author | nemo |
Sun, 24 Jan 2010 16:46:06 +0000 | |
changeset 2712 | 8f4527c9137c |
parent 2693 | 3207e0eacd43 |
child 2716 | b9ca1bfca24f |
permissions | -rw-r--r-- |
184 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
925 | 3 |
* Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
|
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
184 | 21 |
unit uLocale; |
22 |
interface |
|
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2185
diff
changeset
|
23 |
type TAmmoStrId = (sidNothing, sidGrenade, sidClusterBomb, sidBazooka, sidUFO, sidShotgun, |
1263 | 24 |
sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle, |
25 |
sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds, |
|
26 |
sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, |
|
27 |
sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, |
|
28 |
sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
|
2376 | 29 |
sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
30 |
sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
|
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
31 |
sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, sidMolotov); |
285 | 32 |
|
1263 | 33 |
TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
2397
2ca4ca6b4bab
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
unc0rr
parents:
2376
diff
changeset
|
34 |
sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync); |
2376 | 35 |
|
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
36 |
TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
2428 | 37 |
eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf, |
38 |
eidHomerun); |
|
285 | 39 |
|
2142 | 40 |
const MAX_EVENT_STRINGS = 100; |
184 | 41 |
var trammo: array[TAmmoStrId] of string; |
42 |
trmsg: array[TMsgStrId] of string; |
|
43 |
||
44 |
procedure LoadLocale(FileName: string); |
|
45 |
function Format(fmt: shortstring; var arg: shortstring): shortstring; |
|
46 |
||
2140 | 47 |
function GetEventString(e: TEventId): string; |
48 |
||
184 | 49 |
implementation |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
50 |
uses uMisc, uRandom, uConsole; |
2142 | 51 |
|
52 |
var trevt: array[TEventId] of array [0..Pred(MAX_EVENT_STRINGS)] of string; |
|
53 |
trevt_n: array[TEventId] of integer; |
|
184 | 54 |
|
55 |
procedure LoadLocale(FileName: string); |
|
56 |
var s: shortstring; |
|
57 |
f: textfile; |
|
371 | 58 |
a, b, c: LongInt; |
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
59 |
first: array[TEventId] of boolean; |
2144 | 60 |
e: TEventId; |
184 | 61 |
begin |
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2185
diff
changeset
|
62 |
trammo[sidNothing]:= ' '; |
2144 | 63 |
for e:= Low(TEventId) to High(TEventId) do first[e]:= true; |
2140 | 64 |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
65 |
{$I-} //iochecks off |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
66 |
filemode:=0; //readonly |
351 | 67 |
Assign(f, FileName); |
184 | 68 |
reset(f); |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
69 |
// if the locale does not exist, fallback to the default one |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
70 |
if (IOResult <> 0) then |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
71 |
begin |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
72 |
WriteLnToConsole('Warning: Cannot load selected locale "' + FileName + '" fallback to default en.txt'); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
73 |
Assign(f, 'en.txt'); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
74 |
reset(f); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
75 |
end; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
76 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2630
diff
changeset
|
77 |
TryDo(IOResult = 0, 'Cannot load locale "' + FileName + ' nor en.txt"', true); |
184 | 78 |
while not eof(f) do |
1263 | 79 |
begin |
80 |
readln(f, s); |
|
81 |
if Length(s) = 0 then continue; |
|
2039 | 82 |
if not (s[1] in ['0'..'9']) then continue; |
1263 | 83 |
TryDo(Length(s) > 6, 'Load locale: empty string', true); |
84 |
val(s[1]+s[2], a, c); |
|
85 |
TryDo(c = 0, 'Load locale: numbers should be two-digit: ' + s, true); |
|
86 |
TryDo(s[3] = ':', 'Load locale: ":" expected', true); |
|
87 |
val(s[4]+s[5], b, c); |
|
88 |
TryDo(c = 0, 'Load locale: numbers should be two-digit' + s, true); |
|
89 |
TryDo(s[6] = '=', 'Load locale: "=" expected', true); |
|
90 |
Delete(s, 1, 6); |
|
91 |
case a of |
|
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2185
diff
changeset
|
92 |
0: if (b >=0) and (b <= ord(High(TAmmoStrId))) then trammo[TAmmoStrId(b+1)]:= s; |
1263 | 93 |
1: if (b >=0) and (b <= ord(High(TMsgStrId))) then trmsg[TMsgStrId(b)]:= s; |
2140 | 94 |
2: if (b >=0) and (b <= ord(High(TEventId))) then begin |
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
95 |
TryDo(trevt_n[TEventId(b)] < MAX_EVENT_STRINGS, 'Too many event strings in ' + inttostr(a) + ':' + inttostr(b), false); |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
96 |
if first[TEventId(b)] then |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
97 |
begin |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
98 |
trevt_n[TEventId(b)]:= 0; |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
99 |
first[TEventId(b)]:= false; |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
100 |
end; |
2142 | 101 |
trevt[TEventId(b)][trevt_n[TEventId(b)]]:= s; |
2140 | 102 |
inc(trevt_n[TEventId(b)]); |
103 |
end; |
|
1263 | 104 |
end; |
105 |
end; |
|
351 | 106 |
Close(f) |
184 | 107 |
{$I+} |
108 |
end; |
|
109 |
||
2140 | 110 |
function GetEventString(e: TEventId): string; |
111 |
begin |
|
112 |
if trevt_n[e] = 0 then // no messages for this event type? |
|
113 |
GetEventString:= '*missing translation*' |
|
114 |
else |
|
2142 | 115 |
GetEventString:= trevt[e][GetRandom(trevt_n[e])]; // Pick a random message and return it |
2140 | 116 |
end; |
117 |
||
184 | 118 |
function Format(fmt: shortstring; var arg: shortstring): shortstring; |
371 | 119 |
var i: LongInt; |
184 | 120 |
begin |
121 |
i:= Pos('%1', fmt); |
|
351 | 122 |
if i = 0 then Format:= fmt |
123 |
else Format:= copy(fmt, 1, i - 1) + arg + Format(copy(fmt, i + 2, Length(fmt) - i - 1), arg) |
|
184 | 124 |
end; |
125 |
||
126 |
end. |