hedgewars/hwLibrary.pas
author Wuzzy <Wuzzy2@mail.ru>
Mon, 14 Jan 2019 00:34:56 +0100
changeset 14605 ab79cd4a7382
parent 13512 36f3f77e9b1b
permissions -rw-r--r--
Reverse order of visual gears linked list Now vgears will render in the order they have been added. Older visual gears are rendered earlier, so they are "behind" newer visual gears. This has been primarily done to fix the render order of speech bubbles (bug #287).
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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(*
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 * When engine is compiled as library this unit will export functions
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 * as C declarations for convenient library usage in your application
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 * and language of choice.
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 *
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 * See also: C declarations on Wikipedia
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 *           https://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
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 *)
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Library hwLibrary;
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uses hwengine, uTypes, uConsts, uVariables, uSound, uCommands, uUtils,
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     uLocale{$IFDEF ANDROID}, jni{$ENDIF};
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{$INCLUDE "config.inc"}
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// retrieve protocol information
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
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begin
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    netProto^:= cNetProtoVersion;
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    versionStr^:= cVersionString;
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end;
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function HW_versionString: PChar; cdecl; export;
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begin
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    exit(cVersionString + '-r' + cRevisionString + ' (' + cHashString + ')');
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end;
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// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
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procedure HW_terminate(closeFrontend: boolean); cdecl; export;
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begin
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    closeFrontend:= closeFrontend; // avoid hint
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    ParseCommand('forcequit', true);
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end;
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function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
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begin
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    HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
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end;
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(*function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
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begin
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    HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
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end;
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function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
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begin
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    HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
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end;*)
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function HW_getNumberOfWeapons: LongInt; cdecl; export;
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begin
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    HW_getNumberOfWeapons:= ord(high(TAmmoType));
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end;
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function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
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begin
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    HW_getMaxNumberOfHogs:= cMaxHHIndex + 1;
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end;
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function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
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begin
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    HW_getMaxNumberOfTeams:= cMaxTeams;
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end;
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procedure HW_memoryWarningCallback; cdecl; export;
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begin
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    ReleaseSound(false);
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end;
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{$IFDEF ANDROID}
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function JNI_HW_versionInfoNet(env: PJNIEnv; obj: JObject):JInt;cdecl;
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begin
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    env:= env; // avoid hint
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    obj:= obj; // avoid hint
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    JNI_HW_versionInfoNet:= cNetProtoVersion;
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end;
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function JNI_HW_versionInfoVersion(env: PJNIEnv; obj: JObject):JString; cdecl;
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var envderef : JNIEnv;
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begin
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    obj:= obj; // avoid hint
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    envderef:= @env;
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    JNI_HW_versionInfoVersion := envderef^.NewStringUTF(env, PChar(cVersionString));
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end;
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procedure JNI_HW_GenLandPreview(env: PJNIEnv; c: JClass; port: JInt); cdecl;
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begin
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    GenLandPreview(port);
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end;
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exports
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    JNI_HW_versionInfoNet name Java_Prefix+'HWversionInfoNetProto',
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    JNI_HW_versionInfoVersion name Java_Prefix+'HWversionInfoVersion',
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    JNI_HW_GenLandPreview name Java_Prefix + 'HWGenLandPreview',
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    HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons',
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    HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs',
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    HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams',
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    Game;
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{$ELSE}
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exports
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    RunEngine,
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    LoadLocaleWrapper,
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    HW_versionInfo,
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    HW_versionString,
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    HW_terminate,
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    HW_getNumberOfWeapons,
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    HW_getMaxNumberOfHogs,
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    HW_getMaxNumberOfTeams,
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    HW_getWeaponNameByIndex,
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    HW_memoryWarningCallback;
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{$ENDIF}
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begin
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end.