author | nemo |
Sun, 14 Aug 2011 23:06:00 -0400 | |
changeset 5568 | badaac85f9d4 |
parent 5492 | a0455a050ca8 |
child 5495 | 272ed78e59a7 |
child 5662 | 99083392cd4f |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
|
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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||
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unit PascalExports; |
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(* |
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* If the engine is compiled as library this unit will export functions |
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* as C declarations for convenient library usage in your application and |
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* language of choice. |
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* |
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* See also: C declarations on wikipedia |
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* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl |
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*) |
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interface |
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uses uTypes, uConsts, uVariables, GLunit, uKeys, uSound, uAmmos, uUtils, uCommands; |
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{$INCLUDE "config.inc"} |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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implementation |
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{$IFDEF HWLIBRARY} |
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var cZoomVal: GLfloat; |
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previousGameState: TGameState; |
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// retrieve protocol information |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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begin |
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netProto^:= cNetProtoVersion; |
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versionStr^:= cVersionString; |
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end; |
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// emulate mouse/keyboard input |
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procedure HW_click; cdecl; export; |
50 |
begin |
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leftClick:= true; |
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end; |
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||
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procedure HW_ammoMenu; cdecl; export; |
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begin |
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rightClick:= true; |
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end; |
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|
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procedure HW_zoomSet(value: GLfloat); cdecl; export; |
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begin |
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cZoomVal:= value; |
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ZoomValue:= value; |
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end; |
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procedure HW_zoomIn; cdecl; export; |
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begin |
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3523 | 67 |
if wheelDown = false then |
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wheelUp:= true; |
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end; |
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||
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procedure HW_zoomOut; cdecl; export; |
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begin |
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if wheelUp = false then |
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wheelDown:= true; |
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end; |
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||
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procedure HW_zoomReset; cdecl; export; |
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begin |
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ZoomValue:= cZoomVal; |
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// center the camera at current hog |
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if CurrentHedgehog <> nil then |
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followGear:= CurrentHedgehog^.Gear; |
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end; |
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||
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function HW_zoomFactor: GLfloat; cdecl; export; |
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begin |
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exit( ZoomValue / cDefaultZoomLevel ); |
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end; |
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||
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function HW_zoomLevel: LongInt; cdecl; export; |
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begin |
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exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) ); |
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end; |
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||
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procedure HW_walkingKeysUp; cdecl; export; |
96 |
begin |
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leftKey:= false; |
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rightKey:= false; |
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upKey:= false; |
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downKey:= false; |
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preciseKey:= false; |
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end; |
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||
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procedure HW_otherKeysUp; cdecl; export; |
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begin |
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spaceKey:= false; |
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enterKey:= false; |
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backspaceKey:= false; |
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end; |
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||
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procedure HW_allKeysUp; cdecl; export; |
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begin |
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// set all keys to released |
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uKeys.initModule; |
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end; |
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||
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procedure HW_walkLeft; cdecl; export; |
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begin |
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leftKey:= true; |
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end; |
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procedure HW_walkRight; cdecl; export; |
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begin |
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rightKey:= true; |
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end; |
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procedure HW_preciseSet(status:boolean); cdecl; export; |
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begin |
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preciseKey:= status; |
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end; |
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procedure HW_aimUp; cdecl; export; |
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begin |
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upKey:= true; |
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end; |
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procedure HW_aimDown; cdecl; export; |
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begin |
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downKey:= true; |
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end; |
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procedure HW_shoot; cdecl; export; |
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begin |
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spaceKey:= true; |
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end; |
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||
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procedure HW_jump; cdecl; export; |
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begin |
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enterKey:= true; |
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end; |
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procedure HW_backjump; cdecl; export; |
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begin |
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backspaceKey:= true; |
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end; |
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||
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procedure HW_tab; cdecl; export; |
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begin |
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tabKey:= true; |
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end; |
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procedure HW_chat; cdecl; export; |
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begin |
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chatAction:= true; |
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end; |
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procedure HW_screenshot; cdecl; export; |
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begin |
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flagMakeCapture:= true; |
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end; |
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procedure HW_pause; cdecl; export; |
173 |
begin |
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4454 | 174 |
if isPaused = false then |
175 |
pauseAction:= true; |
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end; |
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178 |
procedure HW_pauseToggle; cdecl; export; |
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begin |
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pauseAction:= true; |
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end; |
182 |
||
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function HW_isPaused: boolean; cdecl; export; |
184 |
begin |
|
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exit( isPaused ); |
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186 |
end; |
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188 |
procedure HW_suspend; cdecl; export; |
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189 |
begin |
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previousGameState:= GameState; |
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GameState:= gsSuspend; |
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192 |
end; |
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193 |
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194 |
procedure HW_resume; cdecl; export; |
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195 |
begin |
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GameState:= previousGameState; |
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197 |
end; |
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199 |
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
3063 | 200 |
procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
201 |
begin |
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alsoShutdownFrontend:= closeFrontend; |
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203 |
ParseCommand('forcequit', true); |
3063 | 204 |
end; |
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205 |
|
4920 | 206 |
function HW_getSDLWindow: pointer; cdecl; export; |
207 |
begin |
|
4924 | 208 |
{$IFDEF SDL13} |
4920 | 209 |
exit( SDLwindow ); |
4924 | 210 |
{$ELSE} |
211 |
exit( nil ); |
|
212 |
{$ENDIF} |
|
4920 | 213 |
end; |
214 |
||
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215 |
// cursor handling |
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procedure HW_setCursor(x,y: LongInt); cdecl; export; |
217 |
begin |
|
218 |
CursorPoint.X:= x; |
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CursorPoint.Y:= y; |
|
220 |
end; |
|
221 |
||
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procedure HW_getCursor(x,y: PLongInt); cdecl; export; |
223 |
begin |
|
224 |
x^:= CursorPoint.X; |
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y^:= CursorPoint.Y; |
|
226 |
end; |
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227 |
||
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228 |
// ammo menu related functions |
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229 |
function HW_isAmmoMenuOpen: boolean; cdecl; export; |
3551 | 230 |
begin |
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231 |
exit( bShowAmmoMenu ); |
3551 | 232 |
end; |
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233 |
|
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function HW_isAmmoMenuNotAllowed: boolean; cdecl; export; |
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235 |
begin; |
5492 | 236 |
exit( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or |
237 |
((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) ); |
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238 |
end; |
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239 |
|
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240 |
function HW_isWeaponRequiringClick: boolean; cdecl; export; |
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241 |
begin |
3739 | 242 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
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exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 ) |
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244 |
else |
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exit(false); |
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246 |
end; |
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247 |
|
3650 | 248 |
function HW_isWeaponTimerable: boolean; cdecl; export; |
249 |
begin |
|
3739 | 250 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 251 |
exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0) |
3739 | 252 |
else |
253 |
exit(false); |
|
3650 | 254 |
end; |
255 |
||
3651 | 256 |
function HW_isWeaponSwitch: boolean cdecl; export; |
257 |
begin |
|
3739 | 258 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3697 | 259 |
exit(CurAmmoGear^.AmmoType = amSwitch) |
3651 | 260 |
else |
261 |
exit(false) |
|
262 |
end; |
|
263 |
||
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264 |
function HW_isWeaponRope: boolean cdecl; export; |
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|
265 |
begin |
3739 | 266 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
5492 | 267 |
exit(CurrentHedgehog^.CurAmmoType = amRope) |
3739 | 268 |
else |
269 |
exit(false); |
|
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270 |
end; |
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271 |
|
3650 | 272 |
procedure HW_setGrenadeTime(time: LongInt); cdecl; export; |
273 |
begin |
|
274 |
ParseCommand('/timer ' + inttostr(time), true); |
|
275 |
end; |
|
276 |
||
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3697
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|
277 |
procedure HW_setPianoSound(snd: LongInt); cdecl; export; |
2ba6ac8a114b
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koda
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3697
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changeset
|
278 |
begin |
2ba6ac8a114b
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koda
parents:
3697
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changeset
|
279 |
// this most likely won't work in network game |
3739 | 280 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) |
3874 | 281 |
and (CurrentHedgehog^.CurAmmoType = amPiano) then |
3737
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|
282 |
case snd of |
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|
283 |
0: PlaySound(sndPiano0); |
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|
284 |
1: PlaySound(sndPiano1); |
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|
285 |
2: PlaySound(sndPiano2); |
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|
286 |
3: PlaySound(sndPiano3); |
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287 |
4: PlaySound(sndPiano4); |
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288 |
5: PlaySound(sndPiano5); |
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|
289 |
6: PlaySound(sndPiano6); |
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290 |
7: PlaySound(sndPiano7); |
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291 |
else PlaySound(sndPiano8); |
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292 |
end; |
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293 |
end; |
3924 | 294 |
|
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295 |
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export; |
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296 |
begin |
5492 | 297 |
exit(str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
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298 |
end; |
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299 |
|
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300 |
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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301 |
begin |
5492 | 302 |
exit(str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
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|
303 |
end; |
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|
304 |
|
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|
305 |
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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|
306 |
begin |
5492 | 307 |
exit(str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
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|
308 |
end; |
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|
309 |
|
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310 |
function HW_getNumberOfWeapons:LongInt; cdecl; export; |
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311 |
begin |
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312 |
exit(ord(high(TAmmoType))); |
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313 |
end; |
3924 | 314 |
|
315 |
procedure HW_setWeapon(whichone: LongInt); cdecl; export; |
|
316 |
begin |
|
5492 | 317 |
if (CurrentTeam = nil) then exit; |
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if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
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319 |
SetWeapon(TAmmoType(whichone+1)); |
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320 |
end; |
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|
321 |
|
3952
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|
322 |
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export; |
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|
323 |
begin |
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324 |
exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0) |
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|
325 |
end; |
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|
326 |
|
3940
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|
327 |
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export; |
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328 |
var a : PHHAmmo; |
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329 |
slot, index: LongInt; |
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|
330 |
begin |
5492 | 331 |
// nil check |
332 |
if (CurrentHedgehog = nil) or (CurrentHedgehog^.Ammo = nil) or (CurrentTeam = nil) then |
|
3940
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|
333 |
exit(-1); |
5492 | 334 |
// hog controlled by opponent (net or ai) |
335 |
if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
|
336 |
exit(1); |
|
3989 | 337 |
|
3928
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|
338 |
a:= CurrentHedgehog^.Ammo; |
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|
339 |
for slot:= 0 to cMaxSlotIndex do |
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|
340 |
for index:= 0 to cMaxSlotAmmoIndex do |
3973 | 341 |
if a^[slot,index].Count <> 0 then // yes, ammomenu is hell |
342 |
counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count; |
|
3940
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|
343 |
exit(0); |
3928
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|
344 |
end; |
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changeset
|
345 |
|
3940
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|
346 |
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export; |
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|
347 |
var a : TAmmoType; |
3926
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|
348 |
begin |
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|
349 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
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|
350 |
skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns); |
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|
351 |
end; |
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|
352 |
|
3989 | 353 |
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export; |
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|
354 |
begin |
5492 | 355 |
if (CurrentTeam <> nil) and (CurrentTeam^.Clan <> nil) then |
356 |
exit(CurrentTeam^.Clan^.TurnNumber) |
|
357 |
else |
|
358 |
exit(0); |
|
3926
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|
359 |
end; |
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changeset
|
360 |
|
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|
361 |
function HW_getMaxNumberOfHogs: LongInt; cdecl; export; |
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changeset
|
362 |
begin |
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|
363 |
exit(cMaxHHIndex+1); |
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changeset
|
364 |
end; |
668b71f31e51
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parents:
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changeset
|
365 |
|
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parents:
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changeset
|
366 |
function HW_getMaxNumberOfTeams: LongInt; cdecl; export; |
668b71f31e51
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changeset
|
367 |
begin |
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|
368 |
exit(cMaxTeams); |
3924 | 369 |
end; |
2690 | 370 |
{$ENDIF} |
371 |
||
372 |
end. |
|
373 |