hedgewars/uStore.pas
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 12765 d01e9dd5c439
child 12844 22cc3d82905a
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uStore;
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interface
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uses SysUtils, uConsts, SDLh, GLunit, uTypes, uLandTexture, uCaptions, uChat;
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procedure initModule;
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procedure freeModule;
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procedure LoadFonts();
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procedure StoreLoad(reload: boolean);
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procedure StoreRelease(reload: boolean);
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procedure RenderHealth(var Hedgehog: THedgehog);
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function makeHealthBarTexture(w, h, Color: Longword): PTexture;
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procedure AddProgress;
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procedure FinishProgress;
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function  LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// loads an image from the games data files
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function  LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altPath as fallback-path if file not found/loadable in path
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function  LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altFile as fallback-filename if file cannot be loaded
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function  LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
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procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
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procedure LoadHedgehogHat2(var HH: THedgehog; newHat: shortstring; allowSurfReuse: boolean);
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procedure InitZoom(zoom: real);
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procedure SetupOpenGL;
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function  RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
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procedure RenderWeaponTooltip(atype: TAmmoType);
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procedure ShowWeaponTooltip(x, y: LongInt);
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procedure MakeCrossHairs;
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{$IFDEF USE_VIDEO_RECORDING}
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procedure InitOffscreenOpenGL;
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{$ENDIF}
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procedure WarpMouse(x, y: Word); inline;
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procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
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procedure SetSkyColor(r, g, b: real);
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implementation
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uses uMisc, uConsole, uVariables, uUtils, uTextures, uRender, uRenderUtils,
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     uCommands, uPhysFSLayer, uDebug, adler32
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    {$IFDEF USE_CONTEXT_RESTORE}, uWorld{$ENDIF};
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//type TGPUVendor = (gvUnknown, gvNVIDIA, gvATI, gvIntel, gvApple);
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var 
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    SDLwindow: PSDL_Window;
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    SDLGLcontext: PSDL_GLContext;
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    squaresize : LongInt;
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    numsquares : LongInt;
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    ProgrTex: PTexture;
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    LoadingText: PTexture;
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    prevHat: shortstring;
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    tmpHatSurf: PSDL_Surface;
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const
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    cHHFileName = 'Hedgehog';
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    cCHFileName = 'Crosshair';
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procedure freeTmpHatSurf();
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begin
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    if tmpHatSurf = nil then exit;
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    SDL_FreeSurface(tmpHatSurf);
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    tmpHatSurf:= nil;
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    prevHat:= 'NoHat';
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end;
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procedure InitZoom(zoom: real);
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begin
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    SetScale(zoom);
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    // make sure view limits are updated
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    // because SetScale() doesn't do it, if zoom=cScaleFactor
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    updateViewLimits();
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end;
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function WriteInRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: PChar): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    finalRect: TSDL_Rect;
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begin
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w:= 0; h:= 0; // avoid compiler hints
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TTF_SizeUTF8(Fontz[Font].Handle, s, @w, @h);
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finalRect.x:= X + cFontBorder + 2;
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finalRect.y:= Y + cFontBorder;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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clr.r:= Color shr 16;
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clr.g:= (Color shr 8) and $FF;
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clr.b:= Color and $FF;
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tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, s, clr);
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if tmpsurf = nil then exit;
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tmpsurf:= doSurfaceConversion(tmpsurf);
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if tmpsurf <> nil then
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begin
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    SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
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    SDL_FreeSurface(tmpsurf);
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    finalRect.x:= X;
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    finalRect.y:= Y;
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    finalRect.w:= w + cFontBorder * 2 + 4;
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    finalRect.h:= h + cFontBorder * 2;
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end;
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WriteInRect:= finalRect
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end;
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procedure MakeCrossHairs;
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var tmpsurf: PSDL_Surface;
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begin
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    tmpsurf:= LoadDataImage(ptGraphics, cCHFileName, ifAlpha or ifCritical);
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    CrosshairTexture:= Surface2Tex(tmpsurf, false);
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    SDL_FreeSurface(tmpsurf)
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end;
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function makeHealthBarTexture(w, h, Color: Longword): PTexture;
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var
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    rr: TSDL_Rect;
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    texsurf: PSDL_Surface;
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begin
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    rr.x:= 0;
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    rr.y:= 0;
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    rr.w:= w;
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    rr.h:= h;
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    texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
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    if not checkFails(texsurf <> nil, errmsgCreateSurface, true) then
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        checkFails(SDL_SetColorKey(texsurf, SDL_TRUE, 0) = 0, errmsgTransparentSet, true);
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    if not allOK then exit(nil);
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    DrawRoundRect(@rr, cWhiteColor, cNearBlackColor, texsurf, true);
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    rr.x:= 2;
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    rr.y:= 2;
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    rr.w:= w - 4;
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    rr.h:= h - 4;
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   165
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    DrawRoundRect(@rr, Color, Color, texsurf, false);
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    makeHealthBarTexture:= Surface2Tex(texsurf, false);
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    SDL_FreeSurface(texsurf);
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end;
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procedure WriteNames(Font: THWFont);
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var t: LongInt;
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    i, maxLevel: LongInt;
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    r: TSDL_Rect;
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    drY: LongInt;
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    texsurf, flagsurf, iconsurf: PSDL_Surface;
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    foundBot: boolean;
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    year, month, md : word;
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begin
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if cOnlyStats then exit;
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r.x:= 0;
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r.y:= 0;
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drY:= - 4;
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   184
{$IFNDEF PAS2C}
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DecodeDate(Date, year, month, md);
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{$ELSE}
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year:= 0;
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month:= 0;
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md:= 0;
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{$ENDIF}
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for t:= 0 to Pred(TeamsCount) do
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   192
    with TeamsArray[t]^ do
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   193
        begin
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        NameTagTex:= RenderStringTexLim(ansistring(TeamName), Clan^.Color, Font, cTeamHealthWidth);
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   195
        if length(Owner) > 0 then
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            OwnerTex:= RenderStringTexLim(ansistring(Owner), Clan^.Color, Font, cTeamHealthWidth);
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        r.x:= 0;
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        r.y:= 0;
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        r.w:= 32;
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        r.h:= 32;
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        texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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        if not checkFails(texsurf <> nil, errmsgCreateSurface, true) then
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            checkFails(SDL_SetColorKey(texsurf, SDL_TRUE, 0) = 0, errmsgTransparentSet, true);
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        if not allOK then exit;
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        r.w:= 26;
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        r.h:= 19;
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        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true);
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   212
        // overwrite flag for cpu teams and keep players from using it
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        foundBot:= false;
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        maxLevel:= -1;
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        for i:= 0 to cMaxHHIndex do
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   216
            with Hedgehogs[i] do
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   217
                if (Gear <> nil) and (BotLevel > 0) then
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                    begin
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                    foundBot:= true;
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                    // initially was going to do the highest botlevel of the team, but for now, just apply if entire team has same bot level
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                    if maxLevel = -1 then maxLevel:= BotLevel
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   222
                    else if (maxLevel > 0) and (maxLevel <> BotLevel) then maxLevel:= 0;
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                    //if (maxLevel > 0) and (BotLevel < maxLevel) then maxLevel:= BotLevel
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   224
                    end
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                else if Gear <> nil then  maxLevel:= 0;
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   226
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        if foundBot then
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   228
            begin
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            // disabled the plain flag - I think it looks ok even w/ full bars obscuring CPU
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   230
            //if (maxLevel > 0) and (maxLevel < 3) then Flag:= 'cpu_plain' else
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   231
            Flag:= 'cpu'
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   232
            end
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   233
        else if (Flag = 'cpu') or (Flag = 'cpu_plain') then
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                Flag:= 'hedgewars';
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   235
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   236
        flagsurf:= LoadDataImageAltFile(ptFlags, Flag, 'hedgewars', ifNone);
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   237
        if not checkFails(flagsurf <> nil, 'Failed to load flag "' + Flag + '" as well as the default flag', true) then
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   238
        begin
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   239
            case maxLevel of
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   240
                1: copyToXY(SpritesData[sprBotlevels].Surface, flagsurf, 0, 0);
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   241
                2: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 5, 2, 17, 13, 5, 2);
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   242
                3: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 9, 5, 13, 10, 9, 5);
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   243
                4: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 13, 9, 9, 6, 13, 9);
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   244
                5: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 17, 11, 5, 4, 17, 11)
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   245
                end;
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   246
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   247
            copyToXY(flagsurf, texsurf, 2, 2);
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   248
            SDL_FreeSurface(flagsurf);
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   249
            flagsurf:= nil;
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   250
        end;
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   251
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   252
        // restore black border pixels inside the flag
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   253
        PLongwordArray(texsurf^.pixels)^[32 * 2 +  2]:= cNearBlackColor;
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   254
        PLongwordArray(texsurf^.pixels)^[32 * 2 + 23]:= cNearBlackColor;
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   255
        PLongwordArray(texsurf^.pixels)^[32 * 16 +  2]:= cNearBlackColor;
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   256
        PLongwordArray(texsurf^.pixels)^[32 * 16 + 23]:= cNearBlackColor;
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   257
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   258
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   259
        FlagTex:= Surface2Tex(texsurf, false);
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   260
        SDL_FreeSurface(texsurf);
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f508adb769b8 procedure for loading hats
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   261
        texsurf:= nil;
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   262
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   263
        if not allOK then exit;
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   264
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   265
        AIKillsTex := RenderStringTex(ansistring(inttostr(stats.AIKills)), Clan^.Color, fnt16);
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   266
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   267
        dec(drY, r.h + 2);
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   268
        DrawHealthY:= drY;
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   269
        for i:= 0 to cMaxHHIndex do
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   270
            with Hedgehogs[i] do
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   271
                if Gear <> nil then
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   272
                    begin
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   273
                    NameTagTex:= RenderStringTexLim(ansistring(Name), Clan^.Color, fnt16, cTeamHealthWidth);
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   274
                    if Hat = 'NoHat' then
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   275
                        begin
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a44963cc6648 christmas eve too (matches frontend)
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   276
                        if (month = 4) and (md = 20) then
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   277
                            Hat := 'eastertop'   // Easter
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6dbddbb7b229 I'd meant for this to match the frontend
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   278
                        else if (month = 12) and ((md = 24) or (md = 25) or (md = 26)) then
6dbddbb7b229 I'd meant for this to match the frontend
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   279
                            Hat := 'Santa'       // Christmas Eve/Christmas/Boxing Day
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   280
                        else if (month = 10) and (md = 31) then
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   281
                            Hat := 'fr_pumpkin'; // Halloween/Hedgewars' birthday
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   282
                        end;
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   283
                    if (month = 4) and (md = 1) then
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   284
                        begin
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   285
                        AprilOne:= true;
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   286
                        Hat := 'fr_tomato'; // avoid promoting violence to hedgehogs. see http://hedgewars.org/node/5818
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   287
                        end;
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diff changeset
   288
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   289
                    if Hat <> 'NoHat' then
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   290
                        begin
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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diff changeset
   291
                        if (Length(Hat) > 39) and (Copy(Hat,1,8) = 'Reserved') and (Copy(Hat,9,32) = PlayerHash) then
10262
435c82ab9058 small hat loading tweak
sheepluva
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diff changeset
   292
                            LoadHedgehogHat2(Hedgehogs[i], 'Reserved/' + Copy(Hat,9,Length(Hat)-8), true)
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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   293
                        else
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   294
                            LoadHedgehogHat2(Hedgehogs[i], Hat, true);
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   295
                        end
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   296
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   297
        end;
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   298
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   299
    freeTmpHatSurf();
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   300
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   301
    MissionIcons:= LoadDataImage(ptGraphics, 'missions', ifCritical);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   302
    iconsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, 28, 28, 32, RMask, GMask, BMask, AMask);
3862
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   303
    if iconsurf <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   304
        begin
3862
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   305
        r.x:= 0;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   306
        r.y:= 0;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   307
        r.w:= 28;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   308
        r.h:= 28;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   309
        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, iconsurf, true);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   310
        ropeIconTex:= Surface2Tex(iconsurf, false);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   311
        SDL_FreeSurface(iconsurf);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   312
        iconsurf:= nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   313
        end;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   314
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   315
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   316
for t:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   317
    with ClansArray[t]^ do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   318
        HealthTex:= makeHealthBarTexture(cTeamHealthWidth + 5, Teams[0]^.NameTagTex^.h, Color);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   319
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   320
GenericHealthTexture:= makeHealthBarTexture(cTeamHealthWidth + 5, TeamsArray[0]^.NameTagTex^.h, cWhiteColor)
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   321
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   322
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   323
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   324
procedure InitHealth;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   325
var i, t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   326
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   327
for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   328
    if TeamsArray[t] <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   329
        with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   330
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   331
            for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   332
                if Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   333
                    RenderHealth(Hedgehogs[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   334
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   335
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   336
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   337
procedure LoadGraves;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   338
var t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   339
    texsurf: PSDL_Surface;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   340
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   341
for t:= 0 to Pred(TeamsCount) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   342
    if TeamsArray[t] <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   343
        with TeamsArray[t]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   344
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   345
            if GraveName = '' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   346
                GraveName:= 'Statue';
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12591
diff changeset
   347
            texsurf:= LoadDataImageAltFile(ptGraves, GraveName, 'Statue', ifCritical or ifColorKey);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   348
            GraveTex:= Surface2Tex(texsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   349
            SDL_FreeSurface(texsurf)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   350
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   351
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   352
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   353
procedure LoadFonts();
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   354
var s: shortstring;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   355
    fi: THWFont;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   356
begin
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   357
AddFileLog('LoadFonts();');
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   358
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   359
if (not cOnlyStats) then
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   360
    for fi:= Low(THWFont) to High(THWFont) do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   361
        with Fontz[fi] do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   362
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8022
diff changeset
   363
            s:= cPathz[ptFonts] + '/' + Name;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   364
            WriteToConsole(msgLoading + s + ' (' + inttostr(Height) + 'pt)... ');
8028
dc30104660d3 Engine loads fine with basic config
unc0rr
parents: 8025
diff changeset
   365
            Handle:= TTF_OpenFontRW(rwopsOpenRead(s), true, Height);
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11409
diff changeset
   366
            if SDLCheck(Handle <> nil, 'TTF_OpenFontRW', true) then exit;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   367
            TTF_SetFontStyle(Handle, style);
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   368
            WriteLnToConsole(msgOK)
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   369
            end;
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   370
end;
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   371
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   372
procedure StoreLoad(reload: boolean);
12621
d972b31f8881 fix some fpc hints
sheepluva
parents: 12596
diff changeset
   373
var ii: TSprite;
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   374
    ai: TAmmoType;
12324
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12189
diff changeset
   375
    tmpsurf, tmpoverlay: PSDL_Surface;
12711
20dbb3a03e61 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo
parents: 12701
diff changeset
   376
    i, y, imflags: LongInt;
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   377
begin
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   378
AddFileLog('StoreLoad()');
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 49
diff changeset
   379
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   380
if not cOnlyStats then
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   381
    begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   382
    MakeCrossHairs;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   383
    LoadGraves;
11100
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   384
{$IFDEF IPHONEOS}
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   385
    tmpHatSurf:= LoadDataImage(ptHats, 'chef', ifNone);
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   386
{$ELSE}
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   387
    tmpHatSurf:= LoadDataImage(ptHats, 'Reserved/chef', ifNone);
11100
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   388
{$ENDIF}
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   389
    ChefHatTexture:= Surface2Tex(tmpHatSurf, true);
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   390
    freeTmpHatSurf();
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   391
    end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   392
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   393
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   394
    AddProgress;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   395
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   396
for ii:= Low(TSprite) to High(TSprite) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   397
    with SpritesData[ii] do
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   398
        // FIXME - add a sprite attribute to match on rq flags?
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   399
        if (((cReducedQuality and (rqNoBackground or rqLowRes)) = 0) or   // why rqLowRes?
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   400
                (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR])))
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   401
           and (((cReducedQuality and rqPlainSplash) = 0) or ((not (ii in [sprSplash, sprDroplet, sprSDSplash, sprSDDroplet]))))
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   402
           and (((cReducedQuality and rqKillFlakes) = 0) or cSnow or ((not (ii in [sprFlake, sprSDFlake]))))
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   403
           and ((cCloudsNumber > 0) or (ii <> sprCloud))
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   404
           and ((vobCount > 0) or (ii <> sprFlake))
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   405
           and (savesurf or (not cOnlyStats)) // in stats-only only load those which are needed later
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   406
           and allOK
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   407
            then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   408
            begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   409
            if reload then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   410
                tmpsurf:= Surface
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   411
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   412
                begin
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12591
diff changeset
   413
                imflags := (ifAlpha or ifColorKey);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   414
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   415
                // these sprites are optional
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12621
diff changeset
   416
                if critical then 
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   417
                    imflags := (imflags or ifCritical);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   418
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   419
                // load the image
12765
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12759
diff changeset
   420
                tmpsurf := LoadDataImageAltPath(Path, AltPath, FileName, imflags);
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12759
diff changeset
   421
                if (tmpsurf <> nil) and checkSum then
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12759
diff changeset
   422
                    for y := 0 to tmpsurf^.h-1 do
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12759
diff changeset
   423
                        syncedPixelDigest:= Adler32Update(syncedPixelDigest, @PByteArray(tmpsurf^.pixels)^[y*tmpsurf^.pitch], tmpsurf^.w*4)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   424
                end;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   425
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   426
            if tmpsurf <> nil then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   427
                begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   428
                if getImageDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   429
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   430
                    imageWidth:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   431
                    imageHeight:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   432
                    end;
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   433
                if getDimensions then
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   434
                    if Height = -1 then //BlueWater
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   435
                        begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   436
                        Width:= tmpsurf^.w;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   437
                        Height:= tmpsurf^.h div watFrames;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   438
                        end
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   439
                    else if Height = -2 then //SDWater
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   440
                        begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   441
                        Width:= tmpsurf^.w;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   442
                        Height:= tmpsurf^.h div watSDFrames;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   443
                        end
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   444
                    else
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   445
                        begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   446
                        Width:= tmpsurf^.w;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   447
                        Height:= tmpsurf^.h
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12186
diff changeset
   448
                        end;
12324
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12189
diff changeset
   449
                if (ii in [sprAMAmmos, sprAMAmmosBW]) then
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12189
diff changeset
   450
                    begin
12596
c9711561f947 fix some things that annoy pas2c and whitespaces
sheepluva
parents: 12592
diff changeset
   451
                    tmpoverlay := LoadDataImage(Path, copy(FileName, 1, length(FileName)-5), (imflags and (not ifCritical)));
12324
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12189
diff changeset
   452
                    if tmpoverlay <> nil then
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12189
diff changeset
   453
                        begin
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12189
diff changeset
   454
                        copyToXY(tmpoverlay, tmpsurf, 0, 0);
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12189
diff changeset
   455
                        SDL_FreeSurface(tmpoverlay)
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12189
diff changeset
   456
                        end
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12189
diff changeset
   457
                    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   458
                if (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]) then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   459
                    begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   460
                    Texture:= Surface2Tex(tmpsurf, true);
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   461
                    Texture^.Scale:= 2
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   462
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   463
                else
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   464
                    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   465
                    Texture:= Surface2Tex(tmpsurf, false);
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   466
                    // HACK: We should include some sprite attribute to define the texture wrap directions
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   467
                    if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   468
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   469
                    end;
3491
4619b1ae99b5 Engine:
smxx
parents: 3490
diff changeset
   470
                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, priority);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   471
// This should maybe be flagged. It wastes quite a bit of memory.
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   472
                if not reload then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   473
                    begin
6674
4d3209a189ca gather context restoration under a single keyword
koda
parents: 6639
diff changeset
   474
{$IFDEF USE_CONTEXT_RESTORE}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   475
                    Surface:= tmpsurf
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   476
{$ELSE}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   477
                    if saveSurf then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   478
                        Surface:= tmpsurf
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   479
                    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   480
                        SDL_FreeSurface(tmpsurf)
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   481
{$ENDIF}
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   482
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   483
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   484
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   485
                Surface:= nil
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   486
        end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   487
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   488
if (not cOnlyStats) and allOK then
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   489
    begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   490
    WriteNames(fnt16);
7495
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7170
diff changeset
   491
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   492
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   493
        AddProgress;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   494
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12591
diff changeset
   495
    tmpsurf:= LoadDataImage(ptGraphics, cHHFileName, ifAlpha or ifCritical or ifColorKey);
567
b6de36975a3c Small fixes
unc0rr
parents: 549
diff changeset
   496
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   497
    HHTexture:= Surface2Tex(tmpsurf, false);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   498
    SDL_FreeSurface(tmpsurf);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   499
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   500
    InitHealth;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   501
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   502
    PauseTexture:= RenderStringTex(trmsg[sidPaused], cYellowColor, fntBig);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   503
    AFKTexture:= RenderStringTex(trmsg[sidAFK], cYellowColor, fntBig);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   504
    ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], cYellowColor, fntBig);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   505
    SyncTexture:= RenderStringTex(trmsg[sidSync], cYellowColor, fntBig);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   506
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   507
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   508
        AddProgress;
2601
21ed7cec1fa2 fix iphone build
koda
parents: 2600
diff changeset
   509
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   510
    // name of weapons in ammo menu
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   511
    for ai:= Low(TAmmoType) to High(TAmmoType) do
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   512
        with Ammoz[ai] do
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   513
            begin
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11518
diff changeset
   514
            if checkFails(length(trAmmo[NameId]) > 0,'No default text/translation found for ammo type #' + intToStr(ord(ai)) + '!',true) then exit;
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   515
            tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, PChar(trAmmo[NameId]), cWhiteColorChannels);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11518
diff changeset
   516
            if checkFails(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true) then exit;
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   517
            tmpsurf:= doSurfaceConversion(tmpsurf);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   518
            FreeAndNilTexture(NameTex);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   519
            NameTex:= Surface2Tex(tmpsurf, false);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   520
            SDL_FreeSurface(tmpsurf)
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   521
            end;
2601
21ed7cec1fa2 fix iphone build
koda
parents: 2600
diff changeset
   522
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   523
    // number of weapons in ammo menu
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   524
    for i:= Low(CountTexz) to High(CountTexz) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   525
        begin
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   526
        tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i) + 'x'), cWhiteColorChannels);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   527
        tmpsurf:= doSurfaceConversion(tmpsurf);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   528
        FreeAndNilTexture(CountTexz[i]);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   529
        CountTexz[i]:= Surface2Tex(tmpsurf, false);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   530
        SDL_FreeSurface(tmpsurf)
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   531
        end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2332
diff changeset
   532
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   533
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   534
        AddProgress;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   535
    end;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   536
2669
4eec706e86b0 introduction of IMG_Init
koda
parents: 2666
diff changeset
   537
IMG_Quit();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   538
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   539
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   540
procedure StoreRelease(reload: boolean);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   541
var ii: TSprite;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   542
    ai: TAmmoType;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   543
    i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   544
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   545
for ii:= Low(TSprite) to High(TSprite) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   546
    begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   547
    FreeAndNilTexture(SpritesData[ii].Texture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   548
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   549
    if (SpritesData[ii].Surface <> nil) and (not reload) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   550
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   551
        SDL_FreeSurface(SpritesData[ii].Surface);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   552
        SpritesData[ii].Surface:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   553
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   554
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   555
SDL_FreeSurface(MissionIcons);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   556
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   557
// free the textures declared in uVariables
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   558
FreeAndNilTexture(ChefHatTexture);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   559
FreeAndNilTexture(CrosshairTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   560
FreeAndNilTexture(WeaponTooltipTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   561
FreeAndNilTexture(PauseTexture);
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9656
diff changeset
   562
FreeAndNilTexture(AFKTexture);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   563
FreeAndNilTexture(SyncTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   564
FreeAndNilTexture(ConfirmTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   565
FreeAndNilTexture(ropeIconTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   566
FreeAndNilTexture(HHTexture);
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   567
FreeAndNilTexture(GenericHealthTexture);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   568
// free all ammo name textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   569
for ai:= Low(TAmmoType) to High(TAmmoType) do
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   570
    FreeAndNilTexture(Ammoz[ai].NameTex);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   571
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   572
// free all count textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   573
for i:= Low(CountTexz) to High(CountTexz) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   574
    begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   575
    FreeAndNilTexture(CountTexz[i]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   576
    CountTexz[i]:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   577
    end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   578
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   579
    for t:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   580
        begin
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   581
        if ClansArray[t] <> nil then
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   582
            FreeAndNilTexture(ClansArray[t]^.HealthTex);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   583
        end;
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   584
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   585
    // free all team and hedgehog textures
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   586
    for t:= 0 to Pred(TeamsCount) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   587
        begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   588
        if TeamsArray[t] <> nil then
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   589
            begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   590
            FreeAndNilTexture(TeamsArray[t]^.NameTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   591
            FreeAndNilTexture(TeamsArray[t]^.GraveTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   592
            FreeAndNilTexture(TeamsArray[t]^.AIKillsTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   593
            FreeAndNilTexture(TeamsArray[t]^.FlagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   594
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   595
            for i:= 0 to cMaxHHIndex do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   596
                begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   597
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].NameTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   598
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].HealthTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   599
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].HatTex);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   600
                end;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   601
            end;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   602
        end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   603
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   604
RendererCleanup();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   605
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   606
2677
83ad68ceef72 Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo
parents: 2674
diff changeset
   607
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   608
procedure RenderHealth(var Hedgehog: THedgehog);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   609
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   610
begin
11822
4600dcb9db4f - Use IntToStr() in preference to Str()
unc0rr
parents: 11539
diff changeset
   611
s:= IntToStr(Hedgehog.Gear^.Health);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   612
FreeAndNilTexture(Hedgehog.HealthTagTex);
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10123
diff changeset
   613
Hedgehog.HealthTagTex:= RenderStringTex(ansistring(s), Hedgehog.Team^.Clan^.Color, fnt16)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   614
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   615
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   616
function LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
30
794e98e11b66 - Fixed slow sprite blt
unc0rr
parents: 4
diff changeset
   617
var tmpsurf: PSDL_Surface;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   618
    s: shortstring;
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   619
    rwops: PSDL_RWops;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   620
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   621
    LoadImage:= nil;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   622
    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + '] ');
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   623
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   624
    s:= filename + '.png';
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   625
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   626
    rwops:= nil;
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   627
    tmpsurf:= nil;
2254
bb68e5a5be56 -fix bamboo theme (unsupported color profile)
koda
parents: 2252
diff changeset
   628
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   629
    if pfsExists(s) then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   630
        begin
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   631
        // get data source
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   632
        rwops:= rwopsOpenRead(s);
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   633
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   634
        // load image with SDL (with freesrc param set to true)
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   635
        if rwops <> nil then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   636
            tmpsurf:= IMG_Load_RW(rwops, true);
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   637
        end;
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   638
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   639
    // loading failed
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   640
    if tmpsurf = nil then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   641
        begin
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   642
        // output sdl error if loading failed when data source was available
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   643
        if rwops <> nil then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   644
            begin
10735
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   645
            // anounce that loading failed
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   646
            OutError(msgFailed, false);
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   647
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11409
diff changeset
   648
            if SDLCheck(false, 'LoadImage', (imageFlags and ifCritical) <> 0) then exit;
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   649
            // rwops was already freed by IMG_Load_RW
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   650
            rwops:= nil;
10735
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   651
            end else
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   652
            OutError(msgFailed, (imageFlags and ifCritical) <> 0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   653
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   654
        end;
2153
e41fdfaa8edd Patch by Smaxx:
unc0rr
parents: 2152
diff changeset
   655
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   656
    if ((imageFlags and ifIgnoreCaps) = 0) and ((tmpsurf^.w > MaxTextureSize) or (tmpsurf^.h > MaxTextureSize)) then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   657
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   658
        SDL_FreeSurface(tmpsurf);
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   659
        OutError(msgFailedSize, ((not cOnlyStats) and ((imageFlags and ifCritical) <> 0)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   660
        // dummy surface to replace non-critical textures that failed to load due to their size
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   661
        LoadImage:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2, 2, 32, RMask, GMask, BMask, AMask);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   662
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   663
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   664
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   665
    tmpsurf:= doSurfaceConversion(tmpsurf);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   666
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12591
diff changeset
   667
    if (imageFlags and ifColorKey) <> 0 then
12591
7bae1fab444b currently irrelevant sdl call adjustment
sheepluva
parents: 12462
diff changeset
   668
        if checkFails(SDL_SetColorKey(tmpsurf, SDL_TRUE, 0) = 0, errmsgTransparentSet, true) then exit;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   669
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   670
    WriteLnToConsole(msgOK + ' (' + inttostr(tmpsurf^.w) + 'x' + inttostr(tmpsurf^.h) + ')');
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   671
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   672
    LoadImage:= tmpsurf //Result
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   673
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   674
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   675
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   676
function LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   677
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   678
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   679
    // check for file in user dir (never critical)
8022
10b3b93c1f56 - Add physfsrwops library
unc0rr
parents: 7866
diff changeset
   680
    tmpsurf:= LoadImage(cPathz[path] + '/' + filename, imageFlags);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   681
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8359
diff changeset
   682
    LoadDataImage:= tmpsurf;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   683
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   684
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   685
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   686
function LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   687
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   688
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   689
    // if there is no alternative path, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   690
    if (altPath = ptNone) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   691
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   692
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   693
    // since we have a fallback path this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   694
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   695
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   696
    // if image still not found try alternative path
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   697
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   698
        tmpsurf:= LoadDataImage(altPath, filename, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   699
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   700
    LoadDataImageAltPath:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   701
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   702
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   703
function LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   704
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   705
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   706
    // if there is no alternative filename, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   707
    if (altFile = '') then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   708
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   709
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   710
    // since we have a fallback filename this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   711
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   712
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   713
    // if image still not found try alternative filename
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   714
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   715
        tmpsurf:= LoadDataImage(path, altFile, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   716
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   717
    LoadDataImageAltFile:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   718
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   719
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   720
procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   721
begin
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   722
    LoadHedgehogHat2(HH, newHat, false);
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   723
end;
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   724
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   725
procedure LoadHedgehogHat2(var HH: THedgehog; newHat: shortstring; allowSurfReuse: boolean);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   726
begin
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   727
    // free the mem of any previously assigned texture.  This was previously only if the new one could be loaded, but, NoHat is usually a better choice
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   728
    if HH.HatTex <> nil then
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   729
        FreeAndNilTexture(HH.HatTex);
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   730
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   731
    // load new hat surface if this hat is different than the one already loaded
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   732
    if newHat <> prevHat then
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   733
        begin
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   734
        freeTmpHatSurf();
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   735
        tmpHatSurf:= LoadDataImage(ptHats, newHat, ifNone);
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   736
        end;
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   737
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   738
AddFileLog('Hat => '+newHat);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   739
    // only do something if the hat could be loaded
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   740
    if tmpHatSurf <> nil then
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   741
        begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   742
AddFileLog('Got Hat');
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   743
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   744
        // assign new hat to hedgehog
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   745
        HH.HatTex:= Surface2Tex(tmpHatSurf, true);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   746
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   747
        // remember that this hat was used last
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   748
        if allowSurfReuse then
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   749
            prevHat:= newHat
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   750
        // cleanup: free temporary surface mem
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   751
        else
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   752
            freeTmpHatSurf();
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   753
        end;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   754
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   755
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   756
procedure SetupOpenGLAttributes;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   757
begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   758
{$IFDEF IPHONEOS}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   759
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   760
    SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
11106
2953f858a196 - Actually fix for rendering on iOS ]:->
antonc27 <antonc27@mail.ru>
parents: 11100
diff changeset
   761
 
2953f858a196 - Actually fix for rendering on iOS ]:->
antonc27 <antonc27@mail.ru>
parents: 11100
diff changeset
   762
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
2953f858a196 - Actually fix for rendering on iOS ]:->
antonc27 <antonc27@mail.ru>
parents: 11100
diff changeset
   763
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   764
{$ELSE}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   765
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   766
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   767
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   768
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   769
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   770
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);         // no depth buffer
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   771
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);         // no alpha channel
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   772
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16);       // buffer should be 16
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   773
    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); // prefer hw rendering
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   774
end;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   775
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   776
procedure SetupOpenGL;
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   777
begin
9530
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   778
    AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_GetCurrentVideoDriver()) + ')');
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   779
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   780
    // TODO: this function creates an opengles1.1 context
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   781
    // un-comment below and add proper logic to support opengles2.0
6885
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   782
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   783
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   784
    if SDLGLcontext = nil then
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   785
        SDLGLcontext:= SDL_GL_CreateContext(SDLwindow);
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11409
diff changeset
   786
    if SDLCheck(SDLGLcontext <> nil, 'SDLGLcontext', true) then exit;
11408
55fc715435ea - Workaround for problems with SDL_GL_SetSwapInterval on iOS
antonc27 <antonc27@mail.ru>
parents: 11373
diff changeset
   787
    SDL_GL_SetSwapInterval(1);
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3394
diff changeset
   788
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   789
    RendererSetup();
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   790
11362
ed5a6478e710 merge default
sheepluva
parents: 11360 11317
diff changeset
   791
// gl2 init/matrix code was here, but removed
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   792
end;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   793
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   794
////////////////////////////////////////////////////////////////////////////////
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   795
procedure AddProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   796
var r: TSDL_Rect;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   797
    texsurf: PSDL_Surface;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   798
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
   799
    if cOnlyStats then exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   800
    if Step = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   801
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   802
        WriteToConsole(msgLoading + 'progress sprite: ');
12592
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12591
diff changeset
   803
        texsurf:= LoadDataImage(ptGraphics, 'Progress', ifCritical or ifColorKey);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   804
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   805
        ProgrTex:= Surface2Tex(texsurf, false);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   806
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   807
        LoadingText:= RenderStringTex(trmsg[sidLoading], $FFF39EE8, fntBig);
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   808
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   809
        squaresize:= texsurf^.w shr 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   810
        numsquares:= texsurf^.h div squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   811
        SDL_FreeSurface(texsurf);
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   812
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   813
        {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   814
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   815
            if GameLoading <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   816
                GameLoading();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   817
        {$ENDIF}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   818
        end;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   819
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11518
diff changeset
   820
    if checkFails(ProgrTex <> nil, 'Error - Progress Texure is nil!', true) then exit;
2284
bd091b6b128d - Remove one AddProgress call
unc0rr
parents: 2258
diff changeset
   821
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   822
    RenderClear();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   823
    if Step < numsquares then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   824
        r.x:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   825
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   826
        r.x:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   827
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   828
    r.y:= (Step mod numsquares) * squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   829
    r.w:= squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   830
    r.h:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   831
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6990
diff changeset
   832
    DrawTextureFromRect( -squaresize div 2, (cScreenHeight - squaresize) shr 1, @r, ProgrTex);
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   833
    DrawTexture( -LoadingText^.w div 2, (cScreenHeight - LoadingText^.h) shr 1 - (squaresize div 2) - (LoadingText^.h div 2) - 8, LoadingText);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   834
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
   835
    SwapBuffers;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   836
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   837
    inc(Step);
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   838
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   839
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   840
procedure FinishProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   841
begin
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   842
    {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   843
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   844
        if GameLoaded <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   845
            GameLoaded();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   846
    {$ENDIF}
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   847
    WriteLnToConsole('Freeing progress textures... ');
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   848
    FreeAndNilTexture(ProgrTex);
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   849
    FreeAndNilTexture(LoadingText);
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   850
    Step:= 0
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   851
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   852
2905
f3c79f7193a9 Engine:
smxx
parents: 2874
diff changeset
   853
function RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   854
var tmpsurf: PSDL_SURFACE;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   855
    w, h, i, j: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   856
    font: THWFont;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   857
    r, r2: TSDL_Rect;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   858
    wa, ha: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   859
    tmpline, tmpline2, tmpdesc: ansistring;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   860
begin
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
   861
// make sure there is a caption as well as a sub caption - description is optional
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   862
if length(caption) = 0 then
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   863
    caption:= ansistring('???');
10229
5d38aaff5564 Fix typo leading to crashes
unc0rr
parents: 10139
diff changeset
   864
if length(subcaption) = 0 then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   865
    subcaption:= ansistring(_S' ');
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
   866
2841
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   867
font:= CheckCJKFont(caption,fnt16);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   868
font:= CheckCJKFont(subcaption,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   869
font:= CheckCJKFont(description,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   870
font:= CheckCJKFont(extra,font);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   871
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   872
w:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   873
h:= 0;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   874
wa:= cFontBorder * 2 + 4;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   875
ha:= cFontBorder * 2;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   876
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   877
i:= 0; j:= 0; // avoid compiler hints
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   878
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   879
// TODO: Recheck height/position calculation
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   880
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   881
// get caption's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   882
TTF_SizeUTF8(Fontz[font].Handle, PChar(caption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   883
// width adds 36 px (image + space)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   884
w:= i + 36 + wa;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   885
h:= j + ha;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   886
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   887
// get sub caption's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   888
TTF_SizeUTF8(Fontz[font].Handle, PChar(subcaption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   889
// width adds 36 px (image + space)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   890
if w < (i + 36 + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   891
    w:= i + 36 + wa;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   892
inc(h, j + ha);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   893
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   894
// get description's dimensions
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   895
tmpdesc:= description;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   896
while length(tmpdesc) > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   897
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   898
    tmpline:= tmpdesc;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
   899
    SplitByCharA(tmpline, tmpdesc, '|');
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   900
    if length(tmpline) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   901
        begin
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   902
        TTF_SizeUTF8(Fontz[font].Handle, PChar(tmpline), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   903
        if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   904
            w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   905
        inc(h, j + ha)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   906
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   907
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   908
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   909
if length(extra) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   910
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   911
    // get extra label's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   912
    TTF_SizeUTF8(Fontz[font].Handle, PChar(extra), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   913
    if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   914
        w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   915
    inc(h, j + ha);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   916
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   917
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   918
// add borders space
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   919
inc(w, wa);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   920
inc(h, ha + 8);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   921
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   922
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11518
diff changeset
   923
if checkFails(tmpsurf <> nil, 'RenderHelpWindow: fail to create surface', true) then exit(nil);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   924
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   925
// render border and background
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   926
r.x:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   927
r.y:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   928
r.w:= w;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   929
r.h:= h;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   930
DrawRoundRect(@r, cWhiteColor, cNearBlackColor, tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   931
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   932
// render caption
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   933
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, ha, $ffffffff, font, PChar(caption));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   934
// render sub caption
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   935
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, r.y + r.h, $ffc7c7c7, font, PChar(subcaption));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   936
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   937
// render all description lines
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   938
tmpdesc:= description;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   939
while length(tmpdesc) > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   940
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   941
    tmpline:= tmpdesc;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
   942
    SplitByCharA(tmpline, tmpdesc, '|');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   943
    r2:= r;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   944
    if length(tmpline) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   945
        begin
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   946
        r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, $ff707070, font, PChar(tmpline));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   947
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
   948
        // render highlighted caption (if there is a ':')
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
   949
        tmpline2:= _S'';
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
   950
        SplitByCharA(tmpline, tmpline2, ':');
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   951
        if length(tmpline2) > 0 then
10128
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   952
            begin
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   953
            tmpline:= tmpline + ':';
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   954
            WriteInRect(tmpsurf, cFontBorder + 2, r2.y + r2.h, $ffc7c7c7, font, PChar(tmpline));
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   955
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   956
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   957
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   958
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   959
if length(extra) > 0 then
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   960
    r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, extracolor, font, PChar(extra));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   961
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   962
r.x:= cFontBorder + 6;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   963
r.y:= cFontBorder + 4;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   964
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   965
r.h:= 32;
12462
4cc83b26b35c Fix ammo tooltip icon being white
Wuzzy <almikes@aol.com>
parents: 12324
diff changeset
   966
SDL_FillRect(tmpsurf, @r, $ff000000);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   967
SDL_UpperBlit(iconsurf, iconrect, tmpsurf, @r);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   968
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   969
RenderHelpWindow:=  Surface2Tex(tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   970
SDL_FreeSurface(tmpsurf)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   971
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   972
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   973
procedure RenderWeaponTooltip(atype: TAmmoType);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   974
var r: TSDL_Rect;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   975
    i: LongInt;
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
   976
    ammoname: ansistring;
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
   977
    ammocap: ansistring;
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
   978
    ammodesc: ansistring;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   979
    extra: ansistring;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   980
    extracolor: LongInt;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   981
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   982
// don't do anything if the window shouldn't be shown
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
   983
    if (cReducedQuality and rqTooltipsOff) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   984
        begin
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
   985
        WeaponTooltipTex:= nil;
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
   986
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   987
        end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   988
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   989
// free old texture
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   990
FreeAndNilTexture(WeaponTooltipTex);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   991
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   992
// image region
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   993
i:= LongInt(atype) - 1;
3853
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
   994
r.x:= (i shr 4) * 32;
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
   995
r.y:= (i mod 16) * 32;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   996
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   997
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   998
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   999
// default (no extra text)
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1000
extra:= _S'';
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1001
extracolor:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1002
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1003
if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1004
    begin
12175
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  1005
    if (atype = amTardis) and (suddenDeathDmg) then
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  1006
        extra:= trmsg[sidNotAvailableInSD]
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  1007
    else
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  1008
        extra:= trmsg[sidNotYetAvailable];
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1009
    extracolor:= LongInt($ffc77070);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1010
    end
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
  1011
else if (Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then // weapon or utility will not end your turn
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1012
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1013
    extra:= trmsg[sidNoEndTurn];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1014
    extracolor:= LongInt($ff70c770);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1015
    end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1016
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1017
    begin
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1018
    extra:= _S'';
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1019
    extracolor:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1020
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1021
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1022
if length(trluaammo[Ammoz[atype].NameId]) > 0  then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1023
    ammoname := trluaammo[Ammoz[atype].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1024
else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1025
    ammoname := trammo[Ammoz[atype].NameId];
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1026
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1027
if length(trluaammoc[Ammoz[atype].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1028
    ammocap := trluaammoc[Ammoz[atype].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1029
else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1030
    ammocap := trammoc[Ammoz[atype].NameId];
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1031
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1032
if length(trluaammod[Ammoz[atype].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1033
    ammodesc := trluaammod[Ammoz[atype].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1034
else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1035
    ammodesc := trammod[Ammoz[atype].NameId];
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1036
11941
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  1037
if length(trluaammoa[Ammoz[atype].NameId]) > 0 then
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  1038
    ammodesc := ammodesc + '|' + trluaammoa[Ammoz[atype].NameId];
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  1039
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1040
// render window and return the texture
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1041
WeaponTooltipTex:= RenderHelpWindow(ammoname, ammocap, ammodesc, extra, extracolor, SpritesData[sprAMAmmos].Surface, @r)
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2751
diff changeset
  1042
end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1043
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1044
procedure ShowWeaponTooltip(x, y: LongInt);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1045
begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1046
// draw the texture if it exists
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1047
if WeaponTooltipTex <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1048
    DrawTexture(x, y, WeaponTooltipTex)
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1049
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1050
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
  1051
{$IFDEF USE_VIDEO_RECORDING}
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1052
procedure InitOffscreenOpenGL;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1053
begin
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1054
    // create hidden window
11367
a91c4c4fd85c add pchar casts to make pas2c happy
sheepluva
parents: 11362
diff changeset
  1055
    SDLwindow:= SDL_CreateWindow(PChar('hedgewars video rendering (SDL2 hidden window)'),
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1056
                                 SDL_WINDOWPOS_CENTERED_MASK, SDL_WINDOWPOS_CENTERED_MASK,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1057
                                 cScreenWidth, cScreenHeight,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1058
                                 SDL_WINDOW_HIDDEN or SDL_WINDOW_OPENGL);
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11409
diff changeset
  1059
    if SDLCheck(SDLwindow <> nil, 'SDL_CreateWindow', true) then exit;
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1060
    SetupOpenGL();
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1061
end;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1062
{$ENDIF} // USE_VIDEO_RECORDING
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1063
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1064
procedure chFullScr(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1065
var flags: Longword = 0;
6072
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1066
    reinit: boolean = false;
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1067
    {$IFNDEF DARWIN}ico: PSDL_Surface;{$ENDIF}
11360
7a7611adf715 drop support for SDL 1.2
sheepluva
parents: 9798
diff changeset
  1068
    x, y: LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1069
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1070
    if cOnlyStats then
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1071
        begin
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1072
        MaxTextureSize:= 1024;
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1073
        exit
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1074
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1075
    if Length(s) = 0 then
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1076
         cFullScreen:= (not cFullScreen)
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1077
    else cFullScreen:= s = '1';
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1078
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1079
    if cFullScreen then
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1080
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1081
        cScreenWidth:= cFullscreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1082
        cScreenHeight:= cFullscreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1083
        end
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1084
    else
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1085
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1086
        cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1087
        cScreenHeight:= cWindowedHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1088
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1089
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1090
    AddFileLog('Preparing to change video parameters...');
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1091
    if SDLwindow = nil then
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1092
        begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1093
        // set window title
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1094
        WriteToConsole('Init SDL_image... ');
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11409
diff changeset
  1095
        if SDLCheck(IMG_Init(IMG_INIT_PNG) <> 0, 'IMG_Init', true) then exit;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1096
        WriteLnToConsole(msgOK);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1097
        end
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1098
    else
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1099
        begin
6675
dab56311daa5 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda
parents: 6674
diff changeset
  1100
        AmmoMenuInvalidated:= true;
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1101
{$IFDEF IPHONEOS}
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1102
        // chFullScr is called when there is a rotation event and needs the SetScale and SetupOpenGL to set up the new resolution
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1103
        // this 6 gl functions are the relevant ones and are hacked together here for optimisation
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1104
        glMatrixMode(GL_MODELVIEW);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1105
        glPopMatrix;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1106
        glLoadIdentity();
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1107
        glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1108
        glTranslatef(0, -cScreenHeight / 2, 0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1109
        glViewport(0, 0, cScreenWidth, cScreenHeight);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1110
        exit;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1111
{$ELSE}
5847
9fd9d159ca32 fix for issue #276
sheepluva
parents: 5714
diff changeset
  1112
        SetScale(cDefaultZoomLevel);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1113
    {$IFDEF USE_CONTEXT_RESTORE}
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1114
        reinit:= true;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1115
        StoreRelease(true);
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1116
        ResetLand;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1117
        ResetWorldTex;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1118
        //uTextures.freeModule; //DEBUG ONLY
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1119
    {$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1120
        AddFileLog('Freeing old primary surface...');
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1121
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1122
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1123
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1124
    // these attributes must be set up before creating the sdl window
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1125
{$IFNDEF WIN32}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1126
(* On a large number of testers machines, SDL default to software rendering
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1127
   when opengl attributes were set. These attributes were "set" after
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1128
   CreateWindow in .15, which probably did nothing.
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1129
   IMO we should rely on the gl_config defaults from SDL, and use
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1130
   SDL_GL_GetAttribute to possibly post warnings if any bad values are set.
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1131
 *)
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1132
    SetupOpenGLAttributes();
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1133
{$ENDIF}
11518
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1134
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1135
    // these values in x and y make the window appear in the center
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1136
    x:= SDL_WINDOWPOS_CENTERED_MASK;
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1137
    y:= SDL_WINDOWPOS_CENTERED_MASK;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1138
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
  1139
    if SDLwindow = nil then
11518
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1140
        begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1141
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1142
        // SDL_WINDOW_RESIZABLE makes the window resizable and
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1143
        //  respond to rotation events on mobile devices
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1144
        flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN or SDL_WINDOW_RESIZABLE;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1145
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1146
        {$IFDEF MOBILE}
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1147
        if isPhone() then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1148
            SDL_SetHint('SDL_IOS_ORIENTATIONS','LandscapeLeft LandscapeRight');
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1149
        // no need for borders on mobile devices
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1150
        flags:= flags or SDL_WINDOW_BORDERLESS;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1151
        {$ENDIF}
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1152
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1153
        if cFullScreen then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1154
            flags:= flags or SDL_WINDOW_FULLSCREEN;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1155
11367
a91c4c4fd85c add pchar casts to make pas2c happy
sheepluva
parents: 11362
diff changeset
  1156
        SDLwindow:= SDL_CreateWindow(PChar('Hedgewars'), x, y, cScreenWidth, cScreenHeight, flags);
11518
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1157
        end
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1158
    // we're toggling
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1159
    else if Length(s) = 0 then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1160
        begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1161
        if cFullScreen then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1162
            begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1163
            SDL_SetWindowSize(SDLwindow, cScreenWidth, cScreenHeight);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1164
            SDL_SetWindowFullscreen(SDLwindow, SDL_WINDOW_FULLSCREEN);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1165
            end
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1166
        else
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1167
            begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1168
            SDL_SetWindowFullscreen(SDLwindow, 0);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1169
            SDL_SetWindowSize(SDLwindow, cScreenWidth, cScreenHeight);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1170
            SDL_SetWindowPosition(SDLwindow, x, y);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1171
            end;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1172
        updateViewLimits();
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1173
        end;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11507
diff changeset
  1174
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11409
diff changeset
  1175
    if SDLCheck(SDLwindow <> nil, 'SDL_CreateWindow', true) then exit;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1176
11373
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11367
diff changeset
  1177
    // load engine ico
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11367
diff changeset
  1178
    {$IFNDEF DARWIN}
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11367
diff changeset
  1179
    ico:= LoadDataImage(ptGraphics, 'hwengine', ifIgnoreCaps);
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11367
diff changeset
  1180
    if ico <> nil then
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11367
diff changeset
  1181
        begin
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11367
diff changeset
  1182
        SDL_SetWindowIcon(SDLwindow, ico);
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11367
diff changeset
  1183
        SDL_FreeSurface(ico);
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11367
diff changeset
  1184
        end;
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11367
diff changeset
  1185
    {$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1186
    SetupOpenGL();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1187
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1188
    if reinit then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1189
        begin
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1190
        // clean the window from any previous content
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1191
        RenderClear();
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1192
        if SuddenDeathDmg then
11895
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11822
diff changeset
  1193
            SetSkyColor(SDSkyColor.r * (SDTint.r/255) / 255, SDSkyColor.g * (SDTint.g/255) / 255, SDSkyColor.b * (SDTint.b/255) / 255)
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1194
        else if ((cReducedQuality and rqNoBackground) = 0) then
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1195
            SetSkyColor(SkyColor.r / 255, SkyColor.g / 255, SkyColor.b / 255)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1196
        else
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1197
            SetSkyColor(RQSkyColor.r / 255, RQSkyColor.g / 255, RQSkyColor.b / 255);
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1198
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1199
        // reload everything we had before
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1200
        ReloadCaptions(false);
6382
0e76c5cd4250 move the order of reloading texture to workaround buggy drivers
koda
parents: 6380
diff changeset
  1201
        ReloadLines;
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1202
        StoreLoad(true);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1203
        // redraw all land
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
  1204
        UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1205
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1206
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1207
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1208
// for sdl1.2 we directly call SDL_WarpMouse()
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1209
// for sdl2 we provide a SDL_WarpMouse() which just calls this function
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1210
// this has the advantage of reducing 'uses' and 'ifdef' statements
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1211
// (SDLwindow is a private member of this module)
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1212
procedure WarpMouse(x, y: Word); inline;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1213
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1214
    SDL_WarpMouseInWindow(SDLwindow, x, y);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1215
end;
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1216
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1217
procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1218
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1219
    if GameType = gmtRecord then
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1220
        exit;
9684
8113075dc7cc Fix SDL_GL_SwapWindow, engine renders graphics now
unc0rr
parents: 9682
diff changeset
  1221
    SDL_GL_SwapWindow(SDLwindow);
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1222
end;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1223
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1224
procedure SetSkyColor(r, g, b: real);
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1225
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1226
    RenderSetClearColor(r, g, b, 0.99)
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1227
end;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1228
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1229
procedure initModule;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1230
var ai: TAmmoType;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1231
    i: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1232
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6885
diff changeset
  1233
    RegisterVariable('fullscr', @chFullScr, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1234
7121
ce5e70fe4eb3 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo
parents: 7102
diff changeset
  1235
    cScaleFactor:= 2.0;
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10262
diff changeset
  1236
    updateViewLimits();
3394
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1237
    Step:= 0;
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1238
    ProgrTex:= nil;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1239
    SupportNPOTT:= false;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1240
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1241
    // init all ammo name texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1242
    for ai:= Low(TAmmoType) to High(TAmmoType) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1243
    begin
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1244
        Ammoz[ai].NameTex := nil;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1245
    end;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1246
    // init all count texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1247
    for i:= Low(CountTexz) to High(CountTexz) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1248
        CountTexz[i] := nil;
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1249
    SDLwindow:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1250
    SDLGLcontext:= nil;
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1251
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1252
    prevHat:= 'NoHat';
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1253
    tmpHatSurf:= nil;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1254
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1255
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1256
procedure freeModule;
10640
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1257
var fi: THWFont;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1258
begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1259
    StoreRelease(false);
10640
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1260
    // make sure fonts are cleaned up
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1261
    for fi:= Low(THWFont) to High(THWFont) do
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1262
        with Fontz[fi] do
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1263
            begin
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1264
            if Handle <> nil then
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1265
                begin
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1266
                TTF_CloseFont(Handle);
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1267
                Handle:= nil;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1268
                end;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1269
            end;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1270
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1271
    TTF_Quit();
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1272
    SDL_GL_DeleteContext(SDLGLcontext);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1273
    SDL_DestroyWindow(SDLwindow);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1274
    SDL_Quit();
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1275
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1276
end.