author | displacer |
Sun, 14 Jan 2007 20:46:17 +0000 | |
changeset 334 | 85eacbd9827f |
parent 329 | 4c3aad46baa5 |
child 338 | d1e75dcd285f |
permissions | -rw-r--r-- |
315 | 1 |
/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef _NEW_NETCLIENT_INCLUDED |
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#define _NEW_NETCLIENT_INCLUDED |
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#include <QObject> |
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#include <QString> |
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#include <QTcpSocket> |
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#include "team.h" |
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class GameUIConfig; |
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class GameCFGWidget; |
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extern char delimeter; |
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class HWNewNet : public QObject |
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{ |
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Q_OBJECT |
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public: |
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HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget); |
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void Connect(const QString & hostName, quint16 port, const QString & nick); |
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void Disconnect(); |
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void JoinGame(const QString & game); |
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void StartGame(); |
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private: |
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GameUIConfig* config; |
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GameCFGWidget* m_pGameCFGWidget; |
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bool isChief; |
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QString mynick; |
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QTcpSocket NetSocket; |
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QString seed; |
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void ConfigAsked(); |
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void RunGame(); |
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template <typename T> |
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void SendCfgStrNet(T a) { |
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QByteArray strmsg; |
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strmsg.append(a); |
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quint8 sz = strmsg.size(); |
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QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; |
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QString _msg = delimeter + QString(enginemsg.toBase64()); |
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RawSendNet(_msg); |
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} |
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template <typename T> |
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void SendCfgStrLoc(T a) { |
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QByteArray strmsg; |
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strmsg.append(QString(a).toUtf8()); |
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quint8 sz = strmsg.size(); |
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QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; |
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emit FromNet(enginemsg); |
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} |
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void RawSendNet(const QString & buf); |
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void RawSendNet(const QByteArray & buf); |
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void ParseLine(const QByteArray & line); |
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signals: |
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void Connected(); |
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void Disconnected(); |
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void AddGame(const QString & chan); |
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void EnteredGame(); |
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void FromNet(const QByteArray & buf); |
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void LocalCFG(const QString & team); |
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void ChangeInTeams(const QStringList & teams); |
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329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
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void seedChanged(const QString & seed); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
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void mapChanged(const QString & map); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
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void themeChanged(const QString & theme); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
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void initHealthChanged(quint32 health); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
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void turnTimeChanged(quint32 time); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
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void fortsModeChanged(bool value); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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changeset
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public slots: |
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void SendNet(const QByteArray & buf); |
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void AddTeam(const HWTeam & team); |
329
4c3aad46baa5
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unc0rr
parents:
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diff
changeset
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void onSeedChanged(const QString & seed); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
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void onMapChanged(const QString & map); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
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void onThemeChanged(const QString & theme); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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changeset
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void onInitHealthChanged(quint32 health); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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void onTurnTimeChanged(quint32 time); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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changeset
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void onFortsModeChanged(bool value); |
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private slots: |
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void ClientRead(); |
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void OnConnect(); |
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void OnDisconnect(); |
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//void Perform(); |
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void displayError(QAbstractSocket::SocketError socketError); |
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//void FlushNetBuf(); |
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}; |
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#endif // _NEW_NETCLIENT_INCLUDED |