author | smxx |
Wed, 17 Mar 2010 10:48:00 +0000 | |
changeset 3008 | e57cafce4227 |
parent 2978 | e71efb31dee3 |
child 3018 | 13ceaad4767e |
permissions | -rw-r--r-- |
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(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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||
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uGears, uConsts, uFloat; |
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const amtest_OnTurn = $00000001; |
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type TAttackParams = record |
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Time: Longword; |
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Angle, Power: LongInt; |
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ExplX, ExplY, ExplR: LongInt; |
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AttackPutX, AttackPutY: LongInt; |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
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proc: TAmmoTestProc; |
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flags: Longword; |
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end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: nil; flags: 0), // amNothing |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: @TestClusterBomb; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amUFO |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: nil; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: @TestWatermelon; flags: 0), // amWatermelon |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
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(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0), // amSniperRifle |
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(proc: nil; flags: 0), // amJetpack |
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(proc: nil; flags: 0) // amMolotov |
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); |
4 | 94 |
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const BadTurn = Low(LongInt) div 4; |
369 | 96 |
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4 | 97 |
implementation |
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uses uMisc, uAIMisc, uLand; |
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function Metric(x1, y1, x2, y2: LongInt): LongInt; |
4 | 101 |
begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
4 | 103 |
end; |
104 |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 106 |
var Vx, Vy, r: hwFloat; |
498 | 107 |
rTime: LongInt; |
371 | 108 |
Score, EX, EY: LongInt; |
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valueResult: LongInt; |
4 | 110 |
|
371 | 111 |
function CheckTrace: LongInt; |
351 | 112 |
var x, y, dX, dY: hwFloat; |
371 | 113 |
t: LongInt; |
2695 | 114 |
value: LongInt; |
4 | 115 |
begin |
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x:= Me^.X; |
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y:= Me^.Y; |
4 | 118 |
dX:= Vx; |
119 |
dY:= -Vy; |
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498 | 120 |
t:= rTime; |
4 | 121 |
repeat |
122 |
x:= x + dX; |
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123 |
y:= y + dY; |
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124 |
dX:= dX + cWindSpeed; |
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125 |
dY:= dY + cGravity; |
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126 |
dec(t) |
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until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0); |
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EX:= hwRound(x); |
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EY:= hwRound(y); |
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value:= RateExplosion(Me, EX, EY, 101); |
131 |
if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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132 |
CheckTrace:= value; |
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4 | 133 |
end; |
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begin |
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ap.Time:= 0; |
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rTime:= 350; |
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ap.ExplR:= 0; |
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valueResult:= BadTurn; |
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repeat |
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rTime:= rTime + 300 + Level * 50 + random(300); |
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Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
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Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
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r:= Distance(Vx, Vy); |
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if not (r > _1) then |
4 | 146 |
begin |
64 | 147 |
Score:= CheckTrace; |
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if valueResult <= Score then |
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begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
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ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
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ap.ExplR:= 100; |
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ap.ExplX:= EX; |
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154 |
ap.ExplY:= EY; |
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valueResult:= Score |
64 | 156 |
end; |
4 | 157 |
end |
375 | 158 |
until (rTime > 4250); |
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TestBazooka:= valueResult |
39 | 160 |
end; |
374 | 161 |
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162 |
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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const tDelta = 24; |
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var Vx, Vy, r: hwFloat; |
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Score, EX, EY, valueResult: LongInt; |
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TestTime: Longword; |
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function CheckTrace: LongInt; |
351 | 169 |
var x, y, dY: hwFloat; |
371 | 170 |
t: LongInt; |
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171 |
begin |
374 | 172 |
x:= Me^.X; |
173 |
y:= Me^.Y; |
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dY:= -Vy; |
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175 |
t:= TestTime; |
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176 |
repeat |
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177 |
x:= x + Vx; |
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178 |
y:= y + dY; |
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179 |
dY:= dY + cGravity; |
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180 |
dec(t) |
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AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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parents:
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diff
changeset
|
181 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
374 | 182 |
EX:= hwRound(x); |
183 |
EY:= hwRound(y); |
|
184 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
|
994 | 185 |
else CheckTrace:= BadTurn |
66
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Many AI improvements, bots do think in separate thread
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diff
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|
186 |
end; |
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|
187 |
begin |
2695 | 188 |
valueResult:= BadTurn; |
66
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diff
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|
189 |
TestTime:= 0; |
543
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- Better randomness of placing hedgehogs on the land
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|
190 |
ap.ExplR:= 0; |
66
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diff
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|
191 |
repeat |
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|
192 |
inc(TestTime, 1000); |
498 | 193 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
194 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 195 |
r:= Distance(Vx, Vy); |
498 | 196 |
if not (r > _1) then |
66
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diff
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|
197 |
begin |
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|
198 |
Score:= CheckTrace; |
2695 | 199 |
if valueResult < Score then |
66
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|
200 |
begin |
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|
201 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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|
202 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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|
203 |
ap.Time:= TestTime; |
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diff
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|
204 |
ap.ExplR:= 100; |
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diff
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|
205 |
ap.ExplX:= EX; |
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|
206 |
ap.ExplY:= EY; |
2695 | 207 |
valueResult:= Score |
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diff
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|
208 |
end; |
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|
209 |
end |
439 | 210 |
until (TestTime = 4000); |
2695 | 211 |
TestGrenade:= valueResult |
66
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|
212 |
end; |
375 | 213 |
|
2978 | 214 |
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
215 |
const tDelta = 24; |
|
216 |
var Vx, Vy, r: hwFloat; |
|
217 |
Score, EX, EY, valueResult: LongInt; |
|
218 |
TestTime: Longword; |
|
219 |
||
220 |
function CheckTrace: LongInt; |
|
221 |
var x, y, dY: hwFloat; |
|
222 |
t: LongInt; |
|
223 |
begin |
|
224 |
x:= Me^.X; |
|
225 |
y:= Me^.Y; |
|
226 |
dY:= -Vy; |
|
227 |
t:= TestTime; |
|
228 |
repeat |
|
229 |
x:= x + Vx; |
|
230 |
y:= y + dY; |
|
231 |
dY:= dY + cGravity; |
|
232 |
dec(t) |
|
233 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
|
234 |
EX:= hwRound(x); |
|
235 |
EY:= hwRound(y); |
|
236 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 91) |
|
237 |
else CheckTrace:= BadTurn |
|
238 |
end; |
|
239 |
begin |
|
240 |
valueResult:= BadTurn; |
|
241 |
TestTime:= 0; |
|
242 |
ap.ExplR:= 0; |
|
243 |
repeat |
|
244 |
inc(TestTime, 1000); |
|
245 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
|
246 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
247 |
r:= Distance(Vx, Vy); |
|
248 |
if not (r > _1) then |
|
249 |
begin |
|
250 |
Score:= CheckTrace; |
|
251 |
if valueResult < Score then |
|
252 |
begin |
|
253 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
254 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15)+10; |
|
255 |
ap.Time:= TestTime; |
|
256 |
ap.ExplR:= 90; |
|
257 |
ap.ExplX:= EX; |
|
258 |
ap.ExplY:= EY; |
|
259 |
valueResult:= Score |
|
260 |
end; |
|
261 |
end |
|
262 |
until (TestTime = 4000); |
|
263 |
TestClusterBomb:= valueResult |
|
264 |
end; |
|
265 |
||
2973
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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diff
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|
266 |
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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|
267 |
const tDelta = 24; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
268 |
var Vx, Vy, r: hwFloat; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
269 |
Score, EX, EY, valueResult: LongInt; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
270 |
TestTime: Longword; |
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|
271 |
|
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
272 |
function CheckTrace: LongInt; |
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|
273 |
var x, y, dY: hwFloat; |
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|
274 |
t: LongInt; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
275 |
begin |
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|
276 |
x:= Me^.X; |
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|
277 |
y:= Me^.Y; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
278 |
dY:= -Vy; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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parents:
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|
279 |
t:= TestTime; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
280 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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parents:
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diff
changeset
|
281 |
x:= x + Vx; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
282 |
y:= y + dY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
283 |
dY:= dY + cGravity; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
284 |
dec(t) |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
285 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
286 |
EX:= hwRound(x); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
287 |
EY:= hwRound(y); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
288 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 301) |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
289 |
else CheckTrace:= BadTurn |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
290 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
291 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
292 |
valueResult:= BadTurn; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
293 |
TestTime:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
294 |
ap.ExplR:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
295 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
296 |
inc(TestTime, 1000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
297 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
298 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
299 |
r:= Distance(Vx, Vy); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
300 |
if not (r > _1) then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
301 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
302 |
Score:= CheckTrace; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
303 |
if valueResult < Score then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
304 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
305 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
306 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15)+50; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
307 |
ap.Time:= TestTime; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
308 |
ap.ExplR:= 300; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
309 |
ap.ExplX:= EX; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
310 |
ap.ExplY:= EY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
311 |
valueResult:= Score |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
312 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
313 |
end |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
314 |
until (TestTime = 4000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
315 |
TestWatermelon:= valueResult |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
316 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
317 |
|
994 | 318 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
319 |
const tDelta = 24; |
|
1001 | 320 |
var Vx, Vy: hwFloat; |
2695 | 321 |
Score, EX, EY, valueResult: LongInt; |
994 | 322 |
TestTime: Longword; |
323 |
||
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
324 |
function CheckTrace: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
325 |
var x, y, dY: hwFloat; |
3f21a9dc93d0
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parents:
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diff
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|
326 |
value: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
327 |
begin |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
328 |
x:= Me^.X; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
329 |
y:= Me^.Y; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
330 |
dY:= -Vy; |
2376 | 331 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
332 |
repeat |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
333 |
x:= x + Vx; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
334 |
y:= y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
335 |
dY:= dY + cGravity; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
336 |
EX:= hwRound(x); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
337 |
EY:= hwRound(y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
338 |
until TestCollExcludingMe(Me, EX, EY, 5) or (EY > 1000); |
2376 | 339 |
|
2948
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parents:
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diff
changeset
|
340 |
if (EY < 1000) and not dY.isNegative then |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
341 |
begin |
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unc0rr
parents:
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diff
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|
342 |
value:= RateExplosion(Me, EX, EY, 91); |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
343 |
if (value = 0) then |
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parents:
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diff
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|
344 |
if (dY > _0_15) then |
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|
345 |
value:= - abs(Targ.Y - EY) div 32 |
3f21a9dc93d0
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|
346 |
else |
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|
347 |
value:= BadTurn |
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|
348 |
else if (value < 0) then value:= BadTurn |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
349 |
end |
3f21a9dc93d0
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parents:
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changeset
|
350 |
else |
3f21a9dc93d0
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parents:
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changeset
|
351 |
value:= BadTurn; |
998 | 352 |
|
2948
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parents:
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changeset
|
353 |
CheckTrace:= value; |
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parents:
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changeset
|
354 |
end; |
994 | 355 |
|
2948
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parents:
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|
356 |
function Solve: LongWord; |
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changeset
|
357 |
var A, B, D, T: hwFloat; |
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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|
358 |
C: LongInt; |
3f21a9dc93d0
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|
359 |
begin |
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|
360 |
A:= hwSqr(cGravity) * _0_25; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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|
361 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
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|
362 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
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|
363 |
D:= hwSqr(B) - (A * C * 4); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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|
364 |
if D.isNegative = false then |
3f21a9dc93d0
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parents:
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changeset
|
365 |
begin |
3f21a9dc93d0
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|
366 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
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parents:
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|
367 |
if D.isNegative = false then |
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parents:
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diff
changeset
|
368 |
T:= hwSqrt(D) |
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parents:
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diff
changeset
|
369 |
else |
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|
370 |
T:= _0; |
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parents:
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|
371 |
Solve:= hwRound(T) |
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parents:
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changeset
|
372 |
end else Solve:= 0 |
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changeset
|
373 |
end; |
994 | 374 |
|
375 |
begin |
|
2695 | 376 |
valueResult:= BadTurn; |
994 | 377 |
ap.ExplR:= 0; |
378 |
||
998 | 379 |
if (Level > 2) then exit(BadTurn); |
994 | 380 |
|
381 |
TestTime:= Solve; |
|
382 |
||
998 | 383 |
if TestTime = 0 then exit(BadTurn); |
994 | 384 |
|
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|
385 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
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changeset
|
386 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
994 | 387 |
|
2948
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|
388 |
Score:= CheckTrace; |
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|
389 |
if valueResult < Score then |
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changeset
|
390 |
begin |
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|
391 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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|
392 |
ap.Power:= 1; |
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parents:
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diff
changeset
|
393 |
ap.ExplR:= 100; |
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parents:
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changeset
|
394 |
ap.ExplX:= EX; |
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parents:
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|
395 |
ap.ExplY:= EY; |
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parents:
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changeset
|
396 |
valueResult:= Score |
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changeset
|
397 |
end; |
994 | 398 |
|
2695 | 399 |
TestMortar:= valueResult; |
994 | 400 |
end; |
401 |
||
543
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parents:
534
diff
changeset
|
402 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 403 |
const |
404 |
MIN_RANGE = 80; |
|
405 |
MAX_RANGE = 400; |
|
351 | 406 |
var Vx, Vy, x, y: hwFloat; |
2695 | 407 |
rx, ry, valueResult: LongInt; |
1941 | 408 |
range: integer; |
375 | 409 |
begin |
543
465e2ec8f05f
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unc0rr
parents:
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diff
changeset
|
410 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
411 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
412 |
ap.Power:= 1; |
1941 | 413 |
range:= Metric(hwRound(Me^.X), hwRound(Me^.Y), Targ.X, Targ.Y); |
414 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn); |
|
498 | 415 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * _1div1024; |
416 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * _1div1024; |
|
375 | 417 |
x:= Me^.X; |
418 |
y:= Me^.Y; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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534
diff
changeset
|
419 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 420 |
repeat |
421 |
x:= x + vX; |
|
422 |
y:= y + vY; |
|
375 | 423 |
rx:= hwRound(x); |
424 |
ry:= hwRound(y); |
|
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
2457
diff
changeset
|
425 |
if TestCollExcludingMe(Me, rx, ry, 2) then |
70 | 426 |
begin |
509 | 427 |
x:= x + vX * 8; |
428 |
y:= y + vY * 8; |
|
2695 | 429 |
valueResult:= RateShotgun(Me, rx, ry) * 2; |
430 |
if valueResult = 0 then valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
|
431 |
else dec(valueResult, Level * 4000); |
|
432 |
exit(valueResult) |
|
70 | 433 |
end |
1941 | 434 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT); |
375 | 435 |
TestShotgun:= BadTurn |
70 | 436 |
end; |
438 | 437 |
|
543
465e2ec8f05f
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parents:
534
diff
changeset
|
438 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 439 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 440 |
d: Longword; |
2695 | 441 |
valueResult: LongInt; |
75 | 442 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
443 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
444 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
445 |
ap.Power:= 1; |
498 | 446 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 447 |
exit(BadTurn); |
498 | 448 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - Me^.X, int2hwFloat(Targ.Y) - Me^.Y); |
449 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * t; |
|
450 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * t; |
|
438 | 451 |
x:= Me^.X; |
452 |
y:= Me^.Y; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
453 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 454 |
d:= 0; |
1941 | 455 |
|
75 | 456 |
repeat |
457 |
x:= x + vX; |
|
458 |
y:= y + vY; |
|
1753 | 459 |
if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0) |
438 | 460 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
1941 | 461 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT) or (d > 200); |
462 |
||
2695 | 463 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= max(0, (4 - d div 50) * 7 * 1024) |
464 |
else valueResult:= BadTurn; |
|
465 |
TestDesertEagle:= valueResult |
|
75 | 466 |
end; |
438 | 467 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
468 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 469 |
var valueResult: LongInt; |
79 | 470 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
471 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
472 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 473 |
exit(BadTurn); |
474 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
475 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
476 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
477 |
if (Targ.X) - hwRound(Me^.X) >= 0 then ap.Angle:= cMaxAngle div 4 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
478 |
else ap.Angle:= - cMaxAngle div 4; |
2695 | 479 |
valueResult:= RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), hwRound(Me^.Y), 15, 30); |
480 |
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult); |
|
481 |
TestBaseballBat:= valueResult; |
|
79 | 482 |
end; |
483 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
484 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 485 |
var i, valueResult: LongInt; |
82 | 486 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
487 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
488 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
489 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
490 |
ap.Angle:= 0; |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
491 |
if (Abs(hwRound(Me^.X) - Targ.X) > 25) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
492 |
or (Abs(hwRound(Me^.Y) - 50 - Targ.Y) > 50) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
493 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
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|
494 |
if TestColl(hwRound(Me^.Y), hwRound(Me^.Y) - 16, 6) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
495 |
and (RateShove(Me, hwRound(Me^.X) + 10 * hwSign(Me^.dX), hwRound(Me^.Y) - 40, 30, 30) = 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
496 |
valueResult:= Succ(BadTurn) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
497 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
498 |
valueResult:= BadTurn; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
499 |
exit(valueResult) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
500 |
end; |
433 | 501 |
|
2695 | 502 |
valueResult:= 0; |
82 | 503 |
for i:= 0 to 4 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
504 |
valueResult:= valueResult + RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), |
498 | 505 |
hwRound(Me^.Y) - 20 * i - 5, 10, 30); |
2695 | 506 |
if valueResult <= 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
507 |
valueResult:= BadTurn |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
508 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
509 |
inc(valueResult); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
510 |
|
2695 | 511 |
TestFirePunch:= valueResult; |
82 | 512 |
end; |
433 | 513 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
514 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
515 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
516 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
517 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
518 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
519 |
fexit: boolean; |
2695 | 520 |
i, t, valueResult: LongInt; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
521 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
522 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
523 |
ap.Time:= 0; |
554 | 524 |
if (Level > 3) then exit(BadTurn); |
525 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
526 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
527 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
528 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
529 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
530 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
531 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
532 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
533 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
534 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
535 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
536 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
537 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
538 |
end; |
2695 | 539 |
valueResult:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
540 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
541 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
542 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
543 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
544 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
545 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
546 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
547 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
548 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
549 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
550 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
551 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
552 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
553 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
554 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
555 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
556 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
557 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
558 |
until fexit or (Y > _1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
559 |
|
2695 | 560 |
for i:= 0 to 5 do inc(valueResult, dmg[i]); |
561 |
t:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
562 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
563 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
564 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
565 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
566 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
567 |
inc(t, dmg[i + 6]); |
2695 | 568 |
if t > valueResult then |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
569 |
begin |
2695 | 570 |
valueResult:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
571 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
572 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
573 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
574 |
|
2695 | 575 |
if valueResult <= 0 then valueResult:= BadTurn; |
576 |
TestAirAttack:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
577 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
578 |
|
4 | 579 |
end. |