        then exit;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   742
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   743
ResizeLand(tmpsurf^.w, tmpsurf^.h);
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   744
LoadMapConfig;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   745
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   746
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   747
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   748
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   749
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   750
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   751
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   752
if not checkFails(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   753
    BlitImageAndGenerateCollisionInfo(
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   754
        (LAND_WIDTH - tmpsurf^.w) div 2,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   755
        LAND_HEIGHT - tmpsurf^.h,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   756
        tmpsurf^.w,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   757
        tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   758
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   759
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   760
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   761
if allOK then LoadMask;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   762
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   763
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   764
procedure DrawBottomBorder; // broken out from other borders for doing a floor-only map, or possibly updating bottom during SD
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   765
var x, w, c, y: Longword;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   766
begin
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   767
for w:= 0 to 23 do
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13822
diff changeset
   768
    for x:= LongWord(leftX) to LongWord(rightX) do
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   769
        begin
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   770
        y:= Longword(cWaterLine) - 1 - w;
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   771
        LandSet(y, x, lfIndestructible);
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   772
        if (x + y) mod 32 < 16 then
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   773
            c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   774
        else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   775
            c:= AMask or RMask or GMask; // FF00FFFF
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   776
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   777
        if (cReducedQuality and rqBlurryLand) = 0 then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   778
            LandPixelSet(y, x, c)
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   779
        else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   780
            LandPixelSet(y div 2, x div 2, c)
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   781
        end
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   782
end;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   783
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   784
procedure GenMap;
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   785
var x, y, w, c, c2: Longword;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   786
    map, mask: shortstring;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   787
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   788
    hasBorder:= false;
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   789
    maskOnly:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   790
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   791
    LoadThemeConfig;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   792
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   793
    if cPathz[ptMapCurrent] <> '' then
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   794
        begin
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   795
        map:= cPathz[ptMapCurrent] + '/map.png';
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   796
        mask:= cPathz[ptMapCurrent] + '/mask.png';
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   797
        if (not(pfsExists(map)) and pfsExists(mask)) then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   798
            begin
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   799
            maskOnly:= true;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   800
            LoadMask;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   801
            GenLandSurface
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   802
            end
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   803
        else LoadMap;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   804
        end
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   805
    else
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   806
        begin
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   807
        WriteLnToConsole('Generating land...');
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   808
        case cMapGen of
16055
ce4b50823a95 Allow switching between outline and wfc map generators
unC0Rr
parents: 15934
diff changeset
   809
            mgRandom: GenerateOutlineTemplatedLand(cFeatureSize, cSeed, SelectTemplate, PathPrefix);
16062
1860852892c0 Use rust implementation of maze generator in engine
unC0Rr
parents: 16058
diff changeset
   810
            mgMaze  : GenerateMazeLand(cFeatureSize, cSeed, SelectTemplate, PathPrefix);
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   811
            mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   812
            mgDrawn : GenDrawnMap;
13272
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 12758
diff changeset
   813
            mgForts : begin GameFlags:= (GameFlags or gfDivideTeams); MakeFortsMap(); end;
16055
ce4b50823a95 Allow switching between outline and wfc map generators
unC0Rr
parents: 15934
diff changeset
   814
            mgWfc: GenerateWfcTemplatedLand(cFeatureSize, cSeed, SelectTemplate, PathPrefix);
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   815
        else
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   816
            OutError('Unknown mapgen', true);
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   817
        end;
15934
022ec6b916b7 Split generation and painting phases, paint by old engine, use template filters
unC0Rr
parents: 15933
diff changeset
   818
        if (cMapGen <> mgForts) then
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   819
            GenLandSurface
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   820
        end;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   821
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   822
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   823
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   824
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   825
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   826
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   827
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   828
else
14307
7a7c090f96f6 topY too
nemo
parents: 14305
diff changeset
   829
    for y:= LongWord(topY) to LongWord(topY + 5) do
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13822
diff changeset
   830
        for x:= LongWord(leftX) to LongWord(rightX) do
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   831
            if LandGet(y, x) <> 0 then
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   832
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   833
                inc(c);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8266
diff changeset
   834
                if c > LongWord((LAND_WIDTH div 2)) then // avoid accidental triggering
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   835
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   836
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   837
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   838
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   839
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   840
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   841
// Indestructible map border (top, left, right)
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   842
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   843
    begin
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   844
    // Make land beyond the border indestructible
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   845
    if WorldEdge = weNone then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   846
        begin
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   847
        for y:= 0 to LAND_HEIGHT - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   848
            for x:= 0 to LAND_WIDTH - 1 do
14307
7a7c090f96f6 topY too
nemo
parents: 14305
diff changeset
   849
                if (y < LongWord(topY)) or (x < LongWord(leftX)) or (x > LongWord(rightX)) then
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   850
                    LandSet(y, x, lfIndestructible);
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   851
        end
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   852
    else if topY > 0 then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   853
        begin
14307
7a7c090f96f6 topY too
nemo
parents: 14305
diff changeset
   854
        for y:= 0 to LongWord(topY - 1) do
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   855
            for x:= 0 to LAND_WIDTH - 1 do
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   856
                LandSet(y, x, lfIndestructible);
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   857
        end;
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   858
    // Render map border
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   859
    for w:= 0 to (cBorderWidth-1) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   860
        begin
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   861
        // Left and right border
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   862
        if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) then
14307
7a7c090f96f6 topY too
nemo
parents: 14305
diff changeset
   863
            for y:= LongWord(topY) to LAND_HEIGHT - 1 do
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   864
                    begin
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   865
                    // set land flags
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   866
                    LandSet(y, leftX + w, lfIndestructible);
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   867
                    LandSet(y, rightX - w, lfIndestructible);
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   868
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   869
                    // paint black and yellow stripes
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   870
                    if (y + leftX + w) mod 32 < 16 then
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   871
                        c:= AMask // black
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   872
                    else
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   873
                        c:= AMask or RMask or GMask; // yellow
12087
78e9fbd52ffc simplify code of previous commit ( ba1807589eaa )
sheepluva
parents: 12086
diff changeset
   874
                    if (y + rightX - w) mod 32 < 16 then
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   875
                        c2:= AMask // black
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   876
                    else
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   877
                        c2:= AMask or RMask or GMask; // yellow
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   878
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   879
                    if (cReducedQuality and rqBlurryLand) = 0 then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   880
                        begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   881
                        LandPixelSet(y, leftX + w, c);
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   882
                        LandPixelSet(y, rightX - w, c2);
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   883
                        end
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   884
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   885
                        begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   886
                        LandPixelSet(y div 2, (leftX + w) div 2, c);
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   887
                        LandPixelSet(y div 2, (rightX - w) div 2, c2);
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   888
                        end;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   889
                    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   890
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   891
        // Top border
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13822
diff changeset
   892
        for x:= LongWord(leftX) to LongWord(rightX) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   893
            begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
   894
            LandSet(topY + w, x, lfIndestructible);
15160
adf6f9be8113 Fix coloring of map border at top left/right corner being wrong sometimes
Wuzzy <Wuzzy2@mail.ru>
parents: 15031
diff changeset
   895
            if (topY + x + w) mod 32 < 16 then
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   896
                c:= AMask // black
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   897
            else
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   898
                c:= AMask or RMask or GMask; // yellow
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   899
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   900
            if (cReducedQuality and rqBlurryLand) = 0 then
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   901
                LandPixelSet(topY + w, x, c)
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   902
            else
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   903
                LandPixelSet((topY + w) div 2, x div 2, c);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   904
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   905
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   906
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   907
15179
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15165
diff changeset
   908
// Bottom border
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   909
if (GameFlags and gfBottomBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   910
    DrawBottomBorder;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   911
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   912
if (GameFlags and gfDisableGirders) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   913
    hasGirders:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   914
13272
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 12758
diff changeset
   915
if (cMapGen <> mgForts) and (maskOnly or (cPathz[ptMapCurrent] = '')) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   916
    AddObjects
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   917
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   918
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   919
    AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   920
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   921
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   922
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   923
if not allOK then exit;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   924
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6927
diff changeset
   925
if GrayScale then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   926
    begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   927
    if (cReducedQuality and rqBlurryLand) = 0 then
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13822
diff changeset
   928
        for x:= LongWord(leftX) to LongWord(rightX) do
14307
7a7c090f96f6 topY too
nemo
parents: 14305
diff changeset
   929
            for y:= LongWord(topY) to LAND_HEIGHT-1 do
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   930
                begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   931
                w:= LandPixelGet(y,x);
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   932
                w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   933
                      (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   934
                      (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   935
                if w > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   936
                    w:= 255;
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   937
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixelGet(y,x) and AMask);
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   938
                LandPixelSet(y, x, w or (LandPixelGet(y, x) and AMask))
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   939
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   940
    else
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13822
diff changeset
   941
        for x:= LongWord(leftX div 2) to LongWord(rightX div 2) do
14307
7a7c090f96f6 topY too
nemo
parents: 14305
diff changeset
   942
            for y:= LongWord(topY div 2) to LAND_HEIGHT-1 div 2 do
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   943
                begin
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   944
                w:= LandPixelGet(y div 2,x div 2);
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   945
                w:= ((w shr RShift and $FF) +  (w shr BShift and $FF) + (w shr GShift and $FF)) div 3;
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   946
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixelGet(y div 2,x div 2) and AMask);
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
   947
                LandPixelSet(y, x, w or (LandPixelGet(y div 2, x div 2) and AMask))
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   948
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   949
    end;
10016
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   950
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   951
PrettifyLandAlpha();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   952
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   953
// adjust world edges for borderless maps
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   954
if (WorldEdge <> weNone) and (not hasBorder) then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   955
    InitWorldEdges();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   956
13754
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   957
ScriptSetMapGlobals;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   958
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   959
7079
939f53515489 Learn hask^Wpascal, dudes!
unc0rr
parents: 7063
diff changeset
   960
procedure GenPreview(out Preview: TPreview);
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   961
var rh, rw, ox, oy, x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   962
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   963
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   964
    case cMapGen of
16055
ce4b50823a95 Allow switching between outline and wfc map generators
unC0Rr
parents: 15934
diff changeset
   965
        mgRandom: GenerateOutlineTemplatedLand(cFeatureSize, cSeed, SelectTemplate, PathPrefix);
16062
1860852892c0 Use rust implementation of maze generator in engine
unC0Rr
parents: 16058
diff changeset
   966
        mgMaze: GenerateMazeLand(cFeatureSize, cSeed, SelectTemplate, PathPrefix);
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   967
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
15031
5d8068ee16fc Give a more accurate hedgehog limit estimate for small drawn maps
Wuzzy <Wuzzy2@mail.ru>
parents: 14439
diff changeset
   968
        mgDrawn: begin GenDrawnMap; end;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   969
        mgForts: MakeFortsPreview();
16055
ce4b50823a95 Allow switching between outline and wfc map generators
unC0Rr
parents: 15934
diff changeset
   970
        mgWfc: GenerateWfcTemplatedLand(cFeatureSize, cSeed, SelectTemplate, PathPrefix);
4562
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   971
    else
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   972
        OutError('Unknown mapgen', true);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   973
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   974
13754
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   975
    ScriptSetMapGlobals;
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   976
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   977
    // strict scaling needed here since preview assumes a rectangle
14439
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   978
    if (cMapGen <> mgDrawn) then
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   979
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   980
        rh:= max(LAND_HEIGHT, 2048);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   981
        rw:= max(LAND_WIDTH, 4096);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   982
        end
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   983
    else
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   984
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   985
        rh:= LAND_HEIGHT;
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   986
        rw:= LAND_WIDTH
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
   987
        end;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   988
    ox:= 0;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   989
    if rw < rh*2 then
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   990
        begin
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   991
        rw:= rh*2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   992
        end;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   993
    if rh < rw div 2 then rh:= rw * 2;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   994
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   995
    ox:= (rw-LAND_WIDTH) div 2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   996
    oy:= rh-LAND_HEIGHT;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   997
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   998
    lh:= rh div 128;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   999
    lw:= rw div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1000
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1001
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1002
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1003
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1004
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1005
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1006
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1007
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1008
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1009
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
  1010
                        if ((yy-oy) and LAND_HEIGHT_MASK = 0) and ((xx-ox) and LAND_WIDTH_MASK = 0)
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
  1011
                           and (LandGet(yy-oy, xx-ox) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
  1012
                            inc(t);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1013
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1014
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1015
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1016
        end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1017
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1018
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1019
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1020
procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1021
var rh, rw, ox, oy, x, y, xx, yy, t, lh, lw: LongInt;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1022
begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1023
    WriteLnToConsole('Generating preview...');
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1024
    case cMapGen of
16055
ce4b50823a95 Allow switching between outline and wfc map generators
unC0Rr
parents: 15934
diff changeset
  1025
        mgRandom: GenerateOutlineTemplatedLand(cFeatureSize, cSeed, SelectTemplate, PathPrefix);
16062
1860852892c0 Use rust implementation of maze generator in engine
unC0Rr
parents: 16058
diff changeset
  1026
        mgMaze: GenerateMazeLand(cFeatureSize, cSeed, SelectTemplate, PathPrefix);
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
  1027
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
15031
5d8068ee16fc Give a more accurate hedgehog limit estimate for small drawn maps
Wuzzy <Wuzzy2@mail.ru>
parents: 14439
diff changeset
  1028
        mgDrawn: begin GenDrawnMap; end;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
  1029
        mgForts: MakeFortsPreview;
16055
ce4b50823a95 Allow switching between outline and wfc map generators
unC0Rr
parents: 15934
diff changeset
  1030
        mgWfc: GenerateWfcTemplatedLand(cFeatureSize, cSeed, SelectTemplate, PathPrefix);
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1031
    else
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1032
        OutError('Unknown mapgen', true);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1033
    end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1034
13754
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1035
    ScriptSetMapGlobals;
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1036
14439
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1037
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1038
    // strict scaling needed here since preview assumes a rectangle
14439
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1039
    if (cMapGen <> mgDrawn) then
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1040
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1041
        rh:= max(LAND_HEIGHT, 2048);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1042
        rw:= max(LAND_WIDTH, 4096);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1043
        end
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1044
    else
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1045
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1046
        rh:= LAND_HEIGHT;
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1047
        rw:= LAND_WIDTH
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1048
        end;
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1049
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1050
    ox:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1051
    if rw < rh*2 then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1052
        begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1053
        rw:= rh*2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1054
        end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1055
    if rh < rw div 2 then rh:= rw * 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1056
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1057
    ox:= (rw-LAND_WIDTH) div 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1058
    oy:= rh-LAND_HEIGHT;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1059
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1060
    lh:= rh div 128;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1061
    lw:= rw div 256;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1062
    for y:= 0 to 127 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1063
        for x:= 0 to 255 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1064
            begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1065
            t:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1066
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
  1067
            for yy:= y * lh - oy to y * lh + lh - 1 - oy do
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
  1068
                for xx:= x * lw - ox to x * lw + lw - 1 - ox do
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1069
                    if (yy and LAND_HEIGHT_MASK = 0) and (xx and LAND_WIDTH_MASK = 0)
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
  1070
                        and (LandGet(yy, xx) <> 0) then
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1071
                        inc(t);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1072
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
  1073
            Preview[y, x]:= t * 255 div (lh * lw);
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1074
            end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1075
end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1076
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1077
procedure chLandCheck(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1078
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1079
    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1080
    if digest = '' then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1081
        digest:= s
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1082
    else
13504
c41b16ac2e05 Clarify the wording of a few checkFails messages
Wuzzy <Wuzzy2@mail.ru>
parents: 13272
diff changeset
  1083
        checkFails(s = digest, 'Loaded map or other critical resource does not match across all players', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1084
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1085
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1086
procedure chSendLandDigest(var s: shortstring);
12711
20dbb3a03e61 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo
parents: 12592
diff changeset
  1087
var i: LongInt;
14439
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1088
    landPixelDigest  : LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1089
begin
14439
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14437
diff changeset
  1090
    landPixelDigest:= 1;
15930
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1091
    for i:= 0 to LAND_HEIGHT-1 do
f39f0f614dbf Use LandPixels array allocate in hwengine-future library
unC0Rr
parents: 15929
diff changeset
  1092
        landPixelDigest:= Adler32Update(landPixelDigest, LandRow(i), LAND_WIDTH*2);
13822
381e37c6d5d9 Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
nemo
parents: 13754
diff changeset
  1093
    s:= 'M' + IntToStr(syncedPixelDigest)+'|'+IntToStr(landPixelDigest);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1094
13822
381e37c6d5d9 Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
nemo
parents: 13754
diff changeset
  1095
    ScriptSetString('LandDigest',IntToStr(landPixelDigest));
10022
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
  1096
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1097
    chLandCheck(s);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
  1098
    if allOK then SendIPCRaw(@s[0], Length(s) + 1)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1099
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1100
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1101
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1102
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1103
    RegisterVariable('landcheck', @chLandCheck, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1104
    RegisterVariable('sendlanddigest', @chSendLandDigest, false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1105
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1106
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
  1107
    digest:= '';
11019
67ef02300508 always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva
parents: 11006
diff changeset
  1108
    maskOnly:= false;
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1109
    LAND_WIDTH:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1110
    LAND_HEIGHT:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1111
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
  1112
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1113
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1114
begin
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15200
diff changeset
  1115
    DisposeLand;
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
  1116
    SetLength(LandDirty, 0, 0);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1117
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1118
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1119
end.