author | Wuzzy <Wuzzy2@mail.ru> |
Sun, 05 Jul 2020 02:03:08 +0200 | |
branch | ui-scaling |
changeset 15694 | b3c9f5463cee |
parent 14830 | c2793ff4e887 |
child 15908 | 014f4edd0421 |
permissions | -rw-r--r-- |
14830
c2793ff4e887
Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents:
14829
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{$INCLUDE "options.inc"} |
c2793ff4e887
Fix camera jumping around in touchscreen mode
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parents:
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5191
c7000a6b397b
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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unit uCursor; |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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interface |
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procedure init; |
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procedure resetPosition; |
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procedure resetPositionDelta(); |
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procedure updatePositionDelta(xrel, yrel: LongInt); |
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procedure updatePosition(); |
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procedure handlePositionUpdate(x, y: LongInt); |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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c7000a6b397b
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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implementation |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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13498
424944a835a7
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru>
parents:
12831
diff
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uses SDLh, uVariables, uTypes; |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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procedure init; |
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begin |
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SDL_ShowCursor(SDL_DISABLE); |
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resetPosition(); |
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Fix camera jumping around in touchscreen mode
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parents:
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{$IFNDEF USE_TOUCH_INTERFACE} |
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SDL_SetRelativeMouseMode(SDL_TRUE); |
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Fix camera jumping around in touchscreen mode
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{$ENDIF} |
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end; |
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procedure resetPosition; |
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begin |
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13498
424944a835a7
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru>
parents:
12831
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if GameType = gmtRecord then |
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Fix cursor teleporting to center after leaving game with video recording
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exit; |
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
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resetPositionDelta(); |
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end; |
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procedure resetPositionDelta(); |
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begin |
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CursorPointDelta.X:= 0; |
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CursorPointDelta.Y:= 0; |
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end; |
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procedure updatePositionDelta(xrel, yrel: LongInt); |
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begin |
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CursorPointDelta.X:= CursorPointDelta.X + xrel; |
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CursorPointDelta.Y:= CursorPointDelta.Y + yrel; |
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end; |
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procedure updatePosition(); |
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begin |
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handlePositionUpdate(CursorPointDelta.X, CursorPointDelta.Y); |
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resetPositionDelta(); |
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end; |
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procedure handlePositionUpdate(x, y: LongInt); |
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begin |
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CursorPoint.X:= CursorPoint.X + x; |
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CursorPoint.Y:= CursorPoint.Y - y; |
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end; |
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end. |