hedgewars/uGearsHedgehog.pas
author alfadur
Thu, 25 Oct 2018 03:48:27 +0300
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child 14009 c28a4f76d37d
permissions -rw-r--r--
update ja.txt
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes, uGearsHandlersMess;
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack;
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procedure HedgehogStep(Gear: PGear);
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procedure doStepHedgehogMoving(Gear: PGear);
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procedure HedgehogChAngle(HHGear: PGear);
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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procedure CheckIce(Gear: PGear); inline;
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procedure PlayTaunt(taunt: Longword);
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function HHGetTimer(Gear: PGear): LongWord;
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function HHGetTimerMsg(Gear: PGear): LongWord;
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function HHGetBounciness(Gear: PGear): LongWord;
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function HHGetBouncinessMsg(Gear: PGear): LongWord;
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions,
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    uCommands, uLocale, uUtils, uStats, uIO, uScript,
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    uGearsList, uCollisions, uRandom, uStore, uTeams,
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    uGearsUtils, uVisualGearsList, uChat;
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var GHStepTicks: LongWord = 0;
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procedure AFKSkip;
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var
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    t: byte;
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begin
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    t:= 0;
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    while (TeamsArray[t] <> CurrentTeam) do inc(t);
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    AddChatString(#2 + Format(shortstring(trmsg[sidAutoSkip]), CurrentTeam^.TeamName));
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    ParseCommand('/skip', true)
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end;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if (((HHGear^.State and (gstAttacking or gstAttacked)) <> 0) and (GameFlags and gfInfAttack = 0))
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if (MultiShootAttacks > 0) then
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        begin
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        if (Effects[heArtillery] = 2) then
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            Effects[heArtillery]:= 0;
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        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0 then
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            begin
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            MultiShootAttacks:= Ammoz[CurAmmoType].Ammo.NumPerTurn;
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            AfterAttack
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            end
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        else OnUsedAmmo(HHGear^.Hedgehog^)
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        end;
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    // Try again in the next slot
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    if (CurAmmoType = prevAmmo) and (slot < cMaxSlotIndex) then
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        begin
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        inc(slot);
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        HHGear^.MsgParam:= slot;
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        ChangeAmmo(HHGear)
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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    prevState, newState: LongWord;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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// Special case: amNothing unselects weapon
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if weap = amNothing then
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    begin
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    HHGear^.Hedgehog^.CurAmmoType:= amNothing;
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    ApplyAmmoChanges(HHGear^.Hedgehog^);
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    exit
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    end;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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   160
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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prevState:= HHGear^.State;
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newState:= prevState;
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with Hedgehog^ do
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    while (CurAmmoType <> weap) and (t >= 0) do
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        begin
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        s:= ChangeAmmo(HHGear);
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        if HHGear^.State <> prevState then // so we can keep gstAttacked out of consideration when looping
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            newState:= HHGear^.State;
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        HHGear^.State:= prevState;
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        dec(t)
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        end;
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HHGear^.State:= newState;
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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    color: LongWord;
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begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if (((Gear^.State and gstAttacked) <> 0) and (GameFlags and gfInfAttack = 0))
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    or ((Gear^.State and gstHHDriven) = 0) then
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        exit;
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    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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   195
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        case Gear^.MsgParam of
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            1: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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               end;
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            2: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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               end;
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            3: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
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               end;
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            4: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               end;
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            5: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               end
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            end;
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        CurWeapon^.Bounciness:= bouncinessLevels[Gear^.MsgParam - 1];
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        end
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    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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        begin
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        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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        with CurrentTeam^ do
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            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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        end;
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end;
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   222
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// Return timer (in ticks) of hogs current ammo or MSGPARAM_INVALID
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// if not timerable
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function HHGetTimer(Gear: PGear): LongWord;
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var CurWeapon: PAmmo;
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begin
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if ((CurWeapon^.Propz and ammoprop_Timerable) <> 0) then
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        HHGetTimer:= CurWeapon^.Timer
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    else
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        HHGetTimer:= MSGPARAM_INVALID;
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   234
end;
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   235
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// Returns timer as a corresponding msgParam for /timer command
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   237
function HHGetTimerMsg(Gear: PGear): LongWord;
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   238
var timer: LongInt;
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   239
begin
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timer:= HHGetTimer(Gear);
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   241
if timer > -1 then
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   242
    HHGetTimerMsg:= timer div 1000
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   243
else
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    HHGetTimerMsg:= MSGPARAM_INVALID
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   245
end;
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   246
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   247
// Returns the selected bounciness value for the hog gear's current ammo
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// or MSGPARAM_INVALID if current ammo has no settable bounciness
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   249
function HHGetBounciness(Gear: PGear): LongWord;
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   250
var CurWeapon: PAmmo;
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   251
begin
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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   253
with Gear^.Hedgehog^ do
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   254
    if ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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   255
        HHGetBounciness:= CurWeapon^.Bounciness
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   256
    else
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   257
        HHGetBounciness:= MSGPARAM_INVALID
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   258
end;
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   259
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// Returns bounciness as a corresponding msgParam for /timer command
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   261
function HHGetBouncinessMsg(Gear: PGear): LongWord;
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   262
var bounciness, i: LongInt;
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   263
begin
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   264
    bounciness:= HHGetBounciness(Gear);
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   265
    if bounciness > -1 then
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   266
        for i:=0 to High(bouncinessLevels) do
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   267
            if bounciness = bouncinessLevels[i] then
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   268
                begin
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   269
                HHGetBouncinessMsg:= i+1;
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   270
                exit
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   271
                end;
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   272
    HHGetBouncinessMsg:= MSGPARAM_INVALID
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   273
end;
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   274
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   275
procedure Attack(Gear: PGear);
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   276
var xx, yy, newDx, newDy, lx, ly: hwFloat;
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    speech: PVisualGear;
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   278
    newGear:  PGear;
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   279
    CurWeapon: PAmmo;
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7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
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   280
    usedAmmoType: TAmmoType;
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   281
    altUse: boolean;
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   282
    elastic: hwFloat;
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   283
begin
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   284
newGear:= nil;
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   285
bShowFinger:= false;
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
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   286
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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   287
with Gear^,
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   288
    Gear^.Hedgehog^ do
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   289
        begin
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7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
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diff changeset
   290
        usedAmmoType:= CurAmmoType;
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
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diff changeset
   291
        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstChooseTarget)) = 0) and (((State and gstMoving) = 0)
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   292
        or (Power > 0)
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   293
        or (CurAmmoType = amTeleport)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
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   294
        or
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   295
        // Allow attacks while moving on ammo with AltAttack
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   296
        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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   297
        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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   298
        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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   299
            begin
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   300
            State:= State or gstAttacking;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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parents: 8414
diff changeset
   301
            if (Power = cMaxPower) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   302
                Message:= Message and (not gmAttack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   303
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   304
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   305
                if Power = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   306
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   307
                    AttackBar:= CurrentTeam^.AttackBar;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   308
                    PlaySound(sndThrowPowerUp)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   309
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   310
                inc(Power)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   311
                end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   312
            if ((Message and gmAttack) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   313
                exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   314
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   315
            if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   316
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   317
                StopSound(sndThrowPowerUp);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   318
                PlaySound(sndThrowRelease);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   319
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   320
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   321
            xx:= SignAs(AngleSin(Angle), dX);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   322
            yy:= -AngleCos(Angle);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   323
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   324
            lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   325
            ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
   327
            if ((Gear^.State and gstHHHJump) <> 0) and (Effects[heArtillery] = 0) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   328
                xx:= - xx;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   329
            if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   330
                AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   332
// Initiating alt attack
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   333
            if  (CurAmmoGear <> nil)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   334
            and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   335
            and ((Gear^.Message and gmLJump) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   336
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   337
                begin
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   338
                if (CurAmmoGear^.AmmoType = amJetpack) and (Gear^.Message and gmPrecise <> 0) then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   339
                    begin
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   340
                    newDx:= xx*cMaxPower/cPowerDivisor;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   341
                    newDy:= yy*cMaxPower/cPowerDivisor
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   342
                    end
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   343
                else
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   344
                    begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   345
                    newDx:= dX;
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   346
                    newDy:= dY
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   347
                    end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   348
                altUse:= true
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   349
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   350
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   351
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   352
                newDx:= xx*Power/cPowerDivisor;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   353
                newDy:= yy*Power/cPowerDivisor;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   354
                altUse:= false
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   355
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   356
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   357
            case CurAmmoType of
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   359
                      amAirMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtAirMine,         0, newDx, newDy, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                      amShotgun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
                                 PlaySound(sndShotgunReload);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                         amSkip: ParseCommand('/skip', true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
10942
5d7dd938dedc This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
nemo
parents: 10895
diff changeset
   373
                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   375
                        amKnife: begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   376
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   377
                                 newGear^.State:= newGear^.State or gstMoving;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
   378
                                 newGear^.Radius:= 4 // temporarily shrink so it doesn't instantly embed in the ground
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   379
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
13161
aa7915ceb69f Add new minigun sound
alfadur
parents: 13156
diff changeset
   381
                      amMinigun: begin
aa7915ceb69f Add new minigun sound
alfadur
parents: 13156
diff changeset
   382
                                 PlaySound(sndMinigun);
aa7915ceb69f Add new minigun sound
alfadur
parents: 13156
diff changeset
   383
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtMinigun, 0, xx * _0_5, yy * _0_5, 0);
aa7915ceb69f Add new minigun sound
alfadur
parents: 13156
diff changeset
   384
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                    amPortalGun: begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   387
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6,
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                                 // set selected color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                                 CurWeapon^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                  amSniperRifle: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                                 PlaySound(sndSniperReload);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13857
diff changeset
   396
                      amCreeper: begin
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13857
diff changeset
   397
                                 // TODO: Implement proper creeper spawning code. This is still the old rubber duck code.
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13857
diff changeset
   398
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13857
diff changeset
   399
                                 // Does it spawn inside water?
12204
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12194
diff changeset
   400
                                 if (LeftX > hwRound(Gear^.X) - Gear^.Karma) or (RightX < hwRound(Gear^.X) + Gear^.Karma) or (cWaterLine < hwRound(Gear^.Y) + Gear^.Karma) then
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12194
diff changeset
   401
                                     PlaySound(sndDroplet2)
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12194
diff changeset
   402
                                 else
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13857
diff changeset
   403
                                     // spawned in air, normal drop sound
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13857
diff changeset
   404
                                     PlaySound(sndCreeperDrop);
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13857
diff changeset
   405
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtCreeper, 0, SignAs(_0_03, dX), _0, 0);
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   406
                                 if not ((not dX.isNegative) xor ((State and gstHHHJump) <> 0)) then
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   407
                                     newGear^.Tag:= -1
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   408
                                 else
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   409
                                     newGear^.Tag:= 1;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   410
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                         amWhip: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                                 PlaySound(sndWhipCrack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                       amHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                                 PlaySound(sndWhack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                  amBaseballBat: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                    amParachute: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                                 PlaySound(sndParachute)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   435
                       amRubber: begin
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   436
                                 newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   437
                                 newGear^.AmmoType:= amRubber
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   438
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                       amMortar: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                                 playSound(sndMortar);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                      amRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   447
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
parents: 7786
diff changeset
   450
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                        amBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                             PlaySound(sndWhistle);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                   amLowGravity: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
                                 PlaySound(sndLowGravity);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
                                 cGravity:= cMaxWindSpeed;
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11848
diff changeset
   464
                                 cGravityf:= 0.00025;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11848
diff changeset
   465
                                 cLowGravity := true
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
                                 end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   467
                  amExtraDamage: begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
                                 PlaySound(sndHellishImpact4);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
                                 cDamageModifier:= _1_5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
                                 end;
11911
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   471
                 amInvulnerable: begin
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   472
                                 PlaySound(sndInvulnerable);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   473
                                 Effects[heInvulnerable]:= 1
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   474
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
                    amExtraTime: begin
11765
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11624
diff changeset
   476
                                 PlaySound(sndExtraTime);
13663
91d48cbae927 Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   477
                                 if TurnTimeLeft <= (cMaxTurnTime - ExtraTime) then
91d48cbae927 Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   478
                                     TurnTimeLeft:= TurnTimeLeft + ExtraTime
91d48cbae927 Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   479
                                 else
91d48cbae927 Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   480
                                     TurnTimeLeft:= cMaxTurnTime;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
                                 end;
11911
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   482
                   amLaserSight: begin
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   483
                                 PlaySound(sndLaserSight);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   484
                                 cLaserSighting:= true
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   485
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   487
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
                                 cVampiric:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
                        amPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
                                 // Tuck the hedgehog away until the piano attack is completed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
                                 Unplaced:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
                                 X:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
                                 Y:= _0;
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8161
diff changeset
   495
                                 newGear:= AddGear(TargetPoint.X, -1024, gtPiano, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
                                 PauseMusic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
                  amResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
                                 end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   504
                    //amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
9675
295636ec930a cleanup of timer accidentally exposed prob w/ timebox
nemo
parents: 9672
diff changeset
   505
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 0);
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8753
diff changeset
   506
                       amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   507
            end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   508
            if altUse and (newGear <> nil) and
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   509
               ((CurAmmoGear = nil) or (CurAmmoGear^.AmmoType <> amJetpack) or (Gear^.Message and gmPrecise = 0)) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   510
               begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   511
               newGear^.dX:= newDx / newGear^.Density;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   512
               newGear^.dY:= newDY / newGear^.Density
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   513
               end;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   514
            if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack) and
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
   515
               (Gear^.Message and gmPrecise <> 0) and CheckCoordInWater(hwRound(X), hwRound(Y)) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   516
                newGear^.State:= newGear^.State or gstSubmersible;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   517
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   518
            case CurAmmoType of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   519
                     amGrenade, amMolotov,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   520
                 amClusterBomb, amGasBomb,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   521
                     amBazooka, amSnowball,
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   522
                         amBee, amSMine,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   523
                      amMortar, amWatermelon,
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   524
                 amHellishBomb, amDrill,
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   525
                     amAirMine: FollowGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   527
                     amShotgun, amPickHammer,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   528
                        amRope, amDEagle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   529
                     amSineGun, amSniperRifle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   530
                   amFirePunch, amWhip,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   531
                      amHammer, amBaseballBat,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   532
                   amParachute, amBlowTorch,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   533
                      amGirder, amTeleport,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   534
                      amSwitch, amRCPlane,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   535
                    amKamikaze, amCake,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   536
                   amSeduction, amBallgun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   537
                     amJetpack, amBirdy,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   538
                amFlamethrower, amLandGun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   539
                 amResurrector, //amStructure,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   540
                      amTardis, amPiano,
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12841
diff changeset
   541
                      amIceGun, amRubber,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12841
diff changeset
   542
                      amMinigun: CurAmmoGear:= newGear;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   543
            end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   544
            if CurAmmoType = amCake then FollowGear:= newGear;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   545
            if CurAmmoType = amAirMine then newGear^.Hedgehog:= nil;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   546
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   547
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine) or (CurAmmoType = amAirMine)) and (GameFlags and gfInfAttack <> 0) then
11197
8e0e3b79efa3 Avoid waiting past end of turn for smine.
nemo
parents: 11046
diff changeset
   548
                newGear^.FlightTime:= GameTicks + min(TurnTimeLeft,1000)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                newGear^.FlightTime:= GameTicks + 250;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   551
            if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   552
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   553
                newGear^.Target.X:= TargetPoint.X;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   554
                newGear^.Target.Y:= TargetPoint.Y
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   555
                end;
13469
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13399
diff changeset
   556
            if (newGear <> nil) and (newGear^.CollisionMask and lfCurHogCrate <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not lfCurHogCrate);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   558
            // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   559
            if altUse then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   560
                FollowGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   562
            if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   563
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   564
                elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
            if elastic < _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
                newGear^.Elasticity:= newGear^.Elasticity * elastic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
            else if elastic > _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
                newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
8330
aaefa587e277 update branch with default
koda
parents: 8096 8161
diff changeset
   570
(* Experimented with friction modifier. Didn't seem helpful
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
            fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
            if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
            else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   577
            uStats.AmmoUsed(CurAmmoType);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   579
            if not (SpeechText = '') then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
                begin
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   581
                speech:= AddVisualGear(0, 0, vgtSpeechBubble);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   582
                if speech <> nil then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   583
                    begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   584
                    speech^.Text:= SpeechText;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   585
                    speech^.Hedgehog:= Gear^.Hedgehog;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   586
                    speech^.FrameTicks:= SpeechType;
13897
aa321e51da14 make explicit for pas2c some string casts that fpc was probably doing automatically
nemo
parents: 13891
diff changeset
   587
                    AddChatString(#9+Format(shortstring(trmsg[sidChatHog]), Gear^.Hedgehog^.Name, SpeechText));
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   588
                    end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   589
                SpeechText:= ''
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   592
            Power:= 0;
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   593
            if (CurAmmoGear <> nil) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   594
                begin
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   595
                if CurAmmoType in [amRope,amResurrector] then
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   596
                    Message:= Message or gmAttack;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   597
                CurAmmoGear^.Message:= Message
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   598
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   599
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   600
                begin
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   601
                if (not CurrentTeam^.ExtDriven) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   602
                    SendIPC(_S'a');
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   603
                AfterAttack;
13738
2ac3658a2a13 Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
Wuzzy <Wuzzy2@mail.ru>
parents: 13674
diff changeset
   604
                end;
2ac3658a2a13 Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
Wuzzy <Wuzzy2@mail.ru>
parents: 13674
diff changeset
   605
            TargetPoint.X := NoPointX;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   607
        else
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   608
            Message:= Message and (not gmAttack);
10669
4c78eafe76ac Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva
parents: 10579
diff changeset
   609
10970
7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
parents: 10942
diff changeset
   610
    ScriptCall('onHogAttack', ord(usedAmmoType));
10669
4c78eafe76ac Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva
parents: 10579
diff changeset
   611
    end; // of with Gear^, Gear^.Hedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
procedure AfterAttack;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   615
var s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   617
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   619
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   621
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   623
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
        Inc(MultiShootAttacks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   627
13619
525686876f98 Suppress "X remaining" caption in multishoot with gfMultiWeapon
Wuzzy <Wuzzy2@mail.ru>
parents: 13617
diff changeset
   628
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) and ((GameFlags and gfMultiWeapon) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
            begin
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   630
            s:= ansistring(inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1));
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13619
diff changeset
   631
            AddCaption(formatA(trmsg[sidRemaining], s), capcolDefault, capgrpAmmostate);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   633
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
                    TagTurnTimeLeft:= TurnTimeLeft;
13755
885404cdf07a Add missing nil check in AfterAttack (oops!)
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   646
                if (HHGear <> nil) and ((HHGear^.State and gstHHDriven) <> 0) then
13749
52959f686082 Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru>
parents: 13738
diff changeset
   647
                    begin
52959f686082 Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru>
parents: 13738
diff changeset
   648
                    if (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0) and CheckCoordInWater(hwRound(CurAmmoGear^.X), hwRound(CurAmmoGear^.Y)) then
52959f686082 Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru>
parents: 13738
diff changeset
   649
                         TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 25
52959f686082 Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru>
parents: 13738
diff changeset
   650
                    else TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
52959f686082 Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru>
parents: 13738
diff changeset
   651
                    IsGetAwayTime := true;
52959f686082 Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru>
parents: 13738
diff changeset
   652
                    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   654
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then
7462
nemo
parents: 7459
diff changeset
   655
                HHGear^.State:= HHGear^.State or gstAttacked;
12649
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12600
diff changeset
   656
            if (a = amNothing) or ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12600
diff changeset
   657
               (((GameFlags and gfInfAttack) <> 0) and ((Ammoz[a].Ammo.Propz and ammoprop_ForceTurnEnd) = 0)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
      timertime = frametime * 6;
11202
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   674
var grave:  PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
        inc(Gear^.Pos)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   684
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
    begin
9064
041d9f5e7b2c don't resurrect frozen
nemo
parents: 9041
diff changeset
   687
    Gear^.Hedgehog^.Effects[heFrozen]:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
    Gear^.State:= Gear^.State or gstNoDamage;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11267
diff changeset
   689
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, CurrentHedgehog, EXPLAutoSound);
11202
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   690
    grave:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0);
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   691
    grave^.Hedgehog:= Gear^.Hedgehog;
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   692
    grave^.Pos:= Gear^.uid;
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   693
    
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
    SetAllToActive
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   696
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   703
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   707
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
      timertime = frametime * 11;
10178
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   713
var i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
    InsertGearToList(Gear);
10178
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   736
    // only play sound for one alive hedgehog
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   737
    with Gear^.Hedgehog^.Team^ do
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   738
        for i:= 0 to cMaxHHIndex do
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   739
            begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   740
            if (Hedgehogs[i].Gear <> nil) then
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   741
                begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   742
                if (Hedgehogs[i].Gear = Gear) then
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   743
                    begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   744
                    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   745
                    PlaySound(sndWarp);
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   746
                    end;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   747
                break;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   748
                end;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   749
            end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   755
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   756
var s: ansistring;
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11922
diff changeset
   757
    name: ansistring;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   758
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   759
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   760
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   761
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   762
11848
6a0d6b00dac8 Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva
parents: 11847
diff changeset
   763
    if IsHogLocal(@HH) then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   764
        begin
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11922
diff changeset
   765
        if length(trluaammo[Ammoz[ammo].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11922
diff changeset
   766
            name:= trluaammo[Ammoz[ammo].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11922
diff changeset
   767
        else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11922
diff changeset
   768
            name:= trammo[Ammoz[ammo].NameId];
12464
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   769
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   770
        if cnt = 0 then
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   771
            cnt:= Ammoz[ammo].NumberInCase;
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   772
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   773
        if (ammo = amNothing) or (cnt = 0) then
12600
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12492
diff changeset
   774
            s:= trmsg[sidEmptyCrate]
12464
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   775
        else if cnt >= AMMO_INFINITE then
12463
3223ae85fba3 Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
Wuzzy <almikes@aol.com>
parents: 12431
diff changeset
   776
            s:= name + ansistring(' (+∞)')
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   777
        else
12464
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   778
            s:= name + ansistring(' (+' + IntToStr(cnt) + ')');
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   779
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   780
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   781
12464
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   782
        // show ammo icon (if not empty)
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   783
        if (ammo <> amNothing) and (cnt <> 0) then
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   784
            begin
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   785
            vga:= AddVisualGear(X, Y, vgtAmmo);
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   786
            if vga <> nil then
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   787
                vga^.Frame:= Longword(ammo);
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   788
            end
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   789
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   790
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   791
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   792
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
procedure PickUp(HH, Gear: PGear);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12912
diff changeset
   795
var ag, gi: PGear;
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13611
diff changeset
   796
    healthBoost: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
begin
11624
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11513
diff changeset
   798
if Gear^.State and gstFrozen <> 0 then exit;
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11513
diff changeset
   799
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   812
                    PlaySound(sndShotgunReload);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   813
                    if Gear^.AmmoType <> amNothing then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   814
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   815
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   816
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   819
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   820
                        AddRandomness(GameTicks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   821
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   822
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   823
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   824
                            begin
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13161
diff changeset
   825
                            if (gi^.Kind = gtGenericFaller) and (gi^.Tag = 1) then
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   826
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   827
                                gi^.Active:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   828
                                gi^.State:= gi^.State or gstTmpFlag;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   829
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   830
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   831
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   832
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   833
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   834
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   835
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   836
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   837
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   838
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   839
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   842
                    PlaySound(sndShotgunReload);
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13611
diff changeset
   843
                    healthBoost:= IncHogHealth(HH^.Hedgehog, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   844
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
                    RecountTeamHealth(HH^.Hedgehog^.Team);
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13611
diff changeset
   847
                    HHHeal(HH^.Hedgehog, healthBoost, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   848
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
    CurWeapon: PAmmo;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   856
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   865
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   870
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
13827
4e5fcfc6f033 Fix hedgehog being able to make walk/jump sounds before it was placed
Wuzzy <Wuzzy2@mail.ru>
parents: 13826
diff changeset
   874
if (Gear^.Hedgehog^.Unplaced) then
4e5fcfc6f033 Fix hedgehog being able to make walk/jump sounds before it was placed
Wuzzy <Wuzzy2@mail.ru>
parents: 13826
diff changeset
   875
    exit;
4e5fcfc6f033 Fix hedgehog being able to make walk/jump sounds before it was placed
Wuzzy <Wuzzy2@mail.ru>
parents: 13826
diff changeset
   876
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   877
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   878
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   879
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   880
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   883
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   885
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   886
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   887
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   888
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
        if TestCollisionYwithGear(Gear, -1) = 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   891
            if TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   892
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
            else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   894
                if TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
                    Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   896
            if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   897
               (TestCollisionYwithGear(Gear, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
                Gear^.dY:= -_0_15;
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
   900
                if Gear^.Hedgehog^.Effects[heArtillery] = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   903
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   905
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   906
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   907
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   908
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   909
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   910
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   911
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   912
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   913
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   914
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   916
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   917
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13324
diff changeset
   920
    if (Gear^.Message and (gmLeft or gmRight) <> 0) and (Gear^.State and gstMoving = 0) and 
13770
9fdb13633bcb Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
Wuzzy <Wuzzy2@mail.ru>
parents: 13755
diff changeset
   921
		(CheckGearNear(Gear, gtPortal, 26, 26) = nil) then
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13324
diff changeset
   922
		Gear^.PortalCounter:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
    if (Gear^.Message and gmRight )<>0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   927
        Gear^.dX:=  cLittle
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   928
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   929
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   930
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   931
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   932
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   933
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   934
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   941
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
   942
    if ((Gear^.Hedgehog^.Effects[heArtillery] = 0) or
10714
70f71fac37a3 fix for issue #894
nemo
parents: 10669
diff changeset
   943
           ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtBlowTorch))) and
70f71fac37a3 fix for issue #894
nemo
parents: 10669
diff changeset
   944
       ((Gear^.Message and gmPrecise) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   945
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
8576
286ebfcb3d97 workaround for frequent AllHH active call in hedgehog step
nemo
parents: 8574
diff changeset
   947
    SetAllHHToActive(false);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   948
    AddCI(Gear)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   952
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
with HHGear^.Hedgehog^ do
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   956
    if (((CurAmmoType = amRope) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amRope))) and
9139
2ae44c4381cd Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
nemo
parents: 9080
diff changeset
   957
            ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   961
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   962
if ((HHGear^.Message and gmPrecise = 0) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack))) or (GameTicks mod 5 = 1) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   963
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   964
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   965
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   966
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   969
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   970
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   971
////////////////////////////////////////////////////////////////////////////////
11512
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   972
procedure moveHedgehogOutOfWall(Gear: PGear);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   973
var
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   974
    hx: hwFloat;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   975
    colly, collxl, collxr: boolean;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   976
begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   977
colly:= (TestCollisionYwithGear(Gear, 1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   978
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   979
while colly do
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   980
    begin
11513
d44d2ab7ce4a fix comment; revert unintentional commit of some testing png
sheepluva
parents: 11512
diff changeset
   981
    // don't use TestCollisionXwithXYShift, because it checks for gears
11512
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   982
    // save real x-position
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   983
    hx:= Gear^.X;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   984
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   985
    Gear^.X:= hx + _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   986
    collxl:= (TestCollisionX(Gear, -1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   987
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   988
    Gear^.X:= hx - _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   989
    collxr:= (TestCollisionX(Gear,  1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   990
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   991
    // restore original value
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   992
    Gear^.X:= hx;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   993
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   994
    // do nothing if trapped between 2 walls
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   995
    if collxl = collxr then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   996
        break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   997
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   998
    // if we in a wall - fix that
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   999
    if collxl then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1000
        begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1001
        // check for obstacle
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1002
        if (TestCollisionX(Gear,  1) <> 0) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1003
            break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1004
        Gear^.X:= Gear^.X + _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1005
        end
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1006
    else
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1007
        begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1008
        // check for obstacle
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1009
        if (TestCollisionX(Gear, -1) <> 0) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1010
            break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1011
        Gear^.X:= Gear^.X - _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1012
        end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1013
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1014
        colly:= (TestCollisionYwithGear(Gear, 1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1015
        end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1016
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1017
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1018
end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1019
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1020
////////////////////////////////////////////////////////////////////////////////
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1022
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1023
    land: Word;
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1024
    cnt: LongWord;
12184
50856782cdc4 Add support for hog name in home run message
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
  1025
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
begin
10577
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1027
if Gear^.Hedgehog^.Unplaced then
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1028
    begin
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1029
    Gear^.dY:= _0;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1030
    Gear^.dX:= _0;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1031
    Gear^.State:= Gear^.State and (not gstMoving);
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1032
    exit
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1033
    end;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1034
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1035
land:= 0;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
  1036
isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1037
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1038
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1039
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1040
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1041
11512
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1042
isFalling:= (Gear^.dY.isNegative);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1043
if (not isFalling) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1044
    begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1045
    // make sure we're not just stuck in wall
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1046
    moveHedgehogOutOfWall(Gear);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1047
    // test for floor/obstacle below
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1048
    isFalling:= (TestCollisionYKick(Gear, 1) = 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1049
    end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
  1050
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1051
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1052
    begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1053
    land:= TestCollisionYKick(Gear, -1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1054
    if (Gear^.dY.isNegative) and (land <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1055
        begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1056
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1057
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1058
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
  1059
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1060
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1061
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1062
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1063
            Gear^.dY:= _0;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1064
        Gear^.State:= Gear^.State and (not gstCollision)
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1065
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
    Gear^.State:= Gear^.State or gstMoving;
9971
071902835770 That check was too weird and complicated
unc0rr
parents: 9917
diff changeset
  1067
    if (Gear^.State and gstHHDriven <> 0) and
11267
9621fdcad965 do the same thing for the chute/birdy/saucer block
nemo
parents: 11202
diff changeset
  1068
       (FollowGear <> nil) and
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
  1069
       (not CurrentTeam^.ExtDriven) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
  1071
        // TODO: why so aggressive at setting FollowGear when falling?
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
  1072
        // because hog was being yanked out of frame by other stuff when doing a complicated jump/chute/saucer/roping.
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
  1073
        // added a couple more conditions to make it a bit less aggressive, at cost of possibly spectator failing to follow a maneuver
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1074
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1075
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1076
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1077
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1078
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1081
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1082
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1085
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1086
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1087
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1088
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1089
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1090
    land:= TestCollisionYwithGear(Gear, 1);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1091
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0)
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1092
    and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0))
11510
64c1ea171204 Damaged hog is not in a jumping state
unc0rr
parents: 11484
diff changeset
  1093
    and (Gear^.Damage = 0)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1094
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1095
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1096
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1097
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1098
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1099
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1100
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1101
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
  1102
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1103
            // hogs for some reason have very low friction. slippery little buggers
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1104
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1105
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1106
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1107
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1109
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1110
            begin
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
  1111
            if ((Gear^.State and gstHHHJump) <> 0) and (Gear^.Hedgehog^.Effects[heArtillery] = 0)
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1112
            and (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1113
                begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1114
                if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1115
                    Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1116
                Gear^.dX.isNegative:= not Gear^.dX.isNegative // landing after high jump
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1117
                end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1118
            Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1119
            if (land and lfBouncy = 0) or (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1120
                Gear^.dY:= _0
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1121
            end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1122
        Gear^.State:= Gear^.State and (not gstCollision)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1123
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1124
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1125
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1126
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1127
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1128
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1129
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1130
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1131
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1132
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1133
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1134
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1135
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1136
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1137
10146
1fb6d8cc4626 Should never use State like this, since some states aren't synced (thinking state for example)
unc0rr
parents: 10124
diff changeset
  1138
if (Gear^.State and (gstMoving or gstHHJumping or gstHHHJump)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1139
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1140
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1141
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1142
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1143
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1144
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1145
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1146
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1147
if (Gear^.State and gstMoving) <> 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1148
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1149
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1150
            if hwAbs(Gear^.dX) > _0_01 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1151
                if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1152
                    (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1153
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1154
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1155
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1156
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1157
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1158
                else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1159
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1160
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1161
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1162
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1163
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1164
                        Gear^.Y:= Gear^.Y - _2
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1165
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1166
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1167
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1168
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1169
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1170
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1171
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1172
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1173
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1175
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1176
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1178
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1183
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1184
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1185
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1186
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1187
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1188
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1189
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1190
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1191
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1192
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1193
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1194
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1195
                            Gear^.State:= Gear^.State and (not gstMoving);
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1196
                            cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1197
                            while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1198
                                begin
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1199
                                Gear^.Y:= Gear^.Y + _1;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1200
                                inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1201
                                end;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1202
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1203
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1204
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1206
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1207
                Gear^.State:= Gear^.State and (not gstMoving);
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1208
                cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1209
                while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1210
                    begin
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1211
                    Gear^.Y:= Gear^.Y + _1;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1212
                    inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1213
                    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1214
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1215
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1216
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1217
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1218
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1219
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1220
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1221
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1222
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
  1223
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1224
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1225
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1226
    Gear^.State:= Gear^.State and (not gstMoving);
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1227
    cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1228
    while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1229
        begin
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1230
        Gear^.Y:= Gear^.Y + _1;
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1231
        inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1232
        end;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1233
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1234
    // could become nil in CheckGearDrowning if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1235
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1236
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1237
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1238
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1239
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1240
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1241
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1242
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1243
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1244
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1245
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1246
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1247
    Gear^.Y:= Gear^.Y + Gear^.dY;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1248
    if (not Gear^.dY.isNegative) and (TestCollisionYKick(Gear, 1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1249
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1250
        land:= TestCollisionYwithXYShift(Gear, 0, 1, 1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1251
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1252
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
  1253
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1254
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1255
        if (land <> 0) and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1256
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1257
            CheckHHDamage(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1258
            Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1259
            Gear^.Y:= Gear^.Y + _1
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1260
            end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1261
        Gear^.State:= Gear^.State and (not gstCollision)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1262
        end;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1263
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1264
    // could become nil if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1265
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1266
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1267
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1268
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1269
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1270
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
  1271
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1272
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1273
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
  1274
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1275
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
  1276
        Gear^.FlightTime:= 0;
12184
50856782cdc4 Add support for hog name in home run message
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
  1277
        s:= ansistring(CurrentHedgehog^.Name);
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13619
diff changeset
  1278
        AddCaption(FormatA(GetEventString(eidHomerun), s), capcolDefault, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1279
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1280
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1281
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1282
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1283
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1284
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1285
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1286
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1287
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1288
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1289
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1290
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1291
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1292
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1293
    Hedgehog: PHedgehog;
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1294
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1295
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1296
Hedgehog:= HHGear^.Hedgehog;
8658
nemo
parents: 8655
diff changeset
  1297
if not isInMultiShoot then
nemo
parents: 8655
diff changeset
  1298
    AllInactive:= false
nemo
parents: 8655
diff changeset
  1299
else if Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle] then
12431
031af5544333 bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
nemo
parents: 12322
diff changeset
  1300
    HHGear^.Message:= HHGear^.Message and gmPrecise;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1301
8330
aaefa587e277 update branch with default
koda
parents: 8096 8161
diff changeset
  1302
if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1303
    AllInactive:= true
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1304
else if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1305
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1306
12286
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12204
diff changeset
  1307
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) or (LuaEndTurnRequested = true) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1308
    begin
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1309
    if (Hedgehog^.CurAmmoType = amKnife) then
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1310
       LoadHedgehogHat(Hedgehog^, Hedgehog^.Hat);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1311
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1312
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1313
    TurnTimeLeft:= 0;
12841
afd312fc270d infinite attack resets flags so probably should skip this
nemo
parents: 12815
diff changeset
  1314
    if (GameOver = false) and ((GameFlags and gfInfAttack) = 0) and ((HHGear^.State and gstAttacked) = 0) and (HHGear^.Damage = 0) and (LuaNoEndTurnTaunts = false) then
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1315
        begin
11922
d0296b8e60c0 Add “boring” voice to voice queue to avoid voice overlapping
Wuzzy <almikes@aol.com>
parents: 11914
diff changeset
  1316
        AddVoice(sndBoring, Hedgehog^.Team^.voicepack);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1317
        if (GameFlags and gfInfAttack = 0) then
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1318
            begin
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1319
            s:= Hedgehog^.Name;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13619
diff changeset
  1320
            AddCaption(FormatA(GetEventString(eidTimeout), s), capcolDefault, capgrpMessage);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1321
            end;
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1322
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1323
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1324
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1325
    AttackBar:= 0;
12492
47be9f3e61e9 Fix charging sound continuing to play on hog damage (#236)
Wuzzy <almikes@aol.com>
parents: 12464
diff changeset
  1326
    StopSound(sndThrowPowerUp);
12286
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12204
diff changeset
  1327
    LuaEndTurnRequested:= false;
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12204
diff changeset
  1328
    LuaNoEndTurnTaunts:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1329
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1330
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1331
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1332
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1333
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1334
if isAFK and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1335
    begin
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1336
    AFKSkip;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1337
    exit
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1338
    end;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1339
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1340
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1341
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1342
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1343
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1344
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1345
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1346
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1347
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1348
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1349
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1350
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1351
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1352
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1353
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1354
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1355
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1356
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1357
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1358
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1359
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1360
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1361
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1362
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1363
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1364
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1365
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1366
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
11624
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11513
diff changeset
  1367
    if (t <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1368
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1369
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1370
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1371
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1372
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1373
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1374
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1375
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1376
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1377
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1378
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1379
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1380
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1381
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1382
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1383
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1384
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1385
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1386
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1387
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1388
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1389
    if ((HHGear^.Message and gmSlot) <> 0) then
12304
95cd64676f73 Backed out changeset 071a05275798
Wuzzy <almikes@aol.com>
parents: 12303
diff changeset
  1390
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1391
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1392
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1393
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1394
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1395
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1396
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1397
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1398
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1399
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1400
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1401
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1402
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1403
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1404
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1405
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1406
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1407
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1408
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1409
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1410
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1411
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1412
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1413
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1414
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1415
            HHGear^.dY:= -_0_25;
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
  1416
            if (Hedgehog^.Effects[heArtillery] = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1417
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1418
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1419
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1420
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1421
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1422
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
  1423
    if (Hedgehog^.Effects[heArtillery] = 0) and wasJumping and (TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) <> 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1424
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1425
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1426
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1427
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1428
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1429
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1430
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1431
        AddCI(HHGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1432
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1433
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1434
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1435
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1436
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1437
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1438
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1439
8562
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1440
    if not(isInMultiShoot and (Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])) and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1441
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1442
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1443
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1444
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1445
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1446
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1447
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1448
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1449
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1450
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1451
var prevState: Longword;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1452
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1453
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1454
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1455
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1456
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1457
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1458
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1459
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1460
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1461
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1462
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1463
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1464
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1465
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1466
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1467
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1468
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1469
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1470
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1471
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1472
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1473
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1474
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1475
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1476
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1477
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1478
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1479
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1480
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1481
                end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1482
            else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1483
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1484
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1485
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1486
                // Death message
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1487
                s:= ansistring(Gear^.Hedgehog^.Name);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1488
                if Gear^.Hedgehog^.King then
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13619
diff changeset
  1489
                    AddCaption(FormatA(GetEventString(eidKingDied), s), capcolDefault, capgrpMessage)
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1490
                else
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13619
diff changeset
  1491
                    AddCaption(FormatA(GetEventString(eidDied), s), capcolDefault, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1492
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1493
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1494
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1495
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1496
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1497
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1498
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1499
            // Gone message
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1500
            s:= ansistring(Gear^.Hedgehog^.Name);
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13619
diff changeset
  1501
            AddCaption(FormatA(GetEventString(eidGone), s), capcolDefault, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1502
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1503
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1504
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1505
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1506
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1507
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1508
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1509
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1510
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1511
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1512
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1513
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1514
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1515
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1516
        begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
  1517
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstChooseTarget));
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1518
        if Gear^.Hedgehog^.Effects[heFrozen] = 0 then Gear^.Active:= false;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1519
        AddCI(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1520
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1521
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1522
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1523
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1524
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1525
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1526
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1527
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1528
procedure CheckIce(Gear: PGear); inline;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1529
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1530
var x,y,tx,ty: LongInt;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1531
    tdX, tdY, slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1532
    land: Word; *)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1533
var slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1534
begin
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1535
    if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
13324
543ab994c9bc wuzzy is a spoilsport
nemo
parents: 13214
diff changeset
  1536
    and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking or gstAnimation) = 0)
8633
b9f5adfa81cc keep hogs from sliding while they are being frozen
nemo
parents: 8632
diff changeset
  1537
    and ((Gear^.Hedgehog = nil) or ((Gear^.Hedgehog^.Effects[heFrozen] = 0) or (Gear^.Hedgehog^.Effects[heFrozen] > 255)))
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9670
diff changeset
  1538
    and (not Gear^.dY.isNegative) and TurnClockActive and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1539
        begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1540
        slope:= CalcSlopeBelowGear(Gear);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1541
        if slope.QWordValue > 730144440 then // ignore mild slopes
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1542
            begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1543
            Gear^.dX:=Gear^.dX+slope*cGravity*_256;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1544
            Gear^.State:= Gear^.State or gstMoving
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1545
            end
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1546
        end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1547
(*
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1548
    x:= hwRound(Gear^.X);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1549
    y:= hwRound(Gear^.Y);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1550
    AddVisualGear(x, y, vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1551
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1552
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1553
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1554
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1555
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1556
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1557
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1558
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1559
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1560
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1561
end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1562
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1563
////////////////////////////////////////////////////////////////////////////////
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1564
procedure doStepHedgehog(Gear: PGear);
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1565
var tX: hwFloat;
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1566
begin
10577
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1567
// it might make sense to skip more than just drowning check here
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1568
if (not Gear^.Hedgehog^.Unplaced) then
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1569
    CheckGearDrowning(Gear);
9917
nemo
parents: 9914
diff changeset
  1570
if Gear = nil then exit;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1571
tX:= Gear^.X;
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1572
if WorldWrap(Gear) then
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1573
    begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1574
    if (WorldEdge <> weBounce) and (Gear = CurrentHedgehog^.Gear) and
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  1575
       (CurAmmoGear <> nil) and (CurAmmoGear^.Kind =gtRope) and (CurAmmoGear^.Elasticity <> _0) then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1576
       CurAmmoGear^.PortalCounter:= 1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1577
    if (WorldEdge = weWrap) and ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
13610
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13597
diff changeset
  1578
        // Stop hedgehog if it collides with land *just* behind other side of world wrap edge
13611
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  1579
        if ((Gear^.State and gstNotKickable) = 0) then
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  1580
            begin
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  1581
            if (hwRound(tX) > LongInt(leftX) + Gear^.Radius * 2) then
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  1582
                Gear^.X:= int2HwFloat(RightX)
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  1583
            else
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  1584
                Gear^.X:= int2HwFloat(LeftX);
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  1585
            Gear^.dX.QWordValue:= 0;
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  1586
            Gear^.State := Gear^.State or gstCollision;
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  1587
            end;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1588
    end;
9507
821452415337 kill rope on wrap
nemo
parents: 9501
diff changeset
  1589
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1590
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1591
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1592
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1593
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1594
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1595
    end;
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1596
if GameTicks mod 128 = 0 then CheckIce(Gear);
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1597
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1598
if Gear^.Hedgehog^.Effects[heFrozen] > 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1599
    begin
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8631
diff changeset
  1600
    if (Gear^.Hedgehog^.Effects[heFrozen] > 256) and (CurrentHedgehog^.Team^.Clan <> Gear^.Hedgehog^.Team^.Clan) then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1601
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1602
    else if GameTicks mod 10 = 0 then
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1603
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1604
    end;
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1605
*)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1606
if (GameTicks mod 10 = 0) and (Gear^.Hedgehog^.Effects[heFrozen] > 0) and (Gear^.Hedgehog^.Effects[heFrozen] < 256) then
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1607
    dec(Gear^.Hedgehog^.Effects[heFrozen]);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1608
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1609
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1610
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1611
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1612
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1613
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1614
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1615
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1616
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1617
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1618
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1619
12815
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1620
procedure PlayTaunt(taunt: Longword);
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1621
begin
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1622
    if CurrentHedgehog^.Gear <> nil then
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1623
        with CurrentHedgehog^.Gear^ do
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1624
            begin
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1625
            Message:= Message or (gmAnimate and InputMask);
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1626
            MsgParam:= taunt;
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1627
            ScriptCall('onTaunt', MsgParam);
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1628
            end
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1629
end;
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1630
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1631
end.