hedgewars/uVisualGearsList.pas
author unc0rr
Sat, 15 Sep 2018 20:42:02 +0200
branch0.9.24
changeset 13813 c384117f90eb
parent 13682 f60b3998ba56
permissions -rw-r--r--
Fix SetAmmoTexts not working in stats-only mode
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGearsList;
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interface
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uses uTypes;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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procedure DeleteVisualGear(Gear: PVisualGear);
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function  VisualGearByUID(uid : Longword) : PVisualGear;
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const
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    cExplFrameTicks = 110;
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var VGCounter: LongWord;
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    VisualGearLayers: array[0..6] of PVisualGear;
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implementation
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uses uCollisions, uFloat, uVariables, uConsts, uTextures, uVisualGearsHandlers, uScript;
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function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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begin
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    // adjust some visual gear types if underwater
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    if CheckCoordInWater(X, Y) and ((Kind = vgtBeeTrace) or (Kind = vgtSmokeTrace) or (Kind = vgtEvilTrace)) then
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        Kind:= vgtBubble;
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    AddVisualGear:= AddVisualGear(X, Y, Kind, 0, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, Critical, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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var gear: PVisualGear;
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    t: Longword;
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    sp: real;
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begin
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AddVisualGear:= nil;
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if cOnlyStats then exit;  // stats only should never ever create a visual gear
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if (GameType <> gmtRecord) and
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   (((GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) or fastScrolling) and // we are scrolling now
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   (not Critical)) then
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       exit;
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if ((cReducedQuality and rqAntiBoom) <> 0) and
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   (not Critical) and
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   (not (Kind in
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   [vgtTeamHealthSorter,
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    vgtSmallDamageTag,
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    vgtSpeechBubble,
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    vgtHealthTag,
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    vgtExplosion,
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    vgtSmokeTrace,
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    vgtEvilTrace,
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    vgtNote,
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    vgtFeather,
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    vgtSmoothWindBar])) then
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        exit;
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// 0.9.24.2 workaround for minigun droplet spam.
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// Limit the max. number of droplets.
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if ((Kind = vgtDroplet) or (Kind = vgtSplash)) and (numDroplets > maxDroplets) and (not Critical) then
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    exit;
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inc(VGCounter);
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New(gear);
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FillChar(gear^, sizeof(TVisualGear), 0);
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gear^.X:= real(X);
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gear^.Y:= real(Y);
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gear^.Kind := Kind;
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gear^.doStep:= doStepVGHandlers[Kind];
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gear^.Tint:= $FFFFFFFF;
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gear^.uid:= VGCounter;
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with gear^ do
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    case Kind of
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    vgtFlake:
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                begin
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                Timer:= 0;
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                tdX:= 0;
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                tdY:= 0;
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                Scale:= 1.0;
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                if SuddenDeathDmg then
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                    begin
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                    if vobSDFrameTicks > 0 then
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                        FrameTicks:= random(vobSDFrameTicks);
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                    Frame:= random(vobSDFramesCount);
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                    end
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                else
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                    begin
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                    if vobFrameTicks > 0 then
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                        FrameTicks:= random(vobFrameTicks);
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                    Frame:= random(vobFramesCount);
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                    end;
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                Angle:= random(360);
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                dx:= 0.0000038654705 * random(10000);
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                dy:= 0.000003506096 * random(7000);
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                if random(2) = 0 then
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                    dx := -dx;
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                if SuddenDeathDmg then
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                    dAngle:= (random(2) * 2 - 1) * (vobSDVelocity + random(vobSDVelocity)) / 1000
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                else
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                    dAngle:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) / 1000
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                end;
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    vgtCloud:
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                begin
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                Frame:= random(4);
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                dx:= 0.5 + 0.1 * random(5); // how much the cloud will be affected by wind
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                timer:= random(4096);
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                Scale:= 1.0
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                end;
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    vgtExplPart,
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    vgtExplPart2:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(95) + 70);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                Frame:= 7 - random(3);
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                FrameTicks:= cExplFrameTicks
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                end;
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        vgtFire:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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parents:
diff changeset
   161
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   162
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   163
                    dy := -dy;
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unc0rr
parents:
diff changeset
   164
                FrameTicks:= 650 + random(250);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   165
                Frame:= random(8)
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unc0rr
parents:
diff changeset
   166
                end;
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unc0rr
parents:
diff changeset
   167
         vgtEgg:
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unc0rr
parents:
diff changeset
   168
                begin
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unc0rr
parents:
diff changeset
   169
                t:= random(1024);
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unc0rr
parents:
diff changeset
   170
                sp:= 0.001 * (random(85) + 95);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   171
                dx:= hwFloat2Float(AngleSin(t)) * sp;
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unc0rr
parents:
diff changeset
   172
                dy:= hwFloat2Float(AngleCos(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   173
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   174
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   175
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   176
                    dy := -dy;
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unc0rr
parents:
diff changeset
   177
                FrameTicks:= 650 + random(250);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   178
                Frame:= 1
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unc0rr
parents:
diff changeset
   179
                end;
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unc0rr
parents:
diff changeset
   180
        vgtShell: FrameTicks:= 500;
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unc0rr
parents:
diff changeset
   181
    vgtSmallDamageTag:
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unc0rr
parents:
diff changeset
   182
                begin
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unc0rr
parents:
diff changeset
   183
                gear^.FrameTicks:= 1100
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   184
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   185
    vgtBubble:
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unc0rr
parents:
diff changeset
   186
                begin
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unc0rr
parents:
diff changeset
   187
                dx:= 0.0000038654705 * random(10000);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   188
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   189
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   190
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   191
                FrameTicks:= 250 + random(1751);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   192
                Frame:= random(5)
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   193
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   194
    vgtSteam:
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unc0rr
parents:
diff changeset
   195
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   196
                dx:= 0.0000038654705 * random(10000);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   197
                dy:= 0.001 * (random(85) + 95);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   198
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   199
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   200
                Frame:= 7 - random(3);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   201
                FrameTicks:= cExplFrameTicks * 2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   202
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   203
    vgtAmmo:
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unc0rr
parents:
diff changeset
   204
                begin
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unc0rr
parents:
diff changeset
   205
                alpha:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   206
                scale:= 1.0
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   207
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   208
  vgtSmokeWhite,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   209
  vgtSmoke:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   210
                begin
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unc0rr
parents:
diff changeset
   211
                Scale:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   212
                dx:= 0.0002 * (random(45) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   213
                dy:= 0.0002 * (random(45) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   214
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   215
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   216
                Frame:= 7 - random(2);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   217
                FrameTicks:= cExplFrameTicks * 2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   218
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   219
  vgtDust:
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unc0rr
parents:
diff changeset
   220
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   221
                dx:= 0.005 * (random(15) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   222
                dy:= 0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   223
                if random(2) = 0 then dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   224
                if random(2) = 0 then Tag:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   225
                else Tag:= -1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   226
                Frame:= 7 - random(2);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   227
                FrameTicks:= random(20) + 15;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   228
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   229
  vgtSplash:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   230
                begin
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unc0rr
parents:
diff changeset
   231
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   232
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   233
                FrameTicks:= 740;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   234
                Frame:= 19;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   235
                Scale:= 0.75;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   236
                Timer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   237
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   238
    vgtDroplet:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   239
                begin
13550
d42237d16acf Limit max droplet count to 50 (fix for 0.9.24 branch only)
Wuzzy <Wuzzy2@mail.ru>
parents: 13329
diff changeset
   240
                // droplet counter for 0.9.24.2 bugfix
d42237d16acf Limit max droplet count to 50 (fix for 0.9.24 branch only)
Wuzzy <Wuzzy2@mail.ru>
parents: 13329
diff changeset
   241
                inc(numDroplets);
11857
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   242
                // old dx & dy calcs
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   243
                // dx:= 0.001 * (random(180) - 90);
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   244
                // dy:= -0.001 * (random(160) + 40);
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   245
                // => min speed ~ 0.098, max speed ~ 0.218, speed range ~ 0.120
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   246
                // => min angle(4096) ~ 129, max angle ~ 1919, angle range ~ 1790
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   247
                dx:= 0.001 * (98 + random(121)); // speed
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   248
                Frame:= 129 + random(1791); // angle
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   249
                dy:= -dx * hwFloat2Float(AngleSin(Frame));
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   250
                // divide by 2 to create an eliptic shape
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   251
                dx:=  dx * hwFloat2Float(AngleCos(Frame)) / 2;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   252
                FrameTicks:= 250 + random(1751);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   253
                Frame:= random(3)
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   254
                end;
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unc0rr
parents:
diff changeset
   255
   vgtBeeTrace:
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unc0rr
parents:
diff changeset
   256
                begin
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unc0rr
parents:
diff changeset
   257
                FrameTicks:= 1000;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   258
                Frame:= random(16);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   259
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   260
    vgtSmokeRing:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   261
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   262
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   263
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   264
                FrameTicks:= 600;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   265
                Timer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   266
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   267
                scale:= 0.6;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   268
                alpha:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   269
                angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   270
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   271
     vgtFeather:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   272
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   273
                t:= random(1024);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   274
                sp:= 0.001 * (random(85) + 95);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   275
                dx:= hwFloat2Float(AngleSin(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   276
                dy:= hwFloat2Float(AngleCos(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   277
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   278
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   279
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   280
                    dy := -dy;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   281
                FrameTicks:= 650 + random(250);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   282
                Frame:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   283
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   284
  vgtHealthTag:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   285
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   286
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   287
                Timer:= 1500;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   288
                dY:= -0.08;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   289
                dX:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   290
                //gear^.Z:= 2002;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   291
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   292
  vgtSmokeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   293
  vgtEvilTrace:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   294
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   295
                gear^.X:= gear^.X - 16;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   296
                gear^.Y:= gear^.Y - 16;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   297
                gear^.State:= 8;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   298
                //gear^.Z:= cSmokeZ
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   299
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   300
vgtBigExplosion:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   301
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   302
                gear^.Angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   303
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   304
      vgtChunk:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   305
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   306
                gear^.Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   307
                t:= random(1024);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   308
                sp:= 0.001 * (random(85) + 47);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   309
                dx:= hwFloat2Float(AngleSin(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   310
                dy:= hwFloat2Float(AngleCos(t)) * sp * -2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   311
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   312
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   313
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   314
      vgtNote:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   315
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   316
                dx:= 0.005 * (random(15) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   317
                dy:= -0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   318
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   319
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   320
                Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   321
                FrameTicks:= random(2000) + 1500;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   322
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   323
  vgtBulletHit:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   324
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   325
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   326
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   327
                FrameTicks:= 350;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   328
                Frame:= 7;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   329
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   330
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   331
vgtSmoothWindBar:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   332
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   333
                Angle:= hwFloat2Float(cMaxWindSpeed)*2 / 1440; // seems rate below is supposed to change wind bar at 1px per 10ms. Max time, 1440ms. This tries to match the rate of change
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   334
                Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   335
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   336
 vgtStraightShot:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   337
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   338
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   339
                Scale:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   340
                dx:= 0.001 * random(45);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   341
                dy:= 0.001 * (random(20) + 25);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   342
                State:= ord(sprHealth);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   343
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   344
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   345
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   346
                FrameTicks:= random(750) + 1250;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   347
                State:= ord(sprSnowDust);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   348
                end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   349
  vgtNoPlaceWarn:
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   350
                begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   351
                FrameTicks:= 2000;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   352
                Tint:= $FF0000FF;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   353
                Scale:= 1.0;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   354
                end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   355
        end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   356
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   357
if State <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   358
    gear^.State:= State;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   359
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   360
case Gear^.Kind of
12110
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   361
    vgtFlake: 
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   362
              if random(3) = 0 then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   363
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   364
                  gear^.Scale:= 0.5;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   365
                  gear^.Layer:= 0   // 33% - far back
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   366
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   367
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   368
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   369
                  gear^.Scale:= 0.8;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   370
                  gear^.Layer:= 4   // 22% - mid-distance
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   371
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   372
              else if random(3) <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   373
                  gear^.Layer:= 5  // 30% - just behind land
12110
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   374
              else if (not cFlattenFlakes) and (random(2) = 0) then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   375
                  gear^.Layer:= 6   // 7% - just in front of land
12110
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   376
              else if not cFlattenFlakes then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   377
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   378
                  gear^.Scale:= 1.5;
12110
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   379
                  gear^.Layer:= 2  // 7% - close up
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   380
                  end
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   381
              else begin 
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   382
                   gear^.Layer:= 0;
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   383
                   gear^.Scale:= 0.5
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   384
                   end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   385
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   386
    vgtCloud: if cFlattenClouds then gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   387
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   388
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   389
                  gear^.Scale:= 0.25;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   390
                  gear^.Layer:= 0
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   391
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   392
              else if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   393
                  gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   394
              else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   395
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   396
                  gear^.Scale:= 0.4;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   397
                  gear^.Layer:= 4
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   398
                  end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   399
    vgtNoPlaceWarn: gear^.Layer:= 6;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   400
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   401
    // 0: this layer is very distant in the background when in stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   402
    vgtTeamHealthSorter,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   403
    vgtSmoothWindBar: gear^.Layer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   404
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   405
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   406
    // 1: this layer is on the land level (which is close but behind the screen plane) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   407
    vgtSmokeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   408
    vgtEvilTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   409
    vgtLineTrail,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   410
    vgtSmoke,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   411
    vgtSmokeWhite,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   412
    vgtDust,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   413
    vgtFire,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   414
    vgtSplash,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   415
    vgtDroplet,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   416
    vgtBubble: gear^.Layer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   417
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   418
    // 3: this layer is on the screen plane (depth = 0) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   419
    vgtSpeechBubble,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   420
    vgtSmallDamageTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   421
    vgtHealthTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   422
    vgtStraightShot,
10876
d012728b89b9 draw birdy's feathers in low quality mode too
sheepluva
parents: 10634
diff changeset
   423
    vgtFeather,
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   424
    vgtChunk: gear^.Layer:= 3;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   425
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   426
    // 2: this layer is outside the screen when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   427
    vgtExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   428
    vgtBigExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   429
    vgtExplPart,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   430
    vgtExplPart2,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   431
    vgtSteam,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   432
    vgtAmmo,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   433
    vgtShell,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   434
    vgtEgg,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   435
    vgtBeeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   436
    vgtSmokeRing,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   437
    vgtNote,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   438
    vgtBulletHit,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   439
    vgtCircle: gear^.Layer:= 2
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   440
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   441
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   442
if Layer <> -1 then gear^.Layer:= Layer;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   443
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   444
if VisualGearLayers[gear^.Layer] <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   445
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   446
    VisualGearLayers[gear^.Layer]^.PrevGear:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   447
    gear^.NextGear:= VisualGearLayers[gear^.Layer]
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   448
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   449
VisualGearLayers[gear^.Layer]:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   450
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   451
AddVisualGear:= gear;
11880
2eac7a96b342 Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents: 11857
diff changeset
   452
ScriptCall('onVisualGearAdd', gear^.uid);
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   453
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   454
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   455
procedure DeleteVisualGear(Gear: PVisualGear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   456
begin
11880
2eac7a96b342 Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents: 11857
diff changeset
   457
    ScriptCall('onVisualGearDelete', Gear^.uid);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   458
    FreeAndNilTexture(Gear^.Tex);
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   459
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   460
    if Gear^.NextGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   461
        Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   462
    if Gear^.PrevGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   463
        Gear^.PrevGear^.NextGear:= Gear^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   464
    else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   465
        VisualGearLayers[Gear^.Layer]:= Gear^.NextGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   466
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   467
    if lastVisualGearByUID = Gear then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   468
        lastVisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   469
13550
d42237d16acf Limit max droplet count to 50 (fix for 0.9.24 branch only)
Wuzzy <Wuzzy2@mail.ru>
parents: 13329
diff changeset
   470
    if (Gear^.Kind = vgtDroplet) and (numDroplets > 0) then
d42237d16acf Limit max droplet count to 50 (fix for 0.9.24 branch only)
Wuzzy <Wuzzy2@mail.ru>
parents: 13329
diff changeset
   471
        dec(numDroplets);
d42237d16acf Limit max droplet count to 50 (fix for 0.9.24 branch only)
Wuzzy <Wuzzy2@mail.ru>
parents: 13329
diff changeset
   472
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   473
    Dispose(Gear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   474
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   475
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   476
function  VisualGearByUID(uid : Longword) : PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   477
var vg: PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   478
    i: LongWord;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   479
begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   480
VisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   481
if uid = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   482
    exit;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   483
if (lastVisualGearByUID <> nil) and (lastVisualGearByUID^.uid = uid) then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   484
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   485
    VisualGearByUID:= lastVisualGearByUID;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   486
    exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   487
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   488
// search in an order that is more likely to return layers they actually use.  Could perhaps track statistically AddVisualGear in uScript, since that is most likely the ones they want
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   489
for i:= 2 to 5 do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   490
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   491
    vg:= VisualGearLayers[i mod 4];
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   492
    while vg <> nil do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   493
        begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   494
        if vg^.uid = uid then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   495
            begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   496
            lastVisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   497
            VisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   498
            exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   499
            end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   500
        vg:= vg^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   501
        end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   502
    end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   503
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   504
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   505
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   506
end.