QTfrontend/ui/widget/itemNum.cpp
author nemo
Sun, 15 Nov 2015 10:22:42 -0500
changeset 11389 c93f204a5a00
parent 10108 c68cf030eded
permissions -rw-r--r--
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include "itemNum.h"
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#include "hwform.h"
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#include <QMouseEvent>
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#include <QPainter>
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ItemNum::ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min, unsigned char max) :
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    QFrame(parent), m_im(im), m_img(img), infinityState(false), nonInteractive(false), minItems(min), maxItems(max),
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    numItems(min+2 >= max ? min : min+2)
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{
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    enabled = true;
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    //if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
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}
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ItemNum::~ItemNum()
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{
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}
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void ItemNum::mousePressEvent ( QMouseEvent * event )
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{
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    if(nonInteractive) return;
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    if(event->button()==Qt::LeftButton && enabled)
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    {
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        event->accept();
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        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
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        {
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            incItems();
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        }
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        else
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        {
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            numItems = minItems+1;
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            // appears there's an emit in there
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            decItems();
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        }
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    }
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    else if (event->button()==Qt::RightButton && enabled)
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    {
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        event->accept();
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        if(numItems > minItems)
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        {
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            decItems();
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        }
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        else
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        {
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            numItems = maxItems+(infinityState?0:-1);
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            incItems();
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        }
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    }
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    else
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    {
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        event->ignore();
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        return;
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    }
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    repaint();
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}
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void ItemNum::wheelEvent ( QWheelEvent * event )
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{
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    if (nonInteractive) return;
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    if (!enabled)
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    {
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        event->ignore();
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        return;
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    }
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    event->accept();
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    bool up = (event->delta() > 0); // positive delta is up, negative is down
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    // negative delta on horizontal wheel is not left, but right
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    if (event->orientation() == Qt::Horizontal)
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        up = !up;
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    if(up)
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    {
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        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
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            incItems();
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    }
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    else
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    {
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        if(numItems > minItems)
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            decItems();
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    }
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    repaint();
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}
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QSize ItemNum::sizeHint () const
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{
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    return QSize((maxItems+1)*12, 32);
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}
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void ItemNum::paintEvent(QPaintEvent* event)
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{
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    Q_UNUSED(event);
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    QPainter painter(this);
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    if (numItems==maxItems+1)
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    {
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        QRect target(0, 0, 100, 32);
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        if (enabled)
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        {
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            painter.drawImage(target, QImage(":/res/infinity.png"));
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        }
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        else
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        {
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            painter.drawImage(target, QImage(":/res/infinitygrey.png"));
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        }
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    }
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    else
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    {
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        for(int i=0; i<numItems; i++)
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        {
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            QRect target(11 * i, i % 2, 25, 35);
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            if (enabled)
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            {
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                painter.drawImage(target, m_im);
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            }
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            else
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            {
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                painter.drawImage(target, m_img);
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            }
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        }
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    }
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}
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unsigned char ItemNum::getItemsNum() const
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{
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    return numItems;
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}
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void ItemNum::setItemsNum(const unsigned char num)
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{
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    numItems=num;
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    repaint();
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}
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void ItemNum::setInfinityState(bool value)
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{
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    infinityState=value;
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}
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void ItemNum::setEnabled(bool value)
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{
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    enabled=value;
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    repaint();
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}